diff options
author | Monroe Williams <monroe@lindenlab.com> | 2009-08-27 19:00:18 +0000 |
---|---|---|
committer | Monroe Williams <monroe@lindenlab.com> | 2009-08-27 19:00:18 +0000 |
commit | 745845f79987e4b4ab7f5728746a0eda8898930f (patch) | |
tree | f10efd4a638a6a7eda92a960cdb97e5256ff736a /indra/llaudio | |
parent | 71344b233d5ae3d5262a492b636af04544952611 (diff) |
svn merge -r 129841:129910 svn+ssh://svn.lindenlab.com/svn/linden/branches/moss/pluginapi_05-merge@129910
svn merge -r 129913:131718 svn+ssh://svn.lindenlab.com/svn/linden/branches/pluginapi/pluginapi_05
Some branch shenannigans in the pluginapi_05 branch caused this to become a two-part merge.
Diffstat (limited to 'indra/llaudio')
-rw-r--r-- | indra/llaudio/CMakeLists.txt | 42 | ||||
-rw-r--r-- | indra/llaudio/llaudiodecodemgr.cpp | 4 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine.cpp | 1751 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine.h | 452 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine_fmod.cpp | 766 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine_fmod.h | 129 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine_openal.cpp | 546 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine_openal.h | 114 | ||||
-rw-r--r-- | indra/llaudio/lllistener.cpp | 142 | ||||
-rw-r--r-- | indra/llaudio/lllistener.h | 78 | ||||
-rw-r--r-- | indra/llaudio/lllistener_ds3d.h | 74 | ||||
-rw-r--r-- | indra/llaudio/lllistener_fmod.cpp | 131 | ||||
-rw-r--r-- | indra/llaudio/lllistener_fmod.h | 64 | ||||
-rw-r--r-- | indra/llaudio/lllistener_openal.cpp | 116 | ||||
-rw-r--r-- | indra/llaudio/lllistener_openal.h | 64 | ||||
-rw-r--r-- | indra/llaudio/llstreamingaudio.h | 56 | ||||
-rw-r--r-- | indra/llaudio/llstreamingaudio_fmod.cpp | 362 | ||||
-rw-r--r-- | indra/llaudio/llstreamingaudio_fmod.h | 68 | ||||
-rw-r--r-- | indra/llaudio/llvorbisencode.cpp | 505 | ||||
-rw-r--r-- | indra/llaudio/llvorbisencode.h | 53 | ||||
-rw-r--r-- | indra/llaudio/llwindgen.h | 136 |
21 files changed, 5631 insertions, 22 deletions
diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt index 235248ee73..80245fd569 100644 --- a/indra/llaudio/CMakeLists.txt +++ b/indra/llaudio/CMakeLists.txt @@ -4,15 +4,16 @@ project(llaudio) include(00-Common) include(Audio) +include(LLAudio) include(FMOD) include(OPENAL) include(LLCommon) include(LLMath) include(LLMessage) include(LLVFS) -include(LLMedia) include_directories( + ${LLAUDIO_INCLUDE_DIRS} ${FMOD_INCLUDE_DIR} ${LLCOMMON_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} @@ -24,42 +25,43 @@ include_directories( ${VORBIS_INCLUDE_DIRS} ${OPENAL_LIB_INCLUDE_DIRS} ${FREEAULT_LIB_INCLUDE_DIRS} - ${LLMEDIA_INCLUDE_DIRS} ) set(llaudio_SOURCE_FILES - audioengine.cpp - listener.cpp + llaudioengine.cpp + lllistener.cpp llaudiodecodemgr.cpp - vorbisdecode.cpp - vorbisencode.cpp + llvorbisdecode.cpp + llvorbisencode.cpp ) set(llaudio_HEADER_FILES CMakeLists.txt - audioengine.h - listener.h + llaudioengine.h + lllistener.h llaudiodecodemgr.h - vorbisdecode.h - vorbisencode.h - windgen.h + llvorbisdecode.h + llvorbisencode.h + llwindgen.h ) if (FMOD) list(APPEND llaudio_SOURCE_FILES - audioengine_fmod.cpp - listener_fmod.cpp + llaudioengine_fmod.cpp + lllistener_fmod.cpp + llstreamingaudio_fmod.cpp ) list(APPEND llaudio_HEADER_FILES - audioengine_fmod.h - listener_fmod.h + llaudioengine_fmod.h + lllistener_fmod.h + llstreamingaudio_fmod.h ) if (LINUX) if (${CXX_VERSION} MATCHES "4.[23]") - set_source_files_properties(audioengine_fmod.cpp + set_source_files_properties(llaudioengine_fmod.cpp COMPILE_FLAGS -Wno-error=write-strings) endif (${CXX_VERSION} MATCHES "4.[23]") endif (LINUX) @@ -67,13 +69,13 @@ endif (FMOD) if (OPENAL) list(APPEND llaudio_SOURCE_FILES - audioengine_openal.cpp - listener_openal.cpp + llaudioengine_openal.cpp + lllistener_openal.cpp ) list(APPEND llaudio_HEADER_FILES - audioengine_openal.h - listener_openal.h + llaudioengine_openal.h + lllistener_openal.h ) endif (OPENAL) diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp index 6a494d1983..099c4eba40 100644 --- a/indra/llaudio/llaudiodecodemgr.cpp +++ b/indra/llaudio/llaudiodecodemgr.cpp @@ -33,8 +33,8 @@ #include "llaudiodecodemgr.h" -#include "vorbisdecode.h" -#include "audioengine.h" +#include "llvorbisdecode.h" +#include "llaudioengine.h" #include "lllfsthread.h" #include "llvfile.h" #include "llstring.h" diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp new file mode 100644 index 0000000000..a28c94d00d --- /dev/null +++ b/indra/llaudio/llaudioengine.cpp @@ -0,0 +1,1751 @@ + /** + * @file audioengine.cpp + * @brief implementation of LLAudioEngine class abstracting the Open + * AL audio support + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llaudioengine.h" +#include "llstreamingaudio.h" + +#include "llerror.h" +#include "llmath.h" + +#include "sound_ids.h" // temporary hack for min/max distances + +#include "llvfs.h" +#include "lldir.h" +#include "llaudiodecodemgr.h" +#include "llassetstorage.h" + + +// necessary for grabbing sounds from sim (implemented in viewer) +extern void request_sound(const LLUUID &sound_guid); + +LLAudioEngine* gAudiop = NULL; + + +// +// LLAudioEngine implementation +// + + +LLAudioEngine::LLAudioEngine() +{ + setDefaults(); +} + + +LLAudioEngine::~LLAudioEngine() +{ +} + +LLStreamingAudioInterface* LLAudioEngine::getStreamingAudioImpl() +{ + return mStreamingAudioImpl; +} + +void LLAudioEngine::setStreamingAudioImpl(LLStreamingAudioInterface *impl) +{ + mStreamingAudioImpl = impl; +} + +void LLAudioEngine::setDefaults() +{ + mMaxWindGain = 1.f; + + mListenerp = NULL; + + mMuted = false; + mUserData = NULL; + + mLastStatus = 0; + + mNumChannels = 0; + mEnableWind = false; + + S32 i; + for (i = 0; i < MAX_CHANNELS; i++) + { + mChannels[i] = NULL; + } + for (i = 0; i < MAX_BUFFERS; i++) + { + mBuffers[i] = NULL; + } + + mMasterGain = 1.f; + mNextWindUpdate = 0.f; + + mStreamingAudioImpl = NULL; + + for (U32 i = 0; i < LLAudioEngine::AUDIO_TYPE_COUNT; i++) + mSecondaryGain[i] = 1.0f; +} + + +bool LLAudioEngine::init(const S32 num_channels, void* userdata) +{ + setDefaults(); + + mNumChannels = num_channels; + mUserData = userdata; + + allocateListener(); + + // Initialize the decode manager + gAudioDecodeMgrp = new LLAudioDecodeMgr; + + llinfos << "LLAudioEngine::init() AudioEngine successfully initialized" << llendl; + + return true; +} + + +void LLAudioEngine::shutdown() +{ + // Clean up decode manager + delete gAudioDecodeMgrp; + gAudioDecodeMgrp = NULL; + + // Clean up wind source + cleanupWind(); + + // Clean up audio sources + source_map::iterator iter_src; + for (iter_src = mAllSources.begin(); iter_src != mAllSources.end(); iter_src++) + { + delete iter_src->second; + } + + + // Clean up audio data + data_map::iterator iter_data; + for (iter_data = mAllData.begin(); iter_data != mAllData.end(); iter_data++) + { + delete iter_data->second; + } + + + // Clean up channels + S32 i; + for (i = 0; i < MAX_CHANNELS; i++) + { + delete mChannels[i]; + mChannels[i] = NULL; + } + + // Clean up buffers + for (i = 0; i < MAX_BUFFERS; i++) + { + delete mBuffers[i]; + mBuffers[i] = NULL; + } +} + + +// virtual +void LLAudioEngine::startInternetStream(const std::string& url) +{ + if (mStreamingAudioImpl) + mStreamingAudioImpl->start(url); +} + + +// virtual +void LLAudioEngine::stopInternetStream() +{ + if (mStreamingAudioImpl) + mStreamingAudioImpl->stop(); +} + +// virtual +void LLAudioEngine::pauseInternetStream(int pause) +{ + if (mStreamingAudioImpl) + mStreamingAudioImpl->pause(pause); +} + +// virtual +void LLAudioEngine::updateInternetStream() +{ + if (mStreamingAudioImpl) + mStreamingAudioImpl->update(); +} + +// virtual +int LLAudioEngine::isInternetStreamPlaying() +{ + if (mStreamingAudioImpl) + return mStreamingAudioImpl->isPlaying(); + + return 0; // Stopped +} + + +// virtual +void LLAudioEngine::setInternetStreamGain(F32 vol) +{ + if (mStreamingAudioImpl) + mStreamingAudioImpl->setGain(vol); +} + +// virtual +std::string LLAudioEngine::getInternetStreamURL() +{ + if (mStreamingAudioImpl) + return mStreamingAudioImpl->getURL(); + else return std::string(); +} + + +void LLAudioEngine::updateChannels() +{ + S32 i; + for (i = 0; i < MAX_CHANNELS; i++) + { + if (mChannels[i]) + { + mChannels[i]->updateBuffer(); + mChannels[i]->update3DPosition(); + mChannels[i]->updateLoop(); + } + } +} + +static const F32 default_max_decode_time = .002f; // 2 ms +void LLAudioEngine::idle(F32 max_decode_time) +{ + if (max_decode_time <= 0.f) + { + max_decode_time = default_max_decode_time; + } + + // "Update" all of our audio sources, clean up dead ones. + // Primarily does position updating, cleanup of unused audio sources. + // Also does regeneration of the current priority of each audio source. + + if (getMuted()) + { + setInternalGain(0.f); + } + else + { + setInternalGain(getMasterGain()); + } + + S32 i; + for (i = 0; i < MAX_BUFFERS; i++) + { + if (mBuffers[i]) + { + mBuffers[i]->mInUse = false; + } + } + + F32 max_priority = -1.f; + LLAudioSource *max_sourcep = NULL; // Maximum priority source without a channel + source_map::iterator iter; + for (iter = mAllSources.begin(); iter != mAllSources.end();) + { + LLAudioSource *sourcep = iter->second; + + // Update this source + sourcep->update(); + sourcep->updatePriority(); + + if (sourcep->isDone()) + { + // The source is done playing, clean it up. + delete sourcep; + mAllSources.erase(iter++); + continue; + } + + if (!sourcep->getChannel() && sourcep->getCurrentBuffer()) + { + // We could potentially play this sound if its priority is high enough. + if (sourcep->getPriority() > max_priority) + { + max_priority = sourcep->getPriority(); + max_sourcep = sourcep; + } + } + + // Move on to the next source + iter++; + } + + // Now, do priority-based organization of audio sources. + // All channels used, check priorities. + // Find channel with lowest priority + if (max_sourcep) + { + LLAudioChannel *channelp = getFreeChannel(max_priority); + if (channelp) + { + //llinfos << "Replacing source in channel due to priority!" << llendl; + max_sourcep->setChannel(channelp); + channelp->setSource(max_sourcep); + if (max_sourcep->isSyncSlave()) + { + // A sync slave, it doesn't start playing until it's synced up with the master. + // Flag this channel as waiting for sync, and return true. + channelp->setWaiting(true); + } + else + { + channelp->setWaiting(false); + channelp->play(); + } + } + } + + + // Do this BEFORE we update the channels + // Update the channels to sync up with any changes that the source made, + // such as changing what sound was playing. + updateChannels(); + + // Update queued sounds (switch to next queued data if the current has finished playing) + for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter) + { + // This is lame, instead of this I could actually iterate through all the sources + // attached to each channel, since only those with active channels + // can have anything interesting happen with their queue? (Maybe not true) + LLAudioSource *sourcep = iter->second; + if (!sourcep->mQueuedDatap) + { + // Nothing queued, so we don't care. + continue; + } + + LLAudioChannel *channelp = sourcep->getChannel(); + if (!channelp) + { + // This sound isn't playing, so we just process move the queue + sourcep->mCurrentDatap = sourcep->mQueuedDatap; + sourcep->mQueuedDatap = NULL; + + // Reset the timer so the source doesn't die. + sourcep->mAgeTimer.reset(); + // Make sure we have the buffer set up if we just decoded the data + if (sourcep->mCurrentDatap) + { + updateBufferForData(sourcep->mCurrentDatap); + } + + // Actually play the associated data. + sourcep->setupChannel(); + channelp = sourcep->getChannel(); + if (channelp) + { + channelp->updateBuffer(); + sourcep->getChannel()->play(); + } + continue; + } + else + { + // Check to see if the current sound is done playing, or looped. + if (!channelp->isPlaying()) + { + sourcep->mCurrentDatap = sourcep->mQueuedDatap; + sourcep->mQueuedDatap = NULL; + + // Reset the timer so the source doesn't die. + sourcep->mAgeTimer.reset(); + + // Make sure we have the buffer set up if we just decoded the data + if (sourcep->mCurrentDatap) + { + updateBufferForData(sourcep->mCurrentDatap); + } + + // Actually play the associated data. + sourcep->setupChannel(); + channelp->updateBuffer(); + sourcep->getChannel()->play(); + } + else if (sourcep->isLoop()) + { + // It's a loop, we need to check and see if we're done with it. + if (channelp->mLoopedThisFrame) + { + sourcep->mCurrentDatap = sourcep->mQueuedDatap; + sourcep->mQueuedDatap = NULL; + + // Actually, should do a time sync so if we're a loop master/slave + // we don't drift away. + sourcep->setupChannel(); + sourcep->getChannel()->play(); + } + } + } + } + + // Lame, update the channels AGAIN. + // Update the channels to sync up with any changes that the source made, + // such as changing what sound was playing. + updateChannels(); + + // Hack! For now, just use a global sync master; + LLAudioSource *sync_masterp = NULL; + LLAudioChannel *master_channelp = NULL; + F32 max_sm_priority = -1.f; + for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter) + { + LLAudioSource *sourcep = iter->second; + if (sourcep->isSyncMaster()) + { + if (sourcep->getPriority() > max_sm_priority) + { + sync_masterp = sourcep; + master_channelp = sync_masterp->getChannel(); + max_sm_priority = sourcep->getPriority(); + } + } + } + + if (master_channelp && master_channelp->mLoopedThisFrame) + { + // Synchronize loop slaves with their masters + // Update queued sounds (switch to next queued data if the current has finished playing) + for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter) + { + LLAudioSource *sourcep = iter->second; + + if (!sourcep->isSyncSlave()) + { + // Not a loop slave, we don't need to do anything + continue; + } + + LLAudioChannel *channelp = sourcep->getChannel(); + if (!channelp) + { + // Not playing, don't need to bother. + continue; + } + + if (!channelp->isPlaying()) + { + // Now we need to check if our loop master has just looped, and + // start playback if that's the case. + if (sync_masterp->getChannel()) + { + channelp->playSynced(master_channelp); + channelp->setWaiting(false); + } + } + } + } + + // Sync up everything that the audio engine needs done. + commitDeferredChanges(); + + // Flush unused buffers that are stale enough + for (i = 0; i < MAX_BUFFERS; i++) + { + if (mBuffers[i]) + { + if (!mBuffers[i]->mInUse && mBuffers[i]->mLastUseTimer.getElapsedTimeF32() > 30.f) + { + //llinfos << "Flushing unused buffer!" << llendl; + mBuffers[i]->mAudioDatap->mBufferp = NULL; + delete mBuffers[i]; + mBuffers[i] = NULL; + } + } + } + + + // Clear all of the looped flags for the channels + for (i = 0; i < MAX_CHANNELS; i++) + { + if (mChannels[i]) + { + mChannels[i]->mLoopedThisFrame = false; + } + } + + // Decode audio files + gAudioDecodeMgrp->processQueue(max_decode_time); + + // Call this every frame, just in case we somehow + // missed picking it up in all the places that can add + // or request new data. + startNextTransfer(); + + updateInternetStream(); +} + + + +bool LLAudioEngine::updateBufferForData(LLAudioData *adp, const LLUUID &audio_uuid) +{ + if (!adp) + { + return false; + } + + // Update the audio buffer first - load a sound if we have it. + // Note that this could potentially cause us to waste time updating buffers + // for sounds that actually aren't playing, although this should be mitigated + // by the fact that we limit the number of buffers, and we flush buffers based + // on priority. + if (!adp->getBuffer()) + { + if (adp->hasDecodedData()) + { + adp->load(); + } + else if (adp->hasLocalData()) + { + if (audio_uuid.notNull()) + { + gAudioDecodeMgrp->addDecodeRequest(audio_uuid); + } + } + else + { + return false; + } + } + return true; +} + + +void LLAudioEngine::enableWind(bool enable) +{ + if (enable && (!mEnableWind)) + { + initWind(); + mEnableWind = enable; + } + else if (mEnableWind && (!enable)) + { + mEnableWind = enable; + cleanupWind(); + } +} + + +LLAudioBuffer * LLAudioEngine::getFreeBuffer() +{ + S32 i; + for (i = 0; i < MAX_BUFFERS; i++) + { + if (!mBuffers[i]) + { + mBuffers[i] = createBuffer(); + return mBuffers[i]; + } + } + + + // Grab the oldest unused buffer + F32 max_age = -1.f; + S32 buffer_id = -1; + for (i = 0; i < MAX_BUFFERS; i++) + { + if (mBuffers[i]) + { + if (!mBuffers[i]->mInUse) + { + if (mBuffers[i]->mLastUseTimer.getElapsedTimeF32() > max_age) + { + max_age = mBuffers[i]->mLastUseTimer.getElapsedTimeF32(); + buffer_id = i; + } + } + } + } + + if (buffer_id >= 0) + { + llinfos << "Taking over unused buffer " << buffer_id << llendl; + //llinfos << "Flushing unused buffer!" << llendl; + mBuffers[buffer_id]->mAudioDatap->mBufferp = NULL; + delete mBuffers[buffer_id]; + mBuffers[buffer_id] = createBuffer(); + return mBuffers[buffer_id]; + } + return NULL; +} + + +LLAudioChannel * LLAudioEngine::getFreeChannel(const F32 priority) +{ + S32 i; + for (i = 0; i < mNumChannels; i++) + { + if (!mChannels[i]) + { + // No channel allocated here, use it. + mChannels[i] = createChannel(); + return mChannels[i]; + } + else + { + // Channel is allocated but not playing right now, use it. + if (!mChannels[i]->isPlaying() && !mChannels[i]->isWaiting()) + { + mChannels[i]->cleanup(); + if (mChannels[i]->getSource()) + { + mChannels[i]->getSource()->setChannel(NULL); + } + return mChannels[i]; + } + } + } + + // All channels used, check priorities. + // Find channel with lowest priority and see if we want to replace it. + F32 min_priority = 10000.f; + LLAudioChannel *min_channelp = NULL; + + for (i = 0; i < mNumChannels; i++) + { + LLAudioChannel *channelp = mChannels[i]; + LLAudioSource *sourcep = channelp->getSource(); + if (sourcep->getPriority() < min_priority) + { + min_channelp = channelp; + min_priority = sourcep->getPriority(); + } + } + + if (min_priority > priority || !min_channelp) + { + // All playing channels have higher priority, return. + return NULL; + } + + // Flush the minimum priority channel, and return it. + min_channelp->cleanup(); + min_channelp->getSource()->setChannel(NULL); + return min_channelp; +} + + +void LLAudioEngine::cleanupBuffer(LLAudioBuffer *bufferp) +{ + S32 i; + for (i = 0; i < MAX_BUFFERS; i++) + { + if (mBuffers[i] == bufferp) + { + delete mBuffers[i]; + mBuffers[i] = NULL; + } + } +} + + +bool LLAudioEngine::preloadSound(const LLUUID &uuid) +{ + gAudiop->getAudioData(uuid); // We don't care about the return value, this is just to make sure + // that we have an entry, which will mean that the audio engine knows about this + + if (gAudioDecodeMgrp->addDecodeRequest(uuid)) + { + // This means that we do have a local copy, and we're working on decoding it. + return true; + } + + // At some point we need to have the audio/asset system check the static VFS + // before it goes off and fetches stuff from the server. + //llwarns << "Used internal preload for non-local sound" << llendl; + return false; +} + + +bool LLAudioEngine::isWindEnabled() +{ + return mEnableWind; +} + + +void LLAudioEngine::setMuted(bool muted) +{ + mMuted = muted; + enableWind(!mMuted); +} + + +void LLAudioEngine::setMasterGain(const F32 gain) +{ + mMasterGain = gain; + setInternalGain(gain); +} + +F32 LLAudioEngine::getMasterGain() +{ + return mMasterGain; +} + +void LLAudioEngine::setSecondaryGain(S32 type, F32 gain) +{ + llassert(type < LLAudioEngine::AUDIO_TYPE_COUNT); + + mSecondaryGain[type] = gain; +} + +F32 LLAudioEngine::getSecondaryGain(S32 type) +{ + return mSecondaryGain[type]; +} + +F32 LLAudioEngine::getInternetStreamGain() +{ + if (mStreamingAudioImpl) + return mStreamingAudioImpl->getGain(); + else + return 1.0f; +} + +void LLAudioEngine::setMaxWindGain(F32 gain) +{ + mMaxWindGain = gain; +} + + +F64 LLAudioEngine::mapWindVecToGain(LLVector3 wind_vec) +{ + F64 gain = 0.0; + + gain = wind_vec.magVec(); + + if (gain) + { + if (gain > 20) + { + gain = 20; + } + gain = gain/20.0; + } + + return (gain); +} + + +F64 LLAudioEngine::mapWindVecToPitch(LLVector3 wind_vec) +{ + LLVector3 listen_right; + F64 theta; + + // Wind frame is in listener-relative coordinates + LLVector3 norm_wind = wind_vec; + norm_wind.normVec(); + listen_right.setVec(1.0,0.0,0.0); + + // measure angle between wind vec and listener right axis (on 0,PI) + theta = acos(norm_wind * listen_right); + + // put it on 0, 1 + theta /= F_PI; + + // put it on [0, 0.5, 0] + if (theta > 0.5) theta = 1.0-theta; + if (theta < 0) theta = 0; + + return (theta); +} + + +F64 LLAudioEngine::mapWindVecToPan(LLVector3 wind_vec) +{ + LLVector3 listen_right; + F64 theta; + + // Wind frame is in listener-relative coordinates + listen_right.setVec(1.0,0.0,0.0); + + LLVector3 norm_wind = wind_vec; + norm_wind.normVec(); + + // measure angle between wind vec and listener right axis (on 0,PI) + theta = acos(norm_wind * listen_right); + + // put it on 0, 1 + theta /= F_PI; + + return (theta); +} + + +void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, + const S32 type, const LLVector3d &pos_global) +{ + // Create a new source (since this can't be associated with an existing source. + //llinfos << "Localized: " << audio_uuid << llendl; + + if (mMuted) + { + return; + } + + LLUUID source_id; + source_id.generate(); + + LLAudioSource *asp = new LLAudioSource(source_id, owner_id, gain, type); + gAudiop->addAudioSource(asp); + if (pos_global.isExactlyZero()) + { + asp->setAmbient(true); + } + else + { + asp->setPositionGlobal(pos_global); + } + asp->updatePriority(); + asp->play(audio_uuid); +} + + +void LLAudioEngine::setListenerPos(LLVector3 aVec) +{ + mListenerp->setPosition(aVec); +} + + +LLVector3 LLAudioEngine::getListenerPos() +{ + if (mListenerp) + { + return(mListenerp->getPosition()); + } + else + { + return(LLVector3::zero); + } +} + + +void LLAudioEngine::setListenerVelocity(LLVector3 aVec) +{ + mListenerp->setVelocity(aVec); +} + + +void LLAudioEngine::translateListener(LLVector3 aVec) +{ + mListenerp->translate(aVec); +} + + +void LLAudioEngine::orientListener(LLVector3 up, LLVector3 at) +{ + mListenerp->orient(up, at); +} + + +void LLAudioEngine::setListener(LLVector3 pos, LLVector3 vel, LLVector3 up, LLVector3 at) +{ + mListenerp->set(pos,vel,up,at); +} + + +void LLAudioEngine::setDopplerFactor(F32 factor) +{ + if (mListenerp) + { + mListenerp->setDopplerFactor(factor); + } +} + + +F32 LLAudioEngine::getDopplerFactor() +{ + if (mListenerp) + { + return mListenerp->getDopplerFactor(); + } + else + { + return 0.f; + } +} + + +void LLAudioEngine::setRolloffFactor(F32 factor) +{ + if (mListenerp) + { + mListenerp->setRolloffFactor(factor); + } +} + + +F32 LLAudioEngine::getRolloffFactor() +{ + if (mListenerp) + { + return mListenerp->getRolloffFactor(); + } + else + { + return 0.f; + } +} + + +void LLAudioEngine::commitDeferredChanges() +{ + mListenerp->commitDeferredChanges(); +} + + +LLAudioSource * LLAudioEngine::findAudioSource(const LLUUID &source_id) +{ + source_map::iterator iter; + iter = mAllSources.find(source_id); + + if (iter == mAllSources.end()) + { + return NULL; + } + else + { + return iter->second; + } +} + + +LLAudioData * LLAudioEngine::getAudioData(const LLUUID &audio_uuid) +{ + data_map::iterator iter; + iter = mAllData.find(audio_uuid); + if (iter == mAllData.end()) + { + // Create the new audio data + LLAudioData *adp = new LLAudioData(audio_uuid); + mAllData[audio_uuid] = adp; + return adp; + } + else + { + return iter->second; + } +} + +void LLAudioEngine::addAudioSource(LLAudioSource *asp) +{ + mAllSources[asp->getID()] = asp; +} + + +void LLAudioEngine::cleanupAudioSource(LLAudioSource *asp) +{ + source_map::iterator iter; + iter = mAllSources.find(asp->getID()); + if (iter == mAllSources.end()) + { + llwarns << "Cleaning up unknown audio source!" << llendl; + return; + } + delete asp; + mAllSources.erase(iter); +} + + +bool LLAudioEngine::hasDecodedFile(const LLUUID &uuid) +{ + std::string uuid_str; + uuid.toString(uuid_str); + + std::string wav_path; + wav_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str); + wav_path += ".dsf"; + + if (gDirUtilp->fileExists(wav_path)) + { + return true; + } + else + { + return false; + } +} + + +bool LLAudioEngine::hasLocalFile(const LLUUID &uuid) +{ + // See if it's in the VFS. + return gVFS->getExists(uuid, LLAssetType::AT_SOUND); +} + + +void LLAudioEngine::startNextTransfer() +{ + //llinfos << "LLAudioEngine::startNextTransfer()" << llendl; + if (mCurrentTransfer.notNull() || getMuted()) + { + //llinfos << "Transfer in progress, aborting" << llendl; + return; + } + + // Get the ID for the next asset that we want to transfer. + // Pick one in the following order: + LLUUID asset_id; + S32 i; + LLAudioSource *asp = NULL; + LLAudioData *adp = NULL; + data_map::iterator data_iter; + + // Check all channels for currently playing sounds. + F32 max_pri = -1.f; + for (i = 0; i < MAX_CHANNELS; i++) + { + if (!mChannels[i]) + { + continue; + } + + asp = mChannels[i]->getSource(); + if (!asp) + { + continue; + } + if (asp->getPriority() <= max_pri) + { + continue; + } + + if (asp->getPriority() <= max_pri) + { + continue; + } + + adp = asp->getCurrentData(); + if (!adp) + { + continue; + } + + if (!adp->hasLocalData() && adp->hasValidData()) + { + asset_id = adp->getID(); + max_pri = asp->getPriority(); + } + } + + // Check all channels for currently queued sounds. + if (asset_id.isNull()) + { + max_pri = -1.f; + for (i = 0; i < MAX_CHANNELS; i++) + { + if (!mChannels[i]) + { + continue; + } + + LLAudioSource *asp; + asp = mChannels[i]->getSource(); + if (!asp) + { + continue; + } + + if (asp->getPriority() <= max_pri) + { + continue; + } + + adp = asp->getQueuedData(); + if (!adp) + { + continue; + } + + if (!adp->hasLocalData() && adp->hasValidData()) + { + asset_id = adp->getID(); + max_pri = asp->getPriority(); + } + } + } + + // Check all live channels for other sounds (preloads). + if (asset_id.isNull()) + { + max_pri = -1.f; + for (i = 0; i < MAX_CHANNELS; i++) + { + if (!mChannels[i]) + { + continue; + } + + LLAudioSource *asp; + asp = mChannels[i]->getSource(); + if (!asp) + { + continue; + } + + if (asp->getPriority() <= max_pri) + { + continue; + } + + + for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++) + { + LLAudioData *adp = data_iter->second; + if (!adp) + { + continue; + } + + if (!adp->hasLocalData() && adp->hasValidData()) + { + asset_id = adp->getID(); + max_pri = asp->getPriority(); + } + } + } + } + + // Check all sources + if (asset_id.isNull()) + { + max_pri = -1.f; + source_map::iterator source_iter; + for (source_iter = mAllSources.begin(); source_iter != mAllSources.end(); source_iter++) + { + asp = source_iter->second; + if (!asp) + { + continue; + } + + if (asp->getPriority() <= max_pri) + { + continue; + } + + adp = asp->getCurrentData(); + if (adp && !adp->hasLocalData() && adp->hasValidData()) + { + asset_id = adp->getID(); + max_pri = asp->getPriority(); + continue; + } + + adp = asp->getQueuedData(); + if (adp && !adp->hasLocalData() && adp->hasValidData()) + { + asset_id = adp->getID(); + max_pri = asp->getPriority(); + continue; + } + + for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++) + { + LLAudioData *adp = data_iter->second; + if (!adp) + { + continue; + } + + if (!adp->hasLocalData() && adp->hasValidData()) + { + asset_id = adp->getID(); + max_pri = asp->getPriority(); + break; + } + } + } + } + + if (asset_id.notNull()) + { + llinfos << "Getting asset data for: " << asset_id << llendl; + gAudiop->mCurrentTransfer = asset_id; + gAudiop->mCurrentTransferTimer.reset(); + gAssetStorage->getAssetData(asset_id, LLAssetType::AT_SOUND, + assetCallback, NULL); + } + else + { + //llinfos << "No pending transfers?" << llendl; + } +} + + +// static +void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status) +{ + if (result_code) + { + llinfos << "Boom, error in audio file transfer: " << LLAssetStorage::getErrorString( result_code ) << " (" << result_code << ")" << llendl; + // Need to mark data as bad to avoid constant rerequests. + LLAudioData *adp = gAudiop->getAudioData(uuid); + if (adp) + { + adp->setHasValidData(false); + adp->setHasLocalData(false); + adp->setHasDecodedData(false); + } + } + else + { + LLAudioData *adp = gAudiop->getAudioData(uuid); + if (!adp) + { + // Should never happen + llwarns << "Got asset callback without audio data for " << uuid << llendl; + } + else + { + adp->setHasValidData(true); + adp->setHasLocalData(true); + gAudioDecodeMgrp->addDecodeRequest(uuid); + } + } + gAudiop->mCurrentTransfer = LLUUID::null; + gAudiop->startNextTransfer(); +} + + +// +// LLAudioSource implementation +// + + +LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32 gain, const S32 type) +: mID(id), + mOwnerID(owner_id), + mPriority(0.f), + mGain(gain), + mType(type), + mAmbient(false), + mLoop(false), + mSyncMaster(false), + mSyncSlave(false), + mQueueSounds(false), + mPlayedOnce(false), + mChannelp(NULL), + mCurrentDatap(NULL), + mQueuedDatap(NULL) +{ +} + + +LLAudioSource::~LLAudioSource() +{ + if (mChannelp) + { + // Stop playback of this sound + mChannelp->setSource(NULL); + mChannelp = NULL; + } +} + + +void LLAudioSource::setChannel(LLAudioChannel *channelp) +{ + if (channelp == mChannelp) + { + return; + } + + mChannelp = channelp; +} + + +void LLAudioSource::update() +{ + if (!getCurrentBuffer()) + { + if (getCurrentData()) + { + // Hack - try and load the sound. Will do this as a callback + // on decode later. + if (getCurrentData()->load()) + { + play(getCurrentData()->getID()); + } + } + } +} + +void LLAudioSource::updatePriority() +{ + if (isAmbient()) + { + mPriority = 1.f; + } + else + { + // Priority is based on distance + LLVector3 dist_vec; + dist_vec.setVec(getPositionGlobal()); + dist_vec -= gAudiop->getListenerPos(); + F32 dist_squared = llmax(1.f, dist_vec.magVecSquared()); + + mPriority = mGain / dist_squared; + } +} + +bool LLAudioSource::setupChannel() +{ + LLAudioData *adp = getCurrentData(); + + if (!adp->getBuffer()) + { + // We're not ready to play back the sound yet, so don't try and allocate a channel for it. + //llwarns << "Aborting, no buffer" << llendl; + return false; + } + + + if (!mChannelp) + { + // Update the priority, in case we need to push out another channel. + updatePriority(); + + setChannel(gAudiop->getFreeChannel(getPriority())); + } + + if (!mChannelp) + { + // Ugh, we don't have any free channels. + // Now we have to reprioritize. + // For now, just don't play the sound. + //llwarns << "Aborting, no free channels" << llendl; + return false; + } + + mChannelp->setSource(this); + return true; +} + + +bool LLAudioSource::play(const LLUUID &audio_uuid) +{ + if (audio_uuid.isNull()) + { + if (getChannel()) + { + getChannel()->setSource(NULL); + setChannel(NULL); + addAudioData(NULL, true); + } + } + // Reset our age timeout if someone attempts to play the source. + mAgeTimer.reset(); + + LLAudioData *adp = gAudiop->getAudioData(audio_uuid); + + bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid); + + + addAudioData(adp); + + if (!has_buffer) + { + // Don't bother trying to set up a channel or anything, we don't have an audio buffer. + return false; + } + + if (!setupChannel()) + { + return false; + } + + if (isSyncSlave()) + { + // A sync slave, it doesn't start playing until it's synced up with the master. + // Flag this channel as waiting for sync, and return true. + getChannel()->setWaiting(true); + return true; + } + + getChannel()->play(); + return true; +} + + +bool LLAudioSource::isDone() +{ + const F32 MAX_AGE = 60.f; + const F32 MAX_UNPLAYED_AGE = 15.f; + + if (isLoop()) + { + // Looped sources never die on their own. + return false; + } + + + if (hasPendingPreloads()) + { + return false; + } + + if (mQueuedDatap) + { + // Don't kill this sound if we've got something queued up to play. + return false; + } + + F32 elapsed = mAgeTimer.getElapsedTimeF32(); + + // This is a single-play source + if (!mChannelp) + { + if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce) + { + // We don't have a channel assigned, and it's been + // over 5 seconds since we tried to play it. Don't bother. + //llinfos << "No channel assigned, source is done" << llendl; + return true; + } + else + { + return false; + } + } + + if (mChannelp->isPlaying()) + { + if (elapsed > MAX_AGE) + { + // Arbitarily cut off non-looped sounds when they're old. + return true; + } + else + { + // Sound is still playing and we haven't timed out, don't kill it. + return false; + } + } + + if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce) + { + // The sound isn't playing back after 5 seconds or we're already done playing it, kill it. + return true; + } + + return false; +} + + +void LLAudioSource::addAudioData(LLAudioData *adp, const bool set_current) +{ + // Only handle a single piece of audio data associated with a source right now, + // until I implement prefetch. + if (set_current) + { + if (!mCurrentDatap) + { + mCurrentDatap = adp; + if (mChannelp) + { + mChannelp->updateBuffer(); + mChannelp->play(); + } + + // Make sure the audio engine knows that we want to request this sound. + gAudiop->startNextTransfer(); + return; + } + else if (mQueueSounds) + { + // If we have current data, and we're queuing, put + // the object onto the queue. + if (mQueuedDatap) + { + // We only queue one sound at a time, and it's a FIFO. + // Don't put it onto the queue. + return; + } + + if (adp == mCurrentDatap && isLoop()) + { + // No point in queueing the same sound if + // we're looping. + return; + } + mQueuedDatap = adp; + + // Make sure the audio engine knows that we want to request this sound. + gAudiop->startNextTransfer(); + } + else + { + if (mCurrentDatap != adp) + { + // Right now, if we're currently playing this sound in a channel, we + // update the buffer that the channel's associated with + // and play it. This may not be the correct behavior. + mCurrentDatap = adp; + if (mChannelp) + { + mChannelp->updateBuffer(); + mChannelp->play(); + } + // Make sure the audio engine knows that we want to request this sound. + gAudiop->startNextTransfer(); + } + } + } + else + { + // Add it to the preload list. + mPreloadMap[adp->getID()] = adp; + gAudiop->startNextTransfer(); + } +} + + +bool LLAudioSource::hasPendingPreloads() const +{ + // Check to see if we've got any preloads on deck for this source + data_map::const_iterator iter; + for (iter = mPreloadMap.begin(); iter != mPreloadMap.end(); iter++) + { + LLAudioData *adp = iter->second; + // note: a bad UUID will forever be !hasDecodedData() + // but also !hasValidData(), hence the check for hasValidData() + if (!adp->hasDecodedData() && adp->hasValidData()) + { + // This source is still waiting for a preload + return true; + } + } + + return false; +} + + +LLAudioData * LLAudioSource::getCurrentData() +{ + return mCurrentDatap; +} + +LLAudioData * LLAudioSource::getQueuedData() +{ + return mQueuedDatap; +} + +LLAudioBuffer * LLAudioSource::getCurrentBuffer() +{ + if (!mCurrentDatap) + { + return NULL; + } + + return mCurrentDatap->getBuffer(); +} + + + + +// +// LLAudioChannel implementation +// + + +LLAudioChannel::LLAudioChannel() : + mCurrentSourcep(NULL), + mCurrentBufferp(NULL), + mLoopedThisFrame(false), + mWaiting(false), + mSecondaryGain(1.0f) +{ +} + + +LLAudioChannel::~LLAudioChannel() +{ + // Need to disconnect any sources which are using this channel. + //llinfos << "Cleaning up audio channel" << llendl; + if (mCurrentSourcep) + { + mCurrentSourcep->setChannel(NULL); + } + mCurrentBufferp = NULL; +} + + +void LLAudioChannel::setSource(LLAudioSource *sourcep) +{ + //llinfos << this << ": setSource(" << sourcep << ")" << llendl; + + if (!sourcep) + { + // Clearing the source for this channel, don't need to do anything. + //llinfos << "Clearing source for channel" << llendl; + cleanup(); + mCurrentSourcep = NULL; + mWaiting = false; + return; + } + + if (sourcep == mCurrentSourcep) + { + // Don't reallocate the channel, this will make FMOD goofy. + //llinfos << "Calling setSource with same source!" << llendl; + } + + mCurrentSourcep = sourcep; + + + updateBuffer(); + update3DPosition(); +} + + +bool LLAudioChannel::updateBuffer() +{ + if (!mCurrentSourcep) + { + // This channel isn't associated with any source, nothing + // to be updated + return false; + } + + // Initialize the channel's gain setting for this sound. + if(gAudiop) + { + setSecondaryGain(gAudiop->getSecondaryGain(mCurrentSourcep->getType())); + } + + LLAudioBuffer *bufferp = mCurrentSourcep->getCurrentBuffer(); + if (bufferp == mCurrentBufferp) + { + if (bufferp) + { + // The source hasn't changed what buffer it's playing + bufferp->mLastUseTimer.reset(); + bufferp->mInUse = true; + } + return false; + } + + // + // The source changed what buffer it's playing. We need to clean up + // the existing channel + // + cleanup(); + + mCurrentBufferp = bufferp; + if (bufferp) + { + bufferp->mLastUseTimer.reset(); + bufferp->mInUse = true; + } + + if (!mCurrentBufferp) + { + // There's no new buffer to be played, so we just abort. + return false; + } + + return true; +} + + + + +// +// LLAudioData implementation +// + + +LLAudioData::LLAudioData(const LLUUID &uuid) : + mID(uuid), + mBufferp(NULL), + mHasLocalData(false), + mHasDecodedData(false), + mHasValidData(true) +{ + if (uuid.isNull()) + { + // This is a null sound. + return; + } + + if (gAudiop && gAudiop->hasDecodedFile(uuid)) + { + // Already have a decoded version, don't need to decode it. + mHasLocalData = true; + mHasDecodedData = true; + } + else if (gAssetStorage && gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND)) + { + mHasLocalData = true; + } +} + + +bool LLAudioData::load() +{ + // For now, just assume we're going to use one buffer per audiodata. + if (mBufferp) + { + // We already have this sound in a buffer, don't do anything. + llinfos << "Already have a buffer for this sound, don't bother loading!" << llendl; + return true; + } + + mBufferp = gAudiop->getFreeBuffer(); + if (!mBufferp) + { + // No free buffers, abort. + llinfos << "Not able to allocate a new audio buffer, aborting." << llendl; + return false; + } + + std::string uuid_str; + std::string wav_path; + mID.toString(uuid_str); + wav_path= gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str) + ".dsf"; + + if (!mBufferp->loadWAV(wav_path)) + { + // Hrm. Right now, let's unset the buffer, since it's empty. + gAudiop->cleanupBuffer(mBufferp); + mBufferp = NULL; + + return false; + } + mBufferp->mAudioDatap = this; + return true; +} + + diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h new file mode 100644 index 0000000000..457fd93abe --- /dev/null +++ b/indra/llaudio/llaudioengine.h @@ -0,0 +1,452 @@ +/** + * @file audioengine.h + * @brief Definition of LLAudioEngine base class abstracting the audio support + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + + +#ifndef LL_AUDIOENGINE_H +#define LL_AUDIOENGINE_H + +#include <list> +#include <map> + +#include "v3math.h" +#include "v3dmath.h" +#include "lltimer.h" +#include "lluuid.h" +#include "llframetimer.h" +#include "llassettype.h" + +#include "lllistener.h" + +const F32 LL_WIND_UPDATE_INTERVAL = 0.1f; +const F32 LL_ROLLOFF_MULTIPLIER_UNDER_WATER = 5.f; // How much sounds are weaker under water +const F32 LL_WIND_UNDERWATER_CENTER_FREQ = 20.f; + +const F32 ATTACHED_OBJECT_TIMEOUT = 5.0f; +const F32 DEFAULT_MIN_DISTANCE = 2.0f; + +#define MAX_CHANNELS 30 +#define MAX_BUFFERS 40 // Some extra for preloading, maybe? + +// This define is intended to allow us to switch from os based wav +// file loading to vfs based wav file loading. The problem is that I +// am unconvinced that the LLWaveFile works for loading sounds from +// memory. So, until that is fixed up, changed, whatever, this remains +// undefined. +//#define USE_WAV_VFILE + +class LLVFS; + +class LLAudioSource; +class LLAudioData; +class LLAudioChannel; +class LLAudioChannelOpenAL; +class LLAudioBuffer; +class LLStreamingAudioInterface; + + +// +// LLAudioEngine definition +// + +class LLAudioEngine +{ + friend class LLAudioChannelOpenAL; // bleh. channel needs some listener methods. + +public: + enum LLAudioType + { + AUDIO_TYPE_NONE = 0, + AUDIO_TYPE_SFX = 1, + AUDIO_TYPE_UI = 2, + AUDIO_TYPE_AMBIENT = 3, + AUDIO_TYPE_COUNT = 4 // last + }; + + LLAudioEngine(); + virtual ~LLAudioEngine(); + + // initialization/startup/shutdown + virtual bool init(const S32 num_channels, void *userdata); + virtual std::string getDriverName(bool verbose) = 0; + virtual void shutdown(); + + // Used by the mechanics of the engine + //virtual void processQueue(const LLUUID &sound_guid); + virtual void setListener(LLVector3 pos,LLVector3 vel,LLVector3 up,LLVector3 at); + virtual void updateWind(LLVector3 direction, F32 camera_height_above_water) = 0; + virtual void idle(F32 max_decode_time = 0.f); + virtual void updateChannels(); + + // + // "End user" functionality + // + virtual bool isWindEnabled(); + virtual void enableWind(bool state_b); + + // Use these for temporarily muting the audio system. + // Does not change buffers, initialization, etc. but + // stops playing new sounds. + virtual void setMuted(bool muted); + virtual bool getMuted() const { return mMuted; } +#ifdef USE_PLUGIN_MEDIA + LLPluginClassMedia* initializeMedia(const std::string& media_type); +#endif + F32 getMasterGain(); + void setMasterGain(F32 gain); + + F32 getSecondaryGain(S32 type); + void setSecondaryGain(S32 type, F32 gain); + + F32 getInternetStreamGain(); + + virtual void setDopplerFactor(F32 factor); + virtual F32 getDopplerFactor(); + virtual void setRolloffFactor(F32 factor); + virtual F32 getRolloffFactor(); + virtual void setMaxWindGain(F32 gain); + + + // Methods actually related to setting up and removing sounds + // Owner ID is the owner of the object making the request + void triggerSound(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, + const S32 type = LLAudioEngine::AUDIO_TYPE_NONE, + const LLVector3d &pos_global = LLVector3d::zero); + bool preloadSound(const LLUUID &id); + + void addAudioSource(LLAudioSource *asp); + void cleanupAudioSource(LLAudioSource *asp); + + LLAudioSource *findAudioSource(const LLUUID &source_id); + LLAudioData *getAudioData(const LLUUID &audio_uuid); + + // Internet stream implementation manipulation + LLStreamingAudioInterface *getStreamingAudioImpl(); + void setStreamingAudioImpl(LLStreamingAudioInterface *impl); + // Internet stream methods - these will call down into the *mStreamingAudioImpl if it exists + void startInternetStream(const std::string& url); + void stopInternetStream(); + void pauseInternetStream(int pause); + void updateInternetStream(); // expected to be called often + int isInternetStreamPlaying(); + // use a value from 0.0 to 1.0, inclusive + void setInternetStreamGain(F32 vol); + std::string getInternetStreamURL(); + + // For debugging usage + virtual LLVector3 getListenerPos(); + + LLAudioBuffer *getFreeBuffer(); // Get a free buffer, or flush an existing one if you have to. + LLAudioChannel *getFreeChannel(const F32 priority); // Get a free channel or flush an existing one if your priority is higher + void cleanupBuffer(LLAudioBuffer *bufferp); + + bool hasDecodedFile(const LLUUID &uuid); + bool hasLocalFile(const LLUUID &uuid); + + bool updateBufferForData(LLAudioData *adp, const LLUUID &audio_uuid = LLUUID::null); + + + // Asset callback when we're retrieved a sound from the asset server. + void startNextTransfer(); + static void assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status); + + friend class LLPipeline; // For debugging +public: + F32 mMaxWindGain; // Hack. Public to set before fade in? + +protected: + virtual LLAudioBuffer *createBuffer() = 0; + virtual LLAudioChannel *createChannel() = 0; + + virtual void initWind() = 0; + virtual void cleanupWind() = 0; + virtual void setInternalGain(F32 gain) = 0; + + void commitDeferredChanges(); + + virtual void allocateListener() = 0; + + + // listener methods + virtual void setListenerPos(LLVector3 vec); + virtual void setListenerVelocity(LLVector3 vec); + virtual void orientListener(LLVector3 up, LLVector3 at); + virtual void translateListener(LLVector3 vec); + + + F64 mapWindVecToGain(LLVector3 wind_vec); + F64 mapWindVecToPitch(LLVector3 wind_vec); + F64 mapWindVecToPan(LLVector3 wind_vec); + +protected: + LLListener *mListenerp; + + bool mMuted; + void* mUserData; + + S32 mLastStatus; + + S32 mNumChannels; + bool mEnableWind; + + LLUUID mCurrentTransfer; // Audio file currently being transferred by the system + LLFrameTimer mCurrentTransferTimer; + + // A list of all audio sources that are known to the viewer at this time. + // This is most likely a superset of the ones that we actually have audio + // data for, or are playing back. + typedef std::map<LLUUID, LLAudioSource *> source_map; + typedef std::map<LLUUID, LLAudioData *> data_map; + + source_map mAllSources; + data_map mAllData; + + LLAudioChannel *mChannels[MAX_CHANNELS]; + + // Buffers needs to change into a different data structure, as the number of buffers + // that we have active should be limited by RAM usage, not count. + LLAudioBuffer *mBuffers[MAX_BUFFERS]; + + F32 mMasterGain; + F32 mSecondaryGain[AUDIO_TYPE_COUNT]; + + F32 mNextWindUpdate; + + LLFrameTimer mWindUpdateTimer; + +private: + void setDefaults(); + LLStreamingAudioInterface *mStreamingAudioImpl; +}; + + + + +// +// Standard audio source. Can be derived from for special sources, such as those attached to objects. +// + + +class LLAudioSource +{ +public: + // owner_id is the id of the agent responsible for making this sound + // play, for example, the owner of the object currently playing it + LLAudioSource(const LLUUID &id, const LLUUID& owner_id, const F32 gain, const S32 type = LLAudioEngine::AUDIO_TYPE_NONE); + virtual ~LLAudioSource(); + + virtual void update(); // Update this audio source + void updatePriority(); + + void preload(const LLUUID &audio_id); // Only used for preloading UI sounds, now. + + void addAudioData(LLAudioData *adp, bool set_current = TRUE); + + void setAmbient(const bool ambient) { mAmbient = ambient; } + bool isAmbient() const { return mAmbient; } + + void setLoop(const bool loop) { mLoop = loop; } + bool isLoop() const { return mLoop; } + + void setSyncMaster(const bool master) { mSyncMaster = master; } + bool isSyncMaster() const { return mSyncMaster; } + + void setSyncSlave(const bool slave) { mSyncSlave = slave; } + bool isSyncSlave() const { return mSyncSlave; } + + void setQueueSounds(const bool queue) { mQueueSounds = queue; } + bool isQueueSounds() const { return mQueueSounds; } + + void setPlayedOnce(const bool played_once) { mPlayedOnce = played_once; } + + void setType(S32 type) { mType = type; } + S32 getType() { return mType; } + + void setPositionGlobal(const LLVector3d &position_global) { mPositionGlobal = position_global; } + LLVector3d getPositionGlobal() const { return mPositionGlobal; } + LLVector3 getVelocity() const { return mVelocity; } + F32 getPriority() const { return mPriority; } + + // Gain should always be clamped between 0 and 1. + F32 getGain() const { return mGain; } + virtual void setGain(const F32 gain) { mGain = llclamp(gain, 0.f, 1.f); } + + const LLUUID &getID() const { return mID; } + bool isDone(); + + LLAudioData *getCurrentData(); + LLAudioData *getQueuedData(); + LLAudioBuffer *getCurrentBuffer(); + + bool setupChannel(); + bool play(const LLUUID &audio_id); // Start the audio source playing + + bool hasPendingPreloads() const; // Has preloads that haven't been done yet + + friend class LLAudioEngine; + friend class LLAudioChannel; +protected: + void setChannel(LLAudioChannel *channelp); + LLAudioChannel *getChannel() const { return mChannelp; } + +protected: + LLUUID mID; // The ID of the source is that of the object if it's attached to an object. + LLUUID mOwnerID; // owner of the object playing the sound + F32 mPriority; + F32 mGain; + bool mAmbient; + bool mLoop; + bool mSyncMaster; + bool mSyncSlave; + bool mQueueSounds; + bool mPlayedOnce; + S32 mType; + LLVector3d mPositionGlobal; + LLVector3 mVelocity; + + //LLAudioSource *mSyncMasterp; // If we're a slave, the source that we're synced to. + LLAudioChannel *mChannelp; // If we're currently playing back, this is the channel that we're assigned to. + LLAudioData *mCurrentDatap; + LLAudioData *mQueuedDatap; + + typedef std::map<LLUUID, LLAudioData *> data_map; + data_map mPreloadMap; + + LLFrameTimer mAgeTimer; +}; + + + + +// +// Generic metadata about a particular piece of audio data. +// The actual data is handled by the derived LLAudioBuffer classes which are +// derived for each audio engine. +// + + +class LLAudioData +{ +public: + LLAudioData(const LLUUID &uuid); + bool load(); + + LLUUID getID() const { return mID; } + LLAudioBuffer *getBuffer() const { return mBufferp; } + + bool hasLocalData() const { return mHasLocalData; } + bool hasDecodedData() const { return mHasDecodedData; } + bool hasValidData() const { return mHasValidData; } + + void setHasLocalData(const bool hld) { mHasLocalData = hld; } + void setHasDecodedData(const bool hdd) { mHasDecodedData = hdd; } + void setHasValidData(const bool hvd) { mHasValidData = hvd; } + + friend class LLAudioEngine; // Severe laziness, bad. + +protected: + LLUUID mID; + LLAudioBuffer *mBufferp; // If this data is being used by the audio system, a pointer to the buffer will be set here. + bool mHasLocalData; + bool mHasDecodedData; + bool mHasValidData; +}; + + +// +// Base class for an audio channel, i.e. a channel which is capable of playing back a sound. +// Management of channels is done generically, methods for actually manipulating the channel +// are derived for each audio engine. +// + + +class LLAudioChannel +{ +public: + LLAudioChannel(); + virtual ~LLAudioChannel(); + + virtual void setSource(LLAudioSource *sourcep); + LLAudioSource *getSource() const { return mCurrentSourcep; } + + void setSecondaryGain(F32 gain) { mSecondaryGain = gain; } + F32 getSecondaryGain() { return mSecondaryGain; } + + friend class LLAudioEngine; + friend class LLAudioSource; +protected: + virtual void play() = 0; + virtual void playSynced(LLAudioChannel *channelp) = 0; + virtual void cleanup() = 0; + virtual bool isPlaying() = 0; + void setWaiting(const bool waiting) { mWaiting = waiting; } + bool isWaiting() const { return mWaiting; } + + virtual bool updateBuffer(); // Check to see if the buffer associated with the source changed, and update if necessary. + virtual void update3DPosition() = 0; + virtual void updateLoop() = 0; // Update your loop/completion status, for use by queueing/syncing. +protected: + LLAudioSource *mCurrentSourcep; + LLAudioBuffer *mCurrentBufferp; + bool mLoopedThisFrame; + bool mWaiting; // Waiting for sync. + F32 mSecondaryGain; +}; + + + + +// Basically an interface class to the engine-specific implementation +// of audio data that's ready for playback. +// Will likely get more complex as we decide to do stuff like real streaming audio. + + +class LLAudioBuffer +{ +public: + virtual ~LLAudioBuffer() {}; + virtual bool loadWAV(const std::string& filename) = 0; + virtual U32 getLength() = 0; + + friend class LLAudioEngine; + friend class LLAudioChannel; + friend class LLAudioData; +protected: + bool mInUse; + LLAudioData *mAudioDatap; + LLFrameTimer mLastUseTimer; +}; + + + +extern LLAudioEngine* gAudiop; + +#endif diff --git a/indra/llaudio/llaudioengine_fmod.cpp b/indra/llaudio/llaudioengine_fmod.cpp new file mode 100644 index 0000000000..7b12b62d53 --- /dev/null +++ b/indra/llaudio/llaudioengine_fmod.cpp @@ -0,0 +1,766 @@ +/** + * @file audioengine_fmod.cpp + * @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llstreamingaudio.h" +#include "llstreamingaudio_fmod.h" + +#include "llaudioengine_fmod.h" +#include "lllistener_fmod.h" + +#include "llerror.h" +#include "llmath.h" +#include "llrand.h" + +#include "fmod.h" +#include "fmod_errors.h" +#include "lldir.h" +#include "llapr.h" + +#include "sound_ids.h" + + +extern "C" { + void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata); +} + +FSOUND_DSPUNIT *gWindDSP = NULL; + + +LLAudioEngine_FMOD::LLAudioEngine_FMOD() +{ + mInited = false; + mWindGen = NULL; +} + + +LLAudioEngine_FMOD::~LLAudioEngine_FMOD() +{ +} + + +bool LLAudioEngine_FMOD::init(const S32 num_channels, void* userdata) +{ + LLAudioEngine::init(num_channels, userdata); + + // Reserve one extra channel for the http stream. + if (!FSOUND_SetMinHardwareChannels(num_channels + 1)) + { + LL_WARNS("AppInit") << "FMOD::init[0](), error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; + } + + LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() initializing FMOD" << LL_ENDL; + + F32 version = FSOUND_GetVersion(); + if (version < FMOD_VERSION) + { + LL_WARNS("AppInit") << "Error : You are using the wrong FMOD version (" << version + << ")! You should be using FMOD " << FMOD_VERSION << LL_ENDL; + //return false; + } + + U32 fmod_flags = 0x0; + +#if LL_WINDOWS + // Windows needs to know which window is frontmost. + // This must be called before FSOUND_Init() per the FMOD docs. + // This could be used to let FMOD handle muting when we lose focus, + // but we don't actually want to do that because we want to distinguish + // between minimized and not-focused states. + if (!FSOUND_SetHWND(userdata)) + { + LL_WARNS("AppInit") << "Error setting FMOD window: " + << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; + return false; + } + // Play audio when we don't have focus. + // (For example, IM client on top of us.) + // This means we also try to play audio when minimized, + // so we manually handle muting in that case. JC + fmod_flags |= FSOUND_INIT_GLOBALFOCUS; +#endif + +#if LL_LINUX + // initialize the FMOD engine + + // This is a hack to use only FMOD's basic FPU mixer + // when the LL_VALGRIND environmental variable is set, + // otherwise valgrind will fall over on FMOD's MMX detection + if (getenv("LL_VALGRIND")) /*Flawfinder: ignore*/ + { + LL_INFOS("AppInit") << "Pacifying valgrind in FMOD init." << LL_ENDL; + FSOUND_SetMixer(FSOUND_MIXER_QUALITY_FPU); + } + + // If we don't set an output method, Linux FMOD always + // decides on OSS and fails otherwise. So we'll manually + // try ESD, then OSS, then ALSA. + // Why this order? See SL-13250, but in short, OSS emulated + // on top of ALSA is ironically more reliable than raw ALSA. + // Ack, and ESD has more reliable failure modes - but has worse + // latency - than all of them, so wins for now. + bool audio_ok = false; + + if (!audio_ok) + if (NULL == getenv("LL_BAD_FMOD_ESD")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying ESD audio output..." << LL_ENDL; + if(FSOUND_SetOutput(FSOUND_OUTPUT_ESD) && + FSOUND_Init(44100, num_channels, fmod_flags)) + { + LL_DEBUGS("AppInit") << "ESD audio output initialized OKAY" + << LL_ENDL; + audio_ok = true; + } else { + LL_WARNS("AppInit") << "ESD audio output FAILED to initialize: " + << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; + } + } else { + LL_DEBUGS("AppInit") << "ESD audio output SKIPPED" << LL_ENDL; + } + + if (!audio_ok) + if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL; + if(FSOUND_SetOutput(FSOUND_OUTPUT_OSS) && + FSOUND_Init(44100, num_channels, fmod_flags)) + { + LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL; + audio_ok = true; + } else { + LL_WARNS("AppInit") << "OSS audio output FAILED to initialize: " + << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; + } + } else { + LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL; + } + + if (!audio_ok) + if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL; + if(FSOUND_SetOutput(FSOUND_OUTPUT_ALSA) && + FSOUND_Init(44100, num_channels, fmod_flags)) + { + LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL; + audio_ok = true; + } else { + LL_WARNS("AppInit") << "ALSA audio output FAILED to initialize: " + << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; + } + } else { + LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL; + } + + if (!audio_ok) + { + LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL; + return false; + } + + // On Linux, FMOD causes a SIGPIPE for some netstream error + // conditions (an FMOD bug); ignore SIGPIPE so it doesn't crash us. + // NOW FIXED in FMOD 3.x since 2006-10-01. + //signal(SIGPIPE, SIG_IGN); + + // We're interested in logging which output method we + // ended up with, for QA purposes. + switch (FSOUND_GetOutput()) + { + case FSOUND_OUTPUT_NOSOUND: LL_DEBUGS("AppInit") << "Audio output: NoSound" << LL_ENDL; break; + case FSOUND_OUTPUT_OSS: LL_DEBUGS("AppInit") << "Audio output: OSS" << LL_ENDL; break; + case FSOUND_OUTPUT_ESD: LL_DEBUGS("AppInit") << "Audio output: ESD" << LL_ENDL; break; + case FSOUND_OUTPUT_ALSA: LL_DEBUGS("AppInit") << "Audio output: ALSA" << LL_ENDL; break; + default: LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break; + }; + +#else // LL_LINUX + + // initialize the FMOD engine + if (!FSOUND_Init(44100, num_channels, fmod_flags)) + { + LL_WARNS("AppInit") << "Error initializing FMOD: " + << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; + return false; + } + +#endif + + // set up our favourite FMOD-native streaming audio implementation if none has already been added + if (!getStreamingAudioImpl()) // no existing implementation added + setStreamingAudioImpl(new LLStreamingAudio_FMOD()); + + LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() FMOD initialized correctly" << LL_ENDL; + + mInited = true; + + return true; +} + + +std::string LLAudioEngine_FMOD::getDriverName(bool verbose) +{ + if (verbose) + { + F32 version = FSOUND_GetVersion(); + return llformat("FMOD version %f", version); + } + else + { + return "FMOD"; + } +} + + +void LLAudioEngine_FMOD::allocateListener(void) +{ + mListenerp = (LLListener *) new LLListener_FMOD(); + if (!mListenerp) + { + llwarns << "Listener creation failed" << llendl; + } +} + + +void LLAudioEngine_FMOD::shutdown() +{ + if (gWindDSP) + { + FSOUND_DSP_SetActive(gWindDSP,false); + FSOUND_DSP_Free(gWindDSP); + } + + stopInternetStream(); + + LLAudioEngine::shutdown(); + + llinfos << "LLAudioEngine_FMOD::shutdown() closing FMOD" << llendl; + FSOUND_Close(); + llinfos << "LLAudioEngine_FMOD::shutdown() done closing FMOD" << llendl; + + delete mListenerp; + mListenerp = NULL; +} + + +LLAudioBuffer * LLAudioEngine_FMOD::createBuffer() +{ + return new LLAudioBufferFMOD(); +} + + +LLAudioChannel * LLAudioEngine_FMOD::createChannel() +{ + return new LLAudioChannelFMOD(); +} + + +void LLAudioEngine_FMOD::initWind() +{ + mWindGen = new LLWindGen<MIXBUFFERFORMAT>; + + if (!gWindDSP) + { + gWindDSP = FSOUND_DSP_Create(&windCallback, FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT + 20, mWindGen); + } + if (gWindDSP) + { + FSOUND_DSP_SetActive(gWindDSP, true); + } + mNextWindUpdate = 0.0; +} + + +void LLAudioEngine_FMOD::cleanupWind() +{ + if (gWindDSP) + { + FSOUND_DSP_SetActive(gWindDSP, false); + FSOUND_DSP_Free(gWindDSP); + gWindDSP = NULL; + } + + delete mWindGen; + mWindGen = NULL; +} + + +//----------------------------------------------------------------------- +void LLAudioEngine_FMOD::updateWind(LLVector3 wind_vec, F32 camera_height_above_water) +{ + LLVector3 wind_pos; + F64 pitch; + F64 center_freq; + + if (!mEnableWind) + { + return; + } + + if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) + { + + // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) + // need to convert this to the conventional orientation DS3D and OpenAL use + // where +X = right, +Y = up, +Z = backwards + + wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); + + // cerr << "Wind update" << endl; + + pitch = 1.0 + mapWindVecToPitch(wind_vec); + center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); + + mWindGen->mTargetFreq = (F32)center_freq; + mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; + mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); + } +} + +/* +//----------------------------------------------------------------------- +void LLAudioEngine_FMOD::setSourceMinDistance(U16 source_num, F64 distance) +{ + if (!mInited) + { + return; + } + if (mBuffer[source_num]) + { + mMinDistance[source_num] = (F32) distance; + if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num])) + { + llwarns << "FMOD::setSourceMinDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; + } + } +} + +//----------------------------------------------------------------------- +void LLAudioEngine_FMOD::setSourceMaxDistance(U16 source_num, F64 distance) +{ + if (!mInited) + { + return; + } + if (mBuffer[source_num]) + { + mMaxDistance[source_num] = (F32) distance; + if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num])) + { + llwarns << "FMOD::setSourceMaxDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; + } + } +} + +//----------------------------------------------------------------------- +void LLAudioEngine_FMOD::get3DParams(S32 source_num, S32 *volume, S32 *freq, S32 *inside, S32 *outside, LLVector3 *orient, S32 *out_volume, F32 *min_dist, F32 *max_dist) +{ + *volume = 0; + *freq = 0; + *inside = 0; + *outside = 0; + *orient = LLVector3::zero; + *out_volume = 0; + *min_dist = 0.f; + *max_dist = 0.f; +} + +*/ + + +//----------------------------------------------------------------------- +void LLAudioEngine_FMOD::setInternalGain(F32 gain) +{ + if (!mInited) + { + return; + } + + gain = llclamp( gain, 0.0f, 1.0f ); + FSOUND_SetSFXMasterVolume( llround( 255.0f * gain ) ); + + LLStreamingAudioInterface *saimpl = getStreamingAudioImpl(); + if ( saimpl ) + { + // fmod likes its streaming audio channel gain re-asserted after + // master volume change. + saimpl->setGain(saimpl->getGain()); + } +} + +// +// LLAudioChannelFMOD implementation +// + +LLAudioChannelFMOD::LLAudioChannelFMOD() : LLAudioChannel(), mChannelID(0), mLastSamplePos(0) +{ +} + + +LLAudioChannelFMOD::~LLAudioChannelFMOD() +{ + cleanup(); +} + + +bool LLAudioChannelFMOD::updateBuffer() +{ + if (LLAudioChannel::updateBuffer()) + { + // Base class update returned true, which means that we need to actually + // set up the channel for a different buffer. + + LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentSourcep->getCurrentBuffer(); + + // Grab the FMOD sample associated with the buffer + FSOUND_SAMPLE *samplep = bufferp->getSample(); + if (!samplep) + { + // This is bad, there should ALWAYS be a sample associated with a legit + // buffer. + llerrs << "No FMOD sample!" << llendl; + return false; + } + + + // Actually play the sound. Start it off paused so we can do all the necessary + // setup. + mChannelID = FSOUND_PlaySoundEx(FSOUND_FREE, samplep, FSOUND_DSP_GetSFXUnit(), true); + + //llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl; + } + + // If we have a source for the channel, we need to update its gain. + if (mCurrentSourcep) + { + // SJB: warnings can spam and hurt framerate, disabling + if (!FSOUND_SetVolume(mChannelID, llround(getSecondaryGain() * mCurrentSourcep->getGain() * 255.0f))) + { +// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; + } + + if (!FSOUND_SetLoopMode(mChannelID, mCurrentSourcep->isLoop() ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF)) + { +// llwarns << "Channel " << mChannelID << "Source ID: " << mCurrentSourcep->getID() +// << " at " << mCurrentSourcep->getPositionGlobal() << llendl; +// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; + } + } + + return true; +} + + +void LLAudioChannelFMOD::update3DPosition() +{ + if (!mChannelID) + { + // We're not actually a live channel (i.e., we're not playing back anything) + return; + } + + LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentBufferp; + if (!bufferp) + { + // We don't have a buffer associated with us (should really have been picked up + // by the above if. + return; + } + + if (mCurrentSourcep->isAmbient()) + { + // Ambient sound, don't need to do any positional updates. + bufferp->set3DMode(false); + } + else + { + // Localized sound. Update the position and velocity of the sound. + bufferp->set3DMode(true); + + LLVector3 float_pos; + float_pos.setVec(mCurrentSourcep->getPositionGlobal()); + if (!FSOUND_3D_SetAttributes(mChannelID, float_pos.mV, mCurrentSourcep->getVelocity().mV)) + { + LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::update3DPosition error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; + } + } +} + + +void LLAudioChannelFMOD::updateLoop() +{ + if (!mChannelID) + { + // May want to clear up the loop/sample counters. + return; + } + + // + // Hack: We keep track of whether we looped or not by seeing when the + // sample position looks like it's going backwards. Not reliable; may + // yield false negatives. + // + U32 cur_pos = FSOUND_GetCurrentPosition(mChannelID); + if (cur_pos < (U32)mLastSamplePos) + { + mLoopedThisFrame = true; + } + mLastSamplePos = cur_pos; +} + + +void LLAudioChannelFMOD::cleanup() +{ + if (!mChannelID) + { + //llinfos << "Aborting cleanup with no channelID." << llendl; + return; + } + + //llinfos << "Cleaning up channel: " << mChannelID << llendl; + if (!FSOUND_StopSound(mChannelID)) + { + LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::cleanup error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; + } + + mCurrentBufferp = NULL; + mChannelID = 0; +} + + +void LLAudioChannelFMOD::play() +{ + if (!mChannelID) + { + llwarns << "Playing without a channelID, aborting" << llendl; + return; + } + + if (!FSOUND_SetPaused(mChannelID, false)) + { + llwarns << "LLAudioChannelFMOD::play error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; + } + getSource()->setPlayedOnce(true); +} + + +void LLAudioChannelFMOD::playSynced(LLAudioChannel *channelp) +{ + LLAudioChannelFMOD *fmod_channelp = (LLAudioChannelFMOD*)channelp; + if (!(fmod_channelp->mChannelID && mChannelID)) + { + // Don't have channels allocated to both the master and the slave + return; + } + + U32 position = FSOUND_GetCurrentPosition(fmod_channelp->mChannelID) % mCurrentBufferp->getLength(); + // Try to match the position of our sync master + if (!FSOUND_SetCurrentPosition(mChannelID, position)) + { + llwarns << "LLAudioChannelFMOD::playSynced unable to set current position" << llendl; + } + + // Start us playing + play(); +} + + +bool LLAudioChannelFMOD::isPlaying() +{ + if (!mChannelID) + { + return false; + } + + return FSOUND_IsPlaying(mChannelID) && (!FSOUND_GetPaused(mChannelID)); +} + + + +// +// LLAudioBufferFMOD implementation +// + + +LLAudioBufferFMOD::LLAudioBufferFMOD() +{ + mSamplep = NULL; +} + + +LLAudioBufferFMOD::~LLAudioBufferFMOD() +{ + if (mSamplep) + { + // Clean up the associated FMOD sample if it exists. + FSOUND_Sample_Free(mSamplep); + mSamplep = NULL; + } +} + + +bool LLAudioBufferFMOD::loadWAV(const std::string& filename) +{ + // Try to open a wav file from disk. This will eventually go away, as we don't + // really want to block doing this. + if (filename.empty()) + { + // invalid filename, abort. + return false; + } + + if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB)) + { + // File not found, abort. + return false; + } + + if (mSamplep) + { + // If there's already something loaded in this buffer, clean it up. + FSOUND_Sample_Free(mSamplep); + mSamplep = NULL; + } + + // Load up the wav file into an fmod sample +#if LL_WINDOWS + // MikeS. - Loading the sound file manually and then handing it over to FMOD, + // since FMOD uses posix IO internally, + // which doesn't work with unicode file paths. + LLFILE* sound_file = LLFile::fopen(filename,"rb"); /* Flawfinder: ignore */ + if (sound_file) + { + fseek(sound_file,0,SEEK_END); + U32 file_length = ftell(sound_file); //Find the length of the file by seeking to the end and getting the offset + size_t read_count; + fseek(sound_file,0,SEEK_SET); //Seek back to the beginning + char* buffer = new char[file_length]; + llassert(buffer); + read_count = fread((void*)buffer,file_length,1,sound_file);//Load it.. + if(ferror(sound_file)==0 && (read_count == 1)){//No read error, and we got 1 chunk of our size... + unsigned int mode_flags = FSOUND_LOOP_NORMAL | FSOUND_LOADMEMORY; + //FSOUND_16BITS | FSOUND_MONO | FSOUND_LOADMEMORY | FSOUND_LOOP_NORMAL; + mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, mode_flags , 0, file_length); + } + delete[] buffer; + fclose(sound_file); + } +#else + mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, filename.c_str(), FSOUND_LOOP_NORMAL, 0, 0); +#endif + + if (!mSamplep) + { + // We failed to load the file for some reason. + llwarns << "Could not load data '" << filename << "': " + << FMOD_ErrorString(FSOUND_GetError()) << llendl; + + // + // If we EVER want to load wav files provided by end users, we need + // to rethink this! + // + // file is probably corrupt - remove it. + LLFile::remove(filename); + return false; + } + + // Everything went well, return true + return true; +} + + +U32 LLAudioBufferFMOD::getLength() +{ + if (!mSamplep) + { + return 0; + } + + return FSOUND_Sample_GetLength(mSamplep); +} + + +void LLAudioBufferFMOD::set3DMode(bool use3d) +{ + U16 current_mode = FSOUND_Sample_GetMode(mSamplep); + + if (use3d) + { + if (!FSOUND_Sample_SetMode(mSamplep, (current_mode & (~FSOUND_2D)))) + { + llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; + } + } + else + { + if (!FSOUND_Sample_SetMode(mSamplep, current_mode | FSOUND_2D)) + { + llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; + } + } +} + + +void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata) +{ + // originalbuffer = fmod's original mixbuffer. + // newbuffer = the buffer passed from the previous DSP unit. + // length = length in samples at this mix time. + // param = user parameter passed through in FSOUND_DSP_Create. + // + // modify the buffer in some fashion + + LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *windgen = + (LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *)userdata; + U8 stride; + +#if LL_DARWIN + stride = sizeof(LLAudioEngine_FMOD::MIXBUFFERFORMAT); +#else + int mixertype = FSOUND_GetMixer(); + if (mixertype == FSOUND_MIXER_BLENDMODE || + mixertype == FSOUND_MIXER_QUALITY_FPU) + { + stride = 4; + } + else + { + stride = 2; + } +#endif + + newbuffer = windgen->windGenerate((LLAudioEngine_FMOD::MIXBUFFERFORMAT *)newbuffer, length, stride); + + return newbuffer; +} diff --git a/indra/llaudio/llaudioengine_fmod.h b/indra/llaudio/llaudioengine_fmod.h new file mode 100644 index 0000000000..3968657cba --- /dev/null +++ b/indra/llaudio/llaudioengine_fmod.h @@ -0,0 +1,129 @@ +/** + * @file audioengine_fmod.h + * @brief Definition of LLAudioEngine class abstracting the audio + * support as a FMOD 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_AUDIOENGINE_FMOD_H +#define LL_AUDIOENGINE_FMOD_H + +#include "llaudioengine.h" +#include "lllistener_fmod.h" +#include "llwindgen.h" + +#include "fmod.h" + +class LLAudioStreamManagerFMOD; + +class LLAudioEngine_FMOD : public LLAudioEngine +{ +public: + LLAudioEngine_FMOD(); + virtual ~LLAudioEngine_FMOD(); + + // initialization/startup/shutdown + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + /*virtual*/ void initWind(); + /*virtual*/ void cleanupWind(); + + /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); + +#if LL_DARWIN + typedef S32 MIXBUFFERFORMAT; +#else + typedef S16 MIXBUFFERFORMAT; +#endif + +protected: + /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. + /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. + + /*virtual*/ void setInternalGain(F32 gain); +protected: + static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata); + + //F32 mMinDistance[MAX_BUFFERS]; + //F32 mMaxDistance[MAX_BUFFERS]; + + bool mInited; + + // On Windows, userdata is the HWND of the application window. + void* mUserData; + + LLWindGen<MIXBUFFERFORMAT> *mWindGen; +}; + + +class LLAudioChannelFMOD : public LLAudioChannel +{ +public: + LLAudioChannelFMOD(); + virtual ~LLAudioChannelFMOD(); + +protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + +protected: + int mChannelID; + S32 mLastSamplePos; +}; + + +class LLAudioBufferFMOD : public LLAudioBuffer +{ +public: + LLAudioBufferFMOD(); + virtual ~LLAudioBufferFMOD(); + + /*virtual*/ bool loadWAV(const std::string& filename); + /*virtual*/ U32 getLength(); + friend class LLAudioChannelFMOD; + + void set3DMode(bool use3d); +protected: + FSOUND_SAMPLE *getSample() { return mSamplep; } +protected: + FSOUND_SAMPLE *mSamplep; +}; + + +#endif // LL_AUDIOENGINE_FMOD_H diff --git a/indra/llaudio/llaudioengine_openal.cpp b/indra/llaudio/llaudioengine_openal.cpp new file mode 100644 index 0000000000..a5982ccbd6 --- /dev/null +++ b/indra/llaudio/llaudioengine_openal.cpp @@ -0,0 +1,546 @@ +/** + * @file audioengine_openal.cpp + * @brief implementation of audio engine using OpenAL + * support as a OpenAL 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "lldir.h" + +#include "llaudioengine_openal.h" +#include "lllistener_openal.h" + + +LLAudioEngine_OpenAL::LLAudioEngine_OpenAL() + : + mWindGen(NULL), + mWindBuf(NULL), + mWindBufFreq(0), + mWindBufSamples(0), + mWindBufBytes(0), + mWindSource(AL_NONE), + mNumEmptyWindALBuffers(MAX_NUM_WIND_BUFFERS) +{ +} + +// virtual +LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL() +{ +} + +// virtual +bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata) +{ + mWindGen = NULL; + LLAudioEngine::init(num_channels, userdata); + + if(!alutInit(NULL, NULL)) + { + llwarns << "LLAudioEngine_OpenAL::init() ALUT initialization failed: " << alutGetErrorString (alutGetError ()) << llendl; + return false; + } + + llinfos << "LLAudioEngine_OpenAL::init() OpenAL successfully initialized" << llendl; + + llinfos << "OpenAL version: " + << ll_safe_string(alGetString(AL_VERSION)) << llendl; + llinfos << "OpenAL vendor: " + << ll_safe_string(alGetString(AL_VENDOR)) << llendl; + llinfos << "OpenAL renderer: " + << ll_safe_string(alGetString(AL_RENDERER)) << llendl; + + ALint major = alutGetMajorVersion (); + ALint minor = alutGetMinorVersion (); + llinfos << "ALUT version: " << major << "." << minor << llendl; + + ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); + + alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &major); + alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &minor); + llinfos << "ALC version: " << major << "." << minor << llendl; + + llinfos << "ALC default device: " + << ll_safe_string(alcGetString(device, + ALC_DEFAULT_DEVICE_SPECIFIER)) + << llendl; + + return true; +} + +// virtual +std::string LLAudioEngine_OpenAL::getDriverName(bool verbose) +{ + ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); + std::ostringstream version; + + version << + "OpenAL"; + + if (verbose) + { + version << + ", version " << + ll_safe_string(alGetString(AL_VERSION)) << + " / " << + ll_safe_string(alGetString(AL_VENDOR)) << + " / " << + ll_safe_string(alGetString(AL_RENDERER)); + + if (device) + version << + ": " << + ll_safe_string(alcGetString(device, + ALC_DEFAULT_DEVICE_SPECIFIER)); + } + + return version.str(); +} + +// virtual +void LLAudioEngine_OpenAL::allocateListener() +{ + mListenerp = (LLListener *) new LLListener_OpenAL(); + if(!mListenerp) + { + llwarns << "LLAudioEngine_OpenAL::allocateListener() Listener creation failed" << llendl; + } +} + +// virtual +void LLAudioEngine_OpenAL::shutdown() +{ + llinfos << "About to LLAudioEngine::shutdown()" << llendl; + LLAudioEngine::shutdown(); + + llinfos << "About to alutExit()" << llendl; + if(!alutExit()) + { + llwarns << "Nuts." << llendl; + llwarns << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << llendl; + } + + llinfos << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << llendl; + + delete mListenerp; + mListenerp = NULL; +} + +LLAudioBuffer *LLAudioEngine_OpenAL::createBuffer() +{ + return new LLAudioBufferOpenAL(); +} + +LLAudioChannel *LLAudioEngine_OpenAL::createChannel() +{ + return new LLAudioChannelOpenAL(); +} + +void LLAudioEngine_OpenAL::setInternalGain(F32 gain) +{ + //llinfos << "LLAudioEngine_OpenAL::setInternalGain() Gain: " << gain << llendl; + alListenerf(AL_GAIN, gain); +} + +LLAudioChannelOpenAL::LLAudioChannelOpenAL() + : + mALSource(AL_NONE), + mLastSamplePos(0) +{ + alGenSources(1, &mALSource); +} + +LLAudioChannelOpenAL::~LLAudioChannelOpenAL() +{ + cleanup(); + alDeleteSources(1, &mALSource); +} + +void LLAudioChannelOpenAL::cleanup() +{ + alSourceStop(mALSource); + mCurrentBufferp = NULL; +} + +void LLAudioChannelOpenAL::play() +{ + if (mALSource == AL_NONE) + { + llwarns << "Playing without a mALSource, aborting" << llendl; + return; + } + + if(!isPlaying()) + { + alSourcePlay(mALSource); + getSource()->setPlayedOnce(true); + } +} + +void LLAudioChannelOpenAL::playSynced(LLAudioChannel *channelp) +{ + if (channelp) + { + LLAudioChannelOpenAL *masterchannelp = + (LLAudioChannelOpenAL*)channelp; + if (mALSource != AL_NONE && + masterchannelp->mALSource != AL_NONE) + { + // we have channels allocated to master and slave + ALfloat master_offset; + alGetSourcef(masterchannelp->mALSource, AL_SEC_OFFSET, + &master_offset); + + llinfos << "Syncing with master at " << master_offset + << "sec" << llendl; + // *TODO: detect when this fails, maybe use AL_SAMPLE_ + alSourcef(mALSource, AL_SEC_OFFSET, master_offset); + } + } + play(); +} + +bool LLAudioChannelOpenAL::isPlaying() +{ + if (mALSource != AL_NONE) + { + ALint state; + alGetSourcei(mALSource, AL_SOURCE_STATE, &state); + if(state == AL_PLAYING) + { + return true; + } + } + + return false; +} + +bool LLAudioChannelOpenAL::updateBuffer() +{ + if (LLAudioChannel::updateBuffer()) + { + // Base class update returned true, which means that we need to actually + // set up the source for a different buffer. + LLAudioBufferOpenAL *bufferp = (LLAudioBufferOpenAL *)mCurrentSourcep->getCurrentBuffer(); + ALuint buffer = bufferp->getBuffer(); + alSourcei(mALSource, AL_BUFFER, buffer); + mLastSamplePos = 0; + } + + if (mCurrentSourcep) + { + alSourcef(mALSource, AL_GAIN, + mCurrentSourcep->getGain() * getSecondaryGain()); + alSourcei(mALSource, AL_LOOPING, + mCurrentSourcep->isLoop() ? AL_TRUE : AL_FALSE); + alSourcef(mALSource, AL_ROLLOFF_FACTOR, + gAudiop->mListenerp->getRolloffFactor()); + } + + return true; +} + + +void LLAudioChannelOpenAL::updateLoop() +{ + if (mALSource == AL_NONE) + { + return; + } + + // Hack: We keep track of whether we looped or not by seeing when the + // sample position looks like it's going backwards. Not reliable; may + // yield false negatives. + // + ALint cur_pos; + alGetSourcei(mALSource, AL_SAMPLE_OFFSET, &cur_pos); + if (cur_pos < mLastSamplePos) + { + mLoopedThisFrame = true; + } + mLastSamplePos = cur_pos; +} + + +void LLAudioChannelOpenAL::update3DPosition() +{ + if(!mCurrentSourcep) + { + return; + } + if (mCurrentSourcep->isAmbient()) + { + alSource3f(mALSource, AL_POSITION, 0.0, 0.0, 0.0); + alSource3f(mALSource, AL_VELOCITY, 0.0, 0.0, 0.0); + alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_TRUE); + } else { + LLVector3 float_pos; + float_pos.setVec(mCurrentSourcep->getPositionGlobal()); + alSourcefv(mALSource, AL_POSITION, float_pos.mV); + alSourcefv(mALSource, AL_VELOCITY, mCurrentSourcep->getVelocity().mV); + alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_FALSE); + } + + alSourcef(mALSource, AL_GAIN, mCurrentSourcep->getGain() * getSecondaryGain()); +} + +LLAudioBufferOpenAL::LLAudioBufferOpenAL() +{ + mALBuffer = AL_NONE; +} + +LLAudioBufferOpenAL::~LLAudioBufferOpenAL() +{ + cleanup(); +} + +void LLAudioBufferOpenAL::cleanup() +{ + if(mALBuffer != AL_NONE) + { + alDeleteBuffers(1, &mALBuffer); + mALBuffer = AL_NONE; + } +} + +bool LLAudioBufferOpenAL::loadWAV(const std::string& filename) +{ + cleanup(); + mALBuffer = alutCreateBufferFromFile(filename.c_str()); + if(mALBuffer == AL_NONE) + { + ALenum error = alutGetError(); + if (gDirUtilp->fileExists(filename)) + { + llwarns << + "LLAudioBufferOpenAL::loadWAV() Error loading " + << filename + << " " << alutGetErrorString(error) << llendl; + } + else + { + // It's common for the file to not actually exist. + lldebugs << + "LLAudioBufferOpenAL::loadWAV() Error loading " + << filename + << " " << alutGetErrorString(error) << llendl; + } + return false; + } + + return true; +} + +U32 LLAudioBufferOpenAL::getLength() +{ + if(mALBuffer == AL_NONE) + { + return 0; + } + ALint length; + alGetBufferi(mALBuffer, AL_SIZE, &length); + return length / 2; // convert size in bytes to size in (16-bit) samples +} + +// ------------ + +void LLAudioEngine_OpenAL::initWind() +{ + ALenum error; + llinfos << "LLAudioEngine_OpenAL::initWind() start" << llendl; + + mNumEmptyWindALBuffers = MAX_NUM_WIND_BUFFERS; + + alGetError(); /* clear error */ + + alGenSources(1,&mWindSource); + + if((error=alGetError()) != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::initWind() Error creating wind sources: "<<error<<llendl; + } + + mWindGen = new LLWindGen<WIND_SAMPLE_T>; + + mWindBufFreq = mWindGen->getInputSamplingRate(); + mWindBufSamples = llceil(mWindBufFreq * WIND_BUFFER_SIZE_SEC); + mWindBufBytes = mWindBufSamples * 2 /*stereo*/ * sizeof(WIND_SAMPLE_T); + + mWindBuf = new WIND_SAMPLE_T [mWindBufSamples * 2 /*stereo*/]; + + if(mWindBuf==NULL) + { + llerrs << "LLAudioEngine_OpenAL::initWind() Error creating wind memory buffer" << llendl; + mEnableWind=false; + } + + llinfos << "LLAudioEngine_OpenAL::initWind() done" << llendl; +} + +void LLAudioEngine_OpenAL::cleanupWind() +{ + llinfos << "LLAudioEngine_OpenAL::cleanupWind()" << llendl; + + if (mWindSource != AL_NONE) + { + // detach and delete all outstanding buffers on the wind source + alSourceStop(mWindSource); + ALint processed; + alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); + while (processed--) + { + ALuint buffer = AL_NONE; + alSourceUnqueueBuffers(mWindSource, 1, &buffer); + alDeleteBuffers(1, &buffer); + } + + // delete the wind source itself + alDeleteSources(1, &mWindSource); + + mWindSource = AL_NONE; + } + + delete[] mWindBuf; + mWindBuf = NULL; + + delete mWindGen; + mWindGen = NULL; +} + +void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude) +{ + LLVector3 wind_pos; + F64 pitch; + F64 center_freq; + ALenum error; + + if (!mEnableWind) + return; + + if(!mWindBuf) + return; + + if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) + { + + // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) + // need to convert this to the conventional orientation DS3D and OpenAL use + // where +X = right, +Y = up, +Z = backwards + + wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); + + pitch = 1.0 + mapWindVecToPitch(wind_vec); + center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); + + mWindGen->mTargetFreq = (F32)center_freq; + mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; + mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); + + alSourcei(mWindSource, AL_LOOPING, AL_FALSE); + alSource3f(mWindSource, AL_POSITION, 0.0, 0.0, 0.0); + alSource3f(mWindSource, AL_VELOCITY, 0.0, 0.0, 0.0); + alSourcef(mWindSource, AL_ROLLOFF_FACTOR, 0.0); + alSourcei(mWindSource, AL_SOURCE_RELATIVE, AL_TRUE); + } + + // ok lets make a wind buffer now + + ALint processed, queued, unprocessed; + alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); + alGetSourcei(mWindSource, AL_BUFFERS_QUEUED, &queued); + unprocessed = queued - processed; + + // ensure that there are always at least 3x as many filled buffers + // queued as we managed to empty since last time. + mNumEmptyWindALBuffers = llmin(mNumEmptyWindALBuffers + processed * 3 - unprocessed, MAX_NUM_WIND_BUFFERS-unprocessed); + mNumEmptyWindALBuffers = llmax(mNumEmptyWindALBuffers, 0); + + //llinfos << "mNumEmptyWindALBuffers: " << mNumEmptyWindALBuffers <<" (" << unprocessed << ":" << processed << ")" << llendl; + + while(processed--) // unqueue old buffers + { + ALuint buffer; + ALenum error; + alGetError(); /* clear error */ + alSourceUnqueueBuffers(mWindSource, 1, &buffer); + error = alGetError(); + if(error != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (unqueuing) buffers" << llendl; + } + else + { + alDeleteBuffers(1, &buffer); + } + } + + unprocessed += mNumEmptyWindALBuffers; + while (mNumEmptyWindALBuffers > 0) // fill+queue new buffers + { + ALuint buffer; + alGetError(); /* clear error */ + alGenBuffers(1,&buffer); + if((error=alGetError()) != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::initWind() Error creating wind buffer: " << error << llendl; + break; + } + + alBufferData(buffer, + AL_FORMAT_STEREO16, + mWindGen->windGenerate(mWindBuf, + mWindBufSamples, 2), + mWindBufBytes, + mWindBufFreq); + error = alGetError(); + if(error != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (bufferdata) buffers" << llendl; + } + + alSourceQueueBuffers(mWindSource, 1, &buffer); + error = alGetError(); + if(error != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (queuing) buffers" << llendl; + } + + --mNumEmptyWindALBuffers; + } + + ALint playing; + alGetSourcei(mWindSource, AL_SOURCE_STATE, &playing); + if(playing != AL_PLAYING) + { + alSourcePlay(mWindSource); + + lldebugs << "Wind had stopped - probably ran out of buffers - restarting: " << (unprocessed+mNumEmptyWindALBuffers) << " now queued." << llendl; + } +} + diff --git a/indra/llaudio/llaudioengine_openal.h b/indra/llaudio/llaudioengine_openal.h new file mode 100644 index 0000000000..5aca03e195 --- /dev/null +++ b/indra/llaudio/llaudioengine_openal.h @@ -0,0 +1,114 @@ +/** + * @file audioengine_openal.cpp + * @brief implementation of audio engine using OpenAL + * support as a OpenAL 3D implementation + * + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + + +#ifndef LL_AUDIOENGINE_OPENAL_H +#define LL_AUDIOENGINE_OPENAL_H + +#include "llaudioengine.h" +#include "lllistener_openal.h" +#include "llwindgen.h" + +class LLAudioEngine_OpenAL : public LLAudioEngine +{ + public: + LLAudioEngine_OpenAL(); + virtual ~LLAudioEngine_OpenAL(); + + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + void setInternalGain(F32 gain); + + LLAudioBuffer* createBuffer(); + LLAudioChannel* createChannel(); + + /*virtual*/ void initWind(); + /*virtual*/ void cleanupWind(); + /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude); + + private: + void * windDSP(void *newbuffer, int length); + typedef S16 WIND_SAMPLE_T; + LLWindGen<WIND_SAMPLE_T> *mWindGen; + S16 *mWindBuf; + U32 mWindBufFreq; + U32 mWindBufSamples; + U32 mWindBufBytes; + ALuint mWindSource; + int mNumEmptyWindALBuffers; + + static const int MAX_NUM_WIND_BUFFERS = 80; + static const float WIND_BUFFER_SIZE_SEC = 0.05f; // 1/20th sec +}; + +class LLAudioChannelOpenAL : public LLAudioChannel +{ + public: + LLAudioChannelOpenAL(); + virtual ~LLAudioChannelOpenAL(); + protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + + ALuint mALSource; + ALint mLastSamplePos; +}; + +class LLAudioBufferOpenAL : public LLAudioBuffer{ + public: + LLAudioBufferOpenAL(); + virtual ~LLAudioBufferOpenAL(); + + bool loadWAV(const std::string& filename); + U32 getLength(); + + friend class LLAudioChannelOpenAL; + protected: + void cleanup(); + ALuint getBuffer() {return mALBuffer;} + + ALuint mALBuffer; +}; + +#endif diff --git a/indra/llaudio/lllistener.cpp b/indra/llaudio/lllistener.cpp new file mode 100644 index 0000000000..846c6bccb5 --- /dev/null +++ b/indra/llaudio/lllistener.cpp @@ -0,0 +1,142 @@ +/** + * @file listener.cpp + * @brief Implementation of LISTENER class abstracting the audio support + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "lllistener.h" + +#define DEFAULT_AT 0.0f,0.0f,-1.0f +#define DEFAULT_UP 0.0f,1.0f,0.0f + +//----------------------------------------------------------------------- +// constructor +//----------------------------------------------------------------------- +LLListener::LLListener() +{ + init(); +} + +//----------------------------------------------------------------------- +LLListener::~LLListener() +{ +} + +//----------------------------------------------------------------------- +void LLListener::init(void) +{ + mPosition.zeroVec(); + mListenAt.setVec(DEFAULT_AT); + mListenUp.setVec(DEFAULT_UP); + mVelocity.zeroVec(); +} + +//----------------------------------------------------------------------- +void LLListener::translate(LLVector3 offset) +{ + mPosition += offset; +} + +//----------------------------------------------------------------------- +void LLListener::setPosition(LLVector3 pos) +{ + mPosition = pos; +} + +//----------------------------------------------------------------------- +LLVector3 LLListener::getPosition(void) +{ + return(mPosition); +} + +//----------------------------------------------------------------------- +LLVector3 LLListener::getAt(void) +{ + return(mListenAt); +} + +//----------------------------------------------------------------------- +LLVector3 LLListener::getUp(void) +{ + return(mListenUp); +} + +//----------------------------------------------------------------------- +void LLListener::setVelocity(LLVector3 vel) +{ + mVelocity = vel; +} + +//----------------------------------------------------------------------- +void LLListener::orient(LLVector3 up, LLVector3 at) +{ + mListenUp = up; + mListenAt = at; +} + +//----------------------------------------------------------------------- +void LLListener::set(LLVector3 pos, LLVector3 vel, LLVector3 up, LLVector3 at) +{ + mPosition = pos; + mVelocity = vel; + + setPosition(pos); + setVelocity(vel); + orient(up,at); +} + +//----------------------------------------------------------------------- +void LLListener::setDopplerFactor(F32 factor) +{ +} + +//----------------------------------------------------------------------- +F32 LLListener::getDopplerFactor() +{ + return (1.f); +} + +//----------------------------------------------------------------------- +void LLListener::setRolloffFactor(F32 factor) +{ +} + +//----------------------------------------------------------------------- +F32 LLListener::getRolloffFactor() +{ + return (1.f); +} + +//----------------------------------------------------------------------- +void LLListener::commitDeferredChanges() +{ +} + diff --git a/indra/llaudio/lllistener.h b/indra/llaudio/lllistener.h new file mode 100644 index 0000000000..e94fbe853f --- /dev/null +++ b/indra/llaudio/lllistener.h @@ -0,0 +1,78 @@ +/** + * @file listener.h + * @brief Description of LISTENER base class abstracting the audio support. + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LISTENER_H +#define LL_LISTENER_H + +#include "v3math.h" + +class LLListener +{ + private: + protected: + LLVector3 mPosition; + LLVector3 mVelocity; + LLVector3 mListenAt; + LLVector3 mListenUp; + + public: + + private: + protected: + public: + LLListener(); + virtual ~LLListener(); + virtual void init(); + + virtual void set(LLVector3 pos, LLVector3 vel, LLVector3 up, LLVector3 at); + + virtual void setPosition(LLVector3 pos); + virtual void setVelocity(LLVector3 vel); + + virtual void orient(LLVector3 up, LLVector3 at); + virtual void translate(LLVector3 offset); + + virtual void setDopplerFactor(F32 factor); + virtual void setRolloffFactor(F32 factor); + + virtual LLVector3 getPosition(); + virtual LLVector3 getAt(); + virtual LLVector3 getUp(); + + virtual F32 getDopplerFactor(); + virtual F32 getRolloffFactor(); + + virtual void commitDeferredChanges(); +}; + +#endif + diff --git a/indra/llaudio/lllistener_ds3d.h b/indra/llaudio/lllistener_ds3d.h new file mode 100644 index 0000000000..1ff9c170c4 --- /dev/null +++ b/indra/llaudio/lllistener_ds3d.h @@ -0,0 +1,74 @@ +/** + * @file listener_ds3d.h + * @brief Description of LISTENER class abstracting the audio support + * as a DirectSound 3D implementation (windows only) + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LISTENER_DS3D_H +#define LL_LISTENER_DS3D_H + +#include "lllistener.h" + +#include <dmusici.h> +#include <dsound.h> +#include <ks.h> + +class LLListener_DS3D : public LLListener +{ + private: + protected: + IDirectSound3DListener8 *m3DListener; + public: + + private: + protected: + public: + LLListener_DS3D(); + virtual ~LLListener_DS3D(); + virtual void init(); + + virtual void setDS3DLPtr (IDirectSound3DListener8 *listener_p); + + virtual void translate(LLVector3 offset); + virtual void setPosition(LLVector3 pos); + virtual void setVelocity(LLVector3 vel); + virtual void orient(LLVector3 up, LLVector3 at); + + virtual void setDopplerFactor(F32 factor); + virtual F32 getDopplerFactor(); + virtual void setRolloffFactor(F32 factor); + virtual F32 getRolloffFactor(); + + virtual void commitDeferredChanges(); +}; + +#endif + + diff --git a/indra/llaudio/lllistener_fmod.cpp b/indra/llaudio/lllistener_fmod.cpp new file mode 100644 index 0000000000..57ad461b02 --- /dev/null +++ b/indra/llaudio/lllistener_fmod.cpp @@ -0,0 +1,131 @@ +/** + * @file listener_fmod.cpp + * @brief implementation of LISTENER class abstracting the audio + * support as a FMOD 3D implementation (windows only) + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "llaudioengine.h" +#include "lllistener_fmod.h" +#include "fmod.h" + +//----------------------------------------------------------------------- +// constructor +//----------------------------------------------------------------------- +LLListener_FMOD::LLListener_FMOD() +{ + init(); +} + +//----------------------------------------------------------------------- +LLListener_FMOD::~LLListener_FMOD() +{ +} + +//----------------------------------------------------------------------- +void LLListener_FMOD::init(void) +{ + // do inherited + LLListener::init(); + mDopplerFactor = 1.0f; + mRolloffFactor = 1.0f; +} + +//----------------------------------------------------------------------- +void LLListener_FMOD::translate(LLVector3 offset) +{ + LLListener::translate(offset); + + FSOUND_3D_Listener_SetAttributes(mPosition.mV, NULL, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); +} + +//----------------------------------------------------------------------- +void LLListener_FMOD::setPosition(LLVector3 pos) +{ + LLListener::setPosition(pos); + + FSOUND_3D_Listener_SetAttributes(pos.mV, NULL, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); +} + +//----------------------------------------------------------------------- +void LLListener_FMOD::setVelocity(LLVector3 vel) +{ + LLListener::setVelocity(vel); + + FSOUND_3D_Listener_SetAttributes(NULL, vel.mV, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); +} + +//----------------------------------------------------------------------- +void LLListener_FMOD::orient(LLVector3 up, LLVector3 at) +{ + LLListener::orient(up, at); + + // Welcome to the transition between right and left + // (coordinate systems, that is) + // Leaving the at vector alone results in a L/R reversal + // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed + at = -at; + + FSOUND_3D_Listener_SetAttributes(NULL, NULL, at.mV[0],at.mV[1],at.mV[2], up.mV[0],up.mV[1],up.mV[2]); +} + +//----------------------------------------------------------------------- +void LLListener_FMOD::commitDeferredChanges() +{ + FSOUND_Update(); +} + + +void LLListener_FMOD::setRolloffFactor(F32 factor) +{ + mRolloffFactor = factor; + FSOUND_3D_SetRolloffFactor(factor); +} + + +F32 LLListener_FMOD::getRolloffFactor() +{ + return mRolloffFactor; +} + + +void LLListener_FMOD::setDopplerFactor(F32 factor) +{ + mDopplerFactor = factor; + FSOUND_3D_SetDopplerFactor(factor); +} + + +F32 LLListener_FMOD::getDopplerFactor() +{ + return mDopplerFactor; +} + + diff --git a/indra/llaudio/lllistener_fmod.h b/indra/llaudio/lllistener_fmod.h new file mode 100644 index 0000000000..5a48ec8b68 --- /dev/null +++ b/indra/llaudio/lllistener_fmod.h @@ -0,0 +1,64 @@ +/** + * @file listener_fmod.h + * @brief Description of LISTENER class abstracting the audio support + * as an FMOD 3D implementation (windows and Linux) + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LISTENER_FMOD_H +#define LL_LISTENER_FMOD_H + +#include "lllistener.h" + +class LLListener_FMOD : public LLListener +{ + public: + LLListener_FMOD(); + virtual ~LLListener_FMOD(); + virtual void init(); + + virtual void translate(LLVector3 offset); + virtual void setPosition(LLVector3 pos); + virtual void setVelocity(LLVector3 vel); + virtual void orient(LLVector3 up, LLVector3 at); + virtual void commitDeferredChanges(); + + virtual void setDopplerFactor(F32 factor); + virtual F32 getDopplerFactor(); + virtual void setRolloffFactor(F32 factor); + virtual F32 getRolloffFactor(); + + protected: + F32 mDopplerFactor; + F32 mRolloffFactor; +}; + +#endif + + diff --git a/indra/llaudio/lllistener_openal.cpp b/indra/llaudio/lllistener_openal.cpp new file mode 100644 index 0000000000..a96ebd5dba --- /dev/null +++ b/indra/llaudio/lllistener_openal.cpp @@ -0,0 +1,116 @@ +/** + * @file audioengine_openal.cpp + * @brief implementation of audio engine using OpenAL + * support as a OpenAL 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "llaudioengine.h" + +#include "lllistener_openal.h" + +LLListener_OpenAL::LLListener_OpenAL() +{ + init(); +} + +LLListener_OpenAL::~LLListener_OpenAL() +{ +} + +void LLListener_OpenAL::translate(LLVector3 offset) +{ + //llinfos << "LLListener_OpenAL::translate() : " << offset << llendl; + LLListener::translate(offset); +} + +void LLListener_OpenAL::setPosition(LLVector3 pos) +{ + //llinfos << "LLListener_OpenAL::setPosition() : " << pos << llendl; + LLListener::setPosition(pos); +} + +void LLListener_OpenAL::setVelocity(LLVector3 vel) +{ + LLListener::setVelocity(vel); +} + +void LLListener_OpenAL::orient(LLVector3 up, LLVector3 at) +{ + //llinfos << "LLListener_OpenAL::orient() up: " << up << " at: " << at << llendl; + LLListener::orient(up, at); +} + +void LLListener_OpenAL::commitDeferredChanges() +{ + ALfloat orientation[6]; + orientation[0] = mListenAt.mV[0]; + orientation[1] = mListenAt.mV[1]; + orientation[2] = mListenAt.mV[2]; + orientation[3] = mListenUp.mV[0]; + orientation[4] = mListenUp.mV[1]; + orientation[5] = mListenUp.mV[2]; + + ALfloat velocity[3]; + velocity[0] = mVelocity.mV[0]; + velocity[1] = mVelocity.mV[1]; + velocity[2] = mVelocity.mV[2]; + + alListenerfv(AL_ORIENTATION, orientation); + alListenerfv(AL_POSITION, mPosition.mV); + alListenerfv(AL_VELOCITY, velocity); +} + +void LLListener_OpenAL::setDopplerFactor(F32 factor) +{ + //llinfos << "LLListener_OpenAL::setDopplerFactor() : " << factor << llendl; + alDopplerFactor(factor); +} + +F32 LLListener_OpenAL::getDopplerFactor() +{ + ALfloat factor; + factor = alGetFloat(AL_DOPPLER_FACTOR); + //llinfos << "LLListener_OpenAL::getDopplerFactor() : " << factor << llendl; + return factor; +} + + +void LLListener_OpenAL::setRolloffFactor(F32 factor) +{ + mRolloffFactor = factor; +} + +F32 LLListener_OpenAL::getRolloffFactor() +{ + return mRolloffFactor; +} + + diff --git a/indra/llaudio/lllistener_openal.h b/indra/llaudio/lllistener_openal.h new file mode 100644 index 0000000000..0dfeea5c90 --- /dev/null +++ b/indra/llaudio/lllistener_openal.h @@ -0,0 +1,64 @@ +/** + * @file listener_openal.h + * @brief Description of LISTENER class abstracting the audio support + * as an OpenAL implementation + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LISTENER_OPENAL_H +#define LL_LISTENER_OPENAL_H + +#include "lllistener.h" + +#include "AL/al.h" +#include "AL/alut.h" + +class LLListener_OpenAL : public LLListener +{ + public: + LLListener_OpenAL(); + virtual ~LLListener_OpenAL(); + + virtual void translate(LLVector3 offset); + virtual void setPosition(LLVector3 pos); + virtual void setVelocity(LLVector3 vel); + virtual void orient(LLVector3 up, LLVector3 at); + virtual void commitDeferredChanges(); + + virtual void setDopplerFactor(F32 factor); + virtual F32 getDopplerFactor(); + virtual void setRolloffFactor(F32 factor); + virtual F32 getRolloffFactor(); + + protected: + F32 mRolloffFactor; +}; + +#endif + diff --git a/indra/llaudio/llstreamingaudio.h b/indra/llaudio/llstreamingaudio.h new file mode 100644 index 0000000000..aa89e6a177 --- /dev/null +++ b/indra/llaudio/llstreamingaudio.h @@ -0,0 +1,56 @@ +/** + * @file streamingaudio.h + * @author Tofu Linden + * @brief Definition of LLStreamingAudioInterface base class abstracting the streaming audio interface + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_STREAMINGAUDIO_H +#define LL_STREAMINGAUDIO_H + +#include "stdtypes.h" // from llcommon + +// Entirely abstract. Based exactly on the historic API. +class LLStreamingAudioInterface +{ + public: + virtual ~LLStreamingAudioInterface() {} + + virtual void start(const std::string& url) = 0; + virtual void stop() = 0; + virtual void pause(int pause) = 0; + virtual void update() = 0; + virtual int isPlaying() = 0; + // use a value from 0.0 to 1.0, inclusive + virtual void setGain(F32 vol) = 0; + virtual F32 getGain() = 0; + virtual std::string getURL() = 0; +}; + +#endif // LL_STREAMINGAUDIO_H diff --git a/indra/llaudio/llstreamingaudio_fmod.cpp b/indra/llaudio/llstreamingaudio_fmod.cpp new file mode 100644 index 0000000000..a71a87203c --- /dev/null +++ b/indra/llaudio/llstreamingaudio_fmod.cpp @@ -0,0 +1,362 @@ +/** + * @file streamingaudio_fmod.cpp + * @brief LLStreamingAudio_FMOD implementation + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llmath.h" + +#include "fmod.h" +#include "fmod_errors.h" + +#include "llstreamingaudio_fmod.h" + + +class LLAudioStreamManagerFMOD +{ +public: + LLAudioStreamManagerFMOD(const std::string& url); + int startStream(); + bool stopStream(); // Returns true if the stream was successfully stopped. + bool ready(); + + const std::string& getURL() { return mInternetStreamURL; } + + int getOpenState(); +protected: + FSOUND_STREAM* mInternetStream; + bool mReady; + + std::string mInternetStreamURL; +}; + + + +//--------------------------------------------------------------------------- +// Internet Streaming +//--------------------------------------------------------------------------- +LLStreamingAudio_FMOD::LLStreamingAudio_FMOD() : + mCurrentInternetStreamp(NULL), + mFMODInternetStreamChannel(-1), + mGain(1.0f) +{ + // Number of milliseconds of audio to buffer for the audio card. + // Must be larger than the usual Second Life frame stutter time. + FSOUND_Stream_SetBufferSize(200); + + // Here's where we set the size of the network buffer and some buffering + // parameters. In this case we want a network buffer of 16k, we want it + // to prebuffer 40% of that when we first connect, and we want it + // to rebuffer 80% of that whenever we encounter a buffer underrun. + + // Leave the net buffer properties at the default. + //FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80); +} + + +LLStreamingAudio_FMOD::~LLStreamingAudio_FMOD() +{ + // nothing interesting/safe to do. +} + + +void LLStreamingAudio_FMOD::start(const std::string& url) +{ + //if (!mInited) + //{ + // llwarns << "startInternetStream before audio initialized" << llendl; + // return; + //} + + // "stop" stream but don't clear url, etc. in case url == mInternetStreamURL + stop(); + + if (!url.empty()) + { + llinfos << "Starting internet stream: " << url << llendl; + mCurrentInternetStreamp = new LLAudioStreamManagerFMOD(url); + mURL = url; + } + else + { + llinfos << "Set internet stream to null" << llendl; + mURL.clear(); + } +} + + +void LLStreamingAudio_FMOD::update() +{ + // Kill dead internet streams, if possible + std::list<LLAudioStreamManagerFMOD *>::iterator iter; + for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();) + { + LLAudioStreamManagerFMOD *streamp = *iter; + if (streamp->stopStream()) + { + llinfos << "Closed dead stream" << llendl; + delete streamp; + mDeadStreams.erase(iter++); + } + else + { + iter++; + } + } + + // Don't do anything if there are no streams playing + if (!mCurrentInternetStreamp) + { + return; + } + + int open_state = mCurrentInternetStreamp->getOpenState(); + + if (!open_state) + { + // Stream is live + + // start the stream if it's ready + if (mFMODInternetStreamChannel < 0) + { + mFMODInternetStreamChannel = mCurrentInternetStreamp->startStream(); + + if (mFMODInternetStreamChannel != -1) + { + // Reset volume to previously set volume + setGain(getGain()); + FSOUND_SetPaused(mFMODInternetStreamChannel, false); + } + } + } + + switch(open_state) + { + default: + case 0: + // success + break; + case -1: + // stream handle is invalid + llwarns << "InternetStream - invalid handle" << llendl; + stop(); + return; + case -2: + // opening + break; + case -3: + // failed to open, file not found, perhaps + llwarns << "InternetSteam - failed to open" << llendl; + stop(); + return; + case -4: + // connecting + break; + case -5: + // buffering + break; + } + +} + +void LLStreamingAudio_FMOD::stop() +{ + if (mFMODInternetStreamChannel != -1) + { + FSOUND_SetPaused(mFMODInternetStreamChannel, true); + FSOUND_SetPriority(mFMODInternetStreamChannel, 0); + mFMODInternetStreamChannel = -1; + } + + if (mCurrentInternetStreamp) + { + llinfos << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << llendl; + if (mCurrentInternetStreamp->stopStream()) + { + delete mCurrentInternetStreamp; + } + else + { + llwarns << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << llendl; + mDeadStreams.push_back(mCurrentInternetStreamp); + } + mCurrentInternetStreamp = NULL; + //mURL.clear(); + } +} + +void LLStreamingAudio_FMOD::pause(int pauseopt) +{ + if (pauseopt < 0) + { + pauseopt = mCurrentInternetStreamp ? 1 : 0; + } + + if (pauseopt) + { + if (mCurrentInternetStreamp) + { + stop(); + } + } + else + { + start(getURL()); + } +} + + +// A stream is "playing" if it has been requested to start. That +// doesn't necessarily mean audio is coming out of the speakers. +int LLStreamingAudio_FMOD::isPlaying() +{ + if (mCurrentInternetStreamp) + { + return 1; // Active and playing + } + else if (!mURL.empty()) + { + return 2; // "Paused" + } + else + { + return 0; + } +} + + +F32 LLStreamingAudio_FMOD::getGain() +{ + return mGain; +} + + +std::string LLStreamingAudio_FMOD::getURL() +{ + return mURL; +} + + +void LLStreamingAudio_FMOD::setGain(F32 vol) +{ + mGain = vol; + + if (mFMODInternetStreamChannel != -1) + { + vol = llclamp(vol, 0.f, 1.f); + int vol_int = llround(vol * 255.f); + FSOUND_SetVolumeAbsolute(mFMODInternetStreamChannel, vol_int); + } +} + + +/////////////////////////////////////////////////////// +// manager of possibly-multiple internet audio streams + +LLAudioStreamManagerFMOD::LLAudioStreamManagerFMOD(const std::string& url) : + mInternetStream(NULL), + mReady(false) +{ + mInternetStreamURL = url; + mInternetStream = FSOUND_Stream_Open(url.c_str(), FSOUND_NORMAL | FSOUND_NONBLOCKING, 0, 0); + if (!mInternetStream) + { + llwarns << "Couldn't open fmod stream, error " + << FMOD_ErrorString(FSOUND_GetError()) + << llendl; + mReady = false; + return; + } + + mReady = true; +} + +int LLAudioStreamManagerFMOD::startStream() +{ + // We need a live and opened stream before we try and play it. + if (!mInternetStream || getOpenState()) + { + llwarns << "No internet stream to start playing!" << llendl; + return -1; + } + + // Make sure the stream is set to 2D mode. + FSOUND_Stream_SetMode(mInternetStream, FSOUND_2D); + + return FSOUND_Stream_PlayEx(FSOUND_FREE, mInternetStream, NULL, true); +} + +bool LLAudioStreamManagerFMOD::stopStream() +{ + if (mInternetStream) + { + int read_percent = 0; + int status = 0; + int bitrate = 0; + unsigned int flags = 0x0; + FSOUND_Stream_Net_GetStatus(mInternetStream, &status, &read_percent, &bitrate, &flags); + + bool close = true; + switch (status) + { + case FSOUND_STREAM_NET_CONNECTING: + close = false; + break; + case FSOUND_STREAM_NET_NOTCONNECTED: + case FSOUND_STREAM_NET_BUFFERING: + case FSOUND_STREAM_NET_READY: + case FSOUND_STREAM_NET_ERROR: + default: + close = true; + } + + if (close) + { + FSOUND_Stream_Close(mInternetStream); + mInternetStream = NULL; + return true; + } + else + { + return false; + } + } + else + { + return true; + } +} + +int LLAudioStreamManagerFMOD::getOpenState() +{ + int open_state = FSOUND_Stream_GetOpenState(mInternetStream); + return open_state; +} diff --git a/indra/llaudio/llstreamingaudio_fmod.h b/indra/llaudio/llstreamingaudio_fmod.h new file mode 100644 index 0000000000..968ab53a0b --- /dev/null +++ b/indra/llaudio/llstreamingaudio_fmod.h @@ -0,0 +1,68 @@ +/** + * @file streamingaudio_fmod.h + * @author Tofu Linden + * @brief Definition of LLStreamingAudio_FMOD implementation + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_STREAMINGAUDIO_FMOD_H +#define LL_STREAMINGAUDIO_FMOD_H + +#include "stdtypes.h" // from llcommon + +#include "llstreamingaudio.h" + +class LLAudioStreamManagerFMOD; + +class LLStreamingAudio_FMOD : public LLStreamingAudioInterface +{ + public: + LLStreamingAudio_FMOD(); + /*virtual*/ ~LLStreamingAudio_FMOD(); + + /*virtual*/ void start(const std::string& url); + /*virtual*/ void stop(); + /*virtual*/ void pause(int pause); + /*virtual*/ void update(); + /*virtual*/ int isPlaying(); + /*virtual*/ void setGain(F32 vol); + /*virtual*/ F32 getGain(); + /*virtual*/ std::string getURL(); + +private: + LLAudioStreamManagerFMOD *mCurrentInternetStreamp; + int mFMODInternetStreamChannel; + std::list<LLAudioStreamManagerFMOD *> mDeadStreams; + + std::string mURL; + F32 mGain; +}; + + +#endif // LL_STREAMINGAUDIO_FMOD_H diff --git a/indra/llaudio/llvorbisencode.cpp b/indra/llaudio/llvorbisencode.cpp new file mode 100644 index 0000000000..8ee082a245 --- /dev/null +++ b/indra/llaudio/llvorbisencode.cpp @@ -0,0 +1,505 @@ +/** + * @file vorbisencode.cpp + * @brief Vorbis encoding routine routine for Indra. + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "vorbis/vorbisenc.h" + +#include "llvorbisencode.h" +#include "llerror.h" +#include "llrand.h" +#include "llmath.h" +#include "llapr.h" + +//#if LL_DARWIN +// MBW -- XXX -- Getting rid of SecondLifeVorbis for now -- no fmod means no name collisions. +#if 0 +#include "VorbisFramework.h" + +#define vorbis_analysis mac_vorbis_analysis +#define vorbis_analysis_headerout mac_vorbis_analysis_headerout +#define vorbis_analysis_init mac_vorbis_analysis_init +#define vorbis_encode_ctl mac_vorbis_encode_ctl +#define vorbis_encode_setup_init mac_vorbis_encode_setup_init +#define vorbis_encode_setup_managed mac_vorbis_encode_setup_managed + +#define vorbis_info_init mac_vorbis_info_init +#define vorbis_info_clear mac_vorbis_info_clear +#define vorbis_comment_init mac_vorbis_comment_init +#define vorbis_comment_clear mac_vorbis_comment_clear +#define vorbis_block_init mac_vorbis_block_init +#define vorbis_block_clear mac_vorbis_block_clear +#define vorbis_dsp_clear mac_vorbis_dsp_clear +#define vorbis_analysis_buffer mac_vorbis_analysis_buffer +#define vorbis_analysis_wrote mac_vorbis_analysis_wrote +#define vorbis_analysis_blockout mac_vorbis_analysis_blockout + +#define ogg_stream_packetin mac_ogg_stream_packetin +#define ogg_stream_init mac_ogg_stream_init +#define ogg_stream_flush mac_ogg_stream_flush +#define ogg_stream_pageout mac_ogg_stream_pageout +#define ogg_page_eos mac_ogg_page_eos +#define ogg_stream_clear mac_ogg_stream_clear + +#endif + +S32 check_for_invalid_wav_formats(const std::string& in_fname, std::string& error_msg) +{ + U16 num_channels = 0; + U32 sample_rate = 0; + U32 bits_per_sample = 0; + U32 physical_file_size = 0; + U32 chunk_length = 0; + U32 raw_data_length = 0; + U32 bytes_per_sec = 0; + BOOL uncompressed_pcm = FALSE; + + unsigned char wav_header[44]; /*Flawfinder: ignore*/ + + error_msg.clear(); + + //******************************** + LLAPRFile infile ; + infile.open(in_fname,LL_APR_RB); + //******************************** + if (!infile.getFileHandle()) + { + error_msg = "CannotUploadSoundFile"; + return(LLVORBISENC_SOURCE_OPEN_ERR); + } + + infile.read(wav_header, 44); + physical_file_size = infile.seek(APR_END,0); + + if (strncmp((char *)&(wav_header[0]),"RIFF",4)) + { + error_msg = "SoundFileNotRIFF"; + return(LLVORBISENC_WAV_FORMAT_ERR); + } + + if (strncmp((char *)&(wav_header[8]),"WAVE",4)) + { + error_msg = "SoundFileNotRIFF"; + return(LLVORBISENC_WAV_FORMAT_ERR); + } + + // parse the chunks + + U32 file_pos = 12; // start at the first chunk (usually fmt but not always) + + while ((file_pos + 8)< physical_file_size) + { + infile.seek(APR_SET,file_pos); + infile.read(wav_header, 44); + + chunk_length = ((U32) wav_header[7] << 24) + + ((U32) wav_header[6] << 16) + + ((U32) wav_header[5] << 8) + + wav_header[4]; + +// llinfos << "chunk found: '" << wav_header[0] << wav_header[1] << wav_header[2] << wav_header[3] << "'" << llendl; + + if (!(strncmp((char *)&(wav_header[0]),"fmt ",4))) + { + if ((wav_header[8] == 0x01) && (wav_header[9] == 0x00)) + { + uncompressed_pcm = TRUE; + } + num_channels = ((U16) wav_header[11] << 8) + wav_header[10]; + sample_rate = ((U32) wav_header[15] << 24) + + ((U32) wav_header[14] << 16) + + ((U32) wav_header[13] << 8) + + wav_header[12]; + bits_per_sample = ((U16) wav_header[23] << 8) + wav_header[22]; + bytes_per_sec = ((U32) wav_header[19] << 24) + + ((U32) wav_header[18] << 16) + + ((U32) wav_header[17] << 8) + + wav_header[16]; + } + else if (!(strncmp((char *)&(wav_header[0]),"data",4))) + { + raw_data_length = chunk_length; + } + file_pos += (chunk_length + 8); + chunk_length = 0; + } + //**************** + infile.close(); + //**************** + + if (!uncompressed_pcm) + { + error_msg = "SoundFileNotPCM"; + return(LLVORBISENC_PCM_FORMAT_ERR); + } + + if ((num_channels < 1) || (num_channels > 2)) + { + error_msg = "SoundFileInvalidChannelCount"; + return(LLVORBISENC_MULTICHANNEL_ERR); + } + + if (sample_rate != 44100) + { + error_msg = "SoundFileInvalidSampleRate"; + return(LLVORBISENC_UNSUPPORTED_SAMPLE_RATE); + } + + if ((bits_per_sample != 16) && (bits_per_sample != 8)) + { + error_msg = "SoundFileInvalidWordSize"; + return(LLVORBISENC_UNSUPPORTED_WORD_SIZE); + } + + if (!raw_data_length) + { + error_msg = "SoundFileInvalidHeader"; + return(LLVORBISENC_CLIP_TOO_LONG); + } + + F32 clip_length = (F32)raw_data_length/(F32)bytes_per_sec; + + if (clip_length > 10.0f) + { + error_msg = "SoundFileInvalidTooLong"; + return(LLVORBISENC_CLIP_TOO_LONG); + } + + return(LLVORBISENC_NOERR); +} + +S32 encode_vorbis_file(const std::string& in_fname, const std::string& out_fname) +{ +#define READ_BUFFER 1024 + unsigned char readbuffer[READ_BUFFER*4+44]; /* out of the data segment, not the stack */ /*Flawfinder: ignore*/ + + ogg_stream_state os; /* take physical pages, weld into a logical stream of packets */ + ogg_page og; /* one Ogg bitstream page. Vorbis packets are inside */ + ogg_packet op; /* one raw packet of data for decode */ + + vorbis_info vi; /* struct that stores all the static vorbis bitstream settings */ + vorbis_comment vc; /* struct that stores all the user comments */ + + vorbis_dsp_state vd; /* central working state for the packet->PCM decoder */ + vorbis_block vb; /* local working space for packet->PCM decode */ + + int eos=0; + int result; + + U16 num_channels = 0; + U32 sample_rate = 0; + U32 bits_per_sample = 0; + + S32 format_error = 0; + std::string error_msg; + if ((format_error = check_for_invalid_wav_formats(in_fname, error_msg))) + { + llwarns << error_msg << ": " << in_fname << llendl; + return(format_error); + } + +#if 1 + unsigned char wav_header[44]; /*Flawfinder: ignore*/ + + S32 data_left = 0; + + LLAPRFile infile ; + infile.open(in_fname,LL_APR_RB); + if (!infile.getFileHandle()) + { + llwarns << "Couldn't open temporary ogg file for writing: " << in_fname + << llendl; + return(LLVORBISENC_SOURCE_OPEN_ERR); + } + + LLAPRFile outfile ; + outfile.open(out_fname,LL_APR_WPB); + if (!outfile.getFileHandle()) + { + llwarns << "Couldn't open upload sound file for reading: " << in_fname + << llendl; + return(LLVORBISENC_DEST_OPEN_ERR); + } + + // parse the chunks + U32 chunk_length = 0; + U32 file_pos = 12; // start at the first chunk (usually fmt but not always) + + while (infile.eof() != APR_EOF) + { + infile.seek(APR_SET,file_pos); + infile.read(wav_header, 44); + + chunk_length = ((U32) wav_header[7] << 24) + + ((U32) wav_header[6] << 16) + + ((U32) wav_header[5] << 8) + + wav_header[4]; + +// llinfos << "chunk found: '" << wav_header[0] << wav_header[1] << wav_header[2] << wav_header[3] << "'" << llendl; + + if (!(strncmp((char *)&(wav_header[0]),"fmt ",4))) + { + num_channels = ((U16) wav_header[11] << 8) + wav_header[10]; + sample_rate = ((U32) wav_header[15] << 24) + + ((U32) wav_header[14] << 16) + + ((U32) wav_header[13] << 8) + + wav_header[12]; + bits_per_sample = ((U16) wav_header[23] << 8) + wav_header[22]; + } + else if (!(strncmp((char *)&(wav_header[0]),"data",4))) + { + infile.seek(APR_SET,file_pos+8); + // leave the file pointer at the beginning of the data chunk data + data_left = chunk_length; + break; + } + file_pos += (chunk_length + 8); + chunk_length = 0; + } + + + /********** Encode setup ************/ + + /* choose an encoding mode */ + /* (mode 0: 44kHz stereo uncoupled, roughly 128kbps VBR) */ + vorbis_info_init(&vi); + + // always encode to mono + + // SL-52913 & SL-53779 determined this quality level to be our 'good + // enough' general-purpose quality level with a nice low bitrate. + // Equivalent to oggenc -q0.5 + F32 quality = 0.05f; +// quality = (bitrate==128000 ? 0.4f : 0.1); + +// if (vorbis_encode_init(&vi, /* num_channels */ 1 ,sample_rate, -1, bitrate, -1)) + if (vorbis_encode_init_vbr(&vi, /* num_channels */ 1 ,sample_rate, quality)) +// if (vorbis_encode_setup_managed(&vi,1,sample_rate,-1,bitrate,-1) || +// vorbis_encode_ctl(&vi,OV_ECTL_RATEMANAGE_AVG,NULL) || +// vorbis_encode_setup_init(&vi)) + { + llwarns << "unable to initialize vorbis codec at quality " << quality << llendl; + // llwarns << "unable to initialize vorbis codec at bitrate " << bitrate << llendl; + return(LLVORBISENC_DEST_OPEN_ERR); + } + + /* add a comment */ + vorbis_comment_init(&vc); +// vorbis_comment_add(&vc,"Linden"); + + /* set up the analysis state and auxiliary encoding storage */ + vorbis_analysis_init(&vd,&vi); + vorbis_block_init(&vd,&vb); + + /* set up our packet->stream encoder */ + /* pick a random serial number; that way we can more likely build + chained streams just by concatenation */ + ogg_stream_init(&os, ll_rand()); + + /* Vorbis streams begin with three headers; the initial header (with + most of the codec setup parameters) which is mandated by the Ogg + bitstream spec. The second header holds any comment fields. The + third header holds the bitstream codebook. We merely need to + make the headers, then pass them to libvorbis one at a time; + libvorbis handles the additional Ogg bitstream constraints */ + + { + ogg_packet header; + ogg_packet header_comm; + ogg_packet header_code; + + vorbis_analysis_headerout(&vd,&vc,&header,&header_comm,&header_code); + ogg_stream_packetin(&os,&header); /* automatically placed in its own + page */ + ogg_stream_packetin(&os,&header_comm); + ogg_stream_packetin(&os,&header_code); + + /* We don't have to write out here, but doing so makes streaming + * much easier, so we do, flushing ALL pages. This ensures the actual + * audio data will start on a new page + */ + while(!eos){ + int result=ogg_stream_flush(&os,&og); + if(result==0)break; + outfile.write(og.header, og.header_len); + outfile.write(og.body, og.body_len); + } + + } + + + while(!eos) + { + long bytes_per_sample = bits_per_sample/8; + + long bytes=(long)infile.read(readbuffer,llclamp((S32)(READ_BUFFER*num_channels*bytes_per_sample),0,data_left)); /* stereo hardwired here */ + + if (bytes==0) + { + /* end of file. this can be done implicitly in the mainline, + but it's easier to see here in non-clever fashion. + Tell the library we're at end of stream so that it can handle + the last frame and mark end of stream in the output properly */ + + vorbis_analysis_wrote(&vd,0); +// eos = 1; + + } + else + { + long i; + long samples; + int temp; + + data_left -= bytes; + /* data to encode */ + + /* expose the buffer to submit data */ + float **buffer=vorbis_analysis_buffer(&vd,READ_BUFFER); + + i = 0; + samples = bytes / (num_channels * bytes_per_sample); + + if (num_channels == 2) + { + if (bytes_per_sample == 2) + { + /* uninterleave samples */ + for(i=0; i<samples ;i++) + { + temp = ((signed char *)readbuffer)[i*4+1]; /*Flawfinder: ignore*/ + temp += ((signed char *)readbuffer)[i*4+3]; /*Flawfinder: ignore*/ + temp <<= 8; + temp += readbuffer[i*4]; + temp += readbuffer[i*4+2]; + + buffer[0][i] = ((float)temp) / 65536.f; + } + } + else // presume it's 1 byte per which is unsigned (F#@%ing wav "standard") + { + /* uninterleave samples */ + for(i=0; i<samples ;i++) + { + temp = readbuffer[i*2+0]; + temp += readbuffer[i*2+1]; + temp -= 256; + buffer[0][i] = ((float)temp) / 256.f; + } + } + } + else if (num_channels == 1) + { + if (bytes_per_sample == 2) + { + for(i=0; i < samples ;i++) + { + temp = ((signed char*)readbuffer)[i*2+1]; + temp <<= 8; + temp += readbuffer[i*2]; + buffer[0][i] = ((float)temp) / 32768.f; + } + } + else // presume it's 1 byte per which is unsigned (F#@%ing wav "standard") + { + for(i=0; i < samples ;i++) + { + temp = readbuffer[i]; + temp -= 128; + buffer[0][i] = ((float)temp) / 128.f; + } + } + } + + /* tell the library how much we actually submitted */ + vorbis_analysis_wrote(&vd,i); + } + + /* vorbis does some data preanalysis, then divvies up blocks for + more involved (potentially parallel) processing. Get a single + block for encoding now */ + while(vorbis_analysis_blockout(&vd,&vb)==1) + { + + /* analysis */ + /* Do the main analysis, creating a packet */ + vorbis_analysis(&vb, NULL); + vorbis_bitrate_addblock(&vb); + + while(vorbis_bitrate_flushpacket(&vd, &op)) + { + + /* weld the packet into the bitstream */ + ogg_stream_packetin(&os,&op); + + /* write out pages (if any) */ + while(!eos) + { + result = ogg_stream_pageout(&os,&og); + + if(result==0) + break; + + outfile.write(og.header, og.header_len); + outfile.write(og.body, og.body_len); + + /* this could be set above, but for illustrative purposes, I do + it here (to show that vorbis does know where the stream ends) */ + + if(ogg_page_eos(&og)) + eos=1; + + } + } + } + } + + + + /* clean up and exit. vorbis_info_clear() must be called last */ + + ogg_stream_clear(&os); + vorbis_block_clear(&vb); + vorbis_dsp_clear(&vd); + vorbis_comment_clear(&vc); + vorbis_info_clear(&vi); + + /* ogg_page and ogg_packet structs always point to storage in + libvorbis. They're never freed or manipulated directly */ + +// fprintf(stderr,"Vorbis encoding: Done.\n"); + llinfos << "Vorbis encoding: Done." << llendl; + +#endif + return(LLVORBISENC_NOERR); + +} diff --git a/indra/llaudio/llvorbisencode.h b/indra/llaudio/llvorbisencode.h new file mode 100644 index 0000000000..ff5ce3a053 --- /dev/null +++ b/indra/llaudio/llvorbisencode.h @@ -0,0 +1,53 @@ +/** + * @file vorbisencode.h + * @brief Vorbis encoding routine routine for Indra. + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_VORBISENCODE_H +#define LL_VORBISENCODE_H + +const S32 LLVORBISENC_NOERR = 0; // no error +const S32 LLVORBISENC_SOURCE_OPEN_ERR = 1; // error opening source +const S32 LLVORBISENC_DEST_OPEN_ERR = 2; // error opening destination +const S32 LLVORBISENC_WAV_FORMAT_ERR = 3; // not a WAV +const S32 LLVORBISENC_PCM_FORMAT_ERR = 4; // not a PCM +const S32 LLVORBISENC_MONO_ERR = 5; // can't do mono +const S32 LLVORBISENC_STEREO_ERR = 6; // can't do stereo +const S32 LLVORBISENC_MULTICHANNEL_ERR = 7; // can't do stereo +const S32 LLVORBISENC_UNSUPPORTED_SAMPLE_RATE = 8; // unsupported sample rate +const S32 LLVORBISENC_UNSUPPORTED_WORD_SIZE = 9; // unsupported word size +const S32 LLVORBISENC_CLIP_TOO_LONG = 10; // source file is too long + + +S32 check_for_invalid_wav_formats(const std::string& in_fname, std::string& error_msg); +S32 encode_vorbis_file(const std::string& in_fname, const std::string& out_fname); + +#endif + diff --git a/indra/llaudio/llwindgen.h b/indra/llaudio/llwindgen.h new file mode 100644 index 0000000000..847bfa6e9d --- /dev/null +++ b/indra/llaudio/llwindgen.h @@ -0,0 +1,136 @@ +/** + * @file windgen.h + * @brief Templated wind noise generation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ +#ifndef WINDGEN_H +#define WINDGEN_H + +#include "llcommon.h" +#include "llrand.h" + +template <class MIXBUFFERFORMAT_T> +class LLWindGen +{ +public: + LLWindGen() : + mTargetGain(0.f), + mTargetFreq(100.f), + mTargetPanGainR(0.5f), + mbuf0(0.0), + mbuf1(0.0), + mbuf2(0.0), + mbuf3(0.0), + mbuf4(0.0), + mbuf5(0.0), + mY0(0.0), + mY1(0.0), + mCurrentGain(0.f), + mCurrentFreq(100.f), + mCurrentPanGainR(0.5f) {}; + + static const U32 getInputSamplingRate() {return mInputSamplingRate;} + + // newbuffer = the buffer passed from the previous DSP unit. + // numsamples = length in samples-per-channel at this mix time. + // stride = number of bytes between start of each sample. + // NOTE: generates L/R interleaved stereo + MIXBUFFERFORMAT_T* windGenerate(MIXBUFFERFORMAT_T *newbuffer, int numsamples, int stride) + { + U8 *cursamplep = (U8*)newbuffer; + + double bandwidth = 50.0F; + double a0,b1,b2; + + // calculate resonant filter coeffs + b2 = exp(-(F_TWO_PI) * (bandwidth / mInputSamplingRate)); + + while (numsamples--) + { + mCurrentFreq = (float)((0.999 * mCurrentFreq) + (0.001 * mTargetFreq)); + mCurrentGain = (float)((0.999 * mCurrentGain) + (0.001 * mTargetGain)); + mCurrentPanGainR = (float)((0.999 * mCurrentPanGainR) + (0.001 * mTargetPanGainR)); + b1 = (-4.0 * b2) / (1.0 + b2) * cos(F_TWO_PI * (mCurrentFreq / mInputSamplingRate)); + a0 = (1.0 - b2) * sqrt(1.0 - (b1 * b1) / (4.0 * b2)); + double nextSample; + + // start with white noise + nextSample = ll_frand(2.0f) - 1.0f; + + // apply pinking filter + mbuf0 = 0.997f * mbuf0 + 0.0126502f * nextSample; + mbuf1 = 0.985f * mbuf1 + 0.0139083f * nextSample; + mbuf2 = 0.950f * mbuf2 + 0.0205439f * nextSample; + mbuf3 = 0.850f * mbuf3 + 0.0387225f * nextSample; + mbuf4 = 0.620f * mbuf4 + 0.0465932f * nextSample; + mbuf5 = 0.250f * mbuf5 + 0.1093477f * nextSample; + + nextSample = mbuf0 + mbuf1 + mbuf2 + mbuf3 + mbuf4 + mbuf5; + + // do a resonant filter on the noise + nextSample = (double)( a0 * nextSample - b1 * mY0 - b2 * mY1 ); + mY1 = mY0; + mY0 = nextSample; + + nextSample *= mCurrentGain; + + MIXBUFFERFORMAT_T sample; + + sample = llfloor(((F32)nextSample*32768.f*(1.0f - mCurrentPanGainR))+0.5f); + *(MIXBUFFERFORMAT_T*)cursamplep = llclamp(sample, (MIXBUFFERFORMAT_T)-32768, (MIXBUFFERFORMAT_T)32767); + cursamplep += stride; + + sample = llfloor(((F32)nextSample*32768.f*mCurrentPanGainR)+0.5f); + *(MIXBUFFERFORMAT_T*)cursamplep = llclamp(sample, (MIXBUFFERFORMAT_T)-32768, (MIXBUFFERFORMAT_T)32767); + cursamplep += stride; + } + + return newbuffer; + } + + F32 mTargetGain; + F32 mTargetFreq; + F32 mTargetPanGainR; + +private: + static const U32 mInputSamplingRate = 44100; + F64 mbuf0; + F64 mbuf1; + F64 mbuf2; + F64 mbuf3; + F64 mbuf4; + F64 mbuf5; + F64 mY0; + F64 mY1; + F32 mCurrentGain; + F32 mCurrentFreq; + F32 mCurrentPanGainR; +}; + +#endif |