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/**
* @file llassettype.cpp
* @brief Implementatino of LLAssetType functionality.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llassettype.h"
#include "lldictionary.h"
#include "llmemory.h"
#include "llsingleton.h"
///----------------------------------------------------------------------------
/// Class LLAssetType
///----------------------------------------------------------------------------
struct AssetEntry : public LLDictionaryEntry
{
AssetEntry(const char *desc_name,
const char *type_name, // 8 character limit!
const char *human_name,
const char *category_name, // used by llinventorymodel when creating new categories
EDragAndDropType dad_type,
bool can_link);
// limited to 8 characters
const char *mTypeName;
// human readable form. Put as many printable characters you want in each one.
// (c.f. llinventory.cpp INVENTORY_TYPE_HUMAN_NAMES).
const char *mHumanName;
const char *mCategoryName;
EDragAndDropType mDadType;
bool mCanLink;
};
class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
public LLDictionary<LLAssetType::EType, AssetEntry>
{
public:
LLAssetDictionary();
};
LLAssetDictionary::LLAssetDictionary()
{
addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE, FALSE));
addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND, FALSE));
addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD, FALSE));
addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK, FALSE));
addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING, TRUE));
addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT, TRUE));
addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD, FALSE));
addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY, TRUE));
addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY, TRUE));
addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT, FALSE));
addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART, TRUE));
addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed SoundS", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION, FALSE));
addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE, FALSE));
addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "New Folder", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", "New Folder", DAD_NONE, FALSE));
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE, FALSE));
};
AssetEntry::AssetEntry(const char *desc_name,
const char *type_name,
const char *human_name,
const char *category_name,
EDragAndDropType dad_type,
bool can_link) :
LLDictionaryEntry(desc_name),
mTypeName(type_name),
mHumanName(human_name),
mCategoryName(category_name),
mDadType(dad_type),
mCanLink(can_link)
{
llassert(strlen(mTypeName) <= 8);
}
// static
LLAssetType::EType LLAssetType::getType(const std::string& desc_name)
{
std::string s = desc_name;
LLStringUtil::toUpper(s);
return LLAssetDictionary::getInstance()->lookup(s);
}
// static
const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type)
{
const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type);
if (entry)
{
return entry->mName;
}
else
{
static const std::string error_string = "BAD TYPE";
return error_string;
}
}
// static
const char *LLAssetType::lookup(LLAssetType::EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
const AssetEntry *entry = dict->lookup(asset_type);
if (entry)
{
return entry->mTypeName;
}
else
{
return "-1";
}
}
// static
LLAssetType::EType LLAssetType::lookup( const char* name )
{
return lookup(ll_safe_string(name));
}
LLAssetType::EType LLAssetType::lookup(const std::string& type_name)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
for (LLAssetDictionary::const_iterator iter = dict->begin();
iter != dict->end();
iter++)
{
const AssetEntry *entry = iter->second;
if (type_name == entry->mTypeName)
{
return iter->first;
}
}
return AT_NONE;
}
// static
const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
const AssetEntry *entry = dict->lookup(asset_type);
if (entry)
{
return entry->mHumanName;
}
else
{
return NULL;
}
}
// static
LLAssetType::EType LLAssetType::lookupHumanReadable( const char* name )
{
return lookupHumanReadable(ll_safe_string(name));
}
LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
for (LLAssetDictionary::const_iterator iter = dict->begin();
iter != dict->end();
iter++)
{
const AssetEntry *entry = iter->second;
if (readable_name == entry->mHumanName)
{
return iter->first;
}
}
return AT_NONE;
}
// static
const char *LLAssetType::lookupCategoryName(LLAssetType::EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
const AssetEntry *entry = dict->lookup(asset_type);
if (entry)
{
return entry->mCategoryName;
}
else
{
return "New Folder";
}
}
// static
EDragAndDropType LLAssetType::lookupDragAndDropType(EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
const AssetEntry *entry = dict->lookup(asset_type);
if (entry)
return entry->mDadType;
else
return DAD_NONE;
}
// static
bool LLAssetType::lookupCanLink(EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
const AssetEntry *entry = dict->lookup(asset_type);
if (entry)
{
return entry->mCanLink;
}
return false;
}
// static
// Not adding this to dictionary since we probably will only have these two types
bool LLAssetType::lookupIsLinkType(EType asset_type)
{
if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER)
{
return true;
}
return false;
}
// static. Generate a good default description
void LLAssetType::generateDescriptionFor(LLAssetType::EType asset_type,
std::string& description)
{
const S32 BUF_SIZE = 30;
char time_str[BUF_SIZE]; /* Flawfinder: ignore */
time_t now;
time(&now);
memset(time_str, '\0', BUF_SIZE);
strftime(time_str, BUF_SIZE - 1, "%Y-%m-%d %H:%M:%S ", localtime(&now));
description.assign(time_str);
description.append(LLAssetType::lookupHumanReadable(asset_type));
}
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