From 79e4a8c28ad29b028ddb907a6ea01f4ef71e822a Mon Sep 17 00:00:00 2001
From: "Graham Linden graham@lindenlab.com"
 <Graham Linden graham@lindenlab.com>
Date: Wed, 14 Mar 2018 00:11:19 +0100
Subject: Fix up atmospheric helpers and transport shader for adv atmo path.

Basic hook-up of sky settings to llatmosphere model.

Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
---
 indra/llinventory/llsettingsbase.cpp               |   6 +-
 indra/llinventory/llsettingssky.cpp                |  52 ++-
 indra/llinventory/llsettingssky.h                  |  43 +-
 indra/llrender/llatmosphere.cpp                    | 505 ++++++++++++---------
 indra/llrender/llatmosphere.h                      |  48 +-
 .../shaders/class3/windlight/atmosphericsF.glsl    |  62 +--
 .../shaders/class3/windlight/atmosphericsV.glsl    |   4 +-
 .../shaders/class3/windlight/skyF.glsl             |   6 +-
 .../shaders/class3/windlight/transportF.glsl       |  25 +-
 indra/newview/llenvironment.cpp                    |  59 +++
 indra/newview/llenvironment.h                      |   3 +
 indra/newview/llviewershadermgr.cpp                |   2 +
 12 files changed, 523 insertions(+), 292 deletions(-)

diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index abe1a1a04a..b763a06ab4 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -207,6 +207,11 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
                     LLQuaternion q = slerp(mix, LLQuaternion(value), LLQuaternion(other_value));
                     newvalue = q.getValue();
                 }
+                else if (value[0].type() == LLSD::TypeMap)
+                {
+                    // TODO
+                    // determine if lerping between maps is both feasible and reasonable
+                }
                 else
                 {   // TODO: We could expand this to inspect the type and do a deep lerp based on type. 
                     // for now assume a heterogeneous array of reals. 
@@ -214,7 +219,6 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
 
                     for (size_t i = 0; i < len; ++i)
                     {
-
                         newvalue[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix);
                     }
                 }
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 37da95b95e..491381213f 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -200,10 +200,7 @@ LLSettingsSky::validation_list_t mieValidationList()
             boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
 
         mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, true,  LLSD::TypeReal,  
-            boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
-
-        mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true,  LLSD::TypeReal,  
-            boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+            boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));        
     }
     return mieValidation;
 }
@@ -511,6 +508,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
         validation.push_back(Validator(SETTING_SUN_ARC_RADIANS,      true,  LLSD::TypeReal,  
             boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f)))));
 
+        validation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true,  LLSD::TypeReal,  
+            boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
         validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers));
         validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers));
         validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers));
@@ -522,11 +522,13 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
 LLSD LLSettingsSky::rayleighConfigDefault()
 {
     LLSD dflt_rayleigh;
-    dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH]            = 0.0f; // 0 -> the entire atmosphere
-    dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM]         = 1.0f;
-    dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
-    dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM]      = 0.0f;
-    dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM]    = 0.0f;
+    LLSD dflt_rayleigh_layer;
+    dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_WIDTH]            = 0.0f; // 0 -> the entire atmosphere
+    dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_TERM]         = 1.0f;
+    dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
+    dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM]      = 0.0f;
+    dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM]    = 0.0f;
+    dflt_rayleigh.append(dflt_rayleigh_layer);
     return dflt_rayleigh;
 }
 
@@ -556,12 +558,13 @@ LLSD LLSettingsSky::absorptionConfigDefault()
 LLSD LLSettingsSky::mieConfigDefault()
 {
     LLSD dflt_mie;
-    dflt_mie[SETTING_DENSITY_PROFILE_WIDTH]            = 0.0f; // 0 -> the entire atmosphere
-    dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM]         = 1.0f;
-    dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
-    dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM]      = 0.0f;
-    dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM]    = 0.0f;
-    dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR]            = 0.9f;
+    LLSD dflt_mie_layer;
+    dflt_mie_layer[SETTING_DENSITY_PROFILE_WIDTH]            = 0.0f; // 0 -> the entire atmosphere
+    dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_TERM]         = 1.0f;
+    dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
+    dflt_mie_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM]      = 0.0f;
+    dflt_mie_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM]    = 0.0f;
+    dflt_mie.append(dflt_mie_layer);
     return dflt_mie;
 }
 
@@ -600,16 +603,15 @@ LLSD LLSettingsSky::defaults()
     dfltsetting[SETTING_TYPE] = "sky";
 
     // defaults are for earth...
-    dfltsetting[SETTING_PLANET_RADIUS]      = 6360.0f;
-    dfltsetting[SETTING_SKY_BOTTOM_RADIUS]  = 6360.0f;
-    dfltsetting[SETTING_SKY_TOP_RADIUS]     = 6420.0f;
-    dfltsetting[SETTING_SUN_ARC_RADIANS]    = 0.00935f / 2.0f;
-
-    // These are technically capable of handling multiple layers of density config
-    // and so are expected to be an array, but we make an array of size 1 w/ each default density config
-    dfltsetting[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault());
-    dfltsetting[SETTING_MIE_CONFIG].append(mieConfigDefault());
-    dfltsetting[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault());
+    dfltsetting[SETTING_PLANET_RADIUS]          = 6360.0f;
+    dfltsetting[SETTING_SKY_BOTTOM_RADIUS]      = 6360.0f;
+    dfltsetting[SETTING_SKY_TOP_RADIUS]         = 6420.0f;
+    dfltsetting[SETTING_SUN_ARC_RADIANS]        = 0.00935f / 2.0f;
+    dfltsetting[SETTING_MIE_ANISOTROPY_FACTOR]  = 0.8f;
+
+    dfltsetting[SETTING_RAYLEIGH_CONFIG]    = rayleighConfigDefault();
+    dfltsetting[SETTING_MIE_CONFIG]         = mieConfigDefault();
+    dfltsetting[SETTING_ABSORPTION_CONFIG]  = absorptionConfigDefault();
 
     return dfltsetting;
 }
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index 70d7a1c54f..4fb8c101ee 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -66,6 +66,7 @@ public:
     static const std::string SETTING_SKY_BOTTOM_RADIUS;
     static const std::string SETTING_SKY_TOP_RADIUS;
     static const std::string SETTING_SUN_ARC_RADIANS;
+    static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
 
     static const std::string SETTING_RAYLEIGH_CONFIG;
     static const std::string SETTING_MIE_CONFIG;
@@ -77,7 +78,7 @@ public:
         static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;
         static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;
         static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
-        static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
+        
 
     static const std::string SETTING_LEGACY_HAZE;
 
@@ -100,6 +101,46 @@ public:
     
     static LLSD defaults();
 
+    F32 getPlanetRadius() const
+    {
+        return mSettings[SETTING_PLANET_RADIUS].asReal();
+    }
+
+    F32 getSkyBottomRadius() const
+    {
+        return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
+    }
+
+    F32 getSkyTopRadius() const
+    {
+        return mSettings[SETTING_SKY_TOP_RADIUS].asReal();
+    }
+
+    F32 getSunArcRadians() const
+    {
+        return mSettings[SETTING_SUN_ARC_RADIANS].asReal();
+    }
+
+    F32 getMieAnisotropy() const
+    {
+        return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal();
+    }
+    
+    LLSD getRayleighConfigs() const
+    {
+        return mSettings[SETTING_RAYLEIGH_CONFIG];
+    }
+
+    LLSD getMieConfigs() const
+    {
+        return mSettings[SETTING_MIE_CONFIG];
+    }
+
+    LLSD getAbsorptionConfigs() const
+    {
+        return mSettings[SETTING_ABSORPTION_CONFIG];
+    }
+
     LLUUID getBloomTextureId() const
     {
         return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp
index 6ce5292839..6a4745eb95 100644
--- a/indra/llrender/llatmosphere.cpp
+++ b/indra/llrender/llatmosphere.cpp
@@ -1,221 +1,292 @@
-/** 
- * @file llatmosphere.cpp
- * @brief LLAtmosphere integration impl
- *
- * $LicenseInfo:firstyear=2018&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2018, Linden Research, Inc.
- * 
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- * 
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- * 
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
- * 
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llatmosphere.h"
-#include "llfasttimer.h"
-#include "llsys.h"
-#include "llglheaders.h"
-#include "llrender.h"
-#include "llshadermgr.h"
-#include "llglslshader.h"
-
-LLAtmosphere* gAtmosphere = nullptr;
-
-void LLAtmosphere::initClass()
-{
-    if (!gAtmosphere)
-    { 
-        gAtmosphere = new LLAtmosphere; 
-    }
-}
-
-void LLAtmosphere::cleanupClass()
+/** 
+ * @file llatmosphere.cpp
+ * @brief LLAtmosphere integration impl
+ *
+ * $LicenseInfo:firstyear=2018&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2018, Linden Research, Inc.
+ * 
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ * 
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ * 
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llatmosphere.h"
+#include "llfasttimer.h"
+#include "llsys.h"
+#include "llglheaders.h"
+#include "llrender.h"
+#include "llshadermgr.h"
+#include "llglslshader.h"
+
+LLAtmosphere* gAtmosphere = nullptr;
+
+// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
+// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
+// summed and averaged in each bin (e.g. the value for 360nm is the average
+// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
+// Values in W.m^-2.
+const int kLambdaMin = 360;
+const int kLambdaMax = 830;
+const double kSolarIrradiance[48] = {
+    1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
+    1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
+    1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
+    1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
+    1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
+    1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
+};
+
+// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
+// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
+// each bin (e.g. the value for 360nm is the average of the original values
+// for all wavelengths between 360 and 370nm). Values in m^2.
+const double kOzoneCrossSection[48] = {
+    1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
+    8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
+    1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
+    4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
+    2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
+    6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
+    2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
+};
+
+// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
+const double kDobsonUnit = 2.687e20;
+// Maximum number density of ozone molecules, in m^-3 (computed so at to get
+// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
+// the ozone density profile defined below, which is equal to 15km).
+const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
+const double kSunAngularRadius = 0.00935 / 2.0;
+const double kBottomRadius = 6360000.0;
+const double kTopRadius = 6420000.0;
+const double kRayleigh = 1.24062e-6;
+const double kRayleighScaleHeight = 8000.0;
+const double kMieScaleHeight = 1200.0;
+const double kMieAngstromAlpha = 0.0;
+const double kMieAngstromBeta = 5.328e-3;
+const double kMieSingleScatteringAlbedo = 0.9;
+const double kMiePhaseFunctionG = 0.8;
+const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
+
+AtmosphericModelSettings::AtmosphericModelSettings()
+    : m_skyBottomRadius(6360.0f)
+    , m_skyTopRadius(6420.0f)
+    , m_sunArcRadians(0.00045f)
+    , m_mieAnisotropy(0.8f)
+{
+    atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
+    atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
+
+    m_rayleighProfile.push_back(rayleigh_density);
+    m_mieProfile.push_back(mie_density);
+
+    // Density profile increasing linearly from 0 to 1 between 10 and 25km, and
+    // decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
+    // profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
+    // Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
+    m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
+    m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
+}
+
+AtmosphericModelSettings::AtmosphericModelSettings(
+    DensityProfile& rayleighProfile,
+    DensityProfile& mieProfile,
+    DensityProfile& absorptionProfile)
+: m_skyBottomRadius(6360.0f)
+, m_skyTopRadius(6420.0f)
+, m_rayleighProfile(rayleighProfile)
+, m_mieProfile(mieProfile)
+, m_absorptionProfile(absorptionProfile)
+, m_sunArcRadians(0.00045f)
+, m_mieAnisotropy(0.8f)
 {
-    if(gAtmosphere)
-    {
-        delete gAtmosphere;
-    }
-    gAtmosphere = NULL;
 }
 
-LLAtmosphere::LLAtmosphere()
+AtmosphericModelSettings::AtmosphericModelSettings(
+    F32             skyBottomRadius,
+    F32             skyTopRadius,
+    DensityProfile& rayleighProfile,
+    DensityProfile& mieProfile,
+    DensityProfile& absorptionProfile,
+    F32             sunArcRadians,
+    F32             mieAniso)
+: m_skyBottomRadius(skyBottomRadius)
+, m_skyTopRadius(skyTopRadius)
+, m_rayleighProfile(rayleighProfile)
+, m_mieProfile(mieProfile)
+, m_absorptionProfile(absorptionProfile)
+, m_sunArcRadians(sunArcRadians)
+, m_mieAnisotropy(mieAniso)
 {
-    // Init libatmosphere model
-    m_config.num_scattering_orders = 4;
-
-    // Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
-    // (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
-    // summed and averaged in each bin (e.g. the value for 360nm is the average
-    // of the ASTM G-173 values for all wavelengths between 360 and 370nm).
-    // Values in W.m^-2.
-    const int kLambdaMin = 360;
-    const int kLambdaMax = 830;
-    const double kSolarIrradiance[48] = {
-        1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
-        1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
-        1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
-        1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
-        1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
-        1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
-    };
-
-    // Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
-    // referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
-    // each bin (e.g. the value for 360nm is the average of the original values
-    // for all wavelengths between 360 and 370nm). Values in m^2.
-    const double kOzoneCrossSection[48] = {
-        1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
-        8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
-        1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
-        4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
-        2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
-        6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
-        2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
-    };
-
-    // From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
-    const double kDobsonUnit = 2.687e20;
-
-    // Maximum number density of ozone molecules, in m^-3 (computed so at to get
-    // 300 Dobson units of ozone - for this we divide 300 DU by the integral of
-    // the ozone density profile defined below, which is equal to 15km).
-    const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
- 
-    const double kSunAngularRadius = 0.00935 / 2.0;
-    const double kBottomRadius = 6360000.0;
-    const double kTopRadius = 6420000.0;
-    const double kRayleigh = 1.24062e-6;
-    const double kRayleighScaleHeight = 8000.0;
-    const double kMieScaleHeight = 1200.0;
-    const double kMieAngstromAlpha = 0.0;
-    const double kMieAngstromBeta = 5.328e-3;
-    const double kMieSingleScatteringAlbedo = 0.9;
-    const double kMiePhaseFunctionG = 0.8;
-    const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
-
-    atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
-    atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
-
-    // Density profile increasing linearly from 0 to 1 between 10 and 25km, and
-    // decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
-    // profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
-    // Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
-    std::vector<atmosphere::DensityProfileLayer> ozone_density;
-    ozone_density.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
-    ozone_density.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
-
-    std::vector<double> wavelengths;
-    std::vector<double> solar_irradiance;
-    std::vector<double> rayleigh_scattering;
-    std::vector<double> mie_scattering;
-    std::vector<double> mie_extinction;
-    std::vector<double> absorption_extinction;
-    std::vector<double> ground_albedo;
-
-    for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
-    {
-        double lambda = static_cast<double>(l) * 1e-3;  // micro-meters
-        double mie    = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
-        wavelengths.push_back(l);
-        solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
-        rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
-        mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
-        mie_extinction.push_back(mie);
-        absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
-        ground_albedo.push_back(0.1f);
-    }
-
-    m_model = new atmosphere::Model(
-                                wavelengths,
-                                solar_irradiance,
-                                kSunAngularRadius,
-                                kBottomRadius,
-                                kTopRadius,
-                                {rayleigh_density},
-                                rayleigh_scattering,
-                                {mie_density},
-                                mie_scattering,
-                                mie_extinction,
-                                kMiePhaseFunctionG,
-                                ozone_density,
-                                absorption_extinction,
-                                ground_albedo,
-                                max_sun_zenith_angle,
-                                1000.0,   
-                                15,
-                                false,
-                                true);
-
-    m_model->Init(m_config, m_textures);
-
-    m_transmittance  = new LLGLTexture;
-    m_scattering     = new LLGLTexture;
-    m_mie_scattering = new LLGLTexture;
-
-    m_transmittance->generateGLTexture();
-    m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
-    m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
-    m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
-    m_transmittance->setTexName(m_textures.transmittance_texture);
-    m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
-
-    m_scattering->generateGLTexture();
-    m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
-    m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
-    m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
-    m_scattering->setTexName(m_textures.transmittance_texture);
-    m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
-
-    m_mie_scattering->generateGLTexture();
-    m_mie_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
-    m_mie_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
-    m_mie_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
-    m_mie_scattering->setTexName(m_textures.transmittance_texture);
-    m_mie_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
-};
-
-LLAtmosphere::~LLAtmosphere()
-{
-    // Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
-    m_transmittance->setTexName(0);
-    m_scattering->setTexName(0);
-    m_mie_scattering->setTexName(0);
-
-    delete m_model;
-    m_model = nullptr;
-}
-
-LLGLTexture* LLAtmosphere::getTransmittance() const
-{
-    return m_transmittance;
-}
-
-LLGLTexture* LLAtmosphere::getScattering() const
-{
-    return m_scattering;
-}
-
-LLGLTexture* LLAtmosphere::getMieScattering() const
-{
-    return m_mie_scattering;
-}
-
-GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const
-{
-    return m_model ? m_model->GetShader() : 0;
-}
+}
+
+void LLAtmosphere::initClass()
+{
+    if (!gAtmosphere)
+    { 
+        gAtmosphere = new LLAtmosphere; 
+    }
+}
+
+void LLAtmosphere::cleanupClass()
+{
+    if(gAtmosphere)
+    {
+        delete gAtmosphere;
+    }
+    gAtmosphere = NULL;
+}
+
+LLAtmosphere::LLAtmosphere()
+{
+    for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
+    {
+        double lambda = static_cast<double>(l) * 1e-3;  // micro-meters
+        double mie    = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
+        m_wavelengths.push_back(l);
+        m_solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
+        m_rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
+        m_mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
+        m_mie_extinction.push_back(mie);
+        m_absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
+        m_ground_albedo.push_back(0.6f);
+    }
+
+    AtmosphericModelSettings defaults;
+    configureAtmosphericModel(defaults);
+}
+
+LLAtmosphere::~LLAtmosphere()
+{
+    // Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
+    if (m_transmittance)
+    {
+        m_transmittance->setTexName(0);
+    }
+
+    if (m_scattering)
+    {
+        m_scattering->setTexName(0);
+    }
+
+    if (m_mie_scatter_texture)
+    {
+        m_mie_scatter_texture->setTexName(0);
+    }
+
+    delete m_model;
+    m_model = nullptr;
+}
+
+bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
+{
+// Advanced Atmospherics TODO
+// Make this store a hash of the precomputed data
+// and avoid redundant calcs for identical settings
+
+    if (m_model)
+    {
+        delete m_model;
+    }
+    m_model = nullptr;
+    getTransmittance()->setTexName(0);
+    getScattering()->setTexName(0);
+    getMieScattering()->setTexName(0);
+
+    // Init libatmosphere model
+    m_config.num_scattering_orders = 4;
+
+    m_model = new atmosphere::Model(
+                                m_wavelengths,
+                                m_solar_irradiance,
+                                settings.m_sunArcRadians,
+                                settings.m_skyBottomRadius * 1000.0f,
+                                settings.m_skyTopRadius * 1000.0f,
+                                settings.m_rayleighProfile,
+                                m_rayleigh_scattering,
+                                settings.m_mieProfile,
+                                m_mie_scattering,
+                                m_mie_extinction,
+                                settings.m_mieAnisotropy,
+                                settings.m_absorptionProfile,
+                                m_absorption_extinction,
+                                m_ground_albedo,
+                                max_sun_zenith_angle,
+                                1000.0,   
+                                15,
+                                false,
+                                true);
+
+    if (m_model)
+    {
+        m_model->Init(m_config, m_textures);
+        getTransmittance()->setTexName(m_textures.transmittance_texture);
+        getScattering()->setTexName(m_textures.transmittance_texture);   
+        getMieScattering()->setTexName(m_textures.transmittance_texture);
+    }
+
+    return m_model != nullptr;
+}
+
+LLGLTexture* LLAtmosphere::getTransmittance()
+{
+    if (!m_transmittance)
+    {
+        m_transmittance  = new LLGLTexture;
+        m_transmittance->generateGLTexture();
+        m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+        m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+        m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+        m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
+    }
+    return m_transmittance;
+}
+
+LLGLTexture* LLAtmosphere::getScattering()
+{
+    if (!m_scattering)
+    {
+        m_scattering = new LLGLTexture;
+        m_scattering->generateGLTexture();
+        m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+        m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+        m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+        m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
+    }
+    return m_scattering;
+}
+
+LLGLTexture* LLAtmosphere::getMieScattering()
+{
+    if (!m_mie_scatter_texture)
+    {
+        m_mie_scatter_texture = new LLGLTexture;
+        m_mie_scatter_texture->generateGLTexture();
+        m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+        m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+        m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+        m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
+    }
+    return m_mie_scatter_texture;
+}
+
+GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const
+{
+    return m_model ? m_model->GetShader() : 0;
+}
diff --git a/indra/llrender/llatmosphere.h b/indra/llrender/llatmosphere.h
index 6a9d1a4438..53dc1dd354 100644
--- a/indra/llrender/llatmosphere.h
+++ b/indra/llrender/llatmosphere.h
@@ -31,6 +31,36 @@
 #include "llgltexture.h"
 #include "libatmosphere/model.h"
 
+typedef std::vector<atmosphere::DensityProfileLayer> DensityProfile;
+
+class AtmosphericModelSettings
+{
+public:
+    AtmosphericModelSettings();
+
+    AtmosphericModelSettings(
+        DensityProfile& rayleighProfile,
+        DensityProfile& mieProfile,
+        DensityProfile& absorptionProfile);
+
+    AtmosphericModelSettings(
+        F32             skyBottomRadius,
+        F32             skyTopRadius,
+        DensityProfile& rayleighProfile,
+        DensityProfile& mieProfile,
+        DensityProfile& absorptionProfile,
+        F32             sunArcRadians,
+        F32             mieAniso);
+
+    F32             m_skyBottomRadius;
+    F32             m_skyTopRadius;
+    DensityProfile  m_rayleighProfile;
+    DensityProfile  m_mieProfile;
+    DensityProfile  m_absorptionProfile;
+    F32             m_sunArcRadians;
+    F32             m_mieAnisotropy;
+};
+
 class LLAtmosphere
 {
 public:
@@ -46,12 +76,14 @@ public:
         return *this;
     }
 
-    LLGLTexture* getTransmittance() const;
-    LLGLTexture* getScattering() const;
-    LLGLTexture* getMieScattering() const;
+    LLGLTexture* getTransmittance();
+    LLGLTexture* getScattering();
+    LLGLTexture* getMieScattering();
 
     GLhandleARB getAtmosphericShaderForLink() const;
 
+    bool configureAtmosphericModel(AtmosphericModelSettings& settings);
+
 protected:    
     LLAtmosphere(const LLAtmosphere& rhs)
     {
@@ -64,7 +96,15 @@ protected:
 
     LLPointer<LLGLTexture> m_transmittance;
     LLPointer<LLGLTexture> m_scattering;
-    LLPointer<LLGLTexture> m_mie_scattering;
+    LLPointer<LLGLTexture> m_mie_scatter_texture;
+
+    std::vector<double> m_wavelengths;
+    std::vector<double> m_solar_irradiance;
+    std::vector<double> m_rayleigh_scattering;
+    std::vector<double> m_mie_scattering;
+    std::vector<double> m_mie_extinction;
+    std::vector<double> m_absorption_extinction;
+    std::vector<double> m_ground_albedo;
 };
 
 extern LLAtmosphere* gAtmosphere;
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
index db8ec71b35..fee1a7f311 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
@@ -22,9 +22,12 @@
  * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
  * $/LicenseInfo$
  */
- 
+
+vec3 getAdditiveColor();
+vec3 getAtmosAttenuation();
 
 uniform sampler2D cloudMap;
+uniform vec4 gamma;
 uniform vec4 cloud_pos_density1;
 uniform vec4 lightnorm;
 uniform vec4 sunlight_color;
@@ -41,26 +44,29 @@ uniform vec4 glow;
 uniform float scene_light_strength;
 uniform mat3 ssao_effect_mat;
 
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-void setPositionEye(vec3);
-vec3 getPositionEye();
-vec3 getSunlitColor();
-vec3 getAmblitColor();
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-void setPositionEye(vec3 v);
-void setSunlitColor(vec3 v);
-void setAmblitColor(vec3 v);
-void setAdditiveColor(vec3 v);
-void setAtmosAttenuation(vec3 v);
+vec3 scaleFragSoftClip(vec3 light)
+{
+	//soft clip effect:
+	light = 1. - clamp(light, vec3(0.), vec3(1.));
+	light = 1. - pow(light, gamma.xxx);
+	return light;
+}
 
-void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
+{
+	light *= atten.r;
+	light += additive;
+	return (2.0 * light);
+}
+
+vec3 atmosLighting(vec3 light)
+{
+    return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
+}
+
+void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) {
 
 	vec3 P = inPositionEye;
-	setPositionEye(P);
 	
 	vec3 tmpLightnorm = lightnorm.xyz;
 
@@ -98,7 +104,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
 	temp1 = exp(-temp1 * temp2.z * distance_multiplier);
 
 	//final atmosphere attenuation factor
-	setAtmosAttenuation(temp1.rgb);
+	atten = temp1.rgb;
 	
 	//compute haze glow
 	//(can use temp2.x as temp because we haven't used it yet)
@@ -129,20 +135,14 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
 	tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
 
 	//haze color
-	setAdditiveColor(
+        additive =
 		vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
-	  + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
-		  + tmpAmbient)));
+     	          + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+		  + tmpAmbient));
 
 	//brightness of surface both sunlight and ambient
-	setSunlitColor(vec3(sunlight * .5));
-	setAmblitColor(vec3(tmpAmbient * .25));
-	setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
+	sunlit = vec3(sunlight * .5);
+	amblit = vec3(tmpAmbient * .25);
+	additive *= vec3(1.0 - temp1);
 }
 
-vec3 atmosLighting(vec3 light)
-{
-	light *= getAtmosAttenuation().r;
-	light += getAdditiveColor();
-	return (2.0 * light);
-}
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl
index c064023858..3270c243a4 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl
@@ -49,7 +49,7 @@ uniform float distance_multiplier;
 uniform float max_y;
 uniform vec4 glow;
 
-void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+void calcAtmospherics(vec3 inPositionEye) {
 
 	vec3 P = inPositionEye;
 	setPositionEye(P);
@@ -118,7 +118,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
 	 * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
 	 * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
 	 */
-	tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+	//tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
 
 	//haze color
 	setAdditiveColor(
diff --git a/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl
index c71eaf4b13..08b6ec3f97 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl
@@ -49,16 +49,16 @@ void main()
 {
     vec3 view_direction = normalize(view_dir);
 
-    vec3 camPos = cameraPosLocal;
+    vec3 camPos = cameraPosLocal + vec3(0, 0, 6360.0f);
     vec3 transmittance;
     vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);
 
-    radiance *= transmittance;
+    //radiance *= transmittance;
 
     // If the view ray intersects the Sun, add the Sun radiance.
     if (dot(view_direction, sun_direction) >= sun_size.y)
     {
-        radiance = radiance + transmittance * GetSolarLuminance();
+        radiance = radiance + (transmittance * GetSolarLuminance());
     }
 
     vec3 color = vec3(1.0) - exp(-radiance);
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
index 8a8e4cb0f6..82e1d7fe35 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
@@ -33,21 +33,30 @@ vec3 getAtmosAttenuation();
 uniform sampler2D cloudMap;
 uniform vec4 cloud_pos_density1;
 
-vec3 atmosTransport(vec3 light) {
-	light *= getAtmosAttenuation().r;
-	light += getAdditiveColor() * 2.0;
+vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
+	light *= atten.r;
+	light += additive * 2.0;
 	return light;
 }
 
-vec3 fullbrightAtmosTransport(vec3 light) {
+vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
 	float brightness = dot(light.rgb, vec3(0.33333));
-
-	return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+	return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);
 }
 
-vec3 fullbrightShinyAtmosTransport(vec3 light) {
+vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
 	float brightness = dot(light.rgb, vec3(0.33333));
+	return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
+}
 
-	return mix(atmosTransport(light.rgb), (light.rgb + getAdditiveColor().rgb) * (2.0 - brightness), brightness * brightness);
+vec3 atmosTransport(vec3 light) {
+     return atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
 }
 
+vec3 fullbrightAtmosTransport(vec3 light) {
+     return fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+}
+
+vec3 fullbrightShinyAtmosTransport(vec3 light) {
+    return fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+}
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index b03367c4dd..a795628e8f 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -54,6 +54,8 @@
 
 #include <boost/make_shared.hpp>
 
+#include "llatmosphere.h"
+
 //define EXPORT_PRESETS 1
 //=========================================================================
 namespace
@@ -135,6 +137,55 @@ bool LLEnvironment::canEdit() const
     return true;
 }
 
+void LLEnvironment::getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky)
+{
+    settingsOut.m_skyBottomRadius   = psky->getSkyBottomRadius();
+    settingsOut.m_skyTopRadius      = psky->getSkyTopRadius();
+    settingsOut.m_sunArcRadians     = psky->getSunArcRadians();
+    settingsOut.m_mieAnisotropy     = psky->getMieAnisotropy();
+
+    LLSD rayleigh = psky->getRayleighConfigs();
+    settingsOut.m_rayleighProfile.clear();
+    for (LLSD::array_iterator itf = rayleigh.beginArray(); itf != rayleigh.endArray(); ++itf)
+    {
+        atmosphere::DensityProfileLayer layer;
+        LLSD& layerConfig = (*itf);
+        layer.constant_term     = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
+        layer.exp_scale         = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
+        layer.exp_term          = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
+        layer.linear_term       = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
+        layer.width             = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
+        settingsOut.m_rayleighProfile.push_back(layer);
+    }
+
+    LLSD mie = psky->getMieConfigs();
+    settingsOut.m_mieProfile.clear();
+    for (LLSD::array_iterator itf = mie.beginArray(); itf != mie.endArray(); ++itf)
+    {
+        atmosphere::DensityProfileLayer layer;
+        LLSD& layerConfig = (*itf);
+        layer.constant_term     = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
+        layer.exp_scale         = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
+        layer.exp_term          = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
+        layer.linear_term       = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
+        layer.width             = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
+        settingsOut.m_mieProfile.push_back(layer);
+    }
+
+    LLSD absorption = psky->getAbsorptionConfigs();
+    settingsOut.m_absorptionProfile.clear();
+    for (LLSD::array_iterator itf = absorption.beginArray(); itf != absorption.endArray(); ++itf)
+    {
+        atmosphere::DensityProfileLayer layer;
+        LLSD& layerConfig = (*itf);
+        layer.constant_term     = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
+        layer.exp_scale         = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
+        layer.exp_term          = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
+        layer.linear_term       = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
+        layer.width             = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
+        settingsOut.m_absorptionProfile.push_back(layer);
+    }
+}
 
 LLEnvironment::connection_t LLEnvironment::setSkyListChange(const LLEnvironment::change_signal_t::slot_type& cb)
 {
@@ -1326,6 +1377,7 @@ void LLEnvironment::DayInstance::setDay(const LLSettingsDay::ptr_t &pday, S64Sec
 }
 
 
+
 void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
 {
     if (mType == TYPE_CYCLED)
@@ -1335,6 +1387,13 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
 
     mSky = psky;
     mBlenderSky.reset();
+
+    if (gAtmosphere)
+    {
+        AtmosphericModelSettings settings;
+        LLEnvironment::getAtmosphericModelSettings(settings, psky);
+        gAtmosphere->configureAtmosphericModel(settings);
+    }
 }
 
 void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater)
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index a7159ca84d..55ade803ac 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -41,6 +41,7 @@
 //-------------------------------------------------------------------------
 class LLViewerCamera;
 class LLGLSLShader;
+class AtmosphericModelSettings;
 
 //-------------------------------------------------------------------------
 class LLEnvironment : public LLSingleton<LLEnvironment>
@@ -137,6 +138,8 @@ public:
     LLSettingsSky::ptr_t        getCurrentSky() const { return mCurrentEnvironment->getSky(); }
     LLSettingsWater::ptr_t      getCurrentWater() const { return mCurrentEnvironment->getWater(); }
 
+    static void getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky);
+
     void                        update(const LLViewerCamera * cam);
 
     void                        updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 54f48baa97..4db039ace3 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1319,6 +1319,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true;
         gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
         gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
+        gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true;
+        gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
 
 		gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
 		gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
-- 
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