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authorNat Goodspeed <nat@lindenlab.com>2017-11-16 16:54:27 -0500
committerNat Goodspeed <nat@lindenlab.com>2017-11-16 16:54:27 -0500
commitdfc0785857249120c7f10b9cbcfce4c3b801ced2 (patch)
tree4e49d01272e56265d55eef60ded70d6f94d73007
parentd310159beee21fe1314a97bde83b0102a9e36de3 (diff)
MAINT-7977: If getVertexStrider() returns false, abandon benchmark.
Ruslan tracked the observed crash to assignments (to create a dummy triangle) through an LLStrider<LLVector3> obtained from getVertexStrider(). When getVertexStrider() returns false, produce a warning and just skip the rest of the benchmark test. The one bit of explicit cleanup apparently required by that early exit is a call to LLImageGL::deleteTextures() to match the preceding generateTextures() call. Wrap both in a new TextureHolder class whose destructor takes care of cleanup. The only other references to the corresponding U32 array are a couple calls to LLTexUnit::bindManual(); add a bind() method to support that. Also fix apparent bug in the LL_DARWIN special case for "improbably high and likely incorrect": the code assigned -1.f (the "couldn't compute" value) to gbps, overlooking the fact that gbps is unconditionally recomputed below. In the "likely incorrect" stanza, simply return -1.f instead.
-rw-r--r--indra/newview/llglsandbox.cpp65
1 files changed, 50 insertions, 15 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 44e7ae15ba..af0bbf9a88 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -64,6 +64,8 @@
#include "llspatialpartition.h"
#include "llviewershadermgr.h"
+#include <vector>
+
// Height of the yellow selection highlight posts for land
const F32 PARCEL_POST_HEIGHT = 0.666f;
@@ -926,9 +928,40 @@ F32 gpu_benchmark()
LLGLSLShader::initProfile();
}
+ // This struct is used to ensure that each generateTextures() call is
+ // matched by a corresponding deleteTextures() call. It also handles the
+ // bindManual() calls using those textures.
+ struct TextureHolder
+ {
+ TextureHolder(U32 unit, U32 size):
+ texUnit(gGL.getTexUnit(unit)),
+ source(size) // preallocate vector
+ {
+ // takes (count, pointer)
+ // &vector[0] gets pointer to contiguous array
+ LLImageGL::generateTextures(source.size(), &source[0]);
+ }
+
+ ~TextureHolder()
+ {
+ // ensure that we delete these textures regardless of how we exit
+ LLImageGL::deleteTextures(source.size(), &source[0]);
+ }
+
+ void bind(U32 index)
+ {
+ texUnit->bindManual(LLTexUnit::TT_TEXTURE, source[index]);
+ }
+
+ // capture which LLTexUnit we're going to use
+ LLTexUnit* texUnit;
+
+ // use std::vector for implicit resource management
+ std::vector<U32> source;
+ };
+
LLRenderTarget dest[count];
- U32 source[count];
- LLImageGL::generateTextures(count, source);
+ TextureHolder texHolder(0, count);
std::vector<F32> results;
//build a random texture
@@ -950,7 +983,7 @@ F32 gpu_benchmark()
dest[i].clear();
dest[i].flush();
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]);
+ texHolder.bind(i);
LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels);
}
@@ -963,17 +996,21 @@ F32 gpu_benchmark()
LLStrider<LLVector3> v;
LLStrider<LLVector2> tc;
- if (buff->getVertexStrider(v))
+ if (! buff->getVertexStrider(v))
{
- v[0].set(-1, 1, 0);
- v[1].set(-1, -3, 0);
- v[2].set(3, 1, 0);
- }
- else
- {
- LL_WARNS() << "GL LLVertexBuffer::getVertexStrider() return false " << (NULL == buff->getMappedData() ? "buff->getMappedData() is NULL" : "buff->getMappedData() not NULL") << LL_ENDL;
+ LL_WARNS() << "GL LLVertexBuffer::getVertexStrider() returned false, "
+ << "buff->getMappedData() is"
+ << (buff->getMappedData()? " not" : "")
+ << " NULL" << LL_ENDL;
+ // abandon the benchmark test
+ return -1.f;
}
+ // generate dummy triangle
+ v[0].set(-1, 1, 0);
+ v[1].set(-1, -3, 0);
+ v[2].set(3, 1, 0);
+
buff->flush();
gBenchmarkProgram.bind();
@@ -991,7 +1028,7 @@ F32 gpu_benchmark()
for (U32 i = 0; i < count; ++i)
{
dest[i].bindTarget();
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]);
+ texHolder.bind(i);
buff->drawArrays(LLRender::TRIANGLES, 0, 3);
dest[i].flush();
}
@@ -1038,8 +1075,6 @@ F32 gpu_benchmark()
LLGLSLShader::finishProfile(false);
}
- LLImageGL::deleteTextures(count, source);
-
std::sort(results.begin(), results.end());
F32 gbps = results[results.size()/2];
@@ -1051,7 +1086,7 @@ F32 gpu_benchmark()
{
LL_WARNS() << "Memory bandwidth is improbably high and likely incorrect; discarding result." << LL_ENDL;
//OSX is probably lying, discard result
- gbps = -1.f;
+ return -1.f;
}
#endif