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authorBryan O'Sullivan <bos@lindenlab.com>2009-06-29 11:43:20 -0700
committerBryan O'Sullivan <bos@lindenlab.com>2009-06-29 11:43:20 -0700
commit87918b4bfe27ddcba2e4a44323ebc85e509a92fc (patch)
treee37cc81e7b6292750941e767d33910fd95f20bb6 /indra/llcommon
parentb74af1c2aa4d8804a240135f54df7d3c21ce3ab6 (diff)
parentcb8641a639d077fe03853e69be597ee359f5a01f (diff)
Merge with viewer-2.0.0-3
Diffstat (limited to 'indra/llcommon')
-rw-r--r--indra/llcommon/llassettype.cpp88
-rw-r--r--indra/llcommon/llassettype.h32
2 files changed, 77 insertions, 43 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index 6715b6722d..e4102a622d 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -46,7 +46,8 @@ struct AssetEntry : public LLDictionaryEntry
const char *type_name, // 8 character limit!
const char *human_name,
const char *category_name, // used by llinventorymodel when creating new categories
- EDragAndDropType dad_type);
+ EDragAndDropType dad_type,
+ bool can_link);
// limited to 8 characters
const char *mTypeName;
@@ -55,6 +56,7 @@ struct AssetEntry : public LLDictionaryEntry
const char *mHumanName;
const char *mCategoryName;
EDragAndDropType mDadType;
+ bool mCanLink;
};
class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
@@ -66,44 +68,49 @@ public:
LLAssetDictionary::LLAssetDictionary()
{
- addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE));
- addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND));
- addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD));
- addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK));
- addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE));
- addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING));
- addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT));
- addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD));
- addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY));
- addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY));
- addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT));
- addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE));
- addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE));
- addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART));
- addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE));
- addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE));
- addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE));
- addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed Sounds", DAD_NONE));
- addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE));
- addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE));
- addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION));
- addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE));
- addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE));
- addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "New Folder", DAD_NONE));
- addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE));
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE));
+ addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE, FALSE));
+ addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND, FALSE));
+ addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD, FALSE));
+ addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK, FALSE));
+ addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING, TRUE));
+ addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT, TRUE));
+ addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD, FALSE));
+ addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY, TRUE));
+ addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY, TRUE));
+ addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT, FALSE));
+ addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART, TRUE));
+ addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed SoundS", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION, FALSE));
+ addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE, FALSE));
+ addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE, FALSE));
+
+ addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "New Folder", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", "New Folder", DAD_NONE, FALSE));
+
+ addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE, FALSE));
};
AssetEntry::AssetEntry(const char *desc_name,
const char *type_name,
const char *human_name,
const char *category_name,
- EDragAndDropType dad_type) :
+ EDragAndDropType dad_type,
+ bool can_link) :
LLDictionaryEntry(desc_name),
mTypeName(type_name),
mHumanName(human_name),
mCategoryName(category_name),
- mDadType(dad_type)
+ mDadType(dad_type),
+ mCanLink(can_link)
{
llassert(strlen(mTypeName) <= 8);
}
@@ -231,6 +238,29 @@ EDragAndDropType LLAssetType::lookupDragAndDropType(EType asset_type)
return DAD_NONE;
}
+// static
+bool LLAssetType::lookupCanLink(EType asset_type)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mCanLink;
+ }
+ return false;
+}
+
+// static
+// Not adding this to dictionary since we probably will only have these two types
+bool LLAssetType::lookupIsLinkType(EType asset_type)
+{
+ if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER)
+ {
+ return true;
+ }
+ return false;
+}
+
// static. Generate a good default description
void LLAssetType::generateDescriptionFor(LLAssetType::EType asset_type,
std::string& description)
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index 2f54031688..353bd57bb9 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -125,23 +125,25 @@ public:
AT_SIMSTATE = 22,
// Simstate file.
-
- AT_LINK = 23,
- // Inventory symbolic link
-
- AT_FAVORITE = 24,
+
+ AT_FAVORITE = 23,
// favorite items
- // +*********************************************+
- // | TO ADD AN ELEMENT TO THIS ENUM: |
- // +************************************************+
- // | 1. INSERT BEFORE AT_COUNT |
- // | 2. INCREMENT AT_COUNT BY 1 |
- // | 3. ADD TO LLAssetType::mAssetTypeNames |
- // | 4. ADD TO LLAssetType::mAssetTypeHumanNames |
- // +*********************************************+
+ AT_LINK = 24,
+ // Inventory symbolic link
+
+ AT_LINK_FOLDER = 25,
+ // Inventory folder link
- AT_COUNT = 25,
+ AT_COUNT = 26,
+
+ // +************************************************+
+ // | TO ADD AN ELEMENT TO THIS ENUM: |
+ // +************************************************+
+ // | 1. INSERT BEFORE AT_COUNT |
+ // | 2. INCREMENT AT_COUNT BY 1 |
+ // | 3. ADD TO LLAssetDictionary in llassettype.cpp |
+ // +************************************************+
AT_NONE = -1
};
@@ -166,6 +168,8 @@ public:
static EType getType(const std::string& desc_name);
static const std::string& getDesc(EType asset_type);
static EDragAndDropType lookupDragAndDropType(EType asset_type);
+ static bool lookupCanLink(EType asset_type);
+ static bool lookupIsLinkType(EType asset_type);
/* TODO: Change return types from "const char *" to "const std::string &".
This is fairly straightforward, but requires changing some calls to use .c_str().