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authorNat Goodspeed <nat@lindenlab.com>2024-04-03 16:02:48 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-04-03 16:02:48 -0400
commit276f95e67ee10cbadee899c845c385cadcaa8292 (patch)
tree01cb39fcdfaadb62d665b63b8bd35b1f4487c208 /doc
parentd2ed30f82367ae875d2b894e55118867e40239e9 (diff)
parent9567393f803dfb0c786b8e917e41c8f4b8b22af7 (diff)
Merge branch 'main' into release/luau-scripting.
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).