diff options
author | Dave Parks <davep@lindenlab.com> | 2022-06-29 11:56:56 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2022-06-29 11:56:56 -0500 |
commit | f6515257a0cc405d6549c5d56302fb0d90176807 (patch) | |
tree | c4b1c246b1058b218b4c81fed699312f4cb20ed9 | |
parent | 84bbe45fb582722619f77ae5ecaeef52a94abf27 (diff) | |
parent | 7515353d8ea17c433b08f1fdc05cc7a812babff4 (diff) |
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-559
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 8 |
2 files changed, 4 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index dfb93c17dc..677c9c244c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -88,7 +88,7 @@ void main() da = pow(da, light_gamma); vec4 diffuse = texture2DRect(diffuseRect, tc); - diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025 + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 5c62c3bc4a..bd6ba4bf15 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -163,7 +163,7 @@ void main() da = pow(da, light_gamma); vec4 diffuse = texture2DRect(diffuseRect, tc); - diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025 + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); @@ -277,9 +277,7 @@ void main() vec3 kDiffuse = colorDiffuse * (1.0 - FssEssLambert + FmsEms); colorDiffuse += (FmsEms + kDiffuse) * irradiance; - float occlusion_strength = 1.0; // TODO: From glb - float ao = packedORM.r; - colorDiffuse = mix(colorDiffuse, colorDiffuse * ao, occlusion_strength); + colorDiffuse *= packedORM.r; // Occlusion -- NOTE: pbropaque will need occlusion_strength pre-multiplied into spec.r color.rgb = colorDiffuse + colorEmissive + colorSpec; @@ -293,7 +291,7 @@ void main() color.rgb = vec3(metal); #endif #if DEBUG_PBR_OCCLUSION - color.rgb = vec3(ao); + color.rgb = vec3(packedORM.r); #endif #if DEBUG_PBR_ORM color.rgb = packedORM; |