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authorCosmic Linden <cosmic@lindenlab.com>2024-07-02 14:17:40 -0700
committerCosmic Linden <cosmic@lindenlab.com>2024-07-02 14:25:30 -0700
commitb7ad221f3783ae953a1e0b4eb227950061c48b13 (patch)
tree792e5842c0d31ab880488610a4d650f993c9e149 /doc
parent9ccab0df1499e8d029a49f8835bf2db70b2f7a8e (diff)
secondlife/viewer#1847: Update test plan: Enumerate support for KHR_texture_transform on prims
Diffstat (limited to 'doc')
-rw-r--r--doc/testplans/pbr_materials.md2
-rw-r--r--doc/testplans/pbr_terrain_appearance.md2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/testplans/pbr_materials.md b/doc/testplans/pbr_materials.md
index f91e5fd454..1ef7945b94 100644
--- a/doc/testplans/pbr_materials.md
+++ b/doc/testplans/pbr_materials.md
@@ -2,7 +2,7 @@
## KHR Texture Transforms
-Texture repeats for PBR materials on prims are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave according to the spec.
+Texture repeats for PBR materials on prims are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave according to the spec. We currently suport offset, rotation, and scale from the spec. texCoord is not currently supported.
PBR materials should have approximately correct lighting based on the normal texture:
diff --git a/doc/testplans/pbr_terrain_appearance.md b/doc/testplans/pbr_terrain_appearance.md
index 770e39204e..eab5b8bf44 100644
--- a/doc/testplans/pbr_terrain_appearance.md
+++ b/doc/testplans/pbr_terrain_appearance.md
@@ -39,7 +39,7 @@ PBR terrain does not support materials with alpha blend or double-sided. In addi
## PBR Terrain Texture Transforms
-Like PBR materials on prims, PBR terrain repeats are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave the same way.
+Like PBR materials on prims, PBR terrain repeats are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave the same way. We currently suport offset, rotation, and scale from the spec. texCoord is not currently supported.
The southwest corner of a region, at z=0, is the UV origin for all texture coordinates of the whole region. Unless an offset is also applied, scale and rotation of the terrain texture transforms are relative to that point.