summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorNat Goodspeed <nat@lindenlab.com>2024-04-03 16:08:34 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-04-03 16:08:34 -0400
commitb31d98e64ee24040ffeb6634c53e2a17f343d513 (patch)
tree2b8ce83371e6dac26c89739c792b040dbec2b7d0 /doc
parent81d7fae644b759dd7b5620c7469b2941743dced8 (diff)
parent276f95e67ee10cbadee899c845c385cadcaa8292 (diff)
Merge branch 'release/luau-scripting' into lua-pr-feedback
Diffstat (limited to 'doc')
-rw-r--r--doc/testplans/optimize_away_alpha.md5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md
new file mode 100644
index 0000000000..f0c8d1e8d6
--- /dev/null
+++ b/doc/testplans/optimize_away_alpha.md
@@ -0,0 +1,5 @@
+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).