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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-08-24 01:23:52 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-08-24 01:23:52 +0300 |
commit | 7373fd91fa42b3fce0804ccd10899a5d1fdb5c36 (patch) | |
tree | 54a107f3415c04e6e493f54e156c3ac278d36f99 /indra/llcharacter | |
parent | 264d9c32d9e04df0ceeaf2a63f6872aad29dd46a (diff) | |
parent | d454512050e636a19e4b7545515dea4f4b1bbf0d (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-489
# Conflicts:
# indra/llcommon/llsdserialize.cpp
# indra/llcommon/llsdserialize.h
# indra/llmath/llvolume.cpp
# indra/llrender/llgl.cpp
# indra/llxml/llcontrol.cpp
# indra/newview/llpanelnearbymedia.cpp
# indra/newview/llsceneview.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/llstartup.cpp
# indra/newview/lltextureview.cpp
# indra/newview/llvovolume.cpp
# indra/newview/skins/default/xui/en/menu_viewer.xml
Diffstat (limited to 'indra/llcharacter')
-rw-r--r-- | indra/llcharacter/llkeyframemotion.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 3cef382bbf..d95ec159f2 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -497,13 +497,20 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact // request asset mAssetStatus = ASSET_FETCHED; - LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; - character_id = new LLUUID(mCharacter->getID()); - gAssetStorage->getAssetData(mID, - LLAssetType::AT_ANIMATION, - onLoadComplete, - (void *)character_id, - FALSE); + if (mID.notNull()) + { + LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; + character_id = new LLUUID(mCharacter->getID()); + gAssetStorage->getAssetData(mID, + LLAssetType::AT_ANIMATION, + onLoadComplete, + (void*)character_id, + FALSE); + } + else + { + LL_INFOS("Animation") << "Attempted to fetch animation " << mName << " with null id for character " << mCharacter->getID() << LL_ENDL; + } return STATUS_HOLD; case ASSET_FETCHED: |