diff options
author | Monroe Williams <monroe@lindenlab.com> | 2009-08-27 19:00:18 +0000 |
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committer | Monroe Williams <monroe@lindenlab.com> | 2009-08-27 19:00:18 +0000 |
commit | 745845f79987e4b4ab7f5728746a0eda8898930f (patch) | |
tree | f10efd4a638a6a7eda92a960cdb97e5256ff736a /indra/llaudio/llaudioengine_fmod.h | |
parent | 71344b233d5ae3d5262a492b636af04544952611 (diff) |
svn merge -r 129841:129910 svn+ssh://svn.lindenlab.com/svn/linden/branches/moss/pluginapi_05-merge@129910
svn merge -r 129913:131718 svn+ssh://svn.lindenlab.com/svn/linden/branches/pluginapi/pluginapi_05
Some branch shenannigans in the pluginapi_05 branch caused this to become a two-part merge.
Diffstat (limited to 'indra/llaudio/llaudioengine_fmod.h')
-rw-r--r-- | indra/llaudio/llaudioengine_fmod.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_fmod.h b/indra/llaudio/llaudioengine_fmod.h new file mode 100644 index 0000000000..3968657cba --- /dev/null +++ b/indra/llaudio/llaudioengine_fmod.h @@ -0,0 +1,129 @@ +/** + * @file audioengine_fmod.h + * @brief Definition of LLAudioEngine class abstracting the audio + * support as a FMOD 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_AUDIOENGINE_FMOD_H +#define LL_AUDIOENGINE_FMOD_H + +#include "llaudioengine.h" +#include "lllistener_fmod.h" +#include "llwindgen.h" + +#include "fmod.h" + +class LLAudioStreamManagerFMOD; + +class LLAudioEngine_FMOD : public LLAudioEngine +{ +public: + LLAudioEngine_FMOD(); + virtual ~LLAudioEngine_FMOD(); + + // initialization/startup/shutdown + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + /*virtual*/ void initWind(); + /*virtual*/ void cleanupWind(); + + /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); + +#if LL_DARWIN + typedef S32 MIXBUFFERFORMAT; +#else + typedef S16 MIXBUFFERFORMAT; +#endif + +protected: + /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. + /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. + + /*virtual*/ void setInternalGain(F32 gain); +protected: + static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata); + + //F32 mMinDistance[MAX_BUFFERS]; + //F32 mMaxDistance[MAX_BUFFERS]; + + bool mInited; + + // On Windows, userdata is the HWND of the application window. + void* mUserData; + + LLWindGen<MIXBUFFERFORMAT> *mWindGen; +}; + + +class LLAudioChannelFMOD : public LLAudioChannel +{ +public: + LLAudioChannelFMOD(); + virtual ~LLAudioChannelFMOD(); + +protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + +protected: + int mChannelID; + S32 mLastSamplePos; +}; + + +class LLAudioBufferFMOD : public LLAudioBuffer +{ +public: + LLAudioBufferFMOD(); + virtual ~LLAudioBufferFMOD(); + + /*virtual*/ bool loadWAV(const std::string& filename); + /*virtual*/ U32 getLength(); + friend class LLAudioChannelFMOD; + + void set3DMode(bool use3d); +protected: + FSOUND_SAMPLE *getSample() { return mSamplep; } +protected: + FSOUND_SAMPLE *mSamplep; +}; + + +#endif // LL_AUDIOENGINE_FMOD_H |