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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-03-27 00:14:56 +0200 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-03-27 00:14:56 +0200 |
commit | 78174fc8658caeddfd8306ec19eb0e1c2975368e (patch) | |
tree | 0948d578f384fbd247eefd2dff771a9cd8cbd8c1 /doc/testplans | |
parent | 689ef9442581d7af8ff0e0264be4919fe6cffd73 (diff) | |
parent | 9567393f803dfb0c786b8e917e41c8f4b8b22af7 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-588-maint-W
# Conflicts:
# .github/workflows/build.yaml
Diffstat (limited to 'doc/testplans')
-rw-r--r-- | doc/testplans/optimize_away_alpha.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000..f0c8d1e8d6 --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha). |