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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp98
1 files changed, 71 insertions, 27 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index c4581b2c78..4b7de97101 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -53,8 +53,9 @@
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
static U32 sShaderLevel = 0;
-static LLGLSLShader* sVertexProgram = NULL;
+
+LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
@@ -176,6 +177,9 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 2:
beginDeferredSkinned();
break;
+ case 3:
+ beginDeferredRigged();
+ break;
}
}
@@ -202,6 +206,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 2:
endDeferredSkinned();
break;
+ case 3:
+ endDeferredRigged();
}
}
@@ -248,41 +254,58 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
S32 LLDrawPoolAvatar::getNumShadowPasses()
{
- return 1;
+ return 2;
}
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
- sVertexProgram = &gDeferredAvatarShadowProgram;
- if (sShaderLevel > 0)
+
+ if (pass == 0)
{
- gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
- }
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
-
- glColor4f(1,1,1,1);
+ sVertexProgram = &gDeferredAvatarShadowProgram;
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
+
+ glColor4f(1,1,1,1);
- if ((sShaderLevel > 0)) // for hardware blending
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ }
+ }
+ else
{
- sRenderingSkinned = TRUE;
+ sVertexProgram = &gDeferredAttachmentShadowProgram;
sVertexProgram->bind();
- enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
-
}
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
- if (sShaderLevel > 0)
+ if (pass == 0)
{
- sRenderingSkinned = FALSE;
+ if (sShaderLevel > 0)
+ {
+ sRenderingSkinned = FALSE;
+ sVertexProgram->unbind();
+ disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ }
+ }
+ else
+ {
+ LLVertexBuffer::unbind();
sVertexProgram->unbind();
- disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
}
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
void LLDrawPoolAvatar::renderShadow(S32 pass)
@@ -312,13 +335,19 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
return;
}
- if (sShaderLevel > 0)
+ if (pass == 0)
{
- gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
- }
-
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+ avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ }
+ else
+ {
+ avatarp->renderSkinnedAttachments();
+ }
}
S32 LLDrawPoolAvatar::getNumPasses()
@@ -578,7 +607,7 @@ void LLDrawPoolAvatar::endSkinned()
void LLDrawPoolAvatar::beginRigged()
{
- sVertexProgram = NULL;
+ sVertexProgram = &gSkinnedObjectSimpleProgram;
gSkinnedObjectSimpleProgram.bind();
LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -591,6 +620,21 @@ void LLDrawPoolAvatar::endRigged()
LLVertexBuffer::sWeight4Loc = -1;
}
+void LLDrawPoolAvatar::beginDeferredRigged()
+{
+ sVertexProgram = &gDeferredSkinnedDiffuseProgram;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endDeferredRigged()
+{
+ LLVertexBuffer::unbind();
+ sVertexProgram->unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::beginDeferredSkinned()
{
sShaderLevel = mVertexShaderLevel;
@@ -893,16 +937,16 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const
glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL]));
glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- set_vertex_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT]));
+ set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT]));
if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP)
{
- set_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL]));
+ set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL]));
}
if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)
{
- set_vertex_clothing_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
}
else