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author | Nat Goodspeed <nat@lindenlab.com> | 2017-11-16 16:54:27 -0500 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2017-11-16 16:54:27 -0500 |
commit | dfc0785857249120c7f10b9cbcfce4c3b801ced2 (patch) | |
tree | 4e49d01272e56265d55eef60ded70d6f94d73007 /indra/llcharacter/llbvhconsts.h | |
parent | d310159beee21fe1314a97bde83b0102a9e36de3 (diff) |
MAINT-7977: If getVertexStrider() returns false, abandon benchmark.
Ruslan tracked the observed crash to assignments (to create a dummy triangle)
through an LLStrider<LLVector3> obtained from getVertexStrider(). When
getVertexStrider() returns false, produce a warning and just skip the rest of
the benchmark test.
The one bit of explicit cleanup apparently required by that early exit is a
call to LLImageGL::deleteTextures() to match the preceding generateTextures()
call. Wrap both in a new TextureHolder class whose destructor takes care of
cleanup. The only other references to the corresponding U32 array are a couple
calls to LLTexUnit::bindManual(); add a bind() method to support that.
Also fix apparent bug in the LL_DARWIN special case for "improbably high and
likely incorrect": the code assigned -1.f (the "couldn't compute" value) to
gbps, overlooking the fact that gbps is unconditionally recomputed below. In
the "likely incorrect" stanza, simply return -1.f instead.
Diffstat (limited to 'indra/llcharacter/llbvhconsts.h')
0 files changed, 0 insertions, 0 deletions