From a0598b12656cdcf22ba95cacd01b5ff36f8f1b26 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Mon, 11 Jun 2018 17:46:16 +0100 Subject: Fix water fog consolidation in underwater shaders. Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. --- indra/llinventory/llsettingssky.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'indra/llinventory/llsettingssky.cpp') diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 4763215cff..38574c4ef8 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -602,8 +602,8 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1; dfltsetting[SETTING_CLOUD_TEXTUREID] = DEFAULT_CLOUD_ID; - dfltsetting[SETTING_MOON_TEXTUREID] = DEFAULT_MOON_ID; // gMoonTextureID; // These two are returned by the login... wow! - dfltsetting[SETTING_SUN_TEXTUREID] = DEFAULT_SUN_ID; // gSunTextureID; + dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId(); + dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId(); dfltsetting[SETTING_TYPE] = "sky"; @@ -1053,3 +1053,13 @@ LLUUID LLSettingsSky::GetDefaultAssetId() { return DEFAULT_ASSET_ID; } + +LLUUID LLSettingsSky::GetDefaultSunTextureId() +{ + return DEFAULT_SUN_ID; +} + +LLUUID LLSettingsSky::GetDefaultMoonTextureId() +{ + return DEFAULT_MOON_ID; +} -- cgit v1.2.3