diff options
author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-14 00:11:19 +0100 |
---|---|---|
committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-14 00:11:19 +0100 |
commit | 79e4a8c28ad29b028ddb907a6ea01f4ef71e822a (patch) | |
tree | 5addab6a1cad0d8545d5fbe6cfb3907c264591a3 | |
parent | 057dda6afe59791f4a6fcf4c5ca8387b8aeda6a8 (diff) |
Fix up atmospheric helpers and transport shader for adv atmo path.
Basic hook-up of sky settings to llatmosphere model.
Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
-rw-r--r-- | indra/llinventory/llsettingsbase.cpp | 6 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 52 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.h | 43 | ||||
-rw-r--r-- | indra/llrender/llatmosphere.cpp | 505 | ||||
-rw-r--r-- | indra/llrender/llatmosphere.h | 48 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl | 62 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/skyF.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/transportF.glsl | 25 | ||||
-rw-r--r-- | indra/newview/llenvironment.cpp | 59 | ||||
-rw-r--r-- | indra/newview/llenvironment.h | 3 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 2 |
12 files changed, 523 insertions, 292 deletions
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp index abe1a1a04a..b763a06ab4 100644 --- a/indra/llinventory/llsettingsbase.cpp +++ b/indra/llinventory/llsettingsbase.cpp @@ -207,6 +207,11 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F LLQuaternion q = slerp(mix, LLQuaternion(value), LLQuaternion(other_value)); newvalue = q.getValue(); } + else if (value[0].type() == LLSD::TypeMap) + { + // TODO + // determine if lerping between maps is both feasible and reasonable + } else { // TODO: We could expand this to inspect the type and do a deep lerp based on type. // for now assume a heterogeneous array of reals. @@ -214,7 +219,6 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F for (size_t i = 0; i < len; ++i) { - newvalue[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix); } } diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 37da95b95e..491381213f 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -200,10 +200,7 @@ LLSettingsSky::validation_list_t mieValidationList() boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); - - mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); } return mieValidation; } @@ -511,6 +508,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f))))); + validation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers)); validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers)); validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers)); @@ -522,11 +522,13 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() LLSD LLSettingsSky::rayleighConfigDefault() { LLSD dflt_rayleigh; - dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere - dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; - dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f; - dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; - dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; + LLSD dflt_rayleigh_layer; + dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere + dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; + dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f; + dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; + dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; + dflt_rayleigh.append(dflt_rayleigh_layer); return dflt_rayleigh; } @@ -556,12 +558,13 @@ LLSD LLSettingsSky::absorptionConfigDefault() LLSD LLSettingsSky::mieConfigDefault() { LLSD dflt_mie; - dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere - dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; - dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f; - dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; - dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; - dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f; + LLSD dflt_mie_layer; + dflt_mie_layer[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere + dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; + dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f; + dflt_mie_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; + dflt_mie_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; + dflt_mie.append(dflt_mie_layer); return dflt_mie; } @@ -600,16 +603,15 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_TYPE] = "sky"; // defaults are for earth... - dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f; - dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; - dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; - dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; - - // These are technically capable of handling multiple layers of density config - // and so are expected to be an array, but we make an array of size 1 w/ each default density config - dfltsetting[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault()); - dfltsetting[SETTING_MIE_CONFIG].append(mieConfigDefault()); - dfltsetting[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault()); + dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f; + dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; + dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; + dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; + dfltsetting[SETTING_MIE_ANISOTROPY_FACTOR] = 0.8f; + + dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); + dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault(); + dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault(); return dfltsetting; } diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 70d7a1c54f..4fb8c101ee 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -66,6 +66,7 @@ public: static const std::string SETTING_SKY_BOTTOM_RADIUS; static const std::string SETTING_SKY_TOP_RADIUS; static const std::string SETTING_SUN_ARC_RADIANS; + static const std::string SETTING_MIE_ANISOTROPY_FACTOR; static const std::string SETTING_RAYLEIGH_CONFIG; static const std::string SETTING_MIE_CONFIG; @@ -77,7 +78,7 @@ public: static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR; static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM; static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM; - static const std::string SETTING_MIE_ANISOTROPY_FACTOR; + static const std::string SETTING_LEGACY_HAZE; @@ -100,6 +101,46 @@ public: static LLSD defaults(); + F32 getPlanetRadius() const + { + return mSettings[SETTING_PLANET_RADIUS].asReal(); + } + + F32 getSkyBottomRadius() const + { + return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal(); + } + + F32 getSkyTopRadius() const + { + return mSettings[SETTING_SKY_TOP_RADIUS].asReal(); + } + + F32 getSunArcRadians() const + { + return mSettings[SETTING_SUN_ARC_RADIANS].asReal(); + } + + F32 getMieAnisotropy() const + { + return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal(); + } + + LLSD getRayleighConfigs() const + { + return mSettings[SETTING_RAYLEIGH_CONFIG]; + } + + LLSD getMieConfigs() const + { + return mSettings[SETTING_MIE_CONFIG]; + } + + LLSD getAbsorptionConfigs() const + { + return mSettings[SETTING_ABSORPTION_CONFIG]; + } + LLUUID getBloomTextureId() const { return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp index 6ce5292839..6a4745eb95 100644 --- a/indra/llrender/llatmosphere.cpp +++ b/indra/llrender/llatmosphere.cpp @@ -1,221 +1,292 @@ -/** - * @file llatmosphere.cpp - * @brief LLAtmosphere integration impl - * - * $LicenseInfo:firstyear=2018&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2018, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llatmosphere.h" -#include "llfasttimer.h" -#include "llsys.h" -#include "llglheaders.h" -#include "llrender.h" -#include "llshadermgr.h" -#include "llglslshader.h" - -LLAtmosphere* gAtmosphere = nullptr; - -void LLAtmosphere::initClass() -{ - if (!gAtmosphere) - { - gAtmosphere = new LLAtmosphere; - } -} - -void LLAtmosphere::cleanupClass() +/**
+ * @file llatmosphere.cpp
+ * @brief LLAtmosphere integration impl
+ *
+ * $LicenseInfo:firstyear=2018&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2018, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llatmosphere.h"
+#include "llfasttimer.h"
+#include "llsys.h"
+#include "llglheaders.h"
+#include "llrender.h"
+#include "llshadermgr.h"
+#include "llglslshader.h"
+
+LLAtmosphere* gAtmosphere = nullptr;
+
+// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
+// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
+// summed and averaged in each bin (e.g. the value for 360nm is the average
+// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
+// Values in W.m^-2.
+const int kLambdaMin = 360;
+const int kLambdaMax = 830;
+const double kSolarIrradiance[48] = {
+ 1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
+ 1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
+ 1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
+ 1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
+ 1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
+ 1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
+};
+
+// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
+// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
+// each bin (e.g. the value for 360nm is the average of the original values
+// for all wavelengths between 360 and 370nm). Values in m^2.
+const double kOzoneCrossSection[48] = {
+ 1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
+ 8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
+ 1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
+ 4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
+ 2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
+ 6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
+ 2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
+};
+
+// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
+const double kDobsonUnit = 2.687e20;
+// Maximum number density of ozone molecules, in m^-3 (computed so at to get
+// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
+// the ozone density profile defined below, which is equal to 15km).
+const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
+const double kSunAngularRadius = 0.00935 / 2.0;
+const double kBottomRadius = 6360000.0;
+const double kTopRadius = 6420000.0;
+const double kRayleigh = 1.24062e-6;
+const double kRayleighScaleHeight = 8000.0;
+const double kMieScaleHeight = 1200.0;
+const double kMieAngstromAlpha = 0.0;
+const double kMieAngstromBeta = 5.328e-3;
+const double kMieSingleScatteringAlbedo = 0.9;
+const double kMiePhaseFunctionG = 0.8;
+const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
+
+AtmosphericModelSettings::AtmosphericModelSettings()
+ : m_skyBottomRadius(6360.0f)
+ , m_skyTopRadius(6420.0f)
+ , m_sunArcRadians(0.00045f)
+ , m_mieAnisotropy(0.8f)
+{
+ atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
+ atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
+
+ m_rayleighProfile.push_back(rayleigh_density);
+ m_mieProfile.push_back(mie_density);
+
+ // Density profile increasing linearly from 0 to 1 between 10 and 25km, and
+ // decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
+ // profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
+ // Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
+ m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
+ m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
+}
+
+AtmosphericModelSettings::AtmosphericModelSettings( + DensityProfile& rayleighProfile, + DensityProfile& mieProfile, + DensityProfile& absorptionProfile) +: m_skyBottomRadius(6360.0f) +, m_skyTopRadius(6420.0f) +, m_rayleighProfile(rayleighProfile) +, m_mieProfile(mieProfile) +, m_absorptionProfile(absorptionProfile) +, m_sunArcRadians(0.00045f) +, m_mieAnisotropy(0.8f) { - if(gAtmosphere) - { - delete gAtmosphere; - } - gAtmosphere = NULL; } -LLAtmosphere::LLAtmosphere() +AtmosphericModelSettings::AtmosphericModelSettings( + F32 skyBottomRadius, + F32 skyTopRadius, + DensityProfile& rayleighProfile, + DensityProfile& mieProfile, + DensityProfile& absorptionProfile, + F32 sunArcRadians, + F32 mieAniso) +: m_skyBottomRadius(skyBottomRadius) +, m_skyTopRadius(skyTopRadius) +, m_rayleighProfile(rayleighProfile) +, m_mieProfile(mieProfile) +, m_absorptionProfile(absorptionProfile) +, m_sunArcRadians(sunArcRadians) +, m_mieAnisotropy(mieAniso) { - // Init libatmosphere model - m_config.num_scattering_orders = 4; - - // Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column - // (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html), - // summed and averaged in each bin (e.g. the value for 360nm is the average - // of the ASTM G-173 values for all wavelengths between 360 and 370nm). - // Values in W.m^-2. - const int kLambdaMin = 360; - const int kLambdaMax = 830; - const double kSolarIrradiance[48] = { - 1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253, - 1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298, - 1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533, - 1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482, - 1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082, - 1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992 - }; - - // Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/ - // referencespectra/o3spectra2011/index.html for 233K, summed and averaged in - // each bin (e.g. the value for 360nm is the average of the original values - // for all wavelengths between 360 and 370nm). Values in m^2. - const double kOzoneCrossSection[48] = { - 1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27, - 8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26, - 1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25, - 4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25, - 2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26, - 6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26, - 2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27 - }; - - // From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2. - const double kDobsonUnit = 2.687e20; - - // Maximum number density of ozone molecules, in m^-3 (computed so at to get - // 300 Dobson units of ozone - for this we divide 300 DU by the integral of - // the ozone density profile defined below, which is equal to 15km). - const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0; - - const double kSunAngularRadius = 0.00935 / 2.0; - const double kBottomRadius = 6360000.0; - const double kTopRadius = 6420000.0; - const double kRayleigh = 1.24062e-6; - const double kRayleighScaleHeight = 8000.0; - const double kMieScaleHeight = 1200.0; - const double kMieAngstromAlpha = 0.0; - const double kMieAngstromBeta = 5.328e-3; - const double kMieSingleScatteringAlbedo = 0.9; - const double kMiePhaseFunctionG = 0.8; - const double max_sun_zenith_angle = F_PI * 2.0 / 3.0; - - atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0); - atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0); - - // Density profile increasing linearly from 0 to 1 between 10 and 25km, and - // decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate - // profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/ - // Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10). - std::vector<atmosphere::DensityProfileLayer> ozone_density; - ozone_density.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0)); - ozone_density.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0)); - - std::vector<double> wavelengths; - std::vector<double> solar_irradiance; - std::vector<double> rayleigh_scattering; - std::vector<double> mie_scattering; - std::vector<double> mie_extinction; - std::vector<double> absorption_extinction; - std::vector<double> ground_albedo; - - for (int l = kLambdaMin; l <= kLambdaMax; l += 10) - { - double lambda = static_cast<double>(l) * 1e-3; // micro-meters - double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha); - wavelengths.push_back(l); - solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]); - rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4)); - mie_scattering.push_back(mie * kMieSingleScatteringAlbedo); - mie_extinction.push_back(mie); - absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]); - ground_albedo.push_back(0.1f); - } - - m_model = new atmosphere::Model( - wavelengths, - solar_irradiance, - kSunAngularRadius, - kBottomRadius, - kTopRadius, - {rayleigh_density}, - rayleigh_scattering, - {mie_density}, - mie_scattering, - mie_extinction, - kMiePhaseFunctionG, - ozone_density, - absorption_extinction, - ground_albedo, - max_sun_zenith_angle, - 1000.0, - 15, - false, - true); - - m_model->Init(m_config, m_textures); - - m_transmittance = new LLGLTexture; - m_scattering = new LLGLTexture; - m_mie_scattering = new LLGLTexture; - - m_transmittance->generateGLTexture(); - m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); - m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); - m_transmittance->setTexName(m_textures.transmittance_texture); - m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE); - - m_scattering->generateGLTexture(); - m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); - m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); - m_scattering->setTexName(m_textures.transmittance_texture); - m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); - - m_mie_scattering->generateGLTexture(); - m_mie_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); - m_mie_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_mie_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); - m_mie_scattering->setTexName(m_textures.transmittance_texture); - m_mie_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); -}; - -LLAtmosphere::~LLAtmosphere() -{ - // Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same. - m_transmittance->setTexName(0); - m_scattering->setTexName(0); - m_mie_scattering->setTexName(0); - - delete m_model; - m_model = nullptr; -} - -LLGLTexture* LLAtmosphere::getTransmittance() const -{ - return m_transmittance; -} - -LLGLTexture* LLAtmosphere::getScattering() const -{ - return m_scattering; -} - -LLGLTexture* LLAtmosphere::getMieScattering() const -{ - return m_mie_scattering; -} - -GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const -{ - return m_model ? m_model->GetShader() : 0; -} +}
+
+void LLAtmosphere::initClass()
+{
+ if (!gAtmosphere)
+ {
+ gAtmosphere = new LLAtmosphere;
+ }
+}
+
+void LLAtmosphere::cleanupClass()
+{
+ if(gAtmosphere)
+ {
+ delete gAtmosphere;
+ }
+ gAtmosphere = NULL;
+}
+
+LLAtmosphere::LLAtmosphere()
+{
+ for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
+ {
+ double lambda = static_cast<double>(l) * 1e-3; // micro-meters
+ double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
+ m_wavelengths.push_back(l);
+ m_solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
+ m_rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
+ m_mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
+ m_mie_extinction.push_back(mie);
+ m_absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
+ m_ground_albedo.push_back(0.6f);
+ }
+
+ AtmosphericModelSettings defaults;
+ configureAtmosphericModel(defaults);
+}
+
+LLAtmosphere::~LLAtmosphere()
+{
+ // Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
+ if (m_transmittance)
+ {
+ m_transmittance->setTexName(0);
+ }
+
+ if (m_scattering)
+ {
+ m_scattering->setTexName(0);
+ }
+
+ if (m_mie_scatter_texture)
+ {
+ m_mie_scatter_texture->setTexName(0);
+ }
+
+ delete m_model;
+ m_model = nullptr;
+}
+
+bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
+{
+// Advanced Atmospherics TODO
+// Make this store a hash of the precomputed data
+// and avoid redundant calcs for identical settings
+
+ if (m_model)
+ {
+ delete m_model;
+ }
+ m_model = nullptr;
+ getTransmittance()->setTexName(0);
+ getScattering()->setTexName(0);
+ getMieScattering()->setTexName(0);
+
+ // Init libatmosphere model
+ m_config.num_scattering_orders = 4;
+
+ m_model = new atmosphere::Model(
+ m_wavelengths,
+ m_solar_irradiance,
+ settings.m_sunArcRadians,
+ settings.m_skyBottomRadius * 1000.0f,
+ settings.m_skyTopRadius * 1000.0f,
+ settings.m_rayleighProfile,
+ m_rayleigh_scattering,
+ settings.m_mieProfile,
+ m_mie_scattering,
+ m_mie_extinction,
+ settings.m_mieAnisotropy,
+ settings.m_absorptionProfile,
+ m_absorption_extinction,
+ m_ground_albedo,
+ max_sun_zenith_angle,
+ 1000.0,
+ 15,
+ false,
+ true);
+
+ if (m_model)
+ {
+ m_model->Init(m_config, m_textures);
+ getTransmittance()->setTexName(m_textures.transmittance_texture);
+ getScattering()->setTexName(m_textures.transmittance_texture);
+ getMieScattering()->setTexName(m_textures.transmittance_texture);
+ }
+
+ return m_model != nullptr;
+}
+
+LLGLTexture* LLAtmosphere::getTransmittance()
+{
+ if (!m_transmittance)
+ {
+ m_transmittance = new LLGLTexture;
+ m_transmittance->generateGLTexture();
+ m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
+ }
+ return m_transmittance;
+}
+
+LLGLTexture* LLAtmosphere::getScattering()
+{
+ if (!m_scattering)
+ {
+ m_scattering = new LLGLTexture;
+ m_scattering->generateGLTexture();
+ m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
+ }
+ return m_scattering;
+}
+
+LLGLTexture* LLAtmosphere::getMieScattering()
+{
+ if (!m_mie_scatter_texture)
+ {
+ m_mie_scatter_texture = new LLGLTexture;
+ m_mie_scatter_texture->generateGLTexture();
+ m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
+ }
+ return m_mie_scatter_texture;
+}
+
+GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const
+{
+ return m_model ? m_model->GetShader() : 0;
+}
diff --git a/indra/llrender/llatmosphere.h b/indra/llrender/llatmosphere.h index 6a9d1a4438..53dc1dd354 100644 --- a/indra/llrender/llatmosphere.h +++ b/indra/llrender/llatmosphere.h @@ -31,6 +31,36 @@ #include "llgltexture.h" #include "libatmosphere/model.h" +typedef std::vector<atmosphere::DensityProfileLayer> DensityProfile; + +class AtmosphericModelSettings +{ +public: + AtmosphericModelSettings(); + + AtmosphericModelSettings( + DensityProfile& rayleighProfile, + DensityProfile& mieProfile, + DensityProfile& absorptionProfile); + + AtmosphericModelSettings( + F32 skyBottomRadius, + F32 skyTopRadius, + DensityProfile& rayleighProfile, + DensityProfile& mieProfile, + DensityProfile& absorptionProfile, + F32 sunArcRadians, + F32 mieAniso); + + F32 m_skyBottomRadius; + F32 m_skyTopRadius; + DensityProfile m_rayleighProfile; + DensityProfile m_mieProfile; + DensityProfile m_absorptionProfile; + F32 m_sunArcRadians; + F32 m_mieAnisotropy; +}; + class LLAtmosphere { public: @@ -46,12 +76,14 @@ public: return *this; } - LLGLTexture* getTransmittance() const; - LLGLTexture* getScattering() const; - LLGLTexture* getMieScattering() const; + LLGLTexture* getTransmittance(); + LLGLTexture* getScattering(); + LLGLTexture* getMieScattering(); GLhandleARB getAtmosphericShaderForLink() const; + bool configureAtmosphericModel(AtmosphericModelSettings& settings); + protected: LLAtmosphere(const LLAtmosphere& rhs) { @@ -64,7 +96,15 @@ protected: LLPointer<LLGLTexture> m_transmittance; LLPointer<LLGLTexture> m_scattering; - LLPointer<LLGLTexture> m_mie_scattering; + LLPointer<LLGLTexture> m_mie_scatter_texture; + + std::vector<double> m_wavelengths; + std::vector<double> m_solar_irradiance; + std::vector<double> m_rayleigh_scattering; + std::vector<double> m_mie_scattering; + std::vector<double> m_mie_extinction; + std::vector<double> m_absorption_extinction; + std::vector<double> m_ground_albedo; }; extern LLAtmosphere* gAtmosphere; diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index db8ec71b35..fee1a7f311 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -22,9 +22,12 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +vec3 getAdditiveColor(); +vec3 getAtmosAttenuation(); uniform sampler2D cloudMap; +uniform vec4 gamma; uniform vec4 cloud_pos_density1; uniform vec4 lightnorm; uniform vec4 sunlight_color; @@ -41,26 +44,29 @@ uniform vec4 glow; uniform float scene_light_strength; uniform mat3 ssao_effect_mat; -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); -void setPositionEye(vec3); -vec3 getPositionEye(); -vec3 getSunlitColor(); -vec3 getAmblitColor(); -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); -void setPositionEye(vec3 v); -void setSunlitColor(vec3 v); -void setAmblitColor(vec3 v); -void setAdditiveColor(vec3 v); -void setAtmosAttenuation(vec3 v); +vec3 scaleFragSoftClip(vec3 light) +{ + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + return light; +} -void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) { +vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) +{ + light *= atten.r; + light += additive; + return (2.0 * light); +} + +vec3 atmosLighting(vec3 light) +{ + return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation()); +} + +void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { vec3 P = inPositionEye; - setPositionEye(P); vec3 tmpLightnorm = lightnorm.xyz; @@ -98,7 +104,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) { temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); + atten = temp1.rgb; //compute haze glow //(can use temp2.x as temp because we haven't used it yet) @@ -129,20 +135,14 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) { tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); //haze color - setAdditiveColor( + additive = vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) - + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x - + tmpAmbient))); + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + + tmpAmbient)); //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); + sunlit = vec3(sunlight * .5); + amblit = vec3(tmpAmbient * .25); + additive *= vec3(1.0 - temp1); } -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl index c064023858..3270c243a4 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl @@ -49,7 +49,7 @@ uniform float distance_multiplier; uniform float max_y; uniform vec4 glow; -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { +void calcAtmospherics(vec3 inPositionEye) { vec3 P = inPositionEye; setPositionEye(P); @@ -118,7 +118,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + //tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); //haze color setAdditiveColor( diff --git a/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl index c71eaf4b13..08b6ec3f97 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl @@ -49,16 +49,16 @@ void main() { vec3 view_direction = normalize(view_dir); - vec3 camPos = cameraPosLocal; + vec3 camPos = cameraPosLocal + vec3(0, 0, 6360.0f); vec3 transmittance; vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance); - radiance *= transmittance; + //radiance *= transmittance; // If the view ray intersects the Sun, add the Sun radiance. if (dot(view_direction, sun_direction) >= sun_size.y) { - radiance = radiance + transmittance * GetSolarLuminance(); + radiance = radiance + (transmittance * GetSolarLuminance()); } vec3 color = vec3(1.0) - exp(-radiance); diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index 8a8e4cb0f6..82e1d7fe35 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -33,21 +33,30 @@ vec3 getAtmosAttenuation(); uniform sampler2D cloudMap; uniform vec4 cloud_pos_density1; -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; +vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { + light *= atten.r; + light += additive * 2.0; return light; } -vec3 fullbrightAtmosTransport(vec3 light) { +vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) { float brightness = dot(light.rgb, vec3(0.33333)); - - return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); + return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness); } -vec3 fullbrightShinyAtmosTransport(vec3 light) { +vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) { float brightness = dot(light.rgb, vec3(0.33333)); + return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); +} - return mix(atmosTransport(light.rgb), (light.rgb + getAdditiveColor().rgb) * (2.0 - brightness), brightness * brightness); +vec3 atmosTransport(vec3 light) { + return atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor()); } +vec3 fullbrightAtmosTransport(vec3 light) { + return fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor()); +} + +vec3 fullbrightShinyAtmosTransport(vec3 light) { + return fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor()); +} diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index b03367c4dd..a795628e8f 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -54,6 +54,8 @@ #include <boost/make_shared.hpp> +#include "llatmosphere.h" + //define EXPORT_PRESETS 1 //========================================================================= namespace @@ -135,6 +137,55 @@ bool LLEnvironment::canEdit() const return true; } +void LLEnvironment::getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky) +{ + settingsOut.m_skyBottomRadius = psky->getSkyBottomRadius(); + settingsOut.m_skyTopRadius = psky->getSkyTopRadius(); + settingsOut.m_sunArcRadians = psky->getSunArcRadians(); + settingsOut.m_mieAnisotropy = psky->getMieAnisotropy(); + + LLSD rayleigh = psky->getRayleighConfigs(); + settingsOut.m_rayleighProfile.clear(); + for (LLSD::array_iterator itf = rayleigh.beginArray(); itf != rayleigh.endArray(); ++itf) + { + atmosphere::DensityProfileLayer layer; + LLSD& layerConfig = (*itf); + layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal(); + layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal(); + layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal(); + layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal(); + layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal(); + settingsOut.m_rayleighProfile.push_back(layer); + } + + LLSD mie = psky->getMieConfigs(); + settingsOut.m_mieProfile.clear(); + for (LLSD::array_iterator itf = mie.beginArray(); itf != mie.endArray(); ++itf) + { + atmosphere::DensityProfileLayer layer; + LLSD& layerConfig = (*itf); + layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal(); + layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal(); + layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal(); + layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal(); + layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal(); + settingsOut.m_mieProfile.push_back(layer); + } + + LLSD absorption = psky->getAbsorptionConfigs(); + settingsOut.m_absorptionProfile.clear(); + for (LLSD::array_iterator itf = absorption.beginArray(); itf != absorption.endArray(); ++itf) + { + atmosphere::DensityProfileLayer layer; + LLSD& layerConfig = (*itf); + layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal(); + layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal(); + layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal(); + layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal(); + layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal(); + settingsOut.m_absorptionProfile.push_back(layer); + } +} LLEnvironment::connection_t LLEnvironment::setSkyListChange(const LLEnvironment::change_signal_t::slot_type& cb) { @@ -1326,6 +1377,7 @@ void LLEnvironment::DayInstance::setDay(const LLSettingsDay::ptr_t &pday, S64Sec } + void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky) { if (mType == TYPE_CYCLED) @@ -1335,6 +1387,13 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky) mSky = psky; mBlenderSky.reset(); + + if (gAtmosphere) + { + AtmosphericModelSettings settings; + LLEnvironment::getAtmosphericModelSettings(settings, psky); + gAtmosphere->configureAtmosphericModel(settings); + } } void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater) diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index a7159ca84d..55ade803ac 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -41,6 +41,7 @@ //------------------------------------------------------------------------- class LLViewerCamera; class LLGLSLShader; +class AtmosphericModelSettings; //------------------------------------------------------------------------- class LLEnvironment : public LLSingleton<LLEnvironment> @@ -137,6 +138,8 @@ public: LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); } LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); } + static void getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky); + void update(const LLViewerCamera * cam); void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 54f48baa97..4db039ace3 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1319,6 +1319,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); |