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authorJames Cook <james@lindenlab.com>2010-06-01 14:33:44 -0700
committerJames Cook <james@lindenlab.com>2010-06-01 14:33:44 -0700
commit49c221b9678c33d5dbe71a68ca35d0b28fff3edd (patch)
tree0214531fe7d433a220240b766d928f7a49e2ed92 /indra/llcharacter/llmotioncontroller.h
parent010dba68ad923cf66b1e05e6969a21f7288fe78a (diff)
parent7ea46b968cf7df3afc1e879f90f1124157f5a79d (diff)
Merge with dessie/viewer-public in prep to land code there
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.h')
-rw-r--r--indra/llcharacter/llmotioncontroller.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llcharacter/llmotioncontroller.h b/indra/llcharacter/llmotioncontroller.h
index 5c3ec223cb..f8bf5ac289 100644
--- a/indra/llcharacter/llmotioncontroller.h
+++ b/indra/llcharacter/llmotioncontroller.h
@@ -92,6 +92,7 @@ class LLMotionController
public:
typedef std::list<LLMotion*> motion_list_t;
typedef std::set<LLMotion*> motion_set_t;
+ BOOL mIsSelf;
public:
// Constructor
@@ -169,6 +170,10 @@ public:
bool isMotionLoading( LLMotion *motion );
LLMotion *findMotion( const LLUUID& id ) const;
+ void dumpMotions();
+
+ const LLFrameTimer& getFrameTimer() { return mTimer; }
+
protected:
// internal operations act on motion instances directly
// as there can be duplicate motions per id during blending overlap