diff options
| author | Nat Goodspeed <nat@lindenlab.com> | 2017-11-16 16:54:27 -0500 | 
|---|---|---|
| committer | Nat Goodspeed <nat@lindenlab.com> | 2017-11-16 16:54:27 -0500 | 
| commit | dfc0785857249120c7f10b9cbcfce4c3b801ced2 (patch) | |
| tree | 4e49d01272e56265d55eef60ded70d6f94d73007 | |
| parent | d310159beee21fe1314a97bde83b0102a9e36de3 (diff) | |
MAINT-7977: If getVertexStrider() returns false, abandon benchmark.
Ruslan tracked the observed crash to assignments (to create a dummy triangle)
through an LLStrider<LLVector3> obtained from getVertexStrider(). When
getVertexStrider() returns false, produce a warning and just skip the rest of
the benchmark test.
The one bit of explicit cleanup apparently required by that early exit is a
call to LLImageGL::deleteTextures() to match the preceding generateTextures()
call. Wrap both in a new TextureHolder class whose destructor takes care of
cleanup. The only other references to the corresponding U32 array are a couple
calls to LLTexUnit::bindManual(); add a bind() method to support that.
Also fix apparent bug in the LL_DARWIN special case for "improbably high and
likely incorrect": the code assigned -1.f (the "couldn't compute" value) to
gbps, overlooking the fact that gbps is unconditionally recomputed below. In
the "likely incorrect" stanza, simply return -1.f instead.
| -rw-r--r-- | indra/newview/llglsandbox.cpp | 65 | 
1 files changed, 50 insertions, 15 deletions
| diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 44e7ae15ba..af0bbf9a88 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -64,6 +64,8 @@  #include "llspatialpartition.h"  #include "llviewershadermgr.h" +#include <vector> +  // Height of the yellow selection highlight posts for land  const F32 PARCEL_POST_HEIGHT = 0.666f; @@ -926,9 +928,40 @@ F32 gpu_benchmark()  		LLGLSLShader::initProfile();  	} +	// This struct is used to ensure that each generateTextures() call is +	// matched by a corresponding deleteTextures() call. It also handles the +	// bindManual() calls using those textures. +	struct TextureHolder +	{ +		TextureHolder(U32 unit, U32 size): +			texUnit(gGL.getTexUnit(unit)), +			source(size)			// preallocate vector +		{ +			// takes (count, pointer) +			// &vector[0] gets pointer to contiguous array +			LLImageGL::generateTextures(source.size(), &source[0]); +		} + +		~TextureHolder() +		{ +			// ensure that we delete these textures regardless of how we exit +			LLImageGL::deleteTextures(source.size(), &source[0]); +		} + +		void bind(U32 index) +		{ +			texUnit->bindManual(LLTexUnit::TT_TEXTURE, source[index]); +		} + +		// capture which LLTexUnit we're going to use +		LLTexUnit* texUnit; + +		// use std::vector for implicit resource management +		std::vector<U32> source; +	}; +  	LLRenderTarget dest[count]; -	U32 source[count]; -	LLImageGL::generateTextures(count, source); +	TextureHolder texHolder(0, count);  	std::vector<F32> results;  	//build a random texture @@ -950,7 +983,7 @@ F32 gpu_benchmark()  		dest[i].clear();  		dest[i].flush(); -		gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]); +		texHolder.bind(i);  		LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels);  	} @@ -963,17 +996,21 @@ F32 gpu_benchmark()  	LLStrider<LLVector3> v;  	LLStrider<LLVector2> tc; -	if (buff->getVertexStrider(v)) +	if (! buff->getVertexStrider(v))  	{ -		v[0].set(-1, 1, 0); -		v[1].set(-1, -3, 0); -		v[2].set(3, 1, 0); -	} -	else -	{ -		LL_WARNS() << "GL LLVertexBuffer::getVertexStrider() return false " << (NULL == buff->getMappedData() ? "buff->getMappedData() is NULL" : "buff->getMappedData() not NULL") << LL_ENDL; +		LL_WARNS() << "GL LLVertexBuffer::getVertexStrider() returned false, " +				   << "buff->getMappedData() is" +				   << (buff->getMappedData()? " not" : "") +				   << " NULL" << LL_ENDL; +		// abandon the benchmark test +		return -1.f;  	} +	// generate dummy triangle +	v[0].set(-1, 1, 0); +	v[1].set(-1, -3, 0); +	v[2].set(3, 1, 0); +  	buff->flush();  	gBenchmarkProgram.bind(); @@ -991,7 +1028,7 @@ F32 gpu_benchmark()  		for (U32 i = 0; i < count; ++i)  		{  			dest[i].bindTarget(); -			gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]); +			texHolder.bind(i);  			buff->drawArrays(LLRender::TRIANGLES, 0, 3);  			dest[i].flush();  		} @@ -1038,8 +1075,6 @@ F32 gpu_benchmark()  		LLGLSLShader::finishProfile(false);  	} -	LLImageGL::deleteTextures(count, source); -  	std::sort(results.begin(), results.end());  	F32 gbps = results[results.size()/2]; @@ -1051,7 +1086,7 @@ F32 gpu_benchmark()      {           LL_WARNS() << "Memory bandwidth is improbably high and likely incorrect; discarding result." << LL_ENDL;          //OSX is probably lying, discard result -        gbps = -1.f; +        return -1.f;      }  #endif | 
