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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 01:42:57 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 01:42:57 +0200
commitccefd2f719e97c353dd85b51098a29786924190c (patch)
tree6afe13c971ab4e888788bf644306b8e739ff0ad3 /doc
parentaa892d2c35d1f03ad49aceba0f89f0ab3d40c315 (diff)
parent9567393f803dfb0c786b8e917e41c8f4b8b22af7 (diff)
Merge branch 'main' into marchcat/b-merge
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diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).