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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 10:13:05 +0200
committerGitHub <noreply@github.com>2024-03-27 10:13:05 +0200
commitbcb5210f6b51b65174425849fbe4cbc53e424c8d (patch)
tree04420f59b47894d7945a44d995b72d6badb1c02c /doc
parentf25f51a20a7bcefcf51de5e71f827c74c659571a (diff)
parentccefd2f719e97c353dd85b51098a29786924190c (diff)
Merge pull request #1063 from secondlife/marchcat/b-merge
Merge main into maint B
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).