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authorDave Parks <davep@lindenlab.com>2010-04-22 00:14:06 -0500
committerDave Parks <davep@lindenlab.com>2010-04-22 00:14:06 -0500
commitbf8bcfe4f76f1805a908af0368e334261b764591 (patch)
treecad84b33549a803f0ccbb053637be368ec95b1b8
parent6e7bd47bea51c54377943314cbc51361399f8176 (diff)
Deferred shading for rigged attachments.
-rw-r--r--indra/newview/lldrawpoolavatar.cpp98
-rw-r--r--indra/newview/lldrawpoolavatar.h4
-rw-r--r--indra/newview/llviewershadermgr.cpp27
-rw-r--r--indra/newview/llviewershadermgr.h2
-rw-r--r--indra/newview/llvoavatar.cpp4
5 files changed, 106 insertions, 29 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index c4581b2c78..4b7de97101 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -53,8 +53,9 @@
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
static U32 sShaderLevel = 0;
-static LLGLSLShader* sVertexProgram = NULL;
+
+LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
@@ -176,6 +177,9 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 2:
beginDeferredSkinned();
break;
+ case 3:
+ beginDeferredRigged();
+ break;
}
}
@@ -202,6 +206,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 2:
endDeferredSkinned();
break;
+ case 3:
+ endDeferredRigged();
}
}
@@ -248,41 +254,58 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
S32 LLDrawPoolAvatar::getNumShadowPasses()
{
- return 1;
+ return 2;
}
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
- sVertexProgram = &gDeferredAvatarShadowProgram;
- if (sShaderLevel > 0)
+
+ if (pass == 0)
{
- gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
- }
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
-
- glColor4f(1,1,1,1);
+ sVertexProgram = &gDeferredAvatarShadowProgram;
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
+
+ glColor4f(1,1,1,1);
- if ((sShaderLevel > 0)) // for hardware blending
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ }
+ }
+ else
{
- sRenderingSkinned = TRUE;
+ sVertexProgram = &gDeferredAttachmentShadowProgram;
sVertexProgram->bind();
- enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
-
}
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
- if (sShaderLevel > 0)
+ if (pass == 0)
{
- sRenderingSkinned = FALSE;
+ if (sShaderLevel > 0)
+ {
+ sRenderingSkinned = FALSE;
+ sVertexProgram->unbind();
+ disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ }
+ }
+ else
+ {
+ LLVertexBuffer::unbind();
sVertexProgram->unbind();
- disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
}
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
void LLDrawPoolAvatar::renderShadow(S32 pass)
@@ -312,13 +335,19 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
return;
}
- if (sShaderLevel > 0)
+ if (pass == 0)
{
- gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
- }
-
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+ avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ }
+ else
+ {
+ avatarp->renderSkinnedAttachments();
+ }
}
S32 LLDrawPoolAvatar::getNumPasses()
@@ -578,7 +607,7 @@ void LLDrawPoolAvatar::endSkinned()
void LLDrawPoolAvatar::beginRigged()
{
- sVertexProgram = NULL;
+ sVertexProgram = &gSkinnedObjectSimpleProgram;
gSkinnedObjectSimpleProgram.bind();
LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -591,6 +620,21 @@ void LLDrawPoolAvatar::endRigged()
LLVertexBuffer::sWeight4Loc = -1;
}
+void LLDrawPoolAvatar::beginDeferredRigged()
+{
+ sVertexProgram = &gDeferredSkinnedDiffuseProgram;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endDeferredRigged()
+{
+ LLVertexBuffer::unbind();
+ sVertexProgram->unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::beginDeferredSkinned()
{
sShaderLevel = mVertexShaderLevel;
@@ -893,16 +937,16 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const
glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL]));
glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- set_vertex_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT]));
+ set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT]));
if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP)
{
- set_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL]));
+ set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL]));
}
if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)
{
- set_vertex_clothing_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
}
else
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 45f694ccd9..b42cc54622 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -36,6 +36,7 @@
#include "lldrawpool.h"
class LLVOAvatar;
+class LLGLSLShader;
class LLDrawPoolAvatar : public LLFacePool
{
@@ -100,10 +101,12 @@ public:
void beginDeferredImpostor();
void beginDeferredRigid();
void beginDeferredSkinned();
+ void beginDeferredRigged();
void endDeferredImpostor();
void endDeferredRigid();
void endDeferredSkinned();
+ void endDeferredRigged();
/*virtual*/ LLViewerTexture *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
@@ -112,6 +115,7 @@ public:
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
+ static LLGLSLShader* sVertexProgram;
};
class LLVertexBufferAvatar : public LLVertexBuffer
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 8a68dd6ea7..d978e856a6 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -110,6 +110,7 @@ LLGLSLShader gDeferredImpostorProgram;
LLGLSLShader gDeferredEdgeProgram;
LLGLSLShader gDeferredWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
+LLGLSLShader gDeferredSkinnedDiffuseProgram;
LLGLSLShader gDeferredBumpProgram;
LLGLSLShader gDeferredTerrainProgram;
LLGLSLShader gDeferredTreeProgram;
@@ -124,6 +125,7 @@ LLGLSLShader gDeferredBlurLightProgram;
LLGLSLShader gDeferredSoftenProgram;
LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
+LLGLSLShader gDeferredAttachmentShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
LLGLSLShader gDeferredFullbrightProgram;
LLGLSLShader gDeferredGIProgram;
@@ -575,6 +577,7 @@ void LLViewerShaderMgr::unloadShaders()
gPostNightVisionProgram.unload();
gDeferredDiffuseProgram.unload();
+ gDeferredSkinnedDiffuseProgram.unload();
mVertexShaderLevel[SHADER_LIGHTING] = 0;
mVertexShaderLevel[SHADER_OBJECT] = 0;
@@ -889,6 +892,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredTreeProgram.unload();
gDeferredDiffuseProgram.unload();
+ gDeferredSkinnedDiffuseProgram.unload();
gDeferredBumpProgram.unload();
gDeferredImpostorProgram.unload();
gDeferredTerrainProgram.unload();
@@ -901,6 +905,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.unload();
gDeferredShadowProgram.unload();
gDeferredAvatarShadowProgram.unload();
+ gDeferredAttachmentShadowProgram.unload();
gDeferredAvatarProgram.unload();
gDeferredAvatarAlphaProgram.unload();
gDeferredAlphaProgram.unload();
@@ -931,6 +936,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader";
+ gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedDiffuseProgram.mShaderFiles.clear();
+ gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredBumpProgram.mName = "Deferred Bump Shader";
gDeferredBumpProgram.mShaderFiles.clear();
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1106,6 +1122,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader";
+ gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredAttachmentShadowProgram.mShaderFiles.clear();
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gTerrainProgram.mName = "Deferred Terrain Shader";
gDeferredTerrainProgram.mShaderFiles.clear();
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 83a650cdbc..b279a59777 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -346,6 +346,7 @@ extern LLGLSLShader gDeferredImpostorProgram;
extern LLGLSLShader gDeferredEdgeProgram;
extern LLGLSLShader gDeferredWaterProgram;
extern LLGLSLShader gDeferredDiffuseProgram;
+extern LLGLSLShader gDeferredSkinnedDiffuseProgram;
extern LLGLSLShader gDeferredBumpProgram;
extern LLGLSLShader gDeferredTerrainProgram;
extern LLGLSLShader gDeferredTreeProgram;
@@ -363,6 +364,7 @@ extern LLGLSLShader gDeferredShadowProgram;
extern LLGLSLShader gDeferredPostGIProgram;
extern LLGLSLShader gDeferredPostProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
+extern LLGLSLShader gDeferredAttachmentShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
extern LLGLSLShader gDeferredFullbrightProgram;
extern LLGLSLShader gDeferredAvatarAlphaProgram;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index e2650d22b0..7cdbebf4d1 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3742,11 +3742,11 @@ U32 LLVOAvatar::renderSkinnedAttachments()
}
}
- gSkinnedObjectSimpleProgram.uniformMatrix4fv("matrixPalette",
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
skin->mJointNames.size(),
FALSE,
(GLfloat*) mat[0].mMatrix);
- gSkinnedObjectSimpleProgram.uniformMatrix4fv("matrixPalette[0]",
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette[0]",
skin->mJointNames.size(),
FALSE,
(GLfloat*) mat[0].mMatrix);