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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2024-07-02 14:27:52 -0700
committerGitHub <noreply@github.com>2024-07-02 14:27:52 -0700
commit51b329cc4766a462d48e52fb38db4efa683725cd (patch)
tree1c49fca34dc854c3ec322005af0d490c57314916 /doc
parentb63065486b6e24a8518f95b95e0a5ca91a3eec28 (diff)
parentb7ad221f3783ae953a1e0b4eb227950061c48b13 (diff)
Merge pull request #1902 from secondlife/v-1847
secondlife/viewer#1847: Add test plan for normal textures on PBR materials
Diffstat (limited to 'doc')
-rw-r--r--doc/testplans/pbr_materials.md12
-rw-r--r--doc/testplans/pbr_terrain_appearance.md2
2 files changed, 13 insertions, 1 deletions
diff --git a/doc/testplans/pbr_materials.md b/doc/testplans/pbr_materials.md
new file mode 100644
index 0000000000..1ef7945b94
--- /dev/null
+++ b/doc/testplans/pbr_materials.md
@@ -0,0 +1,12 @@
+# PBR Materials
+
+## KHR Texture Transforms
+
+Texture repeats for PBR materials on prims are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave according to the spec. We currently suport offset, rotation, and scale from the spec. texCoord is not currently supported.
+
+PBR materials should have approximately correct lighting based on the normal texture:
+
+- With default texture transforms, assuming the prim or model has correct normals and tangents
+- With a texture transform applied, especially rotation or negative scale
+- With a texture animation applied via `llSetTextureAnim`, especially a rotation animation
+ - Note: Texture animations are not guaranteed to loop when a PBR texture transform is applied
diff --git a/doc/testplans/pbr_terrain_appearance.md b/doc/testplans/pbr_terrain_appearance.md
index 770e39204e..eab5b8bf44 100644
--- a/doc/testplans/pbr_terrain_appearance.md
+++ b/doc/testplans/pbr_terrain_appearance.md
@@ -39,7 +39,7 @@ PBR terrain does not support materials with alpha blend or double-sided. In addi
## PBR Terrain Texture Transforms
-Like PBR materials on prims, PBR terrain repeats are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave the same way.
+Like PBR materials on prims, PBR terrain repeats are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave the same way. We currently suport offset, rotation, and scale from the spec. texCoord is not currently supported.
The southwest corner of a region, at z=0, is the UV origin for all texture coordinates of the whole region. Unless an offset is also applied, scale and rotation of the terrain texture transforms are relative to that point.