diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-02-20 00:50:39 +0100 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-02-20 02:14:01 +0200 |
commit | b2c271367296744fbbe2262e55d0ea4f8f5ccdc9 (patch) | |
tree | 773a6bc07adbf9560ebc4520af33ec1cdef15691 | |
parent | df3f95e1813f3b65f5172444e35cb53df9ef3ad9 (diff) |
Convert BOOL to bool in llrender
35 files changed, 396 insertions, 396 deletions
diff --git a/indra/llcommon/llmutex.h b/indra/llcommon/llmutex.h index cef58c1c9d..2b2435da4d 100644 --- a/indra/llcommon/llmutex.h +++ b/indra/llcommon/llmutex.h @@ -64,7 +64,7 @@ protected: mutable LLThread::id_t mLockingThread; #if MUTEX_DEBUG - std::unordered_map<LLThread::id_t, BOOL> mIsLocked; + std::unordered_map<LLThread::id_t, bool> mIsLocked; #endif }; diff --git a/indra/llmath/raytrace.h b/indra/llmath/raytrace.h index df14a9a487..f620e48459 100644 --- a/indra/llmath/raytrace.h +++ b/indra/llmath/raytrace.h @@ -105,7 +105,7 @@ bool ray_cylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction, LLVector3 &intersection, LLVector3 &intersection_normal); -// this function doesn't just return a BOOL because the return is currently +// this function doesn't just return a bool because the return is currently // used to decide how to break up boxes that have been hit by shots... // a hack that will probably be changed later // @@ -202,7 +202,7 @@ bool linesegment_cylinder(const LLVector3 &point_a, const LLVector3 &point_b, LLVector3 &intersection, LLVector3 &intersection_normal); -// this function doesn't just return a BOOL because the return is currently +// this function doesn't just return a bool because the return is currently // used to decide how to break up boxes that have been hit by shots... // a hack that will probably be changed later // diff --git a/indra/llmath/tests/xform_test.cpp b/indra/llmath/tests/xform_test.cpp index 49870eef3c..50e24c9d4f 100644 --- a/indra/llmath/tests/xform_test.cpp +++ b/indra/llmath/tests/xform_test.cpp @@ -121,7 +121,7 @@ namespace tut // Is that the expected behavior? } - // test cases for inline BOOL setParent(LLXform *parent) and getParent() fn. + // test cases for inline bool setParent(LLXform *parent) and getParent() fn. template<> template<> void xform_test_object_t::test<3>() { diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 26bd925f03..3fe0ff8041 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -78,7 +78,7 @@ void LLCubeMap::initGL() for (int i = 0; i < 6; i++) { - mImages[i] = new LLImageGL(RESOLUTION, RESOLUTION, 4, FALSE); + mImages[i] = new LLImageGL(RESOLUTION, RESOLUTION, 4, false); #if USE_SRGB_DECODE if (mIssRGB) { mImages[i]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA); @@ -176,7 +176,7 @@ void LLCubeMap::initReflectionMap(U32 resolution, U32 components) LLImageGL::generateTextures(1, &texname); - mImages[0] = new LLImageGL(resolution, resolution, components, TRUE); + mImages[0] = new LLImageGL(resolution, resolution, components, true); mImages[0]->setTexName(texname); mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); @@ -200,7 +200,7 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra llassert(rawimages[i]->getHeight() == resolution); llassert(rawimages[i]->getComponents() == components); - mImages[i] = new LLImageGL(resolution, resolution, components, TRUE); + mImages[i] = new LLImageGL(resolution, resolution, components, true); mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP); mRawImages[i] = rawimages[i]; mImages[i]->createGLTexture(0, mRawImages[i], texname); @@ -224,8 +224,8 @@ void LLCubeMap::generateMipMaps() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - mImages[0]->setUseMipMaps(TRUE); - mImages[0]->setHasMipMaps(TRUE); + mImages[0]->setUseMipMaps(true); + mImages[0]->setHasMipMaps(true); enableTexture(0); bind(); mImages[0]->setFilteringOption(LLTexUnit::TFO_BILINEAR); diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 1b0fa626c4..fb4508187c 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -51,7 +51,7 @@ public: // res - resolution of each cube face // components - number of components per pixel // count - number of cube maps in the array - // use_mips - if TRUE, mipmaps will be allocated for this cube map array and anisotropic filtering will be used + // use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used void allocate(U32 res, U32 components, U32 count, bool use_mips = true); void bind(S32 stage); void unbind(); diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index 004888f8bc..3f6d85b542 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -87,7 +87,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm LLImageRaw *image_raw = getImageRaw(mBitmapNum); // Make corresponding GL image. - mImageGLVec.push_back(new LLImageGL(FALSE)); + mImageGLVec.push_back(new LLImageGL(false)); LLImageGL *image_gl = getImageGL(mBitmapNum); S32 image_width = mMaxCharWidth * 20; @@ -122,7 +122,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm // Attach corresponding GL texture. image_gl->createGLTexture(0, image_raw); gGL.getTexUnit(0)->bind(image_gl); - image_gl->setFilteringOption(LLTexUnit::TFO_POINT); // was setMipFilterNearest(TRUE, TRUE); + image_gl->setFilteringOption(LLTexUnit::TFO_POINT); // was setMipFilterNearest(true, true); } else { diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 11a379d70f..ffeed89454 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -112,7 +112,7 @@ LLFontFreetype::LLFontFreetype() pFileStream(NULL), pFtStream(NULL), #endif - mIsFallback(FALSE), + mIsFallback(false), mFTFace(NULL), mRenderGlyphCount(0), mAddGlyphCount(0), @@ -156,7 +156,7 @@ void ft_close_cb(FT_Stream stream) { } #endif -BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, BOOL is_fallback, S32 face_n) +bool LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, bool is_fallback, S32 face_n) { // Don't leak face objects. This is also needed to deal with // changed font file names. @@ -181,7 +181,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v #ifdef LL_WINDOWS clearFontStreams(); #endif - return FALSE; + return false; } mIsFallback = is_fallback; @@ -201,7 +201,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v clearFontStreams(); #endif mFTFace = NULL; - return FALSE; + return false; } F32 y_max, y_min, x_max, x_min; @@ -248,7 +248,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v mStyle |= LLFontGL::ITALIC; } - return TRUE; + return true; } S32 LLFontFreetype::getNumFaces(const std::string& filename) @@ -414,7 +414,7 @@ F32 LLFontFreetype::getXKerning(const LLFontGlyphInfo* left_glyph_info, const LL return delta.x*(1.f/64.f); } -BOOL LLFontFreetype::hasGlyph(llwchar wch) const +bool LLFontFreetype::hasGlyph(llwchar wch) const { llassert(!mIsFallback); return(mCharGlyphInfoMap.find(wch) != mCharGlyphInfoMap.end()); @@ -423,7 +423,7 @@ BOOL LLFontFreetype::hasGlyph(llwchar wch) const LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch) const { if (mFTFace == NULL) - return FALSE; + return false; llassert(!mIsFallback); //LL_DEBUGS() << "Adding new glyph for " << wch << " to font" << LL_ENDL; @@ -529,7 +529,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l height, buffer_data, buffer_row_stride, - TRUE); + true); break; case 2: setSubImageLuminanceAlpha(pos_x, diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h index f61f169987..543c6fbd8e 100644 --- a/indra/llrender/llfontfreetype.h +++ b/indra/llrender/llfontfreetype.h @@ -84,7 +84,7 @@ public: // is_fallback should be true for fallback fonts that aren't used // to render directly (Unicode backup, primarily) - BOOL loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, BOOL is_fallback, S32 face_n = 0); + bool loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, bool is_fallback, S32 face_n = 0); S32 getNumFaces(const std::string& filename); @@ -151,7 +151,7 @@ public: private: void resetBitmapCache(); void setSubImageLuminanceAlpha(U32 x, U32 y, U32 bitmap_num, U32 width, U32 height, U8 *data, S32 stride = 0) const; - BOOL hasGlyph(llwchar wch) const; // Has a glyph for this character + bool hasGlyph(llwchar wch) const; // Has a glyph for this character LLFontGlyphInfo* addGlyph(llwchar wch) const; // Add a new character to the font if necessary LLFontGlyphInfo* addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index) const; // Add a glyph from this font to the other (returns the glyph_index, 0 if not found) void renderGlyph(U32 glyph_index) const; @@ -173,7 +173,7 @@ private: LLFT_Stream *pFtStream; #endif - BOOL mIsFallback; + bool mIsFallback; font_vector_t mFallbackFonts; // A list of fallback fonts to look for glyphs in (for Unicode chars) typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 484fa9d82c..4dfc6f2021 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -58,7 +58,7 @@ F32 LLFontGL::sVertDPI = 96.f; F32 LLFontGL::sHorizDPI = 96.f; F32 LLFontGL::sScaleX = 1.f; F32 LLFontGL::sScaleY = 1.f; -BOOL LLFontGL::sDisplayFont = TRUE ; +bool LLFontGL::sDisplayFont = true ; std::string LLFontGL::sAppDir; LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f); @@ -89,7 +89,7 @@ void LLFontGL::destroyGL() mFontFreetype->destroyGL(); } -BOOL LLFontGL::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, BOOL is_fallback, S32 face_n) +bool LLFontGL::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, bool is_fallback, S32 face_n) { if(mFontFreetype == reinterpret_cast<LLFontFreetype*>(NULL)) { @@ -110,14 +110,14 @@ S32 LLFontGL::getNumFaces(const std::string& filename) } S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, - ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const + ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses) const { LLRectf rect_float(rect.mLeft, rect.mTop, rect.mRight, rect.mBottom); return render(wstr, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses); } S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, - ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const + ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses) const { F32 x = rect.mLeft; F32 y = 0.f; @@ -143,7 +143,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rec S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, - ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const + ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses) const { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; @@ -255,7 +255,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL; - BOOL draw_ellipses = FALSE; + bool draw_ellipses = false; if (use_ellipses) { // check for too long of a string @@ -265,7 +265,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons // use four dots for ellipsis width to generate padding const LLWString dots(utf8str_to_wstring(std::string("...."))); scaled_max_pixels = llmax(0, scaled_max_pixels - ll_round(getWidthF32(dots.c_str()))); - draw_ellipses = TRUE; + draw_ellipses = true; } } @@ -409,7 +409,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons shadow, S32_MAX, max_pixels, right_x, - FALSE); + false); gGL.popUIMatrix(); } @@ -420,22 +420,22 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons S32 LLFontGL::render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const { - return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); + return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, false); } -S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const +S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses) const { return render(utf8str_to_wstring(text), begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses); } S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const { - return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); + return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, false); } S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow) const { - return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, shadow, S32_MAX, S32_MAX, NULL, FALSE); + return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, shadow, S32_MAX, S32_MAX, NULL, false); } // font metrics - override for LLFontFreetype that returns units of virtual pixels @@ -572,11 +572,11 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch llassert(max_pixels >= 0.f); llassert(max_chars >= 0); - BOOL clip = FALSE; + bool clip = false; F32 cur_x = 0; S32 start_of_last_word = 0; - BOOL in_word = FALSE; + bool in_word = false; // avoid S32 overflow when max_pixels == S32_MAX by staying in floating point F32 scaled_max_pixels = max_pixels * sScaleX; @@ -601,18 +601,18 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch { if(wch !=(0x00A0)) { - in_word = FALSE; + in_word = false; } } if (iswindividual(wch)) { if (iswpunct(wchars[i+1])) { - in_word=TRUE; + in_word=true; } else { - in_word=FALSE; + in_word=false; start_of_last_word = i; } } @@ -622,7 +622,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch start_of_last_word = i; if (!iswspace(wch)||!iswindividual(wch)) { - in_word = TRUE; + in_word = true; } } @@ -648,7 +648,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch // clip if current character runs past scaled_max_pixels (using width_padding) if (scaled_max_pixels < cur_x + width_padding) { - clip = TRUE; + clip = true; break; } @@ -746,7 +746,7 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_ } -S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, BOOL round) const +S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, bool round) const { if (!wchars || !wchars[0] || max_chars == 0) { diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 9bbf9ce0c4..551e704aca 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -87,7 +87,7 @@ public: void destroyGL(); - BOOL loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback, S32 face_n = 0); + bool loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, bool is_fallback, S32 face_n = 0); S32 getNumFaces(const std::string& filename); @@ -98,7 +98,7 @@ public: U8 style = NORMAL, ShadowType shadow = NO_SHADOW, S32 max_chars = S32_MAX, F32* right_x=NULL, - BOOL use_ellipses = FALSE) const; + bool use_ellipses = false) const; S32 render(const LLWString &text, S32 begin_offset, const LLRectf& rect, @@ -107,7 +107,7 @@ public: U8 style = NORMAL, ShadowType shadow = NO_SHADOW, S32 max_chars = S32_MAX, F32* right_x=NULL, - BOOL use_ellipses = FALSE) const; + bool use_ellipses = false) const; S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, @@ -116,12 +116,12 @@ public: U8 style = NORMAL, ShadowType shadow = NO_SHADOW, S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, F32* right_x=NULL, - BOOL use_ellipses = FALSE) const; + bool use_ellipses = false) const; S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const; // renderUTF8 does a conversion, so is slower! - S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const; + S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses) const; S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const; S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const; @@ -156,7 +156,7 @@ public: S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const; // Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars) - S32 charFromPixelOffset(const llwchar* wchars, S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, BOOL round = TRUE) const; + S32 charFromPixelOffset(const llwchar* wchars, S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, bool round = true) const; const LLFontDescriptor& getFontDesc() const; @@ -185,7 +185,7 @@ public: static std::string nameFromVAlign(LLFontGL::VAlign align); static LLFontGL::VAlign vAlignFromName(const std::string& name); - static void setFontDisplay(BOOL flag) { sDisplayFont = flag; } + static void setFontDisplay(bool flag) { sDisplayFont = flag; } static LLFontGL* getFontMonospace(); static LLFontGL* getFontSansSerifSmall(); @@ -213,7 +213,7 @@ public: static F32 sHorizDPI; static F32 sScaleX; static F32 sScaleY; - static BOOL sDisplayFont ; + static bool sDisplayFont ; static std::string sAppDir; // For loading fonts private: diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4c7c8e6f5c..b6cbef142c 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -59,12 +59,12 @@ #endif -BOOL gDebugSession = FALSE; -BOOL gDebugGLSession = FALSE; -BOOL gClothRipple = FALSE; -BOOL gHeadlessClient = FALSE; -BOOL gNonInteractive = FALSE; -BOOL gGLActive = FALSE; +bool gDebugSession = false; +bool gDebugGLSession = false; +bool gClothRipple = false; +bool gHeadlessClient = false; +bool gNonInteractive = false; +bool gGLActive = false; static const std::string HEADLESS_VENDOR_STRING("Linden Lab"); static const std::string HEADLESS_RENDERER_STRING("Headless"); @@ -971,21 +971,21 @@ PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr; LLGLManager gGLManager; LLGLManager::LLGLManager() : - mInited(FALSE), - mIsDisabled(FALSE), + mInited(false), + mIsDisabled(false), mMaxSamples(0), mNumTextureImageUnits(1), mMaxSampleMaskWords(0), mMaxColorTextureSamples(0), mMaxDepthTextureSamples(0), mMaxIntegerSamples(0), - mIsAMD(FALSE), - mIsNVIDIA(FALSE), - mIsIntel(FALSE), + mIsAMD(false), + mIsNVIDIA(false), + mIsIntel(false), #if LL_DARWIN - mIsMobileGF(FALSE), + mIsMobileGF(false), #endif - mHasRequirements(TRUE), + mHasRequirements(true), mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), @@ -1135,12 +1135,12 @@ bool LLGLManager::initGL() { mGLVendorShort = "AMD"; // *TODO: Fix this? - mIsAMD = TRUE; + mIsAMD = true; } else if (mGLVendor.find("NVIDIA ") != std::string::npos) { mGLVendorShort = "NVIDIA"; - mIsNVIDIA = TRUE; + mIsNVIDIA = true; } else if (mGLVendor.find("INTEL") != std::string::npos #if LL_LINUX @@ -1151,7 +1151,7 @@ bool LLGLManager::initGL() ) { mGLVendorShort = "INTEL"; - mIsIntel = TRUE; + mIsIntel = true; } else { @@ -1360,12 +1360,12 @@ void LLGLManager::shutdownGL() { glFinish(); stop_glerror(); - mInited = FALSE; + mInited = false; } } // these are used to turn software blending on. They appear in the Debug/Avatar menu -// presence of vertex skinning/blending or vertex programs will set these to FALSE by default. +// presence of vertex skinning/blending or vertex programs will set these to false by default. void LLGLManager::initExtensions() { @@ -1397,7 +1397,7 @@ void LLGLManager::initExtensions() glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange); glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize); - mInited = TRUE; + mInited = true; #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; @@ -2285,10 +2285,10 @@ void do_assert_glerror() // Create or update texture to be used with this data GLenum error; error = glGetError(); - BOOL quit = FALSE; + bool quit = false; if (LL_UNLIKELY(error)) { - quit = TRUE; + quit = true; GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { @@ -2408,7 +2408,7 @@ void LLGLState::dumpStates() for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { - LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; + LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"true":"false") << LL_ENDL; } } @@ -2451,7 +2451,7 @@ void LLGLState::checkStates(GLboolean writeAlpha) /////////////////////////////////////////////////////////////////////// LLGLState::LLGLState(LLGLenum state, S32 enabled) : - mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) + mState(state), mWasEnabled(false), mIsEnabled(false) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; @@ -2470,15 +2470,15 @@ void LLGLState::setEnabled(S32 enabled) } if (enabled == CURRENT_STATE) { - enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE; + enabled = sStateMap[mState] == GL_TRUE ? ENABLED_STATE : DISABLED_STATE; } - else if (enabled == TRUE && sStateMap[mState] != GL_TRUE) + else if (enabled == ENABLED_STATE && sStateMap[mState] != GL_TRUE) { gGL.flush(); glEnable(mState); sStateMap[mState] = GL_TRUE; } - else if (enabled == FALSE && sStateMap[mState] != GL_FALSE) + else if (enabled == DISABLED_STATE && sStateMap[mState] != GL_FALSE) { gGL.flush(); glDisable(mState); @@ -2732,7 +2732,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G { // always disable depth writes if depth testing is disabled // GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled // The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS - write_enabled = FALSE; + write_enabled = false; } if (depth_enabled != sDepthEnabled) @@ -2785,7 +2785,7 @@ void LLGLDepthTest::checkState() if (gDebugGL) { GLint func = 0; - GLboolean mask = FALSE; + GLboolean mask = false; glGetIntegerv(GL_DEPTH_FUNC, &func); glGetBooleanv(GL_DEPTH_WRITEMASK, &mask); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 2ded1d1906..19d585e789 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -46,8 +46,8 @@ #include "glh/glh_linear.h" extern bool gDebugGL; -extern BOOL gDebugSession; -extern BOOL gDebugGLSession; +extern bool gDebugSession; +extern bool gDebugGLSession; extern llofstream gFailLog; #define LL_GL_ERRS LL_ERRS("RenderState") @@ -73,8 +73,8 @@ public: std::string getRawGLString(); // For sending to simulator - BOOL mInited; - BOOL mIsDisabled; + bool mInited; + bool mIsDisabled; // OpenGL limits S32 mMaxSamples; @@ -97,17 +97,17 @@ public: // Vendor-specific extensions bool mHasAMDAssociations = false; - BOOL mIsAMD; - BOOL mIsNVIDIA; - BOOL mIsIntel; + bool mIsAMD; + bool mIsNVIDIA; + bool mIsIntel; #if LL_DARWIN // Needed to distinguish problem cards on older Macs that break with Materials - BOOL mIsMobileGF; + bool mIsMobileGF; #endif // Whether this version of GL is good enough for SL to use - BOOL mHasRequirements; + bool mHasRequirements; S32 mDriverVersionMajor; S32 mDriverVersionMinor; @@ -241,16 +241,16 @@ protected: static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap; public: - enum { CURRENT_STATE = -2 }; + enum { CURRENT_STATE = -2, DISABLED_STATE = 0, ENABLED_STATE = 1 }; LLGLState(LLGLenum state, S32 enabled = CURRENT_STATE); ~LLGLState(); void setEnabled(S32 enabled); - void enable() { setEnabled(TRUE); } - void disable() { setEnabled(FALSE); } + void enable() { setEnabled(ENABLED_STATE); } + void disable() { setEnabled(DISABLED_STATE); } protected: LLGLenum mState; - BOOL mWasEnabled; - BOOL mIsEnabled; + bool mWasEnabled; + bool mIsEnabled; }; // New LLGLState class wrappers that don't depend on actual GL flags. @@ -284,14 +284,14 @@ public: class LLGLEnable : public LLGLState { public: - LLGLEnable(LLGLenum state) : LLGLState(state, TRUE) {} + LLGLEnable(LLGLenum state) : LLGLState(state, ENABLED_STATE) {} }; /// TODO: Being deprecated. class LLGLDisable : public LLGLState { public: - LLGLDisable(LLGLenum state) : LLGLState(state, FALSE) {} + LLGLDisable(LLGLenum state) : LLGLState(state, DISABLED_STATE) {} }; /* @@ -351,9 +351,9 @@ public: static std::list<LLGLUpdate*> sGLQ; - BOOL mInQ; + bool mInQ; LLGLUpdate() - : mInQ(FALSE) + : mInQ(false) { } virtual ~LLGLUpdate() @@ -405,10 +405,10 @@ void init_glstates(); void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string ); -extern BOOL gClothRipple; -extern BOOL gHeadlessClient; -extern BOOL gNonInteractive; -extern BOOL gGLActive; +extern bool gClothRipple; +extern bool gHeadlessClient; +extern bool gNonInteractive; +extern bool gGLActive; // Deal with changing glext.h definitions for newer SDK versions, specifically // with MAC OSX 10.5 -> 10.6 diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 65c44ed04c..405203b3de 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -309,7 +309,7 @@ LLGLSLShader::LLGLSLShader() mShaderLevel(0), mShaderGroup(SG_DEFAULT), mFeatures(), - mUniformsDirty(FALSE), + mUniformsDirty(false), mTimerQuery(0), mSamplesQuery(0), mPrimitivesQuery(0) @@ -602,11 +602,11 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count) } } -BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes) +bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - BOOL res = TRUE; + bool res = true; if (!mUsingBinaryProgram) { //before linking, make sure reserved attributes always have consistent locations @@ -663,10 +663,10 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib } } - return TRUE; + return true; } - return FALSE; + return false; } void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms) @@ -830,11 +830,11 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint return -1; } -BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) +bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - BOOL res = TRUE; + bool res = true; mTotalUniformSize = 0; mActiveTextureChannels = 0; @@ -1001,11 +1001,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) } -BOOL LLGLSLShader::link(BOOL suppress_errors) +bool LLGLSLShader::link(bool suppress_errors) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); + bool success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); if (!success && !suppress_errors) { @@ -1045,7 +1045,7 @@ void LLGLSLShader::bind() if (mUniformsDirty) { LLShaderMgr::instance()->updateShaderUniforms(this); - mUniformsDirty = FALSE; + mUniformsDirty = false; } } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index af9472e2ea..b67e06a5f2 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -182,8 +182,8 @@ public: bool attachVertexObject(std::string object); void attachObject(GLuint object); void attachObjects(GLuint* objects = NULL, S32 count = 0); - BOOL mapAttributes(const std::vector<LLStaticHashedString>* attributes); - BOOL mapUniforms(const std::vector<LLStaticHashedString>*); + bool mapAttributes(const std::vector<LLStaticHashedString>* attributes); + bool mapUniforms(const std::vector<LLStaticHashedString>*); void mapUniform(GLint index, const std::vector<LLStaticHashedString>*); void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); @@ -251,7 +251,7 @@ public: S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); - BOOL link(BOOL suppress_errors = FALSE); + bool link(bool suppress_errors = false); void bind(); //helper to conditionally bind mRiggedVariant instead of this void bind(bool rigged); @@ -289,7 +289,7 @@ public: S32 mActiveTextureChannels; S32 mShaderLevel; S32 mShaderGroup; // see LLGLSLShader::eGroup - BOOL mUniformsDirty; + bool mUniformsDirty; LLShaderFeatures mFeatures; std::vector< std::pair< std::string, GLenum > > mShaderFiles; std::string mName; diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index b616002b49..d366af0435 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -27,13 +27,13 @@ #include "llgltexture.h" -LLGLTexture::LLGLTexture(BOOL usemipmaps) +LLGLTexture::LLGLTexture(bool usemipmaps) { init(); mUseMipMaps = usemipmaps; } -LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) +LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps) { init(); mFullWidth = width ; @@ -43,7 +43,7 @@ LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, setTexelsPerImage(); } -LLGLTexture::LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) +LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps) { init(); mUseMipMaps = usemipmaps ; @@ -63,12 +63,12 @@ void LLGLTexture::init() mFullWidth = 0; mFullHeight = 0; mTexelsPerImage = 0 ; - mUseMipMaps = FALSE ; + mUseMipMaps = false ; mComponents = 0 ; mTextureState = NO_DELETE ; - mDontDiscard = FALSE; - mNeedsGLTexture = FALSE ; + mDontDiscard = false; + mNeedsGLTexture = false ; } void LLGLTexture::cleanup() @@ -136,7 +136,7 @@ LLImageGL* LLGLTexture::getGLTexture() const return mGLTexturep ; } -BOOL LLGLTexture::createGLTexture() +bool LLGLTexture::createGLTexture() { if(mGLTexturep.isNull()) { @@ -146,11 +146,11 @@ BOOL LLGLTexture::createGLTexture() return mGLTexturep->createGLTexture() ; } -BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name) +bool LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { llassert(mGLTexturep.notNull()); - BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ; + bool ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ; if(ret) { @@ -163,7 +163,7 @@ BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, return ret ; } -void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes) +void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes) { llassert(mGLTexturep.notNull()) ; @@ -218,22 +218,22 @@ LLGLuint LLGLTexture::getTexName() const return mGLTexturep->getTexName() ; } -BOOL LLGLTexture::hasGLTexture() const +bool LLGLTexture::hasGLTexture() const { if(mGLTexturep.notNull()) { return mGLTexturep->getHasGLTexture() ; } - return FALSE ; + return false ; } -BOOL LLGLTexture::getBoundRecently() const +bool LLGLTexture::getBoundRecently() const { if(mGLTexturep.notNull()) { return mGLTexturep->getBoundRecently() ; } - return FALSE ; + return false ; } LLTexUnit::eTextureType LLGLTexture::getTarget(void) const @@ -242,7 +242,7 @@ LLTexUnit::eTextureType LLGLTexture::getTarget(void) const return mGLTexturep->getTarget() ; } -BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) +bool LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; llassert(mGLTexturep.notNull()) ; @@ -250,7 +250,7 @@ BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ; } -BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) +bool LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; llassert(mGLTexturep.notNull()) ; @@ -305,14 +305,14 @@ LLGLenum LLGLTexture::getPrimaryFormat() const return mGLTexturep->getPrimaryFormat() ; } -BOOL LLGLTexture::getIsAlphaMask() const +bool LLGLTexture::getIsAlphaMask() const { llassert(mGLTexturep.notNull()) ; return mGLTexturep->getIsAlphaMask() ; } -BOOL LLGLTexture::getMask(const LLVector2 &tc) +bool LLGLTexture::getMask(const LLVector2 &tc) { llassert(mGLTexturep.notNull()) ; @@ -325,14 +325,14 @@ F32 LLGLTexture::getTimePassedSinceLastBound() return mGLTexturep->getTimePassedSinceLastBound() ; } -BOOL LLGLTexture::getMissed() const +bool LLGLTexture::getMissed() const { llassert(mGLTexturep.notNull()) ; return mGLTexturep->getMissed() ; } -BOOL LLGLTexture::isJustBound() const +bool LLGLTexture::isJustBound() const { llassert(mGLTexturep.notNull()) ; @@ -360,7 +360,7 @@ U32 LLGLTexture::getTexelsInGLTexture() const return mGLTexturep->getTexelsInGLTexture() ; } -BOOL LLGLTexture::isGLTextureCreated() const +bool LLGLTexture::isGLTextureCreated() const { llassert(mGLTexturep.notNull()) ; diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 24849d1d1b..6012b198f3 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -93,9 +93,9 @@ protected: LOG_CLASS(LLGLTexture); public: - LLGLTexture(BOOL usemipmaps = TRUE); - LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) ; - LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; + LLGLTexture(bool usemipmaps = true); + LLGLTexture(const LLImageRaw* raw, bool usemipmaps) ; + LLGLTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps) ; virtual void dump(); // debug info to LL_INFOS() @@ -116,25 +116,25 @@ public: /*virtual*/S32 getWidth(S32 discard_level = -1) const; /*virtual*/S32 getHeight(S32 discard_level = -1) const; - BOOL hasGLTexture() const ; + bool hasGLTexture() const ; LLGLuint getTexName() const ; - BOOL createGLTexture() ; + bool createGLTexture() ; // Create a GL Texture from an image raw // discard_level - mip level, 0 for highest resultion mip // imageraw - the image to copy from // usename - explicit GL name override - // to_create - set to FALSE to force gl texture to not be created + // to_create - set to false to force gl texture to not be created // category - LLGLTexture category for this LLGLTexture // defer_copy - set to true to allocate GL texture but NOT initialize with imageraw data // tex_name - if not null, will be set to the GL name of the texture created - BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER, bool defer_copy = false, LLGLuint* tex_name = nullptr); + bool createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, bool to_create = true, S32 category = LLGLTexture::OTHER, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setFilteringOption(LLTexUnit::eTextureFilterOptions option); - void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); + void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, bool swap_bytes = false); void setAddressMode(LLTexUnit::eTextureAddressMode mode); - BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); - BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); + bool setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); + bool setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); void setGLTextureCreated (bool initialized); void setCategory(S32 category) ; void setTexName(LLGLuint); // for forcing w/ externally created textures only @@ -144,20 +144,20 @@ public: S32 getMaxDiscardLevel() const; S32 getDiscardLevel() const; S8 getComponents() const; - BOOL getBoundRecently() const; + bool getBoundRecently() const; S32Bytes getTextureMemory() const ; LLGLenum getPrimaryFormat() const; - BOOL getIsAlphaMask() const ; + bool getIsAlphaMask() const ; LLTexUnit::eTextureType getTarget(void) const ; - BOOL getMask(const LLVector2 &tc); + bool getMask(const LLVector2 &tc); F32 getTimePassedSinceLastBound(); - BOOL getMissed() const ; - BOOL isJustBound()const ; + bool getMissed() const ; + bool isJustBound()const ; void forceUpdateBindStats(void) const; U32 getTexelsInAtlas() const ; U32 getTexelsInGLTexture() const ; - BOOL isGLTextureCreated() const ; + bool isGLTextureCreated() const ; S32 getDiscardLevelInAtlas() const ; LLGLTextureState getTextureState() const { return mTextureState; } @@ -170,7 +170,7 @@ public: void forceActive() ; void setNoDelete() ; void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; } - BOOL getDontDiscard() const { return mDontDiscard; } + bool getDontDiscard() const { return mDontDiscard; } //----------------- private: @@ -187,7 +187,7 @@ protected: S32 mBoostLevel; // enum describing priority level U32 mFullWidth; U32 mFullHeight; - BOOL mUseMipMaps; + bool mUseMipMaps; S8 mComponents; U32 mTexelsPerImage; // Texels per image. mutable S8 mNeedsGLTexture; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 78c4c90663..7e09713054 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -126,9 +126,9 @@ U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; S32 LLImageGL::sCount = 0; -BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; +bool LLImageGL::sGlobalUseAnisotropic = false; F32 LLImageGL::sLastFrameTime = 0.f; -BOOL LLImageGL::sAllowReadBackRaw = FALSE ; +bool LLImageGL::sAllowReadBackRaw = false ; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; bool LLImageGL::sCompressTextures = false; std::set<LLImageGL*> LLImageGL::sImageList; @@ -147,7 +147,7 @@ S32 LLImageGL::sCurTexPickSize = -1 ; S32 LLImageGL::sMaxCategories = 1 ; //optimization for when we don't need to calculate mIsMask -BOOL LLImageGL::sSkipAnalyzeAlpha; +bool LLImageGL::sSkipAnalyzeAlpha; //------------------------ //**************************************************************************************************** @@ -185,12 +185,12 @@ void LLImageGL::checkTexSize(bool forced) const GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); - BOOL error = FALSE; + bool error = false; if (texname != mTexName) { LL_INFOS() << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << LL_ENDL; - error = TRUE; + error = true; if (gDebugSession) { gFailLog << "Invalid texture bound!" << std::endl; @@ -213,7 +213,7 @@ void LLImageGL::checkTexSize(bool forced) const } if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel)) { - error = TRUE; + error = true; if (gDebugSession) { gFailLog << "wrong texture size and discard level!" << @@ -236,7 +236,7 @@ void LLImageGL::checkTexSize(bool forced) const //************************************************************************************** //---------------------------------------------------------------------------- -BOOL is_little_endian() +bool is_little_endian() { S32 a = 0x12345678; U8 *c = (U8*)(&a); @@ -245,7 +245,7 @@ BOOL is_little_endian() } //static -void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */) +void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sSkipAnalyzeAlpha = skip_analyze_alpha; @@ -356,7 +356,7 @@ void LLImageGL::updateStats(F32 current_time) //---------------------------------------------------------------------------- //static -void LLImageGL::destroyGL(BOOL save_state) +void LLImageGL::destroyGL(bool save_state) { for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++) { @@ -401,7 +401,7 @@ void LLImageGL::restoreGL() { if (glimage->getComponents() && glimage->mSaveData->getComponents()) { - glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, TRUE, glimage->getCategory()); + glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, true, glimage->getCategory()); stop_glerror(); } glimage->mSaveData = NULL; // deletes data @@ -425,30 +425,30 @@ void LLImageGL::dirtyTexOptions() //for server side use only. //static -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, BOOL usemipmaps) +bool LLImageGL::create(LLPointer<LLImageGL>& dest, bool usemipmaps) { dest = new LLImageGL(usemipmaps); - return TRUE; + return true; } //for server side use only. -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps) +bool LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps) { dest = new LLImageGL(width, height, components, usemipmaps); - return TRUE; + return true; } //for server side use only. -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps) +bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps) { dest = new LLImageGL(imageraw, usemipmaps); - return TRUE; + return true; } //---------------------------------------------------------------------------- -LLImageGL::LLImageGL(BOOL usemipmaps) -: mSaveData(0), mExternalTexture(FALSE) +LLImageGL::LLImageGL(bool usemipmaps) +: mSaveData(0), mExternalTexture(false) { init(usemipmaps); setSize(0, 0, 0); @@ -456,8 +456,8 @@ LLImageGL::LLImageGL(BOOL usemipmaps) sCount++; } -LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) -: mSaveData(0), mExternalTexture(FALSE) +LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps) +: mSaveData(0), mExternalTexture(false) { llassert( components <= 4 ); init(usemipmaps); @@ -466,8 +466,8 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) sCount++; } -LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps) -: mSaveData(0), mExternalTexture(FALSE) +LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps) +: mSaveData(0), mExternalTexture(false) { init(usemipmaps); setSize(0, 0, 0); @@ -508,7 +508,7 @@ LLImageGL::~LLImageGL() } } -void LLImageGL::init(BOOL usemipmaps) +void LLImageGL::init(bool usemipmaps) { #if LL_IMAGEGL_THREAD_CHECK mActiveThread = LLThread::currentID(); @@ -525,14 +525,14 @@ void LLImageGL::init(BOOL usemipmaps) mPickMaskWidth = 0; mPickMaskHeight = 0; mUseMipMaps = usemipmaps; - mHasExplicitFormat = FALSE; + mHasExplicitFormat = false; - mIsMask = FALSE; - mNeedsAlphaAndPickMask = TRUE ; + mIsMask = false; + mNeedsAlphaAndPickMask = true ; mAlphaStride = 0 ; mAlphaOffset = 0 ; - mGLTextureCreated = FALSE ; + mGLTextureCreated = false ; mTexName = 0; mWidth = 0; mHeight = 0; @@ -561,10 +561,10 @@ void LLImageGL::init(BOOL usemipmaps) mFormatInternal = -1; mFormatPrimary = (LLGLenum) 0; mFormatType = GL_UNSIGNED_BYTE; - mFormatSwapBytes = FALSE; + mFormatSwapBytes = false; #ifdef DEBUG_MISS - mMissed = FALSE; + mMissed = false; #endif mCategory = -1; @@ -682,12 +682,12 @@ void LLImageGL::forceUpdateBindStats(void) const mLastBindTime = sLastFrameTime; } -BOOL LLImageGL::updateBindStats() const +bool LLImageGL::updateBindStats() const { if (mTexName != 0) { #ifdef DEBUG_MISS - mMissed = ! getIsResident(TRUE); + mMissed = ! getIsResident(true); #endif sBindCount++; if (mLastBindTime != sLastFrameTime) @@ -696,10 +696,10 @@ BOOL LLImageGL::updateBindStats() const sUniqueCount++; mLastBindTime = sLastFrameTime; - return TRUE ; + return true ; } } - return FALSE ; + return false ; } F32 LLImageGL::getTimePassedSinceLastBound() @@ -707,11 +707,11 @@ F32 LLImageGL::getTimePassedSinceLastBound() return sLastFrameTime - mLastBindTime ; } -void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes ) +void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes ) { // Note: must be called before createTexture() // Note: it's up to the caller to ensure that the format matches the number of components. - mHasExplicitFormat = TRUE; + mHasExplicitFormat = true; mFormatInternal = internal_format; mFormatPrimary = primary_format; if(type_format == 0) @@ -732,10 +732,10 @@ void LLImageGL::setImage(const LLImageRaw* imageraw) (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) && (imageraw->getComponents() == getComponents())); const U8* rawdata = imageraw->getData(); - setImage(rawdata, FALSE); + setImage(rawdata, false); } -BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */) +bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -917,7 +917,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 } mGLTextureCreated = false; - return FALSE; + return false; } else { @@ -1018,10 +1018,10 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 } stop_glerror(); mGLTextureCreated = true; - return TRUE; + return true; } -BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) +bool LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) { //not compatible with core GL profile llassert(!LLRender::sGLCoreProfile); @@ -1029,7 +1029,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; - return FALSE; + return false; } llassert(gGLManager.mInited); stop_glerror(); @@ -1048,7 +1048,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) if (!setSize(w, h, raw_image->getComponents(), discard_level)) { LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; - return FALSE; + return false; } if (!mHasExplicitFormat) @@ -1097,7 +1097,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) stop_glerror(); } - return TRUE ; + return true ; } void LLImageGL::postAddToAtlas() @@ -1167,31 +1167,31 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w } } -BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) +bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (!width || !height) { - return TRUE; + return true; } LLGLuint tex_name = use_name != 0 ? use_name : mTexName; if (0 == tex_name) { // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 //LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL; - return FALSE; + return false; } if (datap == NULL) { // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 //LL_WARNS() << "Setting subimage on image with NULL datap" << LL_ENDL; - return FALSE; + return false; } // HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture. if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height) { - setImage(datap, FALSE, tex_name); + setImage(datap, false, tex_name); } else { @@ -1243,7 +1243,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture - BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name); + bool res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name); if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL; stop_glerror(); @@ -1273,28 +1273,28 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 stop_glerror(); mGLTextureCreated = true; } - return TRUE; + return true; } -BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) +bool LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name); } // Copy sub image from frame buffer -BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) +bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) { if (gGL.getTexUnit(0)->bind(this, false, true)) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; stop_glerror(); - return TRUE; + return true; } else { - return FALSE; + return false; } } @@ -1508,7 +1508,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt //create an empty GL texture: just create a texture name //the texture is assiciate with some image by calling glTexImage outside LLImageGL -BOOL LLImageGL::createGLTexture() +bool LLImageGL::createGLTexture() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); @@ -1516,7 +1516,7 @@ BOOL LLImageGL::createGLTexture() if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; - return FALSE; + return false; } mGLTextureCreated = false ; //do not save this texture when gl is destroyed. @@ -1536,13 +1536,13 @@ BOOL LLImageGL::createGLTexture() if (!mTexName) { LL_WARNS() << "LLImageGL::createGLTexture failed to make an empty texture" << LL_ENDL; - return FALSE; + return false; } - return TRUE ; + return true ; } -BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name) +bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); @@ -1550,7 +1550,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; - return FALSE; + return false; } llassert(gGLManager.mInited); @@ -1560,7 +1560,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL; mGLTextureCreated = false; - return FALSE; + return false; } if (discard_level < 0) @@ -1581,7 +1581,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; mGLTextureCreated = false; - return FALSE; + return false; } if (mHasExplicitFormat && @@ -1590,7 +1590,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL; - mHasExplicitFormat = FALSE; + mHasExplicitFormat = false; } if( !mHasExplicitFormat ) @@ -1632,15 +1632,15 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S mCurrentDiscardLevel = discard_level; mLastBindTime = sLastFrameTime; mGLTextureCreated = false; - return TRUE ; + return true ; } setCategory(category); const U8* rawdata = imageraw->getData(); - return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy, tex_name); + return createGLTexture(discard_level, rawdata, false, usename, defer_copy, tex_name); } -BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name) +bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name) // Call with void data, vmem is allocated but unitialized { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -1713,7 +1713,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ LL_PROFILE_ZONE_NAMED("cglt - late setImage"); if (!setImage(data_in, data_hasmips, new_texname)) { - return FALSE; + return false; } } @@ -1751,7 +1751,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ mLastBindTime = sLastFrameTime; checkActiveThread(); - return TRUE; + return true; } void LLImageGL::syncToMainThread(LLGLuint new_tex_name) @@ -1821,7 +1821,7 @@ void LLImageGL::syncTexName(LLGLuint texname) } } -BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const +bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const { llassert_always(sAllowReadBackRaw) ; //LL_ERRS() << "should not call this function!" << LL_ENDL ; @@ -1833,7 +1833,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel ) { - return FALSE; + return false; } S32 gl_discard = discard_level - mCurrentDiscardLevel; @@ -1850,7 +1850,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre if (glwidth == 0) { // No mip data smaller than current discard level - return FALSE; + return false; } S32 width = getWidth(discard_level); @@ -1858,14 +1858,14 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre S32 ncomponents = getComponents(); if (ncomponents == 0) { - return FALSE; + return false; } if(width < glwidth) { LL_WARNS() << "texture size is smaller than it should be." << LL_ENDL ; LL_WARNS() << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth << " mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << LL_ENDL ; - return FALSE ; + return false ; } if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4) @@ -1897,7 +1897,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre { LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ; LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; - return FALSE ; + return false ; } glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData())); @@ -1909,7 +1909,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre { LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ; LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; - return FALSE ; + return false ; } glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData())); @@ -1927,11 +1927,11 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ; } - return FALSE ; + return false ; } //----------------------------------------------------------------------------------------------- - return TRUE ; + return true ; } void LLImageGL::destroyGLTexture() @@ -1948,7 +1948,7 @@ void LLImageGL::destroyGLTexture() LLImageGL::deleteTextures(1, &mTexName); mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mTexName = 0; - mGLTextureCreated = FALSE ; + mGLTextureCreated = false ; } } @@ -1999,7 +1999,7 @@ void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option) } } -BOOL LLImageGL::getIsResident(BOOL test_now) +bool LLImageGL::getIsResident(bool test_now) { if (test_now) { @@ -2009,7 +2009,7 @@ BOOL LLImageGL::getIsResident(BOOL test_now) } else { - mIsResident = FALSE; + mIsResident = false; } } @@ -2077,12 +2077,12 @@ bool LLImageGL::isJustBound() const return sLastFrameTime - mLastBindTime < 0.5f; } -BOOL LLImageGL::getBoundRecently() const +bool LLImageGL::getBoundRecently() const { - return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); + return (bool)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); } -BOOL LLImageGL::getIsAlphaMask() const +bool LLImageGL::getIsAlphaMask() const { llassert_always(!sSkipAnalyzeAlpha); return mIsMask; @@ -2095,7 +2095,7 @@ void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType b } const S8 INVALID_OFFSET = -99 ; -void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask) +void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask) { if(mNeedsAlphaAndPickMask != need_mask) { @@ -2108,7 +2108,7 @@ void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask) else //do not need alpha mask { mAlphaOffset = INVALID_OFFSET ; - mIsMask = FALSE; + mIsMask = false; } } } @@ -2133,8 +2133,8 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() case GL_RED: case GL_RGB: case GL_SRGB: - mNeedsAlphaAndPickMask = FALSE; - mIsMask = FALSE; + mNeedsAlphaAndPickMask = false; + mIsMask = false; return; //no alpha channel. case GL_RGBA: case GL_SRGB_ALPHA: @@ -2181,8 +2181,8 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() { LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL; - mNeedsAlphaAndPickMask = FALSE ; - mIsMask = FALSE; + mNeedsAlphaAndPickMask = false ; + mIsMask = false; } } @@ -2279,11 +2279,11 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque { - mIsMask = FALSE; // not suitable for masking + mIsMask = false; // not suitable for masking } else { - mIsMask = TRUE; + mIsMask = true; } } @@ -2383,9 +2383,9 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) } } -BOOL LLImageGL::getMask(const LLVector2 &tc) +bool LLImageGL::getMask(const LLVector2 &tc) { - BOOL res = TRUE; + bool res = true; if (mPickMask) { @@ -2429,13 +2429,13 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) S32 idx = y*mPickMaskWidth+x; S32 offset = idx%8; - res = mPickMask[idx/8] & (1 << offset) ? TRUE : FALSE; + res = mPickMask[idx/8] & (1 << offset) ? true : false; } return res; } -void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size) +void LLImageGL::setCurTexSizebar(S32 index, bool set_pick_size) { sCurTexSizeBar = index ; diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 1b77fd0964..60fa1258b6 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -68,7 +68,7 @@ public: static S64 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); - BOOL updateBindStats() const ; + bool updateBindStats() const ; F32 getTimePassedSinceLastBound(); void forceUpdateBindStats(void) const; @@ -76,7 +76,7 @@ public: static void updateStats(F32 current_time); // Save off / restore GL textures - static void destroyGL(BOOL save_state = TRUE); + static void destroyGL(bool save_state = true); static void restoreGL(); static void dirtyTexOptions(); @@ -85,14 +85,14 @@ public: //for server side use only. // Not currently necessary for LLImageGL, but required in some derived classes, // so include for compatability - static BOOL create(LLPointer<LLImageGL>& dest, BOOL usemipmaps = TRUE); - static BOOL create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); - static BOOL create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); + static bool create(LLPointer<LLImageGL>& dest, bool usemipmaps = true); + static bool create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps = true); + static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true); public: - LLImageGL(BOOL usemipmaps = TRUE); - LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); - LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); + LLImageGL(bool usemipmaps = true); + LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true); + LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true); // For wrapping textures created via GL elsewhere with our API only. Use with caution. LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode); @@ -112,29 +112,29 @@ public: static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); - BOOL createGLTexture() ; - BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, + bool createGLTexture() ; + bool createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, bool to_create = true, S32 category = sMaxCategories-1, bool defer_copy = false, LLGLuint* tex_name = nullptr); - BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); + bool createGLTexture(S32 discard_level, const U8* data, bool data_hasmips = false, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setImage(const LLImageRaw* imageraw); - BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); + bool setImage(const U8* data_in, bool data_hasmips = false, S32 usename = 0); // *TODO: This function may not work if the textures is compressed (i.e. // RenderCompressTextures is 0). Partial image updates do not work on // compressed textures. - BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); - BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); - BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); + bool setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update = false, LLGLuint use_name = 0); + bool setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update = false, LLGLuint use_name = 0); + bool setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); // wait for gl commands to finish on current thread and push // a lambda to main thread to swap mNewTexName and mTexName void syncToMainThread(LLGLuint new_tex_name); // Read back a raw image for this discard level, if it exists - BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; + bool readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); void forceToInvalidateGLTexture(); - void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); + void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, bool swap_bytes = false); void setComponents(S8 ncomponents) { mComponents = ncomponents; } S32 getDiscardLevel() const { return mCurrentDiscardLevel; } @@ -147,18 +147,18 @@ public: U8 getComponents() const { return mComponents; } S64 getBytes(S32 discard_level = -1) const; S64 getMipBytes(S32 discard_level = -1) const; - BOOL getBoundRecently() const; + bool getBoundRecently() const; bool isJustBound() const; - BOOL getHasExplicitFormat() const { return mHasExplicitFormat; } + bool getHasExplicitFormat() const { return mHasExplicitFormat; } LLGLenum getPrimaryFormat() const { return mFormatPrimary; } LLGLenum getFormatType() const { return mFormatType; } - BOOL getHasGLTexture() const { return mTexName != 0; } + bool getHasGLTexture() const { return mTexName != 0; } LLGLuint getTexName() const { return mTexName; } - BOOL getIsAlphaMask() const; + bool getIsAlphaMask() const; - BOOL getIsResident(BOOL test_now = FALSE); // not const + bool getIsResident(bool test_now = false); // not const void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target); @@ -166,11 +166,11 @@ public: bool isGLTextureCreated(void) const { return mGLTextureCreated ; } void setGLTextureCreated (bool initialized) { mGLTextureCreated = initialized; } - BOOL getUseMipMaps() const { return mUseMipMaps; } - void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; } + bool getUseMipMaps() const { return mUseMipMaps; } + void setUseMipMaps(bool usemips) { mUseMipMaps = usemips; } + void setHasMipMaps(bool hasmips) { mHasMipMaps = hasmips; } void updatePickMask(S32 width, S32 height, const U8* data_in); - BOOL getMask(const LLVector2 &tc); + bool getMask(const LLVector2 &tc); void checkTexSize(bool forced = false) const ; @@ -192,12 +192,12 @@ public: U32 getTexelsInGLTexture()const {return mTexelsInGLTexture;} - void init(BOOL usemipmaps); + void init(bool usemipmaps); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors - void setNeedsAlphaAndPickMask(BOOL need_mask); + void setNeedsAlphaAndPickMask(bool need_mask); - BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image); + bool preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image); void postAddToAtlas() ; #if LL_IMAGEGL_THREAD_CHECK @@ -222,11 +222,11 @@ private: U16 mPickMaskWidth; U16 mPickMaskHeight; S8 mUseMipMaps; - BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents) + bool mHasExplicitFormat; // If false (default), GL format is f(mComponents) bool mAutoGenMips = false; - BOOL mIsMask; - BOOL mNeedsAlphaAndPickMask; + bool mIsMask; + bool mNeedsAlphaAndPickMask; S8 mAlphaStride ; S8 mAlphaOffset ; @@ -261,9 +261,9 @@ protected: LLGLint mFormatInternal; // = GL internalformat LLGLenum mFormatPrimary; // = GL format (pixel data format) LLGLenum mFormatType; - BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1) + bool mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1) - BOOL mExternalTexture; + bool mExternalTexture; // STATICS public: @@ -275,28 +275,28 @@ public: // Global memory statistics static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame - static BOOL sGlobalUseAnisotropic; + static bool sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; - static BOOL sAutomatedTest; + static bool sAutomatedTest; static bool sCompressTextures; //use GL texture compression #if DEBUG_MISS - BOOL mMissed; // Missed on last bind? - BOOL getMissed() const { return mMissed; }; + bool mMissed; // Missed on last bind? + bool getMissed() const { return mMissed; }; #else - BOOL getMissed() const { return FALSE; }; + bool getMissed() const { return false; }; #endif public: - static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false); + static void initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false); static void cleanupClass() ; private: static S32 sMaxCategories; - static BOOL sSkipAnalyzeAlpha; + static bool sSkipAnalyzeAlpha; //the flag to allow to call readBackRaw(...). //can be removed if we do not use that function at all. - static BOOL sAllowReadBackRaw ; + static bool sAllowReadBackRaw ; // //**************************************************************************************************** //The below for texture auditing use only @@ -317,7 +317,7 @@ public: static S32 sCurTexSizeBar ; static S32 sCurTexPickSize ; - static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ; + static void setCurTexSizebar(S32 index, bool set_pick_size = true) ; static void resetCurTexSizebar(); //**************************************************************************************************** diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 0f8655132b..6e1375c65f 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -165,7 +165,7 @@ void LLPostProcess::invalidate() mSceneRenderTexture = NULL ; mNoiseTexture = NULL ; mTempBloomTexture = NULL ; - initialized = FALSE ; + initialized = false ; } void LLPostProcess::apply(unsigned int width, unsigned int height) @@ -367,7 +367,7 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi { std::vector<GLubyte> data(width * height * 4, 0) ; - texture = new LLImageGL(FALSE) ; + texture = new LLImageGL(false) ; if(texture->createGLTexture()) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); @@ -387,7 +387,7 @@ void LLPostProcess::createNoiseTexture(LLPointer<LLImageGL>& texture) } } - texture = new LLImageGL(FALSE) ; + texture = new LLImageGL(false) ; if(texture->createGLTexture()) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index ee66122774..66252facc4 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1079,7 +1079,7 @@ void LLRender::syncMatrices() if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX)) { glh::matrix4f inv_proj = mat.inverse(); - shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m); } // Used by some full screen effects - such as full screen lights, glow, etc. diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index df1169b315..aeaf3c3db0 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -91,13 +91,13 @@ void gl_draw_x(const LLRect& rect, const LLColor4& color) } -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled) +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, bool filled) { gGL.color4fv(color.mV); gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled); } -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, bool filled) { gGL.pushUIMatrix(); left += LLFontGL::sCurOrigin.mX; @@ -115,7 +115,7 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixe } -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled ) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -143,14 +143,14 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) } } -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled ) +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, bool filled ) { gGL.color4fv( color.mV ); gl_rect_2d( left, top, right, bottom, filled ); } -void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) +void gl_rect_2d( const LLRect& rect, const LLColor4& color, bool filled ) { gGL.color4fv( color.mV ); gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); @@ -243,7 +243,7 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) gGL.end(); } -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) +void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, bool filled) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -322,7 +322,7 @@ void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect ); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, bool scale_inner) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, bool solid_color, const LLRectf& uv_rect, bool scale_inner) { if (NULL == image) { @@ -338,7 +338,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect, scale_inner); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect, bool scale_inner) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, bool solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect, bool scale_inner) { stop_glerror(); @@ -729,7 +729,7 @@ void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& c LLRender2D::getInstance()->setLineWidth(1.f); } -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) +void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) { @@ -772,7 +772,7 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F gGL.popUIMatrix(); } -void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) +void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled) { gGL.pushUIMatrix(); { @@ -833,7 +833,7 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps ) gGL.end(); } -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) +void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, bool render_center ) { gGL.pushUIMatrix(); { diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h index 298b357a38..63bb9c1317 100644 --- a/indra/llrender/llrender2dutils.h +++ b/indra/llrender/llrender2dutils.h @@ -48,25 +48,25 @@ void gl_state_for_2d(S32 width, S32 height); void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2); void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ); -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled); +void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, bool filled); void gl_rect_2d_simple( S32 width, S32 height ); void gl_draw_x(const LLRect& rect, const LLColor4& color); -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE ); -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE ); -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE ); -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); -void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); -void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled = true ); +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, bool filled = true ); +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, bool filled = true ); +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, bool filled = true ); +void gl_rect_2d(const LLRect& rect, bool filled = true ); +void gl_rect_2d(const LLRect& rect, const LLColor4& color, bool filled = true ); void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f); void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); -void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled); -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle); +void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, bool filled); +void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled, F32 start_angle, F32 end_angle); void gl_deep_circle( F32 radius, F32 depth ); -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ); +void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, bool render_center ); void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); @@ -76,8 +76,8 @@ void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), LLRenderTarget* target = NULL); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true); +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, bool solid_color = false, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true); +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, bool solid_color = false, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true); void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color); @@ -110,12 +110,12 @@ void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, co void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec); -inline void gl_rect_2d( const LLRect& rect, BOOL filled ) +inline void gl_rect_2d( const LLRect& rect, bool filled ) { gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); } -inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled) +inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, bool filled) { gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled ); } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index f78be910d2..edb5f65e1f 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -65,14 +65,14 @@ LLShaderMgr * LLShaderMgr::instance() return sInstance; } -BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) +bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { llassert_always(shader != NULL); LLShaderFeatures *features = & shader->mFeatures; if (features->attachNothing) { - return TRUE; + return true; } ////////////////////////////////////// // Attach Vertex Shader Features First @@ -83,7 +83,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { - return FALSE; + return false; } } @@ -91,7 +91,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("windlight/atmosphericsHelpersV.glsl")) { - return FALSE; + return false; } } @@ -101,40 +101,40 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("lighting/lightFuncSpecularV.glsl")) { - return FALSE; + return false; } if (!features->isAlphaLighting) { if (!shader->attachVertexObject("lighting/sumLightsSpecularV.glsl")) { - return FALSE; + return false; } } if (!shader->attachVertexObject("lighting/lightSpecularV.glsl")) { - return FALSE; + return false; } } else { if (!shader->attachVertexObject("lighting/lightFuncV.glsl")) { - return FALSE; + return false; } if (!features->isAlphaLighting) { if (!shader->attachVertexObject("lighting/sumLightsV.glsl")) { - return FALSE; + return false; } } if (!shader->attachVertexObject("lighting/lightV.glsl")) { - return FALSE; + return false; } } } @@ -144,16 +144,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("environment/srgbF.glsl")) // NOTE -- "F" suffix is superfluous here, there is nothing fragment specific in srgbF { - return FALSE; + return false; } if (!shader->attachVertexObject("windlight/atmosphericsFuncs.glsl")) { - return FALSE; + return false; } if (!shader->attachVertexObject("windlight/atmosphericsV.glsl")) { - return FALSE; + return false; } } @@ -161,7 +161,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("avatar/avatarSkinV.glsl")) { - return FALSE; + return false; } } @@ -170,13 +170,13 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) shader->mRiggedVariant = shader; if (!shader->attachVertexObject("avatar/objectSkinV.glsl")) { - return FALSE; + return false; } } if (!shader->attachVertexObject("deferred/textureUtilV.glsl")) { - return FALSE; + return false; } /////////////////////////////////////// @@ -188,7 +188,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("environment/srgbF.glsl")) { - return FALSE; + return false; } } @@ -196,7 +196,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) { - return FALSE; + return false; } } @@ -204,7 +204,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("windlight/atmosphericsHelpersF.glsl")) { - return FALSE; + return false; } } @@ -213,7 +213,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/deferredUtil.glsl")) { - return FALSE; + return false; } } @@ -221,7 +221,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl")) { - return FALSE; + return false; } } @@ -229,7 +229,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/shadowUtil.glsl")) { - return FALSE; + return false; } } @@ -237,7 +237,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/reflectionProbeF.glsl")) { - return FALSE; + return false; } } @@ -245,7 +245,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/aoUtil.glsl")) { - return FALSE; + return false; } } @@ -253,7 +253,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("windlight/gammaF.glsl")) { - return FALSE; + return false; } } @@ -261,19 +261,19 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("environment/encodeNormF.glsl")) { - return FALSE; + return false; } } if (features->hasAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) { - return FALSE; + return false; } if (!shader->attachFragmentObject("windlight/atmosphericsF.glsl")) { - return FALSE; + return false; } } @@ -282,7 +282,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("environment/waterFogF.glsl")) { - return FALSE; + return false; } } @@ -294,14 +294,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) { - return FALSE; + return false; } } else { if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) { - return FALSE; + return false; } } } @@ -311,14 +311,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) { - return FALSE; + return false; } } else { if (!shader->attachFragmentObject("lighting/lightF.glsl")) { - return FALSE; + return false; } } shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); @@ -329,18 +329,18 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("objects/nonindexedTextureV.glsl")) { - return FALSE; + return false; } } else { if (!shader->attachVertexObject("objects/indexedTextureV.glsl")) { - return FALSE; + return false; } } - return TRUE; + return true; } //============================================================================ @@ -414,7 +414,7 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_t LL_CONT << LL_ENDL; } -void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename) +void LLShaderMgr::dumpObjectLog(GLuint ret, bool warns, const std::string& filename) { std::string log; log = get_object_log(ret); @@ -853,7 +853,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev { //an error occured, print log LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; - dumpObjectLog(ret, TRUE, open_file_name); + dumpObjectLog(ret, true, open_file_name); dumpShaderSource(shader_code_count, shader_code_text); glDeleteShader(ret); //no longer need handle ret = 0; @@ -895,7 +895,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev return ret; } -BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) +bool LLShaderMgr::linkProgramObject(GLuint obj, bool suppress_errors) { //check for errors { @@ -912,7 +912,7 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) { //an error occured, print log LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL; - dumpObjectLog(obj, TRUE, "linker"); + dumpObjectLog(obj, true, "linker"); return success; } } @@ -923,12 +923,12 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) { LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL; success = GL_FALSE; - suppress_errors = FALSE; + suppress_errors = false; } return success; } -BOOL LLShaderMgr::validateProgramObject(GLuint obj) +bool LLShaderMgr::validateProgramObject(GLuint obj) { //check program validity against current GL glValidateProgram(obj); @@ -941,7 +941,7 @@ BOOL LLShaderMgr::validateProgramObject(GLuint obj) } else { - dumpObjectLog(obj, FALSE); + dumpObjectLog(obj, false); } return success; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 79a24773e1..781fcd95e0 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -296,11 +296,11 @@ public: virtual void initAttribsAndUniforms(void); - BOOL attachShaderFeatures(LLGLSLShader * shader); - void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = ""); + bool attachShaderFeatures(LLGLSLShader * shader); + void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = ""); void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text); - BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE); - BOOL validateProgramObject(GLuint obj); + bool linkProgramObject(GLuint obj, bool suppress_errors = false); + bool validateProgramObject(GLuint obj); GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. diff --git a/indra/llrender/lltexturemanagerbridge.h b/indra/llrender/lltexturemanagerbridge.h index f61433ea4d..bbbbbf9f9e 100644 --- a/indra/llrender/lltexturemanagerbridge.h +++ b/indra/llrender/lltexturemanagerbridge.h @@ -36,8 +36,8 @@ class LLTextureManagerBridge public: virtual ~LLTextureManagerBridge() {} - virtual LLPointer<LLGLTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE) = 0; - virtual LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) = 0; + virtual LLPointer<LLGLTexture> getLocalTexture(bool usemipmaps = true, bool generate_gl_tex = true) = 0; + virtual LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex = true) = 0; virtual LLGLTexture* getFetchedTexture(const LLUUID &image_id) = 0; }; diff --git a/indra/llrender/lluiimage.inl b/indra/llrender/lluiimage.inl index f5227556f0..8fee1c68c3 100644 --- a/indra/llrender/lluiimage.inl +++ b/indra/llrender/lluiimage.inl @@ -36,7 +36,7 @@ void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) width, height, mImage, color, - FALSE, + false, mClipRegion, mScaleRegion, mScaleStyle == SCALE_INNER); @@ -49,7 +49,7 @@ void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& c width, height, mImage, color, - TRUE, + true, mClipRegion, mScaleRegion, mScaleStyle == SCALE_INNER); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index f2d146d4bb..38ca799165 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -253,7 +253,7 @@ private: : LLVertexBuffer(typemask) {} - bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); } + bool allocateBuffer(S32 nverts, S32 nindices, bool create) { return allocateBuffer(nverts, nindices); } public: diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 4ffd9198a2..930c5e4947 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -943,7 +943,7 @@ bool LLAppViewer::init() // // Initialize the window // - gGLActive = TRUE; + gGLActive = true; initWindow(); LL_INFOS("InitInfo") << "Window is initialized." << LL_ENDL ; @@ -1129,7 +1129,7 @@ bool LLAppViewer::init() LLNotificationsUtil::add("CorruptedProtectedDataStore"); } - gGLActive = FALSE; + gGLActive = false; #if LL_RELEASE_FOR_DOWNLOAD // Skip updater if this is a non-interactive instance @@ -1510,7 +1510,7 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display"); pingMainloopTimeout("Main:Display"); - gGLActive = TRUE; + gGLActive = true; display(); @@ -1521,7 +1521,7 @@ bool LLAppViewer::doFrame() gPipeline.mReflectionMapManager.update(); LLFloaterSnapshot::update(); // take snapshots LLFloaterSimpleSnapshot::update(); - gGLActive = FALSE; + gGLActive = false; } if (LLViewerStatsRecorder::instanceExists()) @@ -2738,7 +2738,7 @@ bool LLAppViewer::initConfiguration() std::string test_name(gSavedSettings.getString("LogMetrics")); if (! test_name.empty()) { - LLTrace::BlockTimer::sMetricLog = TRUE; + LLTrace::BlockTimer::sMetricLog = true; // '--logmetrics' is specified with a named test metric argument so the data gathering is done only on that test // In the absence of argument, every metric would be gathered (makes for a rather slow run and hard to decipher report...) LL_INFOS() << "'--logmetrics' argument : " << test_name << LL_ENDL; @@ -2762,16 +2762,16 @@ bool LLAppViewer::initConfiguration() if (gSavedSettings.getBOOL("DebugSession")) { - gDebugSession = TRUE; - gDebugGL = TRUE; + gDebugSession = true; + gDebugGL = true; ll_init_fail_log(gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "test_failures.log")); } if (gSavedSettings.getBOOL("RenderDebugGLSession")) { - gDebugGLSession = TRUE; - gDebugGL = TRUE; + gDebugGLSession = true; + gDebugGL = true; // gDebugGL can cause excessive logging // so it's limited to a single session gSavedSettings.setBOOL("RenderDebugGLSession", FALSE); @@ -4642,13 +4642,13 @@ void LLAppViewer::idle() if (LLStartUp::getStartupState() < STATE_STARTED) { // Skip rest if idle startup returns false (essentially, no world yet) - gGLActive = TRUE; + gGLActive = true; if (!idle_startup()) { - gGLActive = FALSE; + gGLActive = false; return; } - gGLActive = FALSE; + gGLActive = false; } @@ -4989,7 +4989,7 @@ void LLAppViewer::idle() // forcibly quit if it has taken too long if (mQuitRequested) { - gGLActive = TRUE; + gGLActive = true; idleShutdown(); } } diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 41101e79a6..775d27221b 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -529,7 +529,7 @@ int APIENTRY WINMAIN(HINSTANCE hInstance, } #endif - gGLActive = TRUE; + gGLActive = true; viewer_app_ptr->cleanup(); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 77a196380b..04b56f5055 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1104,7 +1104,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI // Note: bump will still point at GPU copy of dst_image bump_ptr->setExplicitFormat(GL_RGBA, GL_RGBA); LLGLuint tex_name; - img->createGLTexture(0, nullptr, 0, 0, true, &tex_name); + img->createGLTexture(0, nullptr, false, 0, true, &tex_name); // point render target at empty buffer sRenderTarget.setColorAttachment(img, tex_name); diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 425acd3392..1a09c78164 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -100,7 +100,7 @@ void LLViewerDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum { setExplicitFormat(internal_format, primary_format, type_format, swap_bytes); } - createGLTexture(0, raw_image, 0, TRUE, LLGLTexture::DYNAMIC_TEX); + createGLTexture(0, raw_image, 0, true, LLGLTexture::DYNAMIC_TEX); setAddressMode((mClamp) ? LLTexUnit::TAM_CLAMP : LLTexUnit::TAM_WRAP); mGLTexturep->setGLTextureCreated(false); } diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp index 2df4ca973d..ca93bf9012 100644 --- a/indra/newview/llfloaterreporter.cpp +++ b/indra/newview/llfloaterreporter.cpp @@ -917,7 +917,7 @@ void LLFloaterReporter::takeScreenshot(bool use_prev_screenshot) // store in the image list so it doesn't try to fetch from the server LLPointer<LLViewerFetchedTexture> image_in_list = LLViewerTextureManager::getFetchedTexture(mResourceDatap->mAssetInfo.mUuid); - image_in_list->createGLTexture(0, mImageRaw, 0, TRUE, LLGLTexture::OTHER); + image_in_list->createGLTexture(0, mImageRaw, 0, true, LLGLTexture::OTHER); // the texture picker then uses that texture LLTextureCtrl* texture = getChild<LLTextureCtrl>("screenshot"); diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 6a4b3dfb5b..de519a03c2 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -2980,7 +2980,7 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da // -Cosmic,2023-04-04 // Allocate GL texture based on LLImageRaw but do NOT copy to GL LLGLuint tex_name = 0; - media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name); + media_tex->createGLTexture(0, raw, 0, true, LLGLTexture::OTHER, true, &tex_name); // copy just the subimage covered by the image raw to GL media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 89b7b3ba0d..fab125982c 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -342,12 +342,12 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const // Create a bridge to the viewer texture manager. class LLViewerTextureManagerBridge : public LLTextureManagerBridge { - /*virtual*/ LLPointer<LLGLTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE) + /*virtual*/ LLPointer<LLGLTexture> getLocalTexture(bool usemipmaps = true, bool generate_gl_tex = true) { return LLViewerTextureManager::getLocalTexture(usemipmaps, generate_gl_tex); } - /*virtual*/ LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) + /*virtual*/ LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex = true) { return LLViewerTextureManager::getLocalTexture(width, height, components, usemipmaps, generate_gl_tex); } @@ -1355,7 +1355,7 @@ void LLViewerFetchedTexture::addToCreateTexture() if(isForSculptOnly()) { //just update some variables, not to create a real GL texture. - createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE); + createGLTexture(mRawDiscardLevel, mRawImage, 0, false); mNeedsCreateTexture = false; destroyRawImage(); } @@ -1540,7 +1540,7 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) return FALSE; } - BOOL res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel); + BOOL res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, true, mBoostLevel); return res; } diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index db197335f2..0840d945a8 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -207,7 +207,7 @@ void LLSkyTex::create() void LLSkyTex::createGLImage(S32 which) { mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA); - mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL); + mTexture[which]->createGLTexture(0, mImageRaw[which], 0, true, LLGLTexture::LOCAL); mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP); } |