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author | Nat Goodspeed <nat@lindenlab.com> | 2024-04-03 16:08:34 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-04-03 16:08:34 -0400 |
commit | b31d98e64ee24040ffeb6634c53e2a17f343d513 (patch) | |
tree | 2b8ce83371e6dac26c89739c792b040dbec2b7d0 /doc | |
parent | 81d7fae644b759dd7b5620c7469b2941743dced8 (diff) | |
parent | 276f95e67ee10cbadee899c845c385cadcaa8292 (diff) |
Merge branch 'release/luau-scripting' into lua-pr-feedback
Diffstat (limited to 'doc')
-rw-r--r-- | doc/testplans/optimize_away_alpha.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000..f0c8d1e8d6 --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha). |