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authorMonroe Williams <monroe@lindenlab.com>2009-08-27 19:00:18 +0000
committerMonroe Williams <monroe@lindenlab.com>2009-08-27 19:00:18 +0000
commit745845f79987e4b4ab7f5728746a0eda8898930f (patch)
treef10efd4a638a6a7eda92a960cdb97e5256ff736a /indra/llaudio/llaudioengine_fmod.cpp
parent71344b233d5ae3d5262a492b636af04544952611 (diff)
svn merge -r 129841:129910 svn+ssh://svn.lindenlab.com/svn/linden/branches/moss/pluginapi_05-merge@129910
svn merge -r 129913:131718 svn+ssh://svn.lindenlab.com/svn/linden/branches/pluginapi/pluginapi_05 Some branch shenannigans in the pluginapi_05 branch caused this to become a two-part merge.
Diffstat (limited to 'indra/llaudio/llaudioengine_fmod.cpp')
-rw-r--r--indra/llaudio/llaudioengine_fmod.cpp766
1 files changed, 766 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_fmod.cpp b/indra/llaudio/llaudioengine_fmod.cpp
new file mode 100644
index 0000000000..7b12b62d53
--- /dev/null
+++ b/indra/llaudio/llaudioengine_fmod.cpp
@@ -0,0 +1,766 @@
+/**
+ * @file audioengine_fmod.cpp
+ * @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewergpl$
+ *
+ * Copyright (c) 2002-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llstreamingaudio.h"
+#include "llstreamingaudio_fmod.h"
+
+#include "llaudioengine_fmod.h"
+#include "lllistener_fmod.h"
+
+#include "llerror.h"
+#include "llmath.h"
+#include "llrand.h"
+
+#include "fmod.h"
+#include "fmod_errors.h"
+#include "lldir.h"
+#include "llapr.h"
+
+#include "sound_ids.h"
+
+
+extern "C" {
+ void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata);
+}
+
+FSOUND_DSPUNIT *gWindDSP = NULL;
+
+
+LLAudioEngine_FMOD::LLAudioEngine_FMOD()
+{
+ mInited = false;
+ mWindGen = NULL;
+}
+
+
+LLAudioEngine_FMOD::~LLAudioEngine_FMOD()
+{
+}
+
+
+bool LLAudioEngine_FMOD::init(const S32 num_channels, void* userdata)
+{
+ LLAudioEngine::init(num_channels, userdata);
+
+ // Reserve one extra channel for the http stream.
+ if (!FSOUND_SetMinHardwareChannels(num_channels + 1))
+ {
+ LL_WARNS("AppInit") << "FMOD::init[0](), error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
+ }
+
+ LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() initializing FMOD" << LL_ENDL;
+
+ F32 version = FSOUND_GetVersion();
+ if (version < FMOD_VERSION)
+ {
+ LL_WARNS("AppInit") << "Error : You are using the wrong FMOD version (" << version
+ << ")! You should be using FMOD " << FMOD_VERSION << LL_ENDL;
+ //return false;
+ }
+
+ U32 fmod_flags = 0x0;
+
+#if LL_WINDOWS
+ // Windows needs to know which window is frontmost.
+ // This must be called before FSOUND_Init() per the FMOD docs.
+ // This could be used to let FMOD handle muting when we lose focus,
+ // but we don't actually want to do that because we want to distinguish
+ // between minimized and not-focused states.
+ if (!FSOUND_SetHWND(userdata))
+ {
+ LL_WARNS("AppInit") << "Error setting FMOD window: "
+ << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
+ return false;
+ }
+ // Play audio when we don't have focus.
+ // (For example, IM client on top of us.)
+ // This means we also try to play audio when minimized,
+ // so we manually handle muting in that case. JC
+ fmod_flags |= FSOUND_INIT_GLOBALFOCUS;
+#endif
+
+#if LL_LINUX
+ // initialize the FMOD engine
+
+ // This is a hack to use only FMOD's basic FPU mixer
+ // when the LL_VALGRIND environmental variable is set,
+ // otherwise valgrind will fall over on FMOD's MMX detection
+ if (getenv("LL_VALGRIND")) /*Flawfinder: ignore*/
+ {
+ LL_INFOS("AppInit") << "Pacifying valgrind in FMOD init." << LL_ENDL;
+ FSOUND_SetMixer(FSOUND_MIXER_QUALITY_FPU);
+ }
+
+ // If we don't set an output method, Linux FMOD always
+ // decides on OSS and fails otherwise. So we'll manually
+ // try ESD, then OSS, then ALSA.
+ // Why this order? See SL-13250, but in short, OSS emulated
+ // on top of ALSA is ironically more reliable than raw ALSA.
+ // Ack, and ESD has more reliable failure modes - but has worse
+ // latency - than all of them, so wins for now.
+ bool audio_ok = false;
+
+ if (!audio_ok)
+ if (NULL == getenv("LL_BAD_FMOD_ESD")) /*Flawfinder: ignore*/
+ {
+ LL_DEBUGS("AppInit") << "Trying ESD audio output..." << LL_ENDL;
+ if(FSOUND_SetOutput(FSOUND_OUTPUT_ESD) &&
+ FSOUND_Init(44100, num_channels, fmod_flags))
+ {
+ LL_DEBUGS("AppInit") << "ESD audio output initialized OKAY"
+ << LL_ENDL;
+ audio_ok = true;
+ } else {
+ LL_WARNS("AppInit") << "ESD audio output FAILED to initialize: "
+ << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
+ }
+ } else {
+ LL_DEBUGS("AppInit") << "ESD audio output SKIPPED" << LL_ENDL;
+ }
+
+ if (!audio_ok)
+ if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
+ {
+ LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
+ if(FSOUND_SetOutput(FSOUND_OUTPUT_OSS) &&
+ FSOUND_Init(44100, num_channels, fmod_flags))
+ {
+ LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ } else {
+ LL_WARNS("AppInit") << "OSS audio output FAILED to initialize: "
+ << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
+ }
+ } else {
+ LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
+ }
+
+ if (!audio_ok)
+ if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
+ {
+ LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
+ if(FSOUND_SetOutput(FSOUND_OUTPUT_ALSA) &&
+ FSOUND_Init(44100, num_channels, fmod_flags))
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ } else {
+ LL_WARNS("AppInit") << "ALSA audio output FAILED to initialize: "
+ << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
+ }
+ } else {
+ LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
+ }
+
+ if (!audio_ok)
+ {
+ LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
+ return false;
+ }
+
+ // On Linux, FMOD causes a SIGPIPE for some netstream error
+ // conditions (an FMOD bug); ignore SIGPIPE so it doesn't crash us.
+ // NOW FIXED in FMOD 3.x since 2006-10-01.
+ //signal(SIGPIPE, SIG_IGN);
+
+ // We're interested in logging which output method we
+ // ended up with, for QA purposes.
+ switch (FSOUND_GetOutput())
+ {
+ case FSOUND_OUTPUT_NOSOUND: LL_DEBUGS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
+ case FSOUND_OUTPUT_OSS: LL_DEBUGS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
+ case FSOUND_OUTPUT_ESD: LL_DEBUGS("AppInit") << "Audio output: ESD" << LL_ENDL; break;
+ case FSOUND_OUTPUT_ALSA: LL_DEBUGS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
+ default: LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
+ };
+
+#else // LL_LINUX
+
+ // initialize the FMOD engine
+ if (!FSOUND_Init(44100, num_channels, fmod_flags))
+ {
+ LL_WARNS("AppInit") << "Error initializing FMOD: "
+ << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
+ return false;
+ }
+
+#endif
+
+ // set up our favourite FMOD-native streaming audio implementation if none has already been added
+ if (!getStreamingAudioImpl()) // no existing implementation added
+ setStreamingAudioImpl(new LLStreamingAudio_FMOD());
+
+ LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() FMOD initialized correctly" << LL_ENDL;
+
+ mInited = true;
+
+ return true;
+}
+
+
+std::string LLAudioEngine_FMOD::getDriverName(bool verbose)
+{
+ if (verbose)
+ {
+ F32 version = FSOUND_GetVersion();
+ return llformat("FMOD version %f", version);
+ }
+ else
+ {
+ return "FMOD";
+ }
+}
+
+
+void LLAudioEngine_FMOD::allocateListener(void)
+{
+ mListenerp = (LLListener *) new LLListener_FMOD();
+ if (!mListenerp)
+ {
+ llwarns << "Listener creation failed" << llendl;
+ }
+}
+
+
+void LLAudioEngine_FMOD::shutdown()
+{
+ if (gWindDSP)
+ {
+ FSOUND_DSP_SetActive(gWindDSP,false);
+ FSOUND_DSP_Free(gWindDSP);
+ }
+
+ stopInternetStream();
+
+ LLAudioEngine::shutdown();
+
+ llinfos << "LLAudioEngine_FMOD::shutdown() closing FMOD" << llendl;
+ FSOUND_Close();
+ llinfos << "LLAudioEngine_FMOD::shutdown() done closing FMOD" << llendl;
+
+ delete mListenerp;
+ mListenerp = NULL;
+}
+
+
+LLAudioBuffer * LLAudioEngine_FMOD::createBuffer()
+{
+ return new LLAudioBufferFMOD();
+}
+
+
+LLAudioChannel * LLAudioEngine_FMOD::createChannel()
+{
+ return new LLAudioChannelFMOD();
+}
+
+
+void LLAudioEngine_FMOD::initWind()
+{
+ mWindGen = new LLWindGen<MIXBUFFERFORMAT>;
+
+ if (!gWindDSP)
+ {
+ gWindDSP = FSOUND_DSP_Create(&windCallback, FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT + 20, mWindGen);
+ }
+ if (gWindDSP)
+ {
+ FSOUND_DSP_SetActive(gWindDSP, true);
+ }
+ mNextWindUpdate = 0.0;
+}
+
+
+void LLAudioEngine_FMOD::cleanupWind()
+{
+ if (gWindDSP)
+ {
+ FSOUND_DSP_SetActive(gWindDSP, false);
+ FSOUND_DSP_Free(gWindDSP);
+ gWindDSP = NULL;
+ }
+
+ delete mWindGen;
+ mWindGen = NULL;
+}
+
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMOD::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
+{
+ LLVector3 wind_pos;
+ F64 pitch;
+ F64 center_freq;
+
+ if (!mEnableWind)
+ {
+ return;
+ }
+
+ if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
+ {
+
+ // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
+ // need to convert this to the conventional orientation DS3D and OpenAL use
+ // where +X = right, +Y = up, +Z = backwards
+
+ wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
+
+ // cerr << "Wind update" << endl;
+
+ pitch = 1.0 + mapWindVecToPitch(wind_vec);
+ center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
+
+ mWindGen->mTargetFreq = (F32)center_freq;
+ mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
+ mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
+ }
+}
+
+/*
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMOD::setSourceMinDistance(U16 source_num, F64 distance)
+{
+ if (!mInited)
+ {
+ return;
+ }
+ if (mBuffer[source_num])
+ {
+ mMinDistance[source_num] = (F32) distance;
+ if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num]))
+ {
+ llwarns << "FMOD::setSourceMinDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMOD::setSourceMaxDistance(U16 source_num, F64 distance)
+{
+ if (!mInited)
+ {
+ return;
+ }
+ if (mBuffer[source_num])
+ {
+ mMaxDistance[source_num] = (F32) distance;
+ if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num]))
+ {
+ llwarns << "FMOD::setSourceMaxDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMOD::get3DParams(S32 source_num, S32 *volume, S32 *freq, S32 *inside, S32 *outside, LLVector3 *orient, S32 *out_volume, F32 *min_dist, F32 *max_dist)
+{
+ *volume = 0;
+ *freq = 0;
+ *inside = 0;
+ *outside = 0;
+ *orient = LLVector3::zero;
+ *out_volume = 0;
+ *min_dist = 0.f;
+ *max_dist = 0.f;
+}
+
+*/
+
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMOD::setInternalGain(F32 gain)
+{
+ if (!mInited)
+ {
+ return;
+ }
+
+ gain = llclamp( gain, 0.0f, 1.0f );
+ FSOUND_SetSFXMasterVolume( llround( 255.0f * gain ) );
+
+ LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
+ if ( saimpl )
+ {
+ // fmod likes its streaming audio channel gain re-asserted after
+ // master volume change.
+ saimpl->setGain(saimpl->getGain());
+ }
+}
+
+//
+// LLAudioChannelFMOD implementation
+//
+
+LLAudioChannelFMOD::LLAudioChannelFMOD() : LLAudioChannel(), mChannelID(0), mLastSamplePos(0)
+{
+}
+
+
+LLAudioChannelFMOD::~LLAudioChannelFMOD()
+{
+ cleanup();
+}
+
+
+bool LLAudioChannelFMOD::updateBuffer()
+{
+ if (LLAudioChannel::updateBuffer())
+ {
+ // Base class update returned true, which means that we need to actually
+ // set up the channel for a different buffer.
+
+ LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentSourcep->getCurrentBuffer();
+
+ // Grab the FMOD sample associated with the buffer
+ FSOUND_SAMPLE *samplep = bufferp->getSample();
+ if (!samplep)
+ {
+ // This is bad, there should ALWAYS be a sample associated with a legit
+ // buffer.
+ llerrs << "No FMOD sample!" << llendl;
+ return false;
+ }
+
+
+ // Actually play the sound. Start it off paused so we can do all the necessary
+ // setup.
+ mChannelID = FSOUND_PlaySoundEx(FSOUND_FREE, samplep, FSOUND_DSP_GetSFXUnit(), true);
+
+ //llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl;
+ }
+
+ // If we have a source for the channel, we need to update its gain.
+ if (mCurrentSourcep)
+ {
+ // SJB: warnings can spam and hurt framerate, disabling
+ if (!FSOUND_SetVolume(mChannelID, llround(getSecondaryGain() * mCurrentSourcep->getGain() * 255.0f)))
+ {
+// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+ }
+
+ if (!FSOUND_SetLoopMode(mChannelID, mCurrentSourcep->isLoop() ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF))
+ {
+// llwarns << "Channel " << mChannelID << "Source ID: " << mCurrentSourcep->getID()
+// << " at " << mCurrentSourcep->getPositionGlobal() << llendl;
+// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+ }
+ }
+
+ return true;
+}
+
+
+void LLAudioChannelFMOD::update3DPosition()
+{
+ if (!mChannelID)
+ {
+ // We're not actually a live channel (i.e., we're not playing back anything)
+ return;
+ }
+
+ LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentBufferp;
+ if (!bufferp)
+ {
+ // We don't have a buffer associated with us (should really have been picked up
+ // by the above if.
+ return;
+ }
+
+ if (mCurrentSourcep->isAmbient())
+ {
+ // Ambient sound, don't need to do any positional updates.
+ bufferp->set3DMode(false);
+ }
+ else
+ {
+ // Localized sound. Update the position and velocity of the sound.
+ bufferp->set3DMode(true);
+
+ LLVector3 float_pos;
+ float_pos.setVec(mCurrentSourcep->getPositionGlobal());
+ if (!FSOUND_3D_SetAttributes(mChannelID, float_pos.mV, mCurrentSourcep->getVelocity().mV))
+ {
+ LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::update3DPosition error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
+ }
+ }
+}
+
+
+void LLAudioChannelFMOD::updateLoop()
+{
+ if (!mChannelID)
+ {
+ // May want to clear up the loop/sample counters.
+ return;
+ }
+
+ //
+ // Hack: We keep track of whether we looped or not by seeing when the
+ // sample position looks like it's going backwards. Not reliable; may
+ // yield false negatives.
+ //
+ U32 cur_pos = FSOUND_GetCurrentPosition(mChannelID);
+ if (cur_pos < (U32)mLastSamplePos)
+ {
+ mLoopedThisFrame = true;
+ }
+ mLastSamplePos = cur_pos;
+}
+
+
+void LLAudioChannelFMOD::cleanup()
+{
+ if (!mChannelID)
+ {
+ //llinfos << "Aborting cleanup with no channelID." << llendl;
+ return;
+ }
+
+ //llinfos << "Cleaning up channel: " << mChannelID << llendl;
+ if (!FSOUND_StopSound(mChannelID))
+ {
+ LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::cleanup error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+ }
+
+ mCurrentBufferp = NULL;
+ mChannelID = 0;
+}
+
+
+void LLAudioChannelFMOD::play()
+{
+ if (!mChannelID)
+ {
+ llwarns << "Playing without a channelID, aborting" << llendl;
+ return;
+ }
+
+ if (!FSOUND_SetPaused(mChannelID, false))
+ {
+ llwarns << "LLAudioChannelFMOD::play error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+ }
+ getSource()->setPlayedOnce(true);
+}
+
+
+void LLAudioChannelFMOD::playSynced(LLAudioChannel *channelp)
+{
+ LLAudioChannelFMOD *fmod_channelp = (LLAudioChannelFMOD*)channelp;
+ if (!(fmod_channelp->mChannelID && mChannelID))
+ {
+ // Don't have channels allocated to both the master and the slave
+ return;
+ }
+
+ U32 position = FSOUND_GetCurrentPosition(fmod_channelp->mChannelID) % mCurrentBufferp->getLength();
+ // Try to match the position of our sync master
+ if (!FSOUND_SetCurrentPosition(mChannelID, position))
+ {
+ llwarns << "LLAudioChannelFMOD::playSynced unable to set current position" << llendl;
+ }
+
+ // Start us playing
+ play();
+}
+
+
+bool LLAudioChannelFMOD::isPlaying()
+{
+ if (!mChannelID)
+ {
+ return false;
+ }
+
+ return FSOUND_IsPlaying(mChannelID) && (!FSOUND_GetPaused(mChannelID));
+}
+
+
+
+//
+// LLAudioBufferFMOD implementation
+//
+
+
+LLAudioBufferFMOD::LLAudioBufferFMOD()
+{
+ mSamplep = NULL;
+}
+
+
+LLAudioBufferFMOD::~LLAudioBufferFMOD()
+{
+ if (mSamplep)
+ {
+ // Clean up the associated FMOD sample if it exists.
+ FSOUND_Sample_Free(mSamplep);
+ mSamplep = NULL;
+ }
+}
+
+
+bool LLAudioBufferFMOD::loadWAV(const std::string& filename)
+{
+ // Try to open a wav file from disk. This will eventually go away, as we don't
+ // really want to block doing this.
+ if (filename.empty())
+ {
+ // invalid filename, abort.
+ return false;
+ }
+
+ if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
+ {
+ // File not found, abort.
+ return false;
+ }
+
+ if (mSamplep)
+ {
+ // If there's already something loaded in this buffer, clean it up.
+ FSOUND_Sample_Free(mSamplep);
+ mSamplep = NULL;
+ }
+
+ // Load up the wav file into an fmod sample
+#if LL_WINDOWS
+ // MikeS. - Loading the sound file manually and then handing it over to FMOD,
+ // since FMOD uses posix IO internally,
+ // which doesn't work with unicode file paths.
+ LLFILE* sound_file = LLFile::fopen(filename,"rb"); /* Flawfinder: ignore */
+ if (sound_file)
+ {
+ fseek(sound_file,0,SEEK_END);
+ U32 file_length = ftell(sound_file); //Find the length of the file by seeking to the end and getting the offset
+ size_t read_count;
+ fseek(sound_file,0,SEEK_SET); //Seek back to the beginning
+ char* buffer = new char[file_length];
+ llassert(buffer);
+ read_count = fread((void*)buffer,file_length,1,sound_file);//Load it..
+ if(ferror(sound_file)==0 && (read_count == 1)){//No read error, and we got 1 chunk of our size...
+ unsigned int mode_flags = FSOUND_LOOP_NORMAL | FSOUND_LOADMEMORY;
+ //FSOUND_16BITS | FSOUND_MONO | FSOUND_LOADMEMORY | FSOUND_LOOP_NORMAL;
+ mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, mode_flags , 0, file_length);
+ }
+ delete[] buffer;
+ fclose(sound_file);
+ }
+#else
+ mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, filename.c_str(), FSOUND_LOOP_NORMAL, 0, 0);
+#endif
+
+ if (!mSamplep)
+ {
+ // We failed to load the file for some reason.
+ llwarns << "Could not load data '" << filename << "': "
+ << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+
+ //
+ // If we EVER want to load wav files provided by end users, we need
+ // to rethink this!
+ //
+ // file is probably corrupt - remove it.
+ LLFile::remove(filename);
+ return false;
+ }
+
+ // Everything went well, return true
+ return true;
+}
+
+
+U32 LLAudioBufferFMOD::getLength()
+{
+ if (!mSamplep)
+ {
+ return 0;
+ }
+
+ return FSOUND_Sample_GetLength(mSamplep);
+}
+
+
+void LLAudioBufferFMOD::set3DMode(bool use3d)
+{
+ U16 current_mode = FSOUND_Sample_GetMode(mSamplep);
+
+ if (use3d)
+ {
+ if (!FSOUND_Sample_SetMode(mSamplep, (current_mode & (~FSOUND_2D))))
+ {
+ llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+ }
+ }
+ else
+ {
+ if (!FSOUND_Sample_SetMode(mSamplep, current_mode | FSOUND_2D))
+ {
+ llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
+ }
+ }
+}
+
+
+void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata)
+{
+ // originalbuffer = fmod's original mixbuffer.
+ // newbuffer = the buffer passed from the previous DSP unit.
+ // length = length in samples at this mix time.
+ // param = user parameter passed through in FSOUND_DSP_Create.
+ //
+ // modify the buffer in some fashion
+
+ LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *windgen =
+ (LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *)userdata;
+ U8 stride;
+
+#if LL_DARWIN
+ stride = sizeof(LLAudioEngine_FMOD::MIXBUFFERFORMAT);
+#else
+ int mixertype = FSOUND_GetMixer();
+ if (mixertype == FSOUND_MIXER_BLENDMODE ||
+ mixertype == FSOUND_MIXER_QUALITY_FPU)
+ {
+ stride = 4;
+ }
+ else
+ {
+ stride = 2;
+ }
+#endif
+
+ newbuffer = windgen->windGenerate((LLAudioEngine_FMOD::MIXBUFFERFORMAT *)newbuffer, length, stride);
+
+ return newbuffer;
+}