diff options
| author | prep <prep@lindenlab.com> | 2010-11-15 13:25:59 -0500 | 
|---|---|---|
| committer | prep <prep@lindenlab.com> | 2010-11-15 13:25:59 -0500 | 
| commit | 26b3b37e87da0dae46d5e12a9ab4cae809df22de (patch) | |
| tree | 2cbe94d7cad46c8c556e3ad4cf7162f582587cee | |
| parent | 4733f2c4380991865b4b74f519a3a94a99550661 (diff) | |
Backed out changeset: 1c9c6cdcccde
| -rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 7734 | ||||
| -rw-r--r-- | indra/newview/llfloatermodelpreview.h | 2 | ||||
| -rw-r--r-- | indra/newview/llvovolume.cpp | 5 | 
3 files changed, 3861 insertions, 3880 deletions
| diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 2e011a55e7..1c73a6cb31 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1,3876 +1,3858 @@ -/**
 - * @file llfloatermodelpreview.cpp
 - * @brief LLFloaterModelPreview class implementation
 - *
 - * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 - * Second Life Viewer Source Code
 - * Copyright (C) 2010, Linden Research, Inc.
 - *
 - * This library is free software; you can redistribute it and/or
 - * modify it under the terms of the GNU Lesser General Public
 - * License as published by the Free Software Foundation;
 - * version 2.1 of the License only.
 - *
 - * This library is distributed in the hope that it will be useful,
 - * but WITHOUT ANY WARRANTY; without even the implied warranty of
 - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 - * Lesser General Public License for more details.
 - *
 - * You should have received a copy of the GNU Lesser General Public
 - * License along with this library; if not, write to the Free Software
 - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 - *
 - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 - * $/LicenseInfo$
 - */
 -
 -#include "llviewerprecompiledheaders.h"
 -
 -#include "dae.h"
 -//#include "dom.h"
 -#include "dom/domAsset.h"
 -#include "dom/domBind_material.h"
 -#include "dom/domCOLLADA.h"
 -#include "dom/domConstants.h"
 -#include "dom/domController.h"
 -#include "dom/domEffect.h"
 -#include "dom/domGeometry.h"
 -#include "dom/domInstance_geometry.h"
 -#include "dom/domInstance_material.h"
 -#include "dom/domInstance_node.h"
 -#include "dom/domInstance_effect.h"
 -#include "dom/domMaterial.h"
 -#include "dom/domMatrix.h"
 -#include "dom/domNode.h"
 -#include "dom/domProfile_COMMON.h"
 -#include "dom/domRotate.h"
 -#include "dom/domScale.h"
 -#include "dom/domTranslate.h"
 -#include "dom/domVisual_scene.h"
 -
 -#include "llfloatermodelpreview.h"
 -
 -#include "llfilepicker.h"
 -#include "llimagebmp.h"
 -#include "llimagetga.h"
 -#include "llimagejpeg.h"
 -#include "llimagepng.h"
 -
 -#include "llagent.h"
 -#include "llbutton.h"
 -#include "llcombobox.h"
 -#include "lldatapacker.h"
 -#include "lldrawable.h"
 -#include "lldrawpoolavatar.h"
 -#include "llrender.h"
 -#include "llface.h"
 -#include "lleconomy.h"
 -#include "llfocusmgr.h"
 -#include "llfloaterperms.h"
 -#include "llmatrix4a.h"
 -#include "llmeshrepository.h"
 -#include "llsdutil_math.h"
 -#include "lltextbox.h"
 -#include "lltoolmgr.h"
 -#include "llui.h"
 -#include "llvector4a.h"
 -#include "llviewercamera.h"
 -#include "llviewerwindow.h"
 -#include "llvoavatar.h"
 -#include "llvoavatarself.h"
 -#include "pipeline.h"
 -#include "lluictrlfactory.h"
 -#include "llviewermenufile.h"
 -#include "llviewerregion.h"
 -#include "llstring.h"
 -#include "llbutton.h"
 -#include "llcheckboxctrl.h"
 -#include "llsliderctrl.h"
 -#include "llspinctrl.h"
 -#include "llvfile.h"
 -#include "llvfs.h"
 -
 -
 -#include "glod/glod.h"
 -
 -//static
 -S32 LLFloaterModelPreview::sUploadAmount = 10;
 -LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
 -
 -const S32 PREVIEW_BORDER_WIDTH = 2;
 -const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
 -const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
 -const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
 -const S32 PREVIEW_TEXTURE_HEIGHT = 300;
 -
 -void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
 -
 -std::string limit_name[] =
 -{
 -    "lowest limit",
 -    "low limit",
 -    "medium limit",
 -    "high limit",
 -    "physics limit",
 -
 -    "I went off the end of the limit_name array.  Me so smart."
 -};
 -
 -std::string info_name[] =
 -{
 -    "lowest info",
 -    "low info",
 -    "medium info",
 -    "high info",
 -    "physics info",
 -
 -    "I went off the end of the info_name array.  Me so smart."
 -};
 -
 -bool validate_face(const LLVolumeFace& face)
 -{
 -    for (U32 i = 0; i < face.mNumIndices; ++i)
 -    {
 -        if (face.mIndices[i] >= face.mNumVertices)
 -        {
 -            llwarns << "Face has invalid index." << llendl;
 -            return false;
 -        }
 -    }
 -
 -    return true;
 -}
 -
 -bool validate_model(const LLModel* mdl)
 -{
 -    if (mdl->getNumVolumeFaces() == 0)
 -    {
 -        llwarns << "Model has no faces!" << llendl;
 -        return false;
 -    }
 -    
 -    for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 -    {
 -        if (mdl->getVolumeFace(i).mNumVertices == 0)
 -        {
 -            llwarns << "Face has no vertices." << llendl;
 -            return false;
 -        }
 -
 -        if (mdl->getVolumeFace(i).mNumIndices == 0)
 -        {
 -            llwarns << "Face has no indices." << llendl;
 -            return false;
 -        }
 -
 -        if (!validate_face(mdl->getVolumeFace(i)))
 -        {
 -            return false;
 -        }
 -    }
 -
 -    return true;
 -}
 -
 -BOOL stop_gloderror()
 -{
 -    GLuint error = glodGetError();
 -
 -    if (error != GLOD_NO_ERROR)
 -    {
 -        llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
 -        return TRUE;
 -    }
 -
 -    return FALSE;
 -}
 -
 -LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
 -: LLFloater(key)
 -{
 -
 -}
 -
 -LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
 -{
 -    if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater)
 -    {
 -        LLFloaterModelPreview::sInstance->mDecompFloater = NULL;
 -    }
 -}
 -
 -class LLMeshFilePicker : public LLFilePickerThread
 -{
 -public:
 -    LLFloaterModelPreview* mFMP;
 -    S32 mLOD;
 -
 -    LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
 -        : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
 -    {
 -        mFMP = fmp;
 -        mLOD = lod;
 -    }
 -
 -    virtual void notify(const std::string& filename)
 -    {
 -        mFMP->mModelPreview->loadModel(mFile, mLOD);
 -    }
 -};
 -
 -
 -//-----------------------------------------------------------------------------
 -// LLFloaterModelPreview()
 -//-----------------------------------------------------------------------------
 -LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
 -    LLFloater(key)
 -{
 -    sInstance = this;
 -    mLastMouseX = 0;
 -    mLastMouseY = 0;
 -    mGLName = 0;
 -    mLoading = FALSE;
 -    mDecompFloater = NULL;
 -}
 -
 -//-----------------------------------------------------------------------------
 -// postBuild()
 -//-----------------------------------------------------------------------------
 -BOOL LLFloaterModelPreview::postBuild()
 -{
 -    if (!LLFloater::postBuild())
 -    {
 -        return FALSE;
 -    }
 -
 -    childSetCommitCallback("high detail combo", onHighLODCommit, this);
 -    childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
 -    childSetCommitCallback("low detail combo", onLowLODCommit, this);
 -    childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
 -    childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
 -
 -
 -    childSetCommitCallback("high limit", onHighLimitCommit, this);
 -    childSetCommitCallback("medium limit", onMediumLimitCommit, this);
 -    childSetCommitCallback("low limit", onLowLimitCommit, this);
 -    childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
 -    childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
 -
 -    childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
 -
 -    childSetCommitCallback("show edges", onShowEdgesCommit, this);
 -    childSetCommitCallback("auto fill", onAutoFillCommit, this);
 -
 -    childSetTextArg("status", "[STATUS]", getString("status_idle"));
 -
 -    for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
 -    {
 -        if (lod == LLModel::LOD_PHYSICS)
 -        {
 -            childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
 -            childSetTextArg(info_name[lod], "[HULLS]", std::string("0"));
 -            childSetTextArg(info_name[lod], "[POINTS]", std::string("0"));
 -        }
 -        else
 -        {
 -            childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
 -            childSetTextArg(info_name[lod], "[VERTICES]", std::string("0"));
 -            childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0"));
 -            std::string msg = getString("required");
 -            childSetTextArg(info_name[lod], "[MESSAGE]", msg);
 -        }
 -
 -        childSetVisible(limit_name[lod], FALSE);
 -    }
 -
 -    //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
 -    childSetAction("ok_btn", onUpload, this);
 -
 -    childSetAction("consolidate", onConsolidate, this);
 -    childSetAction("scrub materials", onScrubMaterials, this);
 -
 -    childSetAction("decompose_btn", onDecompose, this);
 -
 -    childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
 -    
 -    childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
 -    childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
 -
 -    childSetCommitCallback("debug scale", onDebugScaleCommit, this);
 -
 -    childDisable("upload_skin");
 -    childDisable("upload_joints");
 -
 -    const U32 width = 512;
 -    const U32 height = 512;
 -
 -    mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
 -                PREVIEW_HPAD+height,
 -                getRect().getWidth()-PREVIEW_HPAD,
 -                PREVIEW_HPAD);
 -
 -    mModelPreview = new LLModelPreview(512, 512, this);
 -    mModelPreview->setPreviewTarget(16.f);
 -    
 -    return TRUE;
 -}
 -
 -//-----------------------------------------------------------------------------
 -// LLFloaterModelPreview()
 -//-----------------------------------------------------------------------------
 -LLFloaterModelPreview::~LLFloaterModelPreview()
 -{
 -    sInstance = NULL;
 -
 -    if ( mModelPreview->containsRiggedAsset() )
 -    {
 -        gAgentAvatarp->resetJointPositions();
 -    }
 -    
 -    delete mModelPreview;
 -    
 -    if (mGLName)
 -    {
 -        LLImageGL::deleteTextures(1, &mGLName );
 -    }
 -
 -    if (mDecompFloater)
 -    {
 -        mDecompFloater->closeFloater();
 -        mDecompFloater = NULL;
 -    }    
 -}
 -
 -void LLFloaterModelPreview::loadModel(S32 lod)
 -{
 -    mLoading = TRUE;
 -
 -    (new LLMeshFilePicker(this, lod))->getFile();
 -}
 -
 -void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
 -{
 -    if (mode == 0)
 -    {
 -        if (lod != LLModel::LOD_PHYSICS)
 -        {
 -            for (S32 i = lod; i >= 0; i--)
 -            {
 -                mModelPreview->clearModel(i);
 -            }
 -        }
 -        else
 -        {
 -            mModelPreview->clearModel(lod);
 -        }
 -
 -        mModelPreview->refresh();
 -        mModelPreview->calcResourceCost();
 -    }
 -    else if (mode == 1)
 -    {
 -        loadModel(lod);
 -    }
 -    else if (mode != mModelPreview->mLODMode[lod])
 -    {
 -        mModelPreview->mLODMode[lod] = mode;
 -        mModelPreview->genLODs(lod);
 -    }
 -
 -    mModelPreview->setPreviewLOD(lod);
 -    
 -    
 -    LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
 -
 -    if (mode == 2) //triangle count
 -    {
 -        U32 tri_count = 0;
 -        for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
 -                iter != mModelPreview->mBaseModel.end(); ++iter)
 -        {
 -            tri_count += (*iter)->getNumTriangles();
 -        }
 -
 -        lim->setMaxValue(tri_count);
 -        lim->setVisible(TRUE);
 -    }
 -    else
 -    {
 -        lim->setVisible(FALSE);
 -    }
 -}
 -
 -void LLFloaterModelPreview::setLimit(S32 lod, S32 limit)
 -{
 -    if (limit != mModelPreview->mLimit[lod])
 -    {
 -        mModelPreview->mLimit[lod] = limit;
 -        mModelPreview->genLODs(lod);
 -        mModelPreview->setPreviewLOD(lod);
 -    }
 -}
 -
 -//static
 -void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata)
 -{
 -    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 -    
 -    if (!fp->mModelPreview)
 -    {
 -        return;
 -    }
 -
 -    fp->mModelPreview->calcResourceCost();
 -}
 -
 -//static
 -void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
 -{
 -    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 -    
 -    if (!fp->mModelPreview)
 -    {
 -        return;
 -    }
 -
 -    fp->mModelPreview->refresh();
 -}
 -
 -//static
 -void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
 -{
 -    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 -    
 -    if (!fp->mModelPreview)
 -    {
 -        return;
 -    }
 -
 -    fp->mModelPreview->refresh();
 -    fp->mModelPreview->resetPreviewTarget();
 -    fp->mModelPreview->clearBuffers();
 -}
 -    
 -//static
 -void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 -    
 -    if (!fp->mModelPreview)
 -    {
 -        return;
 -    }
 -
 -    S32 which_mode = 0;
 -
 -    LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
 -    if (iface)
 -    {
 -        which_mode = iface->getFirstSelectedIndex();
 -    }
 -    fp->mModelPreview->setPreviewLOD(which_mode);
 -}
 -
 -//static
 -void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
 -{
 -    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 -    
 -    if (!fp->mModelPreview)
 -    {
 -        return;
 -    }
 -
 -    S32 which_mode = 0;
 -
 -    std::string combo_name[] =
 -    {
 -        "lowest detail combo",
 -        "low detail combo",
 -        "medium detail combo",
 -        "high detail combo",
 -        "physics detail combo",
 -
 -        "I went off the end of the combo_name array.  Me so smart."
 -    };
 -
 -    LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
 -    if (iface)
 -    {
 -        which_mode = iface->getFirstSelectedIndex();
 -    }
 -
 -    fp->setLODMode(lod, which_mode);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLODMode(3, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLODMode(2, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLODMode(1, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLODMode(0, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLODMode(4, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
 -{
 -    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 -    
 -    if (!fp->mModelPreview)
 -    {
 -        return;
 -    }
 -
 -    S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
 -
 -    
 -    fp->setLimit(lod, limit);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLimit(3, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLimit(2, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLimit(1, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLimit(0, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview::setLimit(4, userdata);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
 -
 -    fp->mModelPreview->smoothNormals();
 -}
 -
 -//static
 -void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
 -
 -    fp->mModelPreview->refresh();
 -}
 -
 -//static
 -void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
 -
 -    fp->mModelPreview->refresh();
 -}
 -
 -//static
 -void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
 -{
 -    LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
 -
 -    fp->mModelPreview->genLODs();
 -}
 -
 -
 -//-----------------------------------------------------------------------------
 -// draw()
 -//-----------------------------------------------------------------------------
 -void LLFloaterModelPreview::draw()
 -{
 -    LLFloater::draw();
 -    LLRect r = getRect();
 -
 -    mModelPreview->update();
 -    
 -    if (!mLoading)
 -    {
 -        childSetTextArg("status", "[STATUS]", getString("status_idle"));
 -    }
 -    
 -    childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
 -    childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
 -
 -    if (mDecompFloater)
 -    {
 -        if (mCurRequest.notNull())
 -        {
 -            mDecompFloater->childSetText("status", mCurRequest->mStatusMessage);
 -        }
 -        else
 -        {
 -            const std::string idle("Idle.");
 -            mDecompFloater->childSetText("status", idle);
 -        }
 -    }
 -
 -    U32 resource_cost = mModelPreview->mResourceCost*10;
 -
 -    if (childGetValue("upload_textures").asBoolean())
 -    {
 -        resource_cost += mModelPreview->mTextureSet.size()*10;
 -    }
 -    
 -    childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
 -    
 -    if (mModelPreview)
 -    {
 -        gGL.color3f(1.f, 1.f, 1.f);
 -
 -        gGL.getTexUnit(0)->bind(mModelPreview);
 -        
 -        gGL.begin( LLRender::QUADS );
 -        {
 -            gGL.texCoord2f(0.f, 1.f);
 -            gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
 -            gGL.texCoord2f(0.f, 0.f);
 -            gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
 -            gGL.texCoord2f(1.f, 0.f);
 -            gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
 -            gGL.texCoord2f(1.f, 1.f);
 -            gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
 -        }
 -        gGL.end();
 -
 -        gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 -    }
 -}
 -
 -//-----------------------------------------------------------------------------
 -// handleMouseDown()
 -//-----------------------------------------------------------------------------
 -BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
 -{
 -    if (mPreviewRect.pointInRect(x, y))
 -    {
 -        bringToFront( x, y );
 -        gFocusMgr.setMouseCapture(this);
 -        gViewerWindow->hideCursor();
 -        mLastMouseX = x;
 -        mLastMouseY = y;
 -        return TRUE;
 -    }
 -
 -    return LLFloater::handleMouseDown(x, y, mask);
 -}
 -
 -//-----------------------------------------------------------------------------
 -// handleMouseUp()
 -//-----------------------------------------------------------------------------
 -BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
 -{
 -    gFocusMgr.setMouseCapture(FALSE);
 -    gViewerWindow->showCursor();
 -    return LLFloater::handleMouseUp(x, y, mask);
 -}
 -
 -//-----------------------------------------------------------------------------
 -// handleHover()
 -//-----------------------------------------------------------------------------
 -BOOL LLFloaterModelPreview::handleHover    (S32 x, S32 y, MASK mask)
 -{
 -    MASK local_mask = mask & ~MASK_ALT;
 -
 -    if (mModelPreview && hasMouseCapture())
 -    {
 -        if (local_mask == MASK_PAN)
 -        {
 -            // pan here
 -            mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
 -        }
 -        else if (local_mask == MASK_ORBIT)
 -        {
 -            F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
 -            F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
 -            
 -            mModelPreview->rotate(yaw_radians, pitch_radians);
 -        }
 -        else
 -        {
 -        
 -            F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
 -            F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
 -            
 -            mModelPreview->rotate(yaw_radians, 0.f);
 -            mModelPreview->zoom(zoom_amt);
 -        }
 -
 -        
 -        mModelPreview->refresh();
 -        
 -        LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
 -    }
 -
 -    if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
 -    {
 -        return LLFloater::handleHover(x, y, mask);
 -    }
 -    else if (local_mask == MASK_ORBIT)
 -    {
 -        gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
 -    }
 -    else if (local_mask == MASK_PAN)
 -    {
 -        gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
 -    }
 -    else
 -    {
 -        gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
 -    }
 -
 -    return TRUE;
 -}
 -
 -//-----------------------------------------------------------------------------
 -// handleScrollWheel()
 -//-----------------------------------------------------------------------------
 -BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
 -{
 -    if (mPreviewRect.pointInRect(x, y) && mModelPreview)
 -    {
 -        mModelPreview->zoom((F32)clicks * -0.2f);
 -        mModelPreview->refresh();
 -    }
 -
 -    return TRUE;
 -}
 -
 -//static
 -void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
 -{
 -    if (LLConvexDecomposition::getInstance() == NULL)
 -    {
 -        llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
 -        return;
 -    }
 -
 -    if (sInstance)
 -    {
 -        LLCDParam* param = (LLCDParam*) data;
 -        sInstance->mDecompParams[param->mName] = ctrl->getValue();
 -    }
 -}
 -
 -//static
 -void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
 -{
 -    LLCDStageData* stage = (LLCDStageData*) data;
 -    
 -    LLModel* mdl = NULL;
 -
 -    if (sInstance)
 -    {
 -        if (sInstance->mCurRequest.notNull())
 -        {
 -            llinfos << "Decomposition request still pending." << llendl;
 -            return;
 -        }
 -
 -        if (sInstance->mModelPreview)
 -        {
 -            if (sInstance->mDecompFloater)
 -            {
 -                S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger();
 -                if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size())
 -                {
 -                    mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx];
 -                }
 -            }
 -        }
 -    }
 -    
 -    if (mdl)
 -    {
 -        sInstance->mCurRequest = new DecompRequest(stage->mName, mdl);
 -        gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest);
 -    }
 -}
 -
 -//static
 -void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
 -{
 -    if (sInstance && sInstance->mCurRequest.notNull())
 -    {
 -        sInstance->mCurRequest->mContinue = 0;
 -    }
 -}
 -
 -void LLFloaterModelPreview::showDecompFloater()
 -{
 -    if (!mDecompFloater)
 -    {
 -        LLSD key;
 -        mDecompFloater = new LLPhysicsDecompFloater(key);
 -    
 -        S32 left = 20;
 -        S32 right = 320;
 -
 -        S32 cur_y = 30;
 -
 -        {
 -            //add status text
 -            LLTextBox::Params p;
 -            p.name("status");
 -            p.rect(LLRect(left, cur_y, right-80, cur_y-20));
 -            mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
 -        }
 -
 -
 -        { //add cancel button
 -            LLButton::Params p;
 -            p.name("Cancel");
 -            p.label("Cancel");
 -            p.rect(LLRect(right-80, cur_y, right, cur_y-20));        
 -            LLButton* button = LLUICtrlFactory::create<LLButton>(p);
 -            button->setCommitCallback(onPhysicsStageCancel, NULL);        
 -            mDecompFloater->addChild(button);
 -        }
 -
 -        cur_y += 30;
 -
 -
 -        static const LLCDStageData* stage = NULL;
 -        static S32 stage_count = 0;
 -
 -        if (!stage && LLConvexDecomposition::getInstance() != NULL)
 -        {
 -            stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
 -        }
 -
 -        static const LLCDParam* param = NULL;
 -        static S32 param_count = 0;
 -        if (!param && LLConvexDecomposition::getInstance() != NULL)
 -        {
 -            param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);
 -        }
 -
 -        for (S32 j = stage_count-1; j >= 0; --j)
 -        {
 -            LLButton::Params p;
 -            p.name(stage[j].mName);
 -            p.label(stage[j].mName);
 -            p.rect(LLRect(left, cur_y, right, cur_y-20));        
 -            LLButton* button = LLUICtrlFactory::create<LLButton>(p);
 -            button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);        
 -            mDecompFloater->addChild(button);
 -            gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
 -            cur_y += 30;
 -            // protected against stub by stage_count being 0 for stub above
 -            LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
 -
 -            llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
 -            llinfos << "------------------------------------" << llendl;
 -
 -            for (S32 i = 0; i < param_count; ++i)
 -            {
 -                if (param[i].mStage != j)
 -                {
 -                    continue;
 -                }
 -
 -                std::string name(param[i].mName ? param[i].mName : "");
 -                std::string description(param[i].mDescription ? param[i].mDescription : "");
 -
 -                std::string type = "unknown";
 -
 -                llinfos << name << " - " << description << llendl;
 -
 -                if (param[i].mType == LLCDParam::LLCD_FLOAT)
 -                {
 -                    mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
 -                    llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
 -
 -                    LLSliderCtrl::Params p;
 -                    p.name(name);
 -                    p.label(name);
 -                    p.rect(LLRect(left, cur_y, right, cur_y-20));
 -                    p.min_value(param[i].mDetails.mRange.mLow.mFloat);
 -                    p.max_value(param[i].mDetails.mRange.mHigh.mFloat);
 -                    p.increment(param[i].mDetails.mRange.mDelta.mFloat);
 -                    p.tool_tip(description);
 -                    p.decimal_digits(3);
 -                    p.initial_value(param[i].mDefault.mFloat);
 -                    LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
 -                    slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
 -                    mDecompFloater->addChild(slider);
 -                    cur_y += 30;
 -                }
 -                else if (param[i].mType == LLCDParam::LLCD_INTEGER)
 -                {
 -                    mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
 -                    llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
 -                    LLSliderCtrl::Params p;
 -                    p.name(name);
 -                    p.label(name);
 -                    p.rect(LLRect(left, cur_y, right, cur_y-20));
 -                    p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
 -                    p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
 -                    p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
 -                    p.tool_tip(description);
 -                    p.initial_value(param[i].mDefault.mIntOrEnumValue);
 -                    LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
 -                    slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
 -                    mDecompFloater->addChild(slider);    
 -                    cur_y += 30;
 -                }
 -                else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
 -                {
 -                    mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
 -                    llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
 -
 -                    LLCheckBoxCtrl::Params p;
 -                    p.rect(LLRect(left, cur_y, right, cur_y-20));
 -                    p.name(name);
 -                    p.label(name);
 -                    p.initial_value(param[i].mDefault.mBool);
 -                    p.tool_tip(description);
 -                    LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
 -                    check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
 -                    mDecompFloater->addChild(check_box);
 -                    cur_y += 30;
 -                }
 -                else if (param[i].mType == LLCDParam::LLCD_ENUM)
 -                {
 -                    S32 cur_x = left;
 -                    mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
 -                    llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
 -
 -                    { //add label
 -                        LLTextBox::Params p;
 -                        const LLFontGL* font = (LLFontGL*) p.font();
 -
 -                        p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20));
 -                        p.name(name);
 -                        p.label(name);
 -                        p.initial_value(name);
 -                        LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
 -                        mDecompFloater->addChild(text_box);
 -                        cur_x += text_box->getRect().getWidth();
 -                    }
 -
 -                    { //add combo_box
 -                        LLComboBox::Params p;
 -                        p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20));
 -                        p.name(name);
 -                        p.label(name);
 -                        p.tool_tip(description);
 -
 -                        llinfos << "Accepted values: " << llendl;
 -                        LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
 -                        for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
 -                        {
 -                            llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
 -                                << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
 -
 -                            combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
 -                                LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
 -                        }
 -                        combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
 -                        combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
 -                        mDecompFloater->addChild(combo_box);
 -                        cur_y += 30;
 -
 -                    }
 -
 -                    llinfos << "----" << llendl;
 -                }
 -                llinfos << "-----------------------------" << llendl;
 -            }
 -        }
 -
 -        cur_y += 30;
 -        //explode slider
 -        {
 -            LLSliderCtrl::Params p;
 -            p.initial_value(0);
 -            p.min_value(0);
 -            p.max_value(1);
 -            p.decimal_digits(2);
 -            p.increment(0.05f);
 -            p.label("Explode");
 -            p.name("explode");
 -            p.rect(LLRect(left, cur_y, right, cur_y-20));
 -            LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
 -
 -            mDecompFloater->addChild(slider);
 -            cur_y += 30;
 -        }
 -
 -        //mesh render checkbox
 -        {
 -            LLCheckBoxCtrl::Params p;
 -            p.label("Mesh: ");
 -            p.name("render_mesh");
 -            p.rect(LLRect(left, cur_y, right/4, cur_y-20));
 -            LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
 -            check->setValue(true);
 -            mDecompFloater->addChild(check);
 -        }
 -
 -        //hull render checkbox
 -        {
 -            LLCheckBoxCtrl::Params p;
 -            p.label("Hull: ");
 -            p.name("render_hull");
 -            p.rect(LLRect(right/4, cur_y, right/2, cur_y-20));
 -            LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
 -            check->setValue(true);
 -            mDecompFloater->addChild(check);
 -        }
 -
 -        { //submesh combo box label
 -            LLTextBox::Params p;
 -            p.label("Model");
 -            p.name("model label");
 -            p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20));
 -            LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
 -            text_box->setValue("Model");
 -            mDecompFloater->addChild(text_box);
 -        }
 -
 -        {
 -            //add submesh combo box
 -            LLComboBox::Params p;
 -            p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20));
 -            p.name("model");
 -            LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
 -            for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i)
 -            {
 -                LLModel* mdl = mModelPreview->mBaseModel[i];
 -                combo_box->add(mdl->mLabel, i);
 -            }
 -            combo_box->setValue(0);
 -            mDecompFloater->addChild(combo_box);
 -            cur_y += 30;
 -        }
 -
 -        mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
 -        mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
 -        mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
 -
 -        mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));
 -    }
 -
 -    mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this);
 -
 -    mDecompFloater->openFloater();
 -}
 -
 -//-----------------------------------------------------------------------------
 -// onMouseCaptureLost()
 -//-----------------------------------------------------------------------------
 -// static
 -void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
 -{
 -    gViewerWindow->showCursor();
 -}
 -
 -//-----------------------------------------------------------------------------
 -// LLModelLoader
 -//-----------------------------------------------------------------------------
 -LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
 -: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
 -{
 -    mJointMap["mPelvis"] = "mPelvis";
 -    mJointMap["mTorso"] = "mTorso";
 -    mJointMap["mChest"] = "mChest";
 -    mJointMap["mNeck"] = "mNeck";
 -    mJointMap["mHead"] = "mHead";
 -    mJointMap["mSkull"] = "mSkull";
 -    mJointMap["mEyeRight"] = "mEyeRight";
 -    mJointMap["mEyeLeft"] = "mEyeLeft";
 -    mJointMap["mCollarLeft"] = "mCollarLeft";
 -    mJointMap["mShoulderLeft"] = "mShoulderLeft";
 -    mJointMap["mElbowLeft"] = "mElbowLeft";
 -    mJointMap["mWristLeft"] = "mWristLeft";
 -    mJointMap["mCollarRight"] = "mCollarRight";
 -    mJointMap["mShoulderRight"] = "mShoulderRight";
 -    mJointMap["mElbowRight"] = "mElbowRight";
 -    mJointMap["mWristRight"] = "mWristRight";
 -    mJointMap["mHipRight"] = "mHipRight";
 -    mJointMap["mKneeRight"] = "mKneeRight";
 -    mJointMap["mAnkleRight"] = "mAnkleRight";
 -    mJointMap["mFootRight"] = "mFootRight";
 -    mJointMap["mToeRight"] = "mToeRight";
 -    mJointMap["mHipLeft"] = "mHipLeft";
 -    mJointMap["mKneeLeft"] = "mKneeLeft";
 -    mJointMap["mAnkleLeft"] = "mAnkleLeft";
 -    mJointMap["mFootLeft"] = "mFootLeft";
 -    mJointMap["mToeLeft"] = "mToeLeft";
 -
 -    mJointMap["avatar_mPelvis"] = "mPelvis";
 -    mJointMap["avatar_mTorso"] = "mTorso";
 -    mJointMap["avatar_mChest"] = "mChest";
 -    mJointMap["avatar_mNeck"] = "mNeck";
 -    mJointMap["avatar_mHead"] = "mHead";
 -    mJointMap["avatar_mSkull"] = "mSkull";
 -    mJointMap["avatar_mEyeRight"] = "mEyeRight";
 -    mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
 -    mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
 -    mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
 -    mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
 -    mJointMap["avatar_mWristLeft"] = "mWristLeft";
 -    mJointMap["avatar_mCollarRight"] = "mCollarRight";
 -    mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
 -    mJointMap["avatar_mElbowRight"] = "mElbowRight";
 -    mJointMap["avatar_mWristRight"] = "mWristRight";
 -    mJointMap["avatar_mHipRight"] = "mHipRight";
 -    mJointMap["avatar_mKneeRight"] = "mKneeRight";
 -    mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
 -    mJointMap["avatar_mFootRight"] = "mFootRight";
 -    mJointMap["avatar_mToeRight"] = "mToeRight";
 -    mJointMap["avatar_mHipLeft"] = "mHipLeft";
 -    mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
 -    mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
 -    mJointMap["avatar_mFootLeft"] = "mFootLeft";
 -    mJointMap["avatar_mToeLeft"] = "mToeLeft";
 -
 -
 -    mJointMap["hip"] = "mPelvis";
 -    mJointMap["abdomen"] = "mTorso";
 -    mJointMap["chest"] = "mChest";
 -    mJointMap["neck"] = "mNeck";
 -    mJointMap["head"] = "mHead";
 -    mJointMap["figureHair"] = "mSkull";
 -    mJointMap["lCollar"] = "mCollarLeft";
 -    mJointMap["lShldr"] = "mShoulderLeft";
 -    mJointMap["lForeArm"] = "mElbowLeft";
 -    mJointMap["lHand"] = "mWristLeft";
 -    mJointMap["rCollar"] = "mCollarRight";
 -    mJointMap["rShldr"] = "mShoulderRight";
 -    mJointMap["rForeArm"] = "mElbowRight";
 -    mJointMap["rHand"] = "mWristRight";
 -    mJointMap["rThigh"] = "mHipRight";
 -    mJointMap["rShin"] = "mKneeRight";
 -    mJointMap["rFoot"] = "mFootRight";
 -    mJointMap["lThigh"] = "mHipLeft";
 -    mJointMap["lShin"] = "mKneeLeft";
 -    mJointMap["lFoot"] = "mFootLeft";
 -}
 -
 -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
 -{
 -    LLVector4a box[] =
 -    {
 -        LLVector4a(-1, 1,-1),
 -        LLVector4a(-1, 1, 1),
 -        LLVector4a(-1,-1,-1),
 -        LLVector4a(-1,-1, 1),
 -        LLVector4a( 1, 1,-1),
 -        LLVector4a( 1, 1, 1),
 -        LLVector4a( 1,-1,-1),
 -        LLVector4a( 1,-1, 1),
 -    };
 -
 -    for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
 -    {
 -        const LLVolumeFace& face = model->getVolumeFace(j);
 -        
 -        LLVector4a center;
 -        center.setAdd(face.mExtents[0], face.mExtents[1]);
 -        center.mul(0.5f);
 -        LLVector4a size;
 -        size.setSub(face.mExtents[1],face.mExtents[0]);
 -        size.mul(0.5f);
 -
 -        for (U32 i = 0; i < 8; i++)
 -        {
 -            LLVector4a t;
 -            t.setMul(size, box[i]);
 -            t.add(center);
 -
 -            LLVector4a v;
 -
 -            mat.affineTransform(t, v);                                
 -            
 -            if (first_transform)
 -            {
 -                first_transform = FALSE;
 -                min = max = v;
 -            }
 -            else
 -            {
 -                update_min_max(min, max, v);
 -            }
 -        }
 -    }
 -}
 -
 -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
 -{
 -    LLVector4a mina, maxa;
 -    LLMatrix4a mata;
 -
 -    mata.loadu(mat);
 -    mina.load3(min.mV);
 -    maxa.load3(max.mV);
 -
 -    stretch_extents(model, mata, mina, maxa, first_transform);
 -    
 -    min.set(mina.getF32ptr());
 -    max.set(maxa.getF32ptr());
 -}
 -
 -void LLModelLoader::run()
 -{
 -    DAE dae;
 -    domCOLLADA* dom = dae.open(mFilename);
 -
 -    if (dom)
 -    {
 -        daeDatabase* db = dae.getDatabase();
 -
 -        daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
 -
 -        daeDocument* doc = dae.getDoc(mFilename);
 -        if (!doc)
 -        {
 -            llwarns << "can't find internal doc" << llendl;
 -            return;
 -        }
 -
 -        daeElement* root = doc->getDomRoot();
 -        if (!root)
 -        {
 -            llwarns << "document has no root" << llendl;
 -            return;
 -        }
 -
 -        //get unit scale
 -        mTransform.setIdentity();
 -
 -        domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
 -
 -        if (unit)
 -        {
 -            F32 meter = unit->getMeter();
 -            mTransform.mMatrix[0][0] = meter;
 -            mTransform.mMatrix[1][1] = meter;
 -            mTransform.mMatrix[2][2] = meter;
 -        }
 -
 -        //get up axis rotation
 -        LLMatrix4 rotation;
 -
 -        domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP
 -        domAsset::domUp_axis* up_axis =
 -            daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
 -
 -        if (up_axis)
 -        {
 -            up = up_axis->getValue();
 -        }
 -        
 -        if (up == UPAXISTYPE_X_UP)
 -        {
 -            rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
 -        }
 -        else if (up == UPAXISTYPE_Y_UP)
 -        {
 -            rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
 -        }
 -
 -        rotation *= mTransform;
 -        mTransform = rotation;
 -
 -
 -        for (daeInt idx = 0; idx < count; ++idx)
 -        { //build map of domEntities to LLModel
 -            domMesh* mesh = NULL;
 -            db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
 -
 -            if (mesh)
 -            {
 -                LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
 -
 -                if (model.notNull() && validate_model(model))
 -                {
 -                    mModelList.push_back(model);
 -                    mModel[mesh] = model;
 -                }
 -            }
 -        }
 -
 -        count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
 -        for (daeInt idx = 0; idx < count; ++idx)
 -        { //add skinned meshes as instances
 -            domSkin* skin = NULL;
 -            db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
 -
 -            if (skin)
 -            {    
 -                domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
 -                
 -                if (geom)
 -                {
 -                    domMesh* mesh = geom->getMesh();
 -                    if (mesh)
 -                    {
 -                        LLModel* model = mModel[mesh];
 -                        if (model)
 -                        {
 -                            LLVector3 mesh_scale_vector;
 -                            LLVector3 mesh_translation_vector;
 -                            model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
 -
 -                            LLMatrix4 normalized_transformation;
 -                            normalized_transformation.setTranslation(mesh_translation_vector);
 -                            
 -                            LLMatrix4 mesh_scale;
 -                            mesh_scale.initScale(mesh_scale_vector);
 -                            mesh_scale *= normalized_transformation;
 -                            normalized_transformation = mesh_scale;
 -
 -                            glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
 -                            inv_mat = inv_mat.inverse();
 -                            LLMatrix4 inverse_normalized_transformation(inv_mat.m);                            
 -
 -                            domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
 -
 -                            if (bind_mat)
 -                            { //get bind shape matrix
 -                                domFloat4x4& dom_value = bind_mat->getValue();
 -                                
 -                                for (int i = 0; i < 4; i++)
 -                                {
 -                                    for(int j = 0; j < 4; j++)
 -                                    {
 -                                        model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
 -                                    }
 -                                }
 -
 -                                LLMatrix4 trans = normalized_transformation;
 -                                trans *= model->mBindShapeMatrix;
 -                                model->mBindShapeMatrix = trans;
 -
 -                            }
 -
 -                            /*{
 -                                LLMatrix4 rotation;
 -                                if (up == UPAXISTYPE_X_UP)
 -                                {
 -                                    rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
 -                                }
 -                                else if (up == UPAXISTYPE_Z_UP)
 -                                {
 -                                    rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
 -                                }
 -
 -                                rotation *= model->mBindShapeMatrix;
 -                                model->mBindShapeMatrix = rotation;
 -                            }*/
 -
 -                            //The joint transfom map that we'll populate below
 -                            std::map<std::string,LLMatrix4> jointTransforms;
 -                            jointTransforms.clear();
 -                            
 -                            //Some collada setup for accessing the skeleton
 -                            daeElement* pElement = 0;
 -                            dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
 -                            domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
 -                            if ( pSkeleton )
 -                            {       
 -                                //Get the root node of the skeleton
 -                                daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
 -                                if ( pSkeletonRootNode )
 -                                {       
 -                                    //Once we have the root node - start acccessing it's joint components       
 -                                    const int jointCnt = mJointMap.size();
 -                                    std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
 -                                    bool missingID = false;
 -                                    //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
 -                                    for ( int i=0; i<jointCnt; ++i, ++jointIt )
 -                                    {
 -                                        //Build a joint for the resolver to work with
 -                                        char str[64]={0};           
 -                                        sprintf(str,"./%s",(*jointIt).second.c_str() );                   
 -                                        //llwarns<<"Joint "<< str <<llendl;
 -                                        
 -                                        //Setup the resolver
 -                                        daeSIDResolver resolver( pSkeletonRootNode, str );
 -                                        
 -                                        //Look for the joint
 -                                        domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
 -                                        if ( pJoint )
 -                                        {                                            
 -                                             //Pull out the translate id and store it in the jointTranslations map
 -                                             daeSIDResolver jointResolver( pJoint, "./translate" );                               
 -                                             domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
 -                                            
 -                                             LLMatrix4 workingTransform;
 -                                            
 -                                             //Translation via SID
 -                                             if ( pTranslate )
 -                                             {               
 -                                                 domFloat3 jointTrans = pTranslate->getValue();
 -                                                 LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
 -                                                 workingTransform.setTranslation( singleJointTranslation );                                            
 -                                             }
 -                                             else
 -                                             {
 -                                                 //Translation via child from element
 -                                                 daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
 -                                                 if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
 -                                                 {
 -                                                     llwarns<< "The found element is not a translate node" <<llendl;
 -                                                     missingID = true;
 -                                                 }
 -                                                 else
 -                                                 {
 -                                                     domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
 -                                                     domFloat3 translateChild = pTranslateChild->getValue();
 -                                                     LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
 -                                                     workingTransform.setTranslation( singleJointTranslation );                                                    
 -                                                 }
 -                                              }
 -                                             //Store the joint transform w/respect to it's name.
 -                                             jointTransforms[(*jointIt).second.c_str()] = workingTransform;                                                                                                                             
 -                                        }
 -                                    }
 -                                    
 -                                    //If anything failed in regards to extracting the skeleton, joints or translation id,
 -                                    //mention it
 -                                    if ( missingID )
 -                                    {
 -                                        llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
 -                                    }
 -                                    
 -                                    //Set the joint translations on the avatar
 -                                    //The joints are reset in the dtor
 -                                    jointIt = mJointMap.begin();
 -                                    for ( int i=0; i<jointCnt; ++i, ++jointIt )
 -                                    {
 -                                        std::string lookingForJoint = (*jointIt).first.c_str();
 -                                        if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
 -                                        {                                            
 -                                            LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
 -                                            LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
 -                                            if ( pJoint )
 -                                            {   
 -                                                pJoint->storeCurrentXform( jointTransform.getTranslation() );                                                
 -                                            }
 -                                            else
 -                                            {
 -                                                //Most likely an error in the asset.
 -                                                llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
 -                                            }
 -                                            //Reposition the avatars pelvis (avPos+offset)
 -                                            //if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
 -                                            if ( lookingForJoint == "mPelvis" )
 -                                            {                                                
 -                                                const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
 -                                                gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
 -                                                gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );                                            
 -                                            }
 -                                        }
 -                                    }          
 -                                }
 -                                else
 -                                {           
 -                                    llwarns<<"No root node in this skeleton" << llendl;
 -                                }
 -                            }
 -                            else
 -                            {
 -                                llwarns<<"No skeleton in this asset" << llendl;
 -                            }
 -                            
 -                            domSkin::domJoints* joints = skin->getJoints();
 -
 -                            domInputLocal_Array& joint_input = joints->getInput_array();
 -
 -                            for (size_t i = 0; i < joint_input.getCount(); ++i)
 -                            {
 -                                domInputLocal* input = joint_input.get(i);
 -                                xsNMTOKEN semantic = input->getSemantic();
 -
 -                                if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
 -                                { //found joint source, fill model->mJointMap and model->mJointList
 -                                    daeElement* elem = input->getSource().getElement();
 -                                    
 -                                    domSource* source = daeSafeCast<domSource>(elem);
 -                                    if (source)
 -                                    {
 -                                        
 -
 -                                        domName_array* names_source = source->getName_array();
 -                                        
 -                                        if (names_source)
 -                                        {
 -                                            domListOfNames &names = names_source->getValue();                    
 -
 -                                            for (size_t j = 0; j < names.getCount(); ++j)
 -                                            {
 -                                                std::string name(names.get(j));
 -                                                if (mJointMap.find(name) != mJointMap.end())
 -                                                {
 -                                                    name = mJointMap[name];
 -                                                }
 -                                                model->mJointList.push_back(name);
 -                                                model->mJointMap[name] = j;
 -                                            }    
 -                                        }
 -                                        else
 -                                        {
 -                                            domIDREF_array* names_source = source->getIDREF_array();
 -                                            if (names_source)
 -                                            {
 -                                                xsIDREFS& names = names_source->getValue();
 -
 -                                                for (size_t j = 0; j < names.getCount(); ++j)
 -                                                {
 -                                                    std::string name(names.get(j).getID());
 -                                                    if (mJointMap.find(name) != mJointMap.end())
 -                                                    {
 -                                                        name = mJointMap[name];
 -                                                    }
 -                                                    model->mJointList.push_back(name);
 -                                                    model->mJointMap[name] = j;
 -                                                }
 -                                            }
 -                                        }
 -                                    }
 -                                }
 -                                else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
 -                                { //found inv_bind_matrix array, fill model->mInvBindMatrix
 -                                    domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
 -                                    if (source)
 -                                    {
 -                                        domFloat_array* t = source->getFloat_array();
 -                                        if (t)
 -                                        {
 -                                            domListOfFloats& transform = t->getValue();
 -                                            S32 count = transform.getCount()/16;
 -
 -                                            for (S32 k = 0; k < count; ++k)
 -                                            {
 -                                                LLMatrix4 mat;
 -
 -                                                for (int i = 0; i < 4; i++)
 -                                                {
 -                                                    for(int j = 0; j < 4; j++)
 -                                                    {
 -                                                        mat.mMatrix[i][j] = transform[k*16 + i + j*4];
 -                                                    }
 -                                                }
 -
 -                                                model->mInvBindMatrix.push_back(mat);
 -                                            }
 -                                        }
 -                                    }
 -                                }
 -                            }
 -
 -                            //We need to construct the alternate bind matrix (which contains the new joint positions)
 -                            //in the same order as they were stored in the joint buffer. The joints associated
 -                            //with the skeleton are not stored in the same order as they are in the exported joint buffer.
 -                            //This remaps the skeletal joints to be in the same order as the joints stored in the model.
 -                            std::vector<std::string> :: const_iterator jointIt  = model->mJointList.begin();                            
 -                            const int jointCnt = model->mJointList.size();
 -                            for ( int i=0; i<jointCnt; ++i, ++jointIt )
 -                            {
 -                                std::string lookingForJoint = (*jointIt).c_str();
 -                                //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
 -                                //and store it in the alternate bind matrix
 -                                if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
 -                                {                                            
 -                                    LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
 -                                    LLMatrix4 newInverse = model->mInvBindMatrix[i];
 -                                    newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
 -                                    model->mAlternateBindMatrix.push_back( newInverse );                                
 -                                }
 -                                else
 -                                {
 -                                    llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
 -                                }
 -                            }   
 -                            
 -                            //grab raw position array
 -                            
 -                            domVertices* verts = mesh->getVertices();
 -                            if (verts)
 -                            {
 -                                domInputLocal_Array& inputs = verts->getInput_array();
 -                                for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
 -                                {
 -                                    if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
 -                                    {
 -                                        domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
 -                                        if (pos_source)
 -                                        {
 -                                            domFloat_array* pos_array = pos_source->getFloat_array();
 -                                            if (pos_array)
 -                                            {
 -                                                domListOfFloats& pos = pos_array->getValue();
 -                                                
 -                                                for (size_t j = 0; j < pos.getCount(); j += 3)
 -                                                {
 -                                                    if (pos.getCount() <= j+2)
 -                                                    {
 -                                                        llerrs << "WTF?" << llendl;
 -                                                    }
 -                                                    
 -                                                    LLVector3 v(pos[j], pos[j+1], pos[j+2]);
 -
 -                                                    //transform from COLLADA space to volume space
 -                                                    v = v * inverse_normalized_transformation;
 -
 -                                                    model->mPosition.push_back(v);
 -                                                }
 -                                            }
 -                                        }
 -                                    }
 -                                }
 -                            }
 -
 -                            //grab skin weights array
 -                            domSkin::domVertex_weights* weights = skin->getVertex_weights();
 -                            if (weights)
 -                            {
 -                                domInputLocalOffset_Array& inputs = weights->getInput_array();
 -                                domFloat_array* vertex_weights = NULL;
 -                                for (size_t i = 0; i < inputs.getCount(); ++i)
 -                                {
 -                                    if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
 -                                    {
 -                                        domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
 -                                        if (weight_source)
 -                                        {
 -                                            vertex_weights = weight_source->getFloat_array();
 -                                        }
 -                                    }
 -                                }
 -
 -                                if (vertex_weights)
 -                                {
 -                                    domListOfFloats& w = vertex_weights->getValue();
 -                                    domListOfUInts& vcount = weights->getVcount()->getValue();
 -                                    domListOfInts& v = weights->getV()->getValue();
 -
 -                                    U32 c_idx = 0;
 -                                    for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
 -                                    { //for each vertex
 -                                        daeUInt count = vcount[vc_idx];
 -
 -                                        //create list of weights that influence this vertex
 -                                        LLModel::weight_list weight_list;
 -
 -                                        for (daeUInt i = 0; i < count; ++i)
 -                                        { //for each weight
 -                                            daeInt joint_idx = v[c_idx++];
 -                                            daeInt weight_idx = v[c_idx++];
 -
 -                                            if (joint_idx == -1)
 -                                            {
 -                                                //ignore bindings to bind_shape_matrix
 -                                                continue;
 -                                            }
 -
 -                                            F32 weight_value = w[weight_idx];
 -
 -                                            weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));    
 -                                        }
 -
 -                                        //sort by joint weight
 -                                        std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
 -
 -                                        std::vector<LLModel::JointWeight> wght;
 -                                        
 -                                        F32 total = 0.f;
 -
 -                                        for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
 -                                        { //take up to 4 most significant weights
 -                                            if (weight_list[i].mWeight > 0.f)
 -                                            {
 -                                                wght.push_back( weight_list[i] );
 -                                                total += weight_list[i].mWeight;
 -                                            }
 -                                        }
 -                                        
 -                                        F32 scale = 1.f/total;
 -                                        if (scale != 1.f)
 -                                        { //normalize weights
 -                                            for (U32 i = 0; i < wght.size(); ++i)
 -                                            {
 -                                                wght[i].mWeight *= scale;
 -                                            }
 -                                        }
 -
 -                                        model->mSkinWeights[model->mPosition[vc_idx]] = wght;
 -                                    }
 -                                    
 -                                    //add instance to scene for this model
 -                                    
 -                                    LLMatrix4 transform;
 -                                    std::vector<LLImportMaterial> materials;
 -                                    materials.resize(model->getNumVolumeFaces());
 -                                    mScene[transform].push_back(LLModelInstance(model, transform, materials));
 -                                    stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform);
 -                                }
 -                            }
 -                        }
 -                    }
 -                }
 -            }
 -        }
 -
 -        daeElement* scene = root->getDescendant("visual_scene");
 -        if (!scene)
 -        {
 -            llwarns << "document has no visual_scene" << llendl;
 -            return;
 -        }
 -
 -        processElement(scene);
 -
 -        mPreview->loadModelCallback(mLod);
 -    }
 -}
 -
 -daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
 -{    
 -    daeElement* pChildOfElement = pElement->getChild( name.c_str() );
 -	if ( pChildOfElement )
 -	{
 -		return pChildOfElement;
 -	}    
 -	llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
 -    return NULL;    
 -}
 -
 -void LLModelLoader::processElement(daeElement* element)
 -{
 -    LLMatrix4 saved_transform = mTransform;
 -
 -    domTranslate* translate = daeSafeCast<domTranslate>(element);
 -    if (translate)
 -    {
 -        domFloat3 dom_value = translate->getValue();
 -
 -        LLMatrix4 translation;
 -        translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
 -        
 -        translation *= mTransform;
 -        mTransform = translation;
 -    }
 -
 -    domRotate* rotate = daeSafeCast<domRotate>(element);
 -    if (rotate)
 -    {
 -        domFloat4 dom_value = rotate->getValue();
 -
 -        LLMatrix4 rotation;
 -        rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
 -
 -        rotation *= mTransform;
 -        mTransform = rotation;
 -    }
 -
 -    domScale* scale = daeSafeCast<domScale>(element);
 -    if (scale)
 -    {
 -        domFloat3 dom_value = scale->getValue();
 -
 -        LLMatrix4 scaling;
 -        scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
 -
 -        scaling *= mTransform;
 -        mTransform = scaling;
 -    }
 -
 -    domMatrix* matrix = daeSafeCast<domMatrix>(element);
 -    if (matrix)
 -    {
 -        domFloat4x4 dom_value = matrix->getValue();
 -
 -        LLMatrix4 matrix_transform;
 -
 -        for (int i = 0; i < 4; i++)
 -        {
 -            for(int j = 0; j < 4; j++)
 -            {
 -                matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
 -            }
 -        }
 -        
 -        matrix_transform *= mTransform;
 -        mTransform = matrix_transform;
 -    }
 -
 -    domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
 -    if (instance_geo)
 -    {
 -        domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
 -        if (geo)
 -        {
 -            domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
 -            if (mesh)
 -            {
 -                LLModel* model = mModel[mesh];
 -                if (model)
 -                {
 -                    LLMatrix4 transformation = mTransform;
 -
 -                    std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
 -
 -                    // adjust the transformation to compensate for mesh normalization
 -                    LLVector3 mesh_scale_vector;
 -                    LLVector3 mesh_translation_vector;
 -                    model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
 -
 -                    LLMatrix4 mesh_translation;
 -                    mesh_translation.setTranslation(mesh_translation_vector);
 -                    mesh_translation *= transformation;
 -                    transformation = mesh_translation;
 -                    
 -                    LLMatrix4 mesh_scale;
 -                    mesh_scale.initScale(mesh_scale_vector);
 -                    mesh_scale *= transformation;
 -                    transformation = mesh_scale;
 -                    
 -                    mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
 -
 -                    stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);            
 -                }
 -            }
 -        }
 -    }
 -
 -    domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
 -    if (instance_node)
 -    {
 -        daeElement* instance = instance_node->getUrl().getElement();
 -        if (instance)
 -        {
 -            processElement(instance);
 -        }
 -    }
 -
 -    //process children
 -    daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
 -    for (S32 i = 0; i < children.getCount(); i++)
 -    {
 -        processElement(children[i]);
 -    }
 -
 -    domNode* node = daeSafeCast<domNode>(element);
 -    if (node)
 -    { //this element was a node, restore transform before processiing siblings
 -        mTransform = saved_transform;    
 -    }
 -}
 -
 -std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
 -{
 -    std::vector<LLImportMaterial> materials;
 -    for (int i = 0; i < model->mMaterialList.size(); i++)
 -    {
 -        LLImportMaterial import_material;
 -
 -        domInstance_material* instance_mat = NULL;
 -
 -        domBind_material::domTechnique_common* technique =
 -            daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
 -
 -        if (technique)
 -        {
 -            daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
 -            for (int j = 0; j < inst_materials.getCount(); j++)
 -            {
 -                std::string symbol(inst_materials[j]->getSymbol());
 -
 -                if (symbol == model->mMaterialList[i]) // found the binding
 -                {
 -                    instance_mat = inst_materials[j];
 -                }
 -            }
 -        }
 -
 -        if (instance_mat)
 -        {
 -            domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
 -            if (material)
 -            {
 -                domInstance_effect* instance_effect =
 -                    daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
 -                if (instance_effect)
 -                {
 -                    domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
 -                    if (effect)
 -                    {
 -                        domProfile_COMMON* profile =
 -                            daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
 -                        if (profile)
 -                        {
 -                            import_material = profileToMaterial(profile);
 -                        }
 -                    }
 -                }
 -            }
 -        }
 -        
 -        materials.push_back(import_material);
 -    }
 -
 -    return materials;
 -}
 -
 -LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
 -{
 -    LLImportMaterial mat;
 -    mat.mFullbright = FALSE;
 -
 -    daeElement* diffuse = material->getDescendant("diffuse");
 -    if (diffuse)
 -    {
 -        domCommon_color_or_texture_type_complexType::domTexture* texture =
 -            daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
 -        if (texture)
 -        {
 -            domCommon_newparam_type_Array newparams = material->getNewparam_array();
 -            for (S32 i = 0; i < newparams.getCount(); i++)
 -            {
 -                domFx_surface_common* surface = newparams[i]->getSurface();
 -                if (surface)
 -                {
 -                    domFx_surface_init_common* init = surface->getFx_surface_init_common();
 -                    if (init)
 -                    {
 -                        domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
 -                        
 -                        if (init_from.getCount() > i)
 -                        {
 -                            domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
 -                            if (image)
 -                            {
 -                                // we only support init_from now - embedded data will come later
 -                                domImage::domInit_from* init = image->getInit_from();
 -                                if (init)
 -                                {
 -                                    std::string filename = cdom::uriToNativePath(init->getValue().str());
 -                                                                                    
 -                                    mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
 -                                    mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
 -
 -                                    mat.mDiffuseMap->forceToSaveRawImage();
 -                                    mat.mDiffuseMapFilename = filename;
 -                                    mat.mDiffuseMapLabel = getElementLabel(material);
 -                                }
 -                            }
 -                        }
 -                    }
 -                }
 -            }
 -        }
 -        
 -        domCommon_color_or_texture_type_complexType::domColor* color =
 -            daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
 -        if (color)
 -        {
 -            domFx_color_common domfx_color = color->getValue();
 -            LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
 -            mat.mDiffuseColor = value;
 -        }
 -    }
 -
 -    daeElement* emission = material->getDescendant("emission");
 -    if (emission)
 -    {
 -        LLColor4 emission_color = getDaeColor(emission);
 -        if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
 -        {
 -            mat.mFullbright = TRUE;
 -        }
 -    }
 -
 -    return mat;
 -}
 -
 -// try to get a decent label for this element
 -std::string LLModelLoader::getElementLabel(daeElement *element)
 -{
 -    // if we have a name attribute, use it
 -    std::string name = element->getAttribute("name");
 -    if (name.length())
 -    {
 -        return name;
 -    }
 -
 -    // if we have an ID attribute, use it
 -    if (element->getID())
 -    {
 -        return std::string(element->getID());
 -    }
 -
 -    // if we have a parent, use it
 -    daeElement* parent = element->getParent();
 -    if (parent)
 -    {
 -        // if parent has a name, use it
 -        std::string name = parent->getAttribute("name");
 -        if (name.length())
 -        {
 -            return name;
 -        }
 -
 -        // if parent has an ID, use it
 -        if (parent->getID())
 -        {
 -            return std::string(parent->getID());
 -        }
 -    }
 -
 -    // try to use our type
 -    daeString element_name = element->getElementName();
 -    if (element_name)
 -    {
 -        return std::string(element_name);
 -    }
 -
 -    // if all else fails, use "object"
 -    return std::string("object");
 -}
 -
 -LLColor4 LLModelLoader::getDaeColor(daeElement* element)
 -{
 -    LLColor4 value;
 -    domCommon_color_or_texture_type_complexType::domColor* color =
 -        daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
 -    if (color)
 -    {
 -        domFx_color_common domfx_color = color->getValue();
 -        value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
 -    }
 -
 -    return value;
 -}
 -
 -//-----------------------------------------------------------------------------
 -// LLModelPreview
 -//-----------------------------------------------------------------------------
 -
 -LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp)
 -: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
 -{
 -    mNeedsUpdate = TRUE;
 -    mCameraDistance = 0.f;
 -    mCameraYaw = 0.f;
 -    mCameraPitch = 0.f;
 -    mCameraZoom = 1.f;
 -    mTextureName = 0;
 -    mPreviewLOD = 3;
 -    mModelLoader = NULL;
 -    mDirty = false;
 -
 -    for (U32 i = 0; i < LLModel::NUM_LODS; i++)
 -    {
 -        mLODMode[i] = 1;
 -        mLimit[i] = 0;
 -    }
 -
 -    mLODMode[0] = 0;
 -
 -    mFMP = fmp;
 -
 -    glodInit();
 -}
 -
 -LLModelPreview::~LLModelPreview()
 -{
 -    if (mModelLoader)
 -    {
 -        delete mModelLoader;
 -        mModelLoader = NULL;
 -    }
 -
 -    //*HACK : *TODO : turn this back on when we understand why this crashes
 -    //glodShutdown();
 -}
 -
 -U32 LLModelPreview::calcResourceCost()
 -{
 -    rebuildUploadData();
 -
 -    U32 cost = 0;
 -    std::set<LLModel*> accounted;
 -    U32 num_points = 0;
 -    U32 num_hulls = 0;
 -
 -    F32 debug_scale = mFMP->childGetValue("debug scale").asReal();
 -
 -    F32 streaming_cost = 0.f;
 -
 -    for (U32 i = 0; i < mUploadData.size(); ++i)
 -    {
 -        LLModelInstance& instance = mUploadData[i];
 -
 -        if (accounted.find(instance.mModel) == accounted.end())
 -        {
 -            accounted.insert(instance.mModel);
 -
 -            LLModel::convex_hull_decomposition& decomp =
 -                instance.mLOD[LLModel::LOD_PHYSICS] ?
 -                instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
 -                instance.mModel->mConvexHullDecomp;
 -
 -            LLSD ret = LLModel::writeModel(
 -                "",
 -                instance.mLOD[4],
 -                instance.mLOD[3],
 -                instance.mLOD[2],
 -                instance.mLOD[1],
 -                instance.mLOD[0],
 -                decomp,
 -                mFMP->childGetValue("upload_skin").asBoolean(),
 -                mFMP->childGetValue("upload_joints").asBoolean(),
 -                TRUE);
 -            cost += gMeshRepo.calcResourceCost(ret);
 -            
 -            num_hulls += decomp.size();
 -            for (U32 i = 0; i < decomp.size(); ++i)
 -            {
 -                num_points += decomp[i].size();
 -            }
 -
 -            //calculate streaming cost
 -            LLMatrix4 transformation = instance.mTransform;
 -
 -            LLVector3 position = LLVector3(0, 0, 0) * transformation;
 -
 -            LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
 -            LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
 -            LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
 -            F32 x_length = x_transformed.normalize();
 -            F32 y_length = y_transformed.normalize();
 -            F32 z_length = z_transformed.normalize();
 -            LLVector3 scale = LLVector3(x_length, y_length, z_length);
 -
 -            F32 radius = scale.length()*debug_scale;
 -
 -            streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
 -        }
 -    }
 -
 -    mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
 -    mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));                
 -    mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
 -    F32 scale = mFMP->childGetValue("debug scale").asReal()*2.f;
 -    mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
 -    mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
 -    mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
 -
 -    updateStatusMessages();
 -    
 -    return cost;
 -}
 -
 -void LLModelPreview::rebuildUploadData()
 -{
 -    mUploadData.clear();
 -    mTextureSet.clear();
 -
 -    //fill uploaddata instance vectors from scene data
 -
 -    LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale");
 -
 -    if (!scale_spinner)
 -    {
 -        llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl;
 -    }
 -
 -    F32 scale = scale_spinner->getValue().asReal();
 -
 -    LLMatrix4 scale_mat;
 -    scale_mat.initScale(LLVector3(scale, scale, scale));
 -
 -    F32 max_scale = 0.f;
 -
 -    for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
 -    { //for each transform in scene
 -        LLMatrix4 mat = iter->first;
 -
 -        // compute position
 -        LLVector3 position = LLVector3(0, 0, 0) * mat;
 -
 -        // compute scale
 -        LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
 -        LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
 -        LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
 -        F32 x_length = x_transformed.normalize();
 -        F32 y_length = y_transformed.normalize();
 -        F32 z_length = z_transformed.normalize();
 -        
 -        max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
 -        
 -        mat *= scale_mat;
 -    
 -        for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 -        { //for each instance with said transform applied
 -            LLModelInstance instance = *model_iter;
 -
 -            LLModel* base_model = instance.mModel;
 -
 -            S32 idx = 0;
 -            for (idx = 0; idx < mBaseModel.size(); ++idx)
 -            {  //find reference instance for this model
 -                if (mBaseModel[idx] == base_model)
 -                {
 -                    break;
 -                }
 -            }
 -
 -            for (U32 i = 0; i < LLModel::NUM_LODS; i++)
 -            { //fill LOD slots based on reference model index
 -                if (!mModel[i].empty())
 -                {
 -                    instance.mLOD[i] = mModel[i][idx];
 -                }
 -                else
 -                {
 -                    instance.mLOD[i] = NULL;
 -                }
 -            }
 -
 -            instance.mTransform = mat;
 -            mUploadData.push_back(instance);
 -        }
 -    }
 -
 -    F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
 -
 -    scale_spinner->setMaxValue(max_import_scale);
 -
 -    if (max_import_scale < scale)
 -    {
 -        scale_spinner->setValue(max_import_scale);
 -    }
 -}
 -
 -
 -void LLModelPreview::clearModel(S32 lod)
 -{
 -    if (lod < 0 || lod > LLModel::LOD_PHYSICS)
 -    {
 -        return;
 -    }
 -
 -    mVertexBuffer[lod].clear();
 -    mModel[lod].clear();
 -    mScene[lod].clear();
 -}
 -
 -void LLModelPreview::loadModel(std::string filename, S32 lod)
 -{
 -    LLMutexLock lock(this);
 -    
 -    if (mModelLoader)
 -    {
 -        delete mModelLoader;
 -        mModelLoader = NULL;
 -    }
 -
 -    if (filename.empty())
 -    {
 -        if (mBaseModel.empty())
 -        {
 -            // this is the initial file picking. Close the whole floater
 -            // if we don't have a base model to show for high LOD.
 -            mFMP->closeFloater(false);
 -        }
 -
 -        mFMP->mLoading = false;
 -        return;
 -    }
 -
 -    if (lod == 3 && !mGroup.empty())
 -    {
 -        for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
 -        {
 -            glodDeleteGroup(iter->second);
 -            stop_gloderror();
 -        }
 -
 -        for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
 -        {
 -            glodDeleteObject(iter->second);
 -            stop_gloderror();
 -        }
 -
 -        mGroup.clear();
 -        mObject.clear();
 -    }
 -
 -    mModelLoader = new LLModelLoader(filename, lod, this);
 -
 -    mModelLoader->start();
 -
 -    mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
 -
 -    if (mFMP->childGetValue("description_form").asString().empty())
 -    {
 -        std::string name = gDirUtilp->getBaseFileName(filename, true);
 -        mFMP->childSetValue("description_form", name);
 -    }
 -
 -    mFMP->openFloater();
 -}
 -
 -void LLModelPreview::clearIncompatible(S32 lod)
 -{
 -    for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
 -    { //clear out any entries that aren't compatible with this model
 -        if (i != lod)
 -        {
 -            if (mModel[i].size() != mModel[lod].size())
 -            {
 -                mModel[i].clear();
 -                mScene[i].clear();
 -                mVertexBuffer[i].clear();
 -
 -                if (i == LLModel::LOD_HIGH)
 -                {
 -                    mBaseModel = mModel[lod];
 -                    mBaseScene = mScene[lod];
 -                    mVertexBuffer[5].clear();
 -                }
 -            }
 -        }
 -    }
 -}
 -
 -void LLModelPreview::loadModelCallback(S32 lod)
 -{ //NOT the main thread
 -    LLMutexLock lock(this);
 -    if (!mModelLoader)
 -    {
 -        return;
 -    }
 -
 -    mModel[lod] = mModelLoader->mModelList;
 -    mScene[lod] = mModelLoader->mScene;
 -    mVertexBuffer[lod].clear();
 -    
 -    if (lod == LLModel::LOD_PHYSICS)
 -    {
 -        mPhysicsMesh.clear();
 -    }
 -
 -    setPreviewLOD(lod);
 -    
 -    
 -    if (lod == LLModel::LOD_HIGH)
 -    { //save a copy of the highest LOD for automatic LOD manipulation
 -        mBaseModel = mModel[lod];
 -        mBaseScene = mScene[lod];
 -        mVertexBuffer[5].clear();
 -        //mModel[lod] = NULL;
 -    }
 -
 -    clearIncompatible(lod);
 -
 -    mDirty = true;
 -    
 -    resetPreviewTarget();
 -    
 -    mFMP->mLoading = FALSE;
 -    refresh();
 -}
 -
 -void LLModelPreview::resetPreviewTarget()
 -{
 -    mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
 -    mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
 -    setPreviewTarget(mPreviewScale.magVec()*2.f);
 -}
 -
 -void LLModelPreview::smoothNormals()
 -{
 -    S32 which_lod = mPreviewLOD;
 -
 -
 -    if (which_lod > 4 || which_lod < 0 ||
 -        mModel[which_lod].empty())
 -    {
 -        return;
 -    }
 -
 -    F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
 -
 -    angle_cutoff *= DEG_TO_RAD;
 -
 -    if (which_lod == 3 && !mBaseModel.empty())
 -    {
 -        for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 -        {
 -            (*iter)->smoothNormals(angle_cutoff);
 -        }
 -
 -        mVertexBuffer[5].clear();
 -    }
 -
 -    for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
 -    {
 -        (*iter)->smoothNormals(angle_cutoff);
 -    }
 -    
 -    mVertexBuffer[which_lod].clear();
 -    refresh();
 -
 -}
 -
 -void LLModelPreview::consolidate()
 -{
 -    std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
 -
 -    LLMatrix4 identity;
 -
 -    //bake out each node in current scene to composite
 -    for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 -    { //for each transform in current scene
 -        LLMatrix4 mat = iter->first;
 -        glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
 -        LLMatrix4 norm_mat(inv_trans.m);
 -
 -        for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 -        { //for each instance with that transform
 -            LLModelInstance& source_instance = *model_iter;
 -            LLModel* source = source_instance.mModel;
 -            
 -            if (!validate_model(source))
 -            {
 -                llerrs << "Invalid model found!" << llendl;
 -            }
 -
 -            for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
 -            { //for each face in instance
 -                const LLVolumeFace& src_face = source->getVolumeFace(i);
 -                LLImportMaterial& source_material = source_instance.mMaterial[i];
 -
 -                //get model in composite that is composite for this material
 -                LLModel* model = NULL;
 -
 -                if (composite.find(source_material) != composite.end())
 -                {
 -                    model = composite[source_material].rbegin()->mModel;
 -                    if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
 -                    {
 -                        model = NULL;
 -                    }
 -                }
 -
 -                if (model == NULL)
 -                {  //no model found, make new model
 -                    std::vector<LLImportMaterial> materials;
 -                    materials.push_back(source_material);
 -                    LLVolumeParams volume_params;
 -                    volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
 -                    model = new LLModel(volume_params, 0.f);
 -                    model->mLabel = source->mLabel;
 -                    model->setNumVolumeFaces(0);
 -                    composite[source_material].push_back(LLModelInstance(model, identity, materials));
 -                }
 -            
 -                model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
 -            }
 -        }
 -    }
 -
 -
 -    //condense composite into as few LLModel instances as possible
 -    LLModelLoader::model_list new_model;
 -    std::vector<LLModelInstance> instance_list;
 -    
 -    LLVolumeParams volume_params;
 -    volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
 -
 -    std::vector<LLImportMaterial> empty_material;
 -    LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
 -    cur_instance.mModel->setNumVolumeFaces(0);
 -
 -    BOOL first_transform = TRUE;
 -
 -    LLModelLoader::scene new_scene;
 -    LLVector3 min,max;
 -
 -    for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
 -            iter != composite.end();
 -            ++iter)
 -    {
 -        std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
 -        
 -        for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
 -                instance_iter != iter->second.end();
 -                ++instance_iter)
 -        {
 -            LLModel* source = instance_iter->mModel;
 -
 -            if (instance_iter->mMaterial.size() != 1)
 -            {
 -                llerrs << "WTF?" << llendl;
 -            }
 -
 -            if (source->getNumVolumeFaces() != 1)
 -            {
 -                llerrs << "WTF?" << llendl;
 -            }
 -
 -            if (source->mMaterialList.size() != 1)
 -            {
 -                llerrs << "WTF?" << llendl;
 -            }
 -
 -            cur_instance.mModel->addFace(source->getVolumeFace(0));
 -            cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
 -            cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
 -
 -            BOOL last_model = FALSE;
 -        
 -            std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
 -
 -            if (next_iter == composite.end() &&
 -                next_instance == iter->second.end())
 -            {
 -                last_model = TRUE;
 -            }
 -
 -            if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
 -            {
 -                cur_instance.mModel->mLabel = source->mLabel;
 -
 -                cur_instance.mModel->optimizeVolumeFaces();
 -                cur_instance.mModel->normalizeVolumeFaces();
 -
 -                if (!validate_model(cur_instance.mModel))
 -                {
 -                    llerrs << "Invalid model detected." << llendl;
 -                }
 -
 -                new_model.push_back(cur_instance.mModel);
 -
 -                LLMatrix4 transformation = LLMatrix4();
 -
 -                // adjust the transformation to compensate for mesh normalization
 -                LLVector3 mesh_scale_vector;
 -                LLVector3 mesh_translation_vector;
 -                cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
 -
 -                LLMatrix4 mesh_translation;
 -                mesh_translation.setTranslation(mesh_translation_vector);
 -                mesh_translation *= transformation;
 -                transformation = mesh_translation;
 -                
 -                LLMatrix4 mesh_scale;
 -                mesh_scale.initScale(mesh_scale_vector);
 -                mesh_scale *= transformation;
 -                transformation = mesh_scale;
 -                            
 -                cur_instance.mTransform = transformation;
 -
 -                new_scene[transformation].push_back(cur_instance);
 -                stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
 -
 -                if (!last_model)
 -                {
 -                    cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
 -                    cur_instance.mModel->setNumVolumeFaces(0);
 -                }
 -            }
 -        }
 -    }
 -        
 -    mScene[mPreviewLOD] = new_scene;
 -    mModel[mPreviewLOD] = new_model;
 -    mVertexBuffer[mPreviewLOD].clear();
 -
 -    if (mPreviewLOD == LLModel::LOD_HIGH)
 -    {
 -        mBaseScene = new_scene;
 -        mBaseModel = new_model;
 -        mVertexBuffer[5].clear();
 -    }
 -
 -    mPreviewTarget = (min+max)*0.5f;
 -    mPreviewScale = (max-min)*0.5f;
 -    setPreviewTarget(mPreviewScale.magVec()*2.f);
 -
 -    clearIncompatible(mPreviewLOD);
 -
 -    mResourceCost = calcResourceCost();
 -    refresh();
 -}
 -
 -void LLModelPreview::scrubMaterials()
 -{
 -    for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 -    { //for each transform in current scene
 -        for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 -        { //for each instance with that transform
 -            LLModelInstance& source_instance = *model_iter;
 -            LLModel* source = source_instance.mModel;
 -            
 -            for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
 -            { //for each face in instance
 -                LLImportMaterial& source_material = source_instance.mMaterial[i];
 -
 -                //clear material info
 -                source_material.mDiffuseColor = LLColor4(1,1,1,1);
 -                source_material.mDiffuseMap = NULL;
 -                source_material.mDiffuseMapFilename.clear();
 -                source_material.mDiffuseMapLabel.clear();
 -                source_material.mFullbright = false;
 -            }
 -        }
 -    }
 -
 -
 -    mVertexBuffer[mPreviewLOD].clear();
 -
 -    if (mPreviewLOD == LLModel::LOD_HIGH)
 -    {
 -        mBaseScene = mScene[mPreviewLOD];
 -        mBaseModel = mModel[mPreviewLOD];
 -        mVertexBuffer[5].clear();
 -    }
 -
 -    mResourceCost = calcResourceCost();
 -    refresh();
 -}
 -
 -bool LLModelPreview::containsRiggedAsset( void )
 -{
 -    //loop through the models and determine if any of them contained a rigged asset, and if so
 -    //return true.
 -    //This is used to cleanup the joint positions after a preview.
 -    for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 -    {
 -        LLModel* pModel = *iter;
 -        if ( pModel->mAlternateBindMatrix.size() > 0 )
 -        {
 -            return true;
 -        }
 -    }
 -    return false;
 -}
 -void LLModelPreview::genLODs(S32 which_lod)
 -{
 -    if (mBaseModel.empty())
 -    {
 -        return;
 -    }
 -
 -    if (which_lod == LLModel::LOD_PHYSICS)
 -    { //clear physics mesh map
 -        mPhysicsMesh.clear();
 -    }
 -
 -    LLVertexBuffer::unbind();
 -
 -    stop_gloderror();
 -    static U32 cur_name = 1;
 -
 -    S32 limit = -1;
 -
 -    if (which_lod != -1)
 -    {
 -        limit = mLimit[which_lod];
 -    }
 -
 -    U32 triangle_count = 0;
 -
 -    for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 -    {
 -        LLModel* mdl = *iter;
 -        for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 -        {
 -            triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
 -        }
 -    }
 -
 -    U32 base_triangle_count = triangle_count;
 -
 -    U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
 -
 -    if (mGroup[mBaseModel[0]] == 0)
 -    { //clear LOD maps
 -        mGroup.clear();
 -        mObject.clear();
 -        mPercentage.clear();
 -        mPatch.clear();
 -    }
 -
 -    for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 -    { //build GLOD objects for each model in base model list
 -        LLModel* mdl = *iter;
 -        if (mGroup[mdl] == 0)
 -        {
 -            mGroup[mdl] = cur_name++;
 -            mObject[mdl] = cur_name++;
 -
 -            glodNewGroup(mGroup[mdl]);
 -            stop_gloderror();
 -
 -            glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
 -            stop_gloderror();        
 -
 -            glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
 -            stop_gloderror();
 -
 -            glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
 -            stop_gloderror();
 -
 -            glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
 -            stop_gloderror();
 -
 -            if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
 -            { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
 -                mVertexBuffer[5].clear();
 -            }
 -
 -            if (mVertexBuffer[5].empty())
 -            {
 -                genBuffers(5, false);
 -            }
 -
 -            U32 tri_count = 0;
 -            for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
 -            {
 -                mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
 -                U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
 -                if (num_indices > 2)
 -                {
 -                    glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
 -                }
 -                tri_count += num_indices/3;
 -                stop_gloderror();
 -            }
 -
 -            //store what percentage of total model (in terms of triangle count) this model makes up
 -            mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
 -
 -            //build glodobject
 -            glodBuildObject(mObject[mdl]);
 -            if (stop_gloderror())
 -            {
 -                glodDeleteGroup(mGroup[mdl]);
 -                stop_gloderror();
 -                glodDeleteObject(mObject[mdl]);
 -                stop_gloderror();
 -
 -                mGroup[mdl] = 0;
 -                mObject[mdl] = 0;
 -
 -                if (which_lod == -1)
 -                {
 -                    mModel[LLModel::LOD_HIGH] = mBaseModel;
 -                }
 -
 -                return;
 -            }
 -
 -        }
 -        
 -        //generating LODs for all entries, or this entry has a triangle budget
 -        glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
 -        stop_gloderror();        
 -        
 -        glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
 -        stop_gloderror();
 -    }
 -
 -
 -    S32 start = LLModel::LOD_HIGH;
 -    S32 end = 0;
 -
 -    if (which_lod != -1)
 -    {
 -        start = end = which_lod;
 -    }
 -    
 -    
 -    std::string combo_name[] =
 -    {
 -        "lowest detail combo",
 -        "low detail combo",
 -        "medium detail combo",
 -        "high detail combo",
 -        "physics detail combo"
 -    };
 -
 -    std::string limit_name[] =
 -    {
 -        "lowest limit",
 -        "low limit",
 -        "medium limit",
 -        "high limit",
 -        "physics limit"
 -    };
 -
 -    for (S32 lod = start; lod >= end; --lod)
 -    {
 -        if (which_lod == -1)
 -        {
 -            if (lod < start)
 -            {
 -                triangle_count /= 3;
 -            }
 -        }
 -        else
 -        {
 -            triangle_count = limit;
 -        }
 -
 -        LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]);
 -        combo_box->setCurrentByIndex(2);
 -    
 -        LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE);
 -        lim->setMaxValue(base_triangle_count);
 -        lim->setVisible(true);
 -                    
 -        mModel[lod].clear();
 -        mModel[lod].resize(mBaseModel.size());
 -        mVertexBuffer[lod].clear();
 -
 -        U32 actual_tris = 0;
 -        U32 actual_verts = 0;
 -        U32 submeshes = 0;
 -
 -        for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
 -        {
 -            LLModel* base = mBaseModel[mdl_idx];
 -
 -            U32 target_count = U32(mPercentage[base]*triangle_count);
 -
 -            if (target_count < 4)
 -            {
 -                target_count = 4;
 -            }
 -
 -            glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
 -            stop_gloderror();
 -                        
 -            glodAdaptGroup(mGroup[base]);
 -            stop_gloderror();
 -
 -            GLint patch_count = 0;
 -            glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
 -            stop_gloderror();
 -
 -            LLVolumeParams volume_params;
 -            volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
 -            mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
 -
 -            GLint* sizes = new GLint[patch_count*2];
 -            glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
 -            stop_gloderror();
 -
 -            GLint* names = new GLint[patch_count];
 -            glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
 -            stop_gloderror();
 -
 -            mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
 -            
 -            LLModel* target_model = mModel[lod][mdl_idx];
 -
 -            for (GLint i = 0; i < patch_count; ++i)
 -            {
 -                LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
 -                
 -                if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
 -                {
 -                    buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
 -                    buff->setBuffer(type_mask);
 -                    glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
 -                    stop_gloderror();
 -                }
 -                else
 -                { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
 -                    buff->allocateBuffer(1, 3, true);
 -                    memset(buff->getMappedData(), 0, buff->getSize());
 -                    memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
 -                }
 -                
 -                buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
 -
 -                LLStrider<LLVector3> pos;
 -                LLStrider<LLVector3> norm;
 -                LLStrider<LLVector2> tc;
 -                LLStrider<U16> index;
 -
 -                buff->getVertexStrider(pos);
 -                buff->getNormalStrider(norm);
 -                buff->getTexCoord0Strider(tc);
 -                buff->getIndexStrider(index);
 -
 -
 -                target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
 -                actual_tris += buff->getNumIndices()/3;
 -                actual_verts += buff->getNumVerts();
 -                ++submeshes;
 -
 -                if (!validate_face(target_model->getVolumeFace(names[i])))
 -                {
 -                    llerrs << "Invalid face generated during LOD generation." << llendl;
 -                }
 -            }
 -
 -            //blind copy skin weights and just take closest skin weight to point on
 -            //decimated mesh for now (auto-generating LODs with skin weights is still a bit
 -            //of an open problem).
 -            target_model->mPosition = base->mPosition;
 -            target_model->mSkinWeights = base->mSkinWeights;
 -            target_model->mJointMap = base->mJointMap;
 -            target_model->mJointList = base->mJointList;
 -            target_model->mInvBindMatrix = base->mInvBindMatrix;
 -            target_model->mBindShapeMatrix = base->mBindShapeMatrix;
 -            target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
 -            //copy material list
 -            target_model->mMaterialList = base->mMaterialList;
 -
 -            if (!validate_model(target_model))
 -            {
 -                llerrs << "Invalid model generated when creating LODs" << llendl;
 -            }
 -
 -            delete [] sizes;
 -            delete [] names;
 -        }
 -
 -        //rebuild scene based on mBaseScene
 -        mScene[lod].clear();
 -        mScene[lod] = mBaseScene;
 -
 -        for (U32 i = 0; i < mBaseModel.size(); ++i)
 -        {
 -            LLModel* mdl = mBaseModel[i];
 -            LLModel* target = mModel[lod][i];
 -            if (target)
 -            {
 -                for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
 -                {
 -                    for (U32 j = 0; j < iter->second.size(); ++j)
 -                    {
 -                        if (iter->second[j].mModel == mdl)
 -                        {
 -                            iter->second[j].mModel = target;
 -                        }
 -                    }
 -                }
 -            }
 -        }
 -    }
 -
 -    mResourceCost = calcResourceCost();
 -
 -    /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
 -    { //build physics scene
 -        mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
 -        mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
 -
 -        for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
 -        {
 -            mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
 -        }
 -    }*/
 -}
 -
 -void LLModelPreview::updateStatusMessages()
 -{
 -    //triangle/vertex/submesh count for each mesh asset for each lod
 -    std::vector<S32> tris[LLModel::NUM_LODS];
 -    std::vector<S32> verts[LLModel::NUM_LODS];
 -    std::vector<S32> submeshes[LLModel::NUM_LODS];
 -    
 -    //total triangle/vertex/submesh count for each lod
 -    S32 total_tris[LLModel::NUM_LODS];
 -    S32 total_verts[LLModel::NUM_LODS];
 -    S32 total_submeshes[LLModel::NUM_LODS];
 -
 -    for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
 -    {
 -        //initialize total for this lod to 0
 -        total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
 -
 -        for (U32 i = 0; i < mModel[lod].size(); ++i)
 -        { //for each model in the lod
 -            S32 cur_tris = 0;
 -            S32 cur_verts = 0;
 -            S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
 -
 -            for (S32 j = 0; j < cur_submeshes; ++j)
 -            { //for each submesh (face), add triangles and vertices to current total
 -                const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
 -                cur_tris += face.mNumIndices/3;
 -                cur_verts += face.mNumVertices;
 -            }
 -
 -            //add this model to the lod total
 -            total_tris[lod] += cur_tris;
 -            total_verts[lod] += cur_verts;
 -            total_submeshes[lod] += cur_submeshes;
 -
 -            //store this model's counts to asset data
 -            tris[lod].push_back(cur_tris);
 -            verts[lod].push_back(cur_verts);
 -            submeshes[lod].push_back(cur_submeshes);
 -        }
 -    }
 -    
 -
 -    std::string upload_message;
 -
 -    mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS]));
 -
 -    for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
 -    {
 -        mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
 -        mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
 -        mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
 -
 -        std::string message = "good";
 -        
 -        const U32 lod_high = LLModel::LOD_HIGH;
 -
 -        if (lod != lod_high)
 -        {
 -            if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
 -            {
 -                message = "mesh_mismatch";
 -                upload_message = "bad_lod";
 -            }
 -            else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
 -            {
 -                message = "model_mismatch";
 -                upload_message = "bad_lod";
 -            }
 -            else if (!verts[lod].empty())
 -            {
 -                for (U32 i = 0; i < verts[lod].size(); ++i)
 -                {
 -                    S32 max_verts = verts[lod+1][i];
 -
 -                    if (verts[lod][i] > max_verts)
 -                    {
 -                        message = "too_heavy";
 -                        upload_message = "bad_lod";
 -                    }
 -                }
 -            }
 -        }
 -
 -        mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
 -    }
 -
 -    if (upload_message.empty())
 -    {
 -        mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
 -        mFMP->childEnable("ok_btn");
 -    }
 -    else
 -    {
 -        mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message));
 -        mFMP->childDisable("ok_btn");
 -    }
 -}
 -
 -void LLModelPreview::setPreviewTarget(F32 distance)
 -{
 -    mCameraDistance = distance;
 -    mCameraZoom = 1.f;
 -    mCameraPitch = 0.f;
 -    mCameraYaw = 0.f;
 -    mCameraOffset.clearVec();
 -}
 -
 -void LLModelPreview::clearBuffers()
 -{
 -    for (U32 i = 0; i < 6; i++)
 -    {
 -        mVertexBuffer[i].clear();
 -    }
 -}
 -
 -void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
 -{
 -    U32 tri_count = 0;
 -    U32 vertex_count = 0;
 -    U32 mesh_count = 0;
 -
 -    LLModelLoader::model_list* model = NULL;
 -
 -    if (lod < 0 || lod > 4)
 -    {
 -        model = &mBaseModel;
 -        lod = 5;
 -    }
 -    else
 -    {
 -        model = &(mModel[lod]);
 -    }
 -
 -    if (!mVertexBuffer[lod].empty())
 -    {
 -        mVertexBuffer[lod].clear();
 -    }
 -
 -    mVertexBuffer[lod].clear();
 -
 -    LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
 -
 -    for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
 -    {
 -        LLModel* mdl = *iter;
 -        if (!mdl)
 -        {
 -            continue;
 -        }
 -
 -        LLModel* base_mdl = *base_iter;
 -        base_iter++;
 -
 -        for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 -        {
 -            const LLVolumeFace &vf = mdl->getVolumeFace(i);
 -            U32 num_vertices = vf.mNumVertices;
 -            U32 num_indices = vf.mNumIndices;
 -
 -            if (!num_vertices || ! num_indices)
 -            {
 -                continue;
 -            }
 -
 -            LLVertexBuffer* vb = NULL;
 -            
 -            bool skinned = avatar_preview && !mdl->mSkinWeights.empty();
 -
 -            U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
 -            
 -            if (skinned)
 -            {
 -                mask |= LLVertexBuffer::MAP_WEIGHT4;
 -            }
 -
 -            vb = new LLVertexBuffer(mask, 0);
 -            
 -            vb->allocateBuffer(num_vertices, num_indices, TRUE);
 -
 -            LLStrider<LLVector3> vertex_strider;
 -            LLStrider<LLVector3> normal_strider;
 -            LLStrider<LLVector2> tc_strider;
 -            LLStrider<U16> index_strider;
 -            LLStrider<LLVector4> weights_strider;
 -
 -            vb->getVertexStrider(vertex_strider);
 -            vb->getNormalStrider(normal_strider);
 -            vb->getTexCoord0Strider(tc_strider);
 -            vb->getIndexStrider(index_strider);
 -
 -            if (skinned)
 -            {
 -                vb->getWeight4Strider(weights_strider);
 -            }
 -            
 -            LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
 -            LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
 -            LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
 -
 -            if (skinned)
 -            {
 -                for (U32 i = 0; i < num_vertices; i++)
 -                {
 -                    //find closest weight to vf.mVertices[i].mPosition
 -                    LLVector3 pos(vf.mPositions[i].getF32ptr());
 -
 -                    const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
 -
 -                    LLVector4 w(0,0,0,0);
 -                    if (weight_list.size() > 4)
 -                    {
 -                        llerrs << "WTF?" << llendl;
 -                    }
 -
 -                    for (U32 i = 0; i < weight_list.size(); ++i)
 -                    {
 -                        F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
 -                        F32 joint = (F32) weight_list[i].mJointIdx;
 -                        w.mV[i] = joint + wght;
 -                    }
 -                    
 -                    *(weights_strider++) = w;
 -                }
 -            }
 -
 -            // build indices
 -            for (U32 i = 0; i < num_indices; i++)
 -            {
 -                *(index_strider++) = vf.mIndices[i];
 -            }
 -
 -            mVertexBuffer[lod][mdl].push_back(vb);
 -
 -            vertex_count += num_vertices;
 -            tri_count += num_indices/3;
 -            ++mesh_count;
 -
 -        }
 -    }
 -}
 -
 -void LLModelPreview::update()
 -{
 -    if (mDirty)
 -    {
 -        mDirty = false;
 -        mResourceCost = calcResourceCost();
 -    }
 -}
 -
 -//-----------------------------------------------------------------------------
 -// render()
 -//-----------------------------------------------------------------------------
 -BOOL LLModelPreview::render()
 -{
 -    LLMutexLock lock(this);
 -    mNeedsUpdate = FALSE;
 -
 -    S32 width = getWidth();
 -    S32 height = getHeight();
 -
 -    LLGLSUIDefault def;
 -    LLGLDisable no_blend(GL_BLEND);
 -    LLGLEnable cull(GL_CULL_FACE);
 -    LLGLDepthTest depth(GL_TRUE);
 -    LLGLDisable fog(GL_FOG);
 -
 -    glMatrixMode(GL_PROJECTION);
 -    gGL.pushMatrix();
 -    glLoadIdentity();
 -    glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
 -
 -    glMatrixMode(GL_MODELVIEW);
 -    gGL.pushMatrix();
 -    glLoadIdentity();
 -        
 -    gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
 -
 -    gl_rect_2d_simple( width, height );
 -
 -    bool avatar_preview = false;
 -    bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
 -    bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
 -
 -    for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 -    {
 -        for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 -        {
 -            LLModelInstance& instance = *model_iter;
 -            LLModel* model = instance.mModel;
 -            if (!model->mSkinWeights.empty())
 -            {
 -                avatar_preview = true;
 -            }
 -        }
 -    }
 -
 -    if (upload_skin && !avatar_preview)
 -    {
 -        mFMP->childSetValue("upload_skin", false);
 -        upload_skin = false;
 -    }
 -
 -    if (!upload_skin && upload_joints)
 -    {
 -        mFMP->childSetValue("upload_joints", false);
 -        upload_joints = false;
 -    }
 -
 -    if (!avatar_preview)
 -    {
 -        mFMP->childDisable("upload_skin");
 -    }
 -    else
 -    {
 -        mFMP->childEnable("upload_skin");
 -    }
 -
 -    if (!upload_skin)
 -    {
 -        mFMP->childDisable("upload_joints");
 -    }
 -    else
 -    {
 -        mFMP->childEnable("upload_joints");
 -    }
 -
 -    avatar_preview = avatar_preview && upload_skin;
 -
 -        
 -    mFMP->childSetEnabled("consolidate", !avatar_preview);
 -    
 -    F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f;
 -
 -    glMatrixMode(GL_PROJECTION);
 -    gGL.popMatrix();
 -
 -    glMatrixMode(GL_MODELVIEW);
 -    gGL.popMatrix();
 -
 -    glClear(GL_DEPTH_BUFFER_BIT);
 -
 -    LLViewerCamera::getInstance()->setAspect((F32) width / height );
 -    LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
 -
 -    LLVector3 target_pos = mPreviewTarget;
 -    LLVector3 offset = mCameraOffset;
 -
 -    F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
 -    F32 z_far = mCameraDistance+mPreviewScale.magVec();
 -
 -    if (avatar_preview)
 -    {
 -        target_pos = gAgentAvatarp->getPositionAgent();
 -        z_near = 0.01f;
 -        z_far = 1024.f;
 -        mCameraDistance = 16.f;
 -
 -        //render avatar previews every frame
 -        refresh();
 -    }
 -
 -    LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
 -        LLQuaternion(mCameraYaw, LLVector3::z_axis);
 -
 -    LLQuaternion av_rot = camera_rot;
 -    LLViewerCamera::getInstance()->setOriginAndLookAt(
 -        target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),        // camera
 -        LLVector3::z_axis,                                                                    // up
 -        target_pos);                                            // point of interest
 -
 -    
 -    LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
 -
 -    stop_glerror();
 -
 -    gPipeline.enableLightsAvatar();
 -
 -    gGL.pushMatrix();
 -    const F32 BRIGHTNESS = 0.9f;
 -    gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
 -    
 -    LLGLEnable normalize(GL_NORMALIZE);
 -
 -    if (!mBaseModel.empty() && mVertexBuffer[5].empty())
 -    {
 -        genBuffers(-1, avatar_preview);
 -        //genBuffers(3);
 -        //genLODs();
 -    }
 -
 -    bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
 -
 -    S32 physics_idx = -1;
 -
 -    bool render_mesh = true;
 -    bool render_hull = false;
 -
 -    if (physics && mFMP->mDecompFloater)
 -    {
 -        physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
 -        render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
 -        render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
 -    }
 -
 -    if (!mModel[mPreviewLOD].empty())
 -    {
 -        if (mVertexBuffer[mPreviewLOD].empty())
 -        {
 -            genBuffers(mPreviewLOD, avatar_preview);
 -        }
 -
 -        if (!avatar_preview)
 -        {
 -            //for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 -            for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
 -            {
 -                LLModelInstance& instance = *iter;
 -
 -                gGL.pushMatrix();
 -                LLMatrix4 mat = instance.mTransform;
 -
 -                glMultMatrixf((GLfloat*) mat.mMatrix);                
 -                
 -                //for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 -                {
 -                    //LLModelInstance& instance = *model_iter;
 -                    LLModel* model = instance.mLOD[mPreviewLOD];
 -
 -                    if (!model)
 -                    {
 -                        continue;
 -                    }
 -
 -                    //if (instance.mTransform != mat)
 -                    //{
 -                    //    llerrs << "WTF?" << llendl;
 -                    //}
 -
 -                    if (render_mesh)
 -                    {
 -                        for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
 -                        {
 -                            LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
 -
 -                            buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
 -                            if (physics)
 -                            {
 -                                if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx])
 -                                {
 -                                    glColor4f(1,0,0,1);
 -                                }
 -                                else
 -                                {
 -                                    glColor4f(0.75f, 0.75f, 0.75f, 1.f);
 -                                }
 -                            }
 -                            else
 -                            {
 -                                glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
 -                                if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
 -                                {
 -                                    gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
 -                                    if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
 -                                    {
 -                                        mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
 -                                    }
 -                                }
 -                            }
 -
 -                            buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
 -                            gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 -                            glColor3f(0.4f, 0.4f, 0.4f);
 -
 -                            if (mFMP->childGetValue("show edges").asBoolean())
 -                            {
 -                                glLineWidth(3.f);
 -                                glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 -                                buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
 -                                glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 -                                glLineWidth(1.f);
 -                            }
 -                        }
 -                    }
 -
 -                    if (render_hull)
 -                    {
 -                        LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
 -                        if (decomp)
 -                        {
 -                            LLMutexLock(decomp->mMutex);
 -                                                
 -                            std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
 -                                mPhysicsMesh.find(model);
 -                            if (iter != mPhysicsMesh.end())
 -                            {
 -                                for (U32 i = 0; i < iter->second.size(); ++i)
 -                                {
 -                                    if (explode > 0.f)
 -                                    {
 -                                        gGL.pushMatrix();
 -
 -                                        LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
 -                                        offset *= explode;
 -
 -                                        gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
 -                                    }
 -
 -                                    static std::vector<LLColor4U> hull_colors;
 -
 -                                    if (i+1 >= hull_colors.size())
 -                                    {
 -                                        hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
 -                                    }
 -
 -                                    LLVertexBuffer* buff = iter->second[i];
 -                                    if (buff)
 -                                    {
 -                                        buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);            
 -
 -                                        glColor4ubv(hull_colors[i].mV);
 -                                        buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
 -                                    
 -                                        if (mFMP->childGetValue("show edges").asBoolean())
 -                                        {
 -                                            glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 -                                            glLineWidth(3.f);
 -                                            glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255);
 -                                            buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
 -                                            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 -                                            glLineWidth(1.f);
 -                                        }    
 -                                    }
 -
 -                                    if (explode > 0.f)
 -                                    {
 -                                        gGL.popMatrix();
 -                                    }
 -                                }
 -                            }
 -                        }    
 -
 -                        //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
 -                        //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));                
 -                    }
 -                }
 -
 -                gGL.popMatrix();
 -            }
 -
 -            if (physics)
 -            {
 -                mPreviewLOD = LLModel::LOD_PHYSICS;
 -            }
 -        }
 -        else
 -        {
 -            LLVOAvatarSelf* avatar = gAgentAvatarp;
 -            target_pos = avatar->getPositionAgent();
 -
 -            LLViewerCamera::getInstance()->setOriginAndLookAt(
 -                target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),        // camera
 -                LLVector3::z_axis,                                                                    // up
 -                target_pos);                                            // point of interest
 -
 -            avatar->renderCollisionVolumes();
 -/*
 -            for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 -            {
 -                for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 -                {
 -                    LLModelInstance& instance = *model_iter;
 -                    LLModel* model = instance.mModel;
 -
 -                    if (!model->mSkinWeights.empty())
 -                    {
 -                        for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
 -                        {
 -                            LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
 -
 -                            const LLVolumeFace& face = model->getVolumeFace(i);
 -
 -                            LLStrider<LLVector3> position;
 -                            buffer->getVertexStrider(position);
 -                            
 -                            LLStrider<LLVector4> weight;
 -                            buffer->getWeight4Strider(weight);
 -                            
 -                            //quick 'n dirty software vertex skinning
 -
 -                            //build matrix palette
 -                            LLMatrix4 mat[64];
 -                            for (U32 j = 0; j < model->mJointList.size(); ++j)
 -                            {
 -                                LLJoint* joint = avatar->getJoint(model->mJointList[j]);
 -                                if (joint)
 -                                {
 -                                    mat[j] = model->mInvBindMatrix[j];
 -                                    mat[j] *= joint->getWorldMatrix();
 -                                }
 -                            }
 -
 -                            for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
 -                            {
 -                                LLMatrix4 final_mat;
 -                                final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
 -
 -                                LLVector4 wght;
 -                                S32 idx[4];
 -
 -                                F32 scale = 0.f;
 -                                for (U32 k = 0; k < 4; k++)
 -                                {
 -                                    F32 w = weight[j].mV[k];
 -
 -                                    idx[k] = (S32) floorf(w);
 -                                    wght.mV[k] = w - floorf(w);
 -                                    scale += wght.mV[k];
 -                                }
 -
 -                                wght *= 1.f/scale;                        
 -
 -                                for (U32 k = 0; k < 4; k++)
 -                                {
 -                                    F32* src = (F32*) mat[idx[k]].mMatrix;
 -                                    F32* dst = (F32*) final_mat.mMatrix;
 -
 -                                    F32 w = wght.mV[k];
 -
 -                                    for (U32 l = 0; l < 16; l++)
 -                                    {
 -                                        dst[l] += src[l]*w;
 -                                    }
 -                                }
 -
 -                                //VECTORIZE THIS
 -                                LLVector3 v(face.mPositions[j].getF32ptr());
 -                                
 -                                v = v * model->mBindShapeMatrix;
 -                                v = v * final_mat;
 -
 -                                position[j] = v;
 -                            }
 -
 -                            buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
 -                            glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
 -                            gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 -                            buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
 -                            glColor3f(0.4f, 0.4f, 0.4f);
 -
 -                            if (mFMP->childGetValue("show edges").asBoolean())
 -                            {
 -                                glLineWidth(3.f);
 -                                glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 -                                buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
 -                                glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 -                                glLineWidth(1.f);
 -                            }
 -                        }
 -                    }
 -                }
 -            }
 - */
 -        }
 -    }
 -
 -    gGL.popMatrix();
 -        
 -    return TRUE;
 -}
 -
 -//-----------------------------------------------------------------------------
 -// refresh()
 -//-----------------------------------------------------------------------------
 -void LLModelPreview::refresh()
 -{
 -    mNeedsUpdate = TRUE;
 -}
 -
 -//-----------------------------------------------------------------------------
 -// rotate()
 -//-----------------------------------------------------------------------------
 -void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
 -{
 -    mCameraYaw = mCameraYaw + yaw_radians;
 -
 -    mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
 -}
 -
 -//-----------------------------------------------------------------------------
 -// zoom()
 -//-----------------------------------------------------------------------------
 -void LLModelPreview::zoom(F32 zoom_amt)
 -{
 -    F32 new_zoom = mCameraZoom+zoom_amt;
 -        
 -    mCameraZoom    = llclamp(new_zoom, 1.f, 10.f);
 -}
 -
 -void LLModelPreview::pan(F32 right, F32 up)
 -{
 -    mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
 -    mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
 -}
 -
 -void LLModelPreview::setPreviewLOD(S32 lod)
 -{
 -    mPreviewLOD = llclamp(lod, 0, 4);
 -    refresh();
 -}
 -
 -//static
 -void LLFloaterModelPreview::onBrowseHighLOD(void* data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
 -    mp->loadModel(3);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onBrowseMediumLOD(void* data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
 -    mp->loadModel(2);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onBrowseLowLOD(void* data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
 -    mp->loadModel(1);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
 -    mp->loadModel(0);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onUpload(void* user_data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 -
 -    if (mp->mDecompFloater)
 -    {
 -        mp->mDecompFloater->closeFloater();
 -    }
 -
 -    mp->mModelPreview->rebuildUploadData();
 -        
 -    gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
 -        mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
 -
 -    mp->closeFloater(false);
 -}
 -
 -//static
 -void LLFloaterModelPreview::onConsolidate(void* user_data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 -    mp->mModelPreview->consolidate();
 -}
 -
 -//static
 -void LLFloaterModelPreview::onScrubMaterials(void* user_data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 -    mp->mModelPreview->scrubMaterials();
 -}
 -
 -//static
 -void LLFloaterModelPreview::onDecompose(void* user_data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 -    mp->showDecompFloater();
 -}
 -
 -//static
 -void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
 -{
 -    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 -    mp->mModelPreview->refresh();
 -}
 -
 -void LLFloaterModelPreview::updateResourceCost()
 -{
 -    U32 cost = mModelPreview->mResourceCost;
 -    childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
 -}
 -
 -//static
 -void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
 -{
 -    LLModelPreview* preview = (LLModelPreview*) userdata;
 -    preview->refresh();
 -}
 -
 -LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
 -{
 -    mStage = stage;
 -    mContinue = 1;
 -    mModel = mdl;
 -    mParams = sInstance->mDecompParams;
 -
 -    //copy out positions and indices
 -    if (mdl)
 -    {
 -        U16 index_offset = 0;
 -
 -        mPositions.clear();
 -        mIndices.clear();
 -            
 -        //queue up vertex positions and indices
 -        for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 -        {
 -            const LLVolumeFace& face = mdl->getVolumeFace(i);
 -            if (mPositions.size() + face.mNumVertices > 65535)
 -            {
 -                continue;
 -            }
 -
 -            for (U32 j = 0; j < face.mNumVertices; ++j)
 -            {
 -                mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
 -            }
 -
 -            for (U32 j = 0; j < face.mNumIndices; ++j)
 -            {
 -                mIndices.push_back(face.mIndices[j]+index_offset);
 -            }
 -
 -            index_offset += face.mNumVertices;
 -        }
 -    }
 -}
 -
 -S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
 -{
 -    setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
 -    return mContinue;
 -}
 -
 -void LLFloaterModelPreview::DecompRequest::completed()
 -{
 -    mModel->setConvexHullDecomposition(mHull);
 -    
 -    if (sInstance)
 -    {
 -        if (sInstance->mModelPreview)
 -        {
 -            sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
 -            sInstance->mModelPreview->mDirty = true;
 -            LLFloaterModelPreview::sInstance->mModelPreview->refresh();
 -        }
 -        
 -        sInstance->mCurRequest = NULL;
 -    }
 -}
 -
 -
 +/**  + * @file llfloatermodelpreview.cpp + * @brief LLFloaterModelPreview class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domCOLLADA.h" +#include "dom/domConstants.h" +#include "dom/domController.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" + +#include "llfloatermodelpreview.h" + +#include "llfilepicker.h" +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +#include "llagent.h" +#include "llbutton.h" +#include "llcombobox.h" +#include "lldatapacker.h" +#include "lldrawable.h" +#include "lldrawpoolavatar.h" +#include "llrender.h" +#include "llface.h" +#include "lleconomy.h" +#include "llfocusmgr.h" +#include "llfloaterperms.h" +#include "llmatrix4a.h" +#include "llmeshrepository.h" +#include "llsdutil_math.h" +#include "lltextbox.h" +#include "lltoolmgr.h" +#include "llui.h" +#include "llvector4a.h" +#include "llviewercamera.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "pipeline.h" +#include "lluictrlfactory.h" +#include "llviewermenufile.h" +#include "llviewerregion.h" +#include "llstring.h" +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "llvfile.h" +#include "llvfs.h" + + +#include "glod/glod.h" + +//static +S32 LLFloaterModelPreview::sUploadAmount = 10; +LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; + +const S32 PREVIEW_BORDER_WIDTH = 2; +const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; +const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; +const S32 PREVIEW_TEXTURE_HEIGHT = 300; + +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + +std::string limit_name[] = +{ +	"lowest limit", +	"low limit", +	"medium limit", +	"high limit", +	"physics limit", + +	"I went off the end of the limit_name array.  Me so smart." +}; + +std::string info_name[] = +{ +	"lowest info", +	"low info", +	"medium info", +	"high info", +	"physics info", + +	"I went off the end of the info_name array.  Me so smart." +}; + +bool validate_face(const LLVolumeFace& face) +{ +	for (U32 i = 0; i < face.mNumIndices; ++i) +	{ +		if (face.mIndices[i] >= face.mNumVertices) +		{ +			llwarns << "Face has invalid index." << llendl; +			return false; +		} +	} + +	return true; +} + +bool validate_model(const LLModel* mdl) +{ +	if (mdl->getNumVolumeFaces() == 0) +	{ +		llwarns << "Model has no faces!" << llendl; +		return false; +	} +	 +	for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) +	{ +		if (mdl->getVolumeFace(i).mNumVertices == 0) +		{ +			llwarns << "Face has no vertices." << llendl; +			return false; +		} + +		if (mdl->getVolumeFace(i).mNumIndices == 0) +		{ +			llwarns << "Face has no indices." << llendl; +			return false; +		} + +		if (!validate_face(mdl->getVolumeFace(i))) +		{ +			return false; +		} +	} + +	return true; +} + +BOOL stop_gloderror() +{ +	GLuint error = glodGetError(); + +	if (error != GLOD_NO_ERROR) +	{ +		llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; +		return TRUE; +	} + +	return FALSE; +} + +LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key) +: LLFloater(key) +{ + +} + +LLPhysicsDecompFloater::~LLPhysicsDecompFloater() +{ +	if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater) +	{ +		LLFloaterModelPreview::sInstance->mDecompFloater = NULL; +	} +} + +class LLMeshFilePicker : public LLFilePickerThread +{ +public: +	LLFloaterModelPreview* mFMP; +	S32 mLOD; + +	LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) +		: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) +	{ +		mFMP = fmp; +		mLOD = lod; +	} + +	virtual void notify(const std::string& filename) +	{ +		mFMP->mModelPreview->loadModel(mFile, mLOD); +	} +}; + + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :  +	LLFloater(key) +{ +	sInstance = this; +	mLastMouseX = 0; +	mLastMouseY = 0; +	mGLName = 0; +	mLoading = FALSE; +	mDecompFloater = NULL; +} + +//----------------------------------------------------------------------------- +// postBuild() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::postBuild() +{ +	if (!LLFloater::postBuild()) +	{ +		return FALSE; +	} + +	childSetCommitCallback("high detail combo", onHighLODCommit, this); +	childSetCommitCallback("medium detail combo", onMediumLODCommit, this); +	childSetCommitCallback("low detail combo", onLowLODCommit, this); +	childSetCommitCallback("lowest detail combo", onLowestLODCommit, this); +	childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); + + +	childSetCommitCallback("high limit", onHighLimitCommit, this); +	childSetCommitCallback("medium limit", onMediumLimitCommit, this); +	childSetCommitCallback("low limit", onLowLimitCommit, this); +	childSetCommitCallback("lowest limit", onLowestLimitCommit, this); +	childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); + +	childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); + +	childSetCommitCallback("show edges", onShowEdgesCommit, this); +	childSetCommitCallback("auto fill", onAutoFillCommit, this); + +	childSetTextArg("status", "[STATUS]", getString("status_idle")); + +	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) +	{ +		if (lod == LLModel::LOD_PHYSICS) +		{ +			childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); +			childSetTextArg(info_name[lod], "[HULLS]", std::string("0")); +			childSetTextArg(info_name[lod], "[POINTS]", std::string("0")); +		} +		else +		{ +			childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); +			childSetTextArg(info_name[lod], "[VERTICES]", std::string("0")); +			childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0")); +			std::string msg = getString("required"); +			childSetTextArg(info_name[lod], "[MESSAGE]", msg); +		} + +		childSetVisible(limit_name[lod], FALSE); +	} + +	//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); +	childSetAction("ok_btn", onUpload, this); + +	childSetAction("consolidate", onConsolidate, this); +	childSetAction("scrub materials", onScrubMaterials, this); + +	childSetAction("decompose_btn", onDecompose, this); + +	childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); +	 +	childSetCommitCallback("upload_skin", onUploadSkinCommit, this); +	childSetCommitCallback("upload_joints", onUploadJointsCommit, this); + +	childSetCommitCallback("debug scale", onDebugScaleCommit, this); + +	childDisable("upload_skin"); +	childDisable("upload_joints"); + +	const U32 width = 512; +	const U32 height = 512; + +	mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, +				PREVIEW_HPAD+height, +				getRect().getWidth()-PREVIEW_HPAD, +				PREVIEW_HPAD); + +	mModelPreview = new LLModelPreview(512, 512, this); +	mModelPreview->setPreviewTarget(16.f); +	 +	return TRUE; +} + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::~LLFloaterModelPreview() +{ +	sInstance = NULL; + +	if ( mModelPreview->containsRiggedAsset() ) +	{ +		gAgentAvatarp->resetJointPositions(); +	} +	 +	delete mModelPreview; +	 +	if (mGLName) +	{ +		LLImageGL::deleteTextures(1, &mGLName ); +	} + +	if (mDecompFloater) +	{ +		mDecompFloater->closeFloater(); +		mDecompFloater = NULL; +	}	 +} + +void LLFloaterModelPreview::loadModel(S32 lod) +{ +	mLoading = TRUE; + +	(new LLMeshFilePicker(this, lod))->getFile(); +} + +void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) +{ +	if (mode == 0) +	{ +		if (lod != LLModel::LOD_PHYSICS) +		{ +			for (S32 i = lod; i >= 0; i--) +			{ +				mModelPreview->clearModel(i); +			} +		} +		else +		{ +			mModelPreview->clearModel(lod); +		} + +		mModelPreview->refresh(); +		mModelPreview->calcResourceCost(); +	} +	else if (mode == 1) +	{ +		loadModel(lod); +	} +	else if (mode != mModelPreview->mLODMode[lod]) +	{ +		mModelPreview->mLODMode[lod] = mode; +		mModelPreview->genLODs(lod); +	} + +	mModelPreview->setPreviewLOD(lod); +	 +	 +	LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE); + +	if (mode == 2) //triangle count +	{ +		U32 tri_count = 0; +		for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); +				iter != mModelPreview->mBaseModel.end(); ++iter) +		{ +			tri_count += (*iter)->getNumTriangles(); +		} + +		lim->setMaxValue(tri_count); +		lim->setVisible(TRUE); +	} +	else +	{ +		lim->setVisible(FALSE); +	} +} + +void LLFloaterModelPreview::setLimit(S32 lod, S32 limit) +{ +	if (limit != mModelPreview->mLimit[lod]) +	{ +		mModelPreview->mLimit[lod] = limit; +		mModelPreview->genLODs(lod); +		mModelPreview->setPreviewLOD(lod); +	} +} + +//static  +void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata) +{ +	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; +	 +	if (!fp->mModelPreview) +	{ +		return; +	} + +	fp->mModelPreview->calcResourceCost(); +} + +//static  +void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) +{ +	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; +	 +	if (!fp->mModelPreview) +	{ +		return; +	} + +	fp->mModelPreview->refresh(); +} + +//static  +void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) +{ +	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; +	 +	if (!fp->mModelPreview) +	{ +		return; +	} + +	fp->mModelPreview->refresh(); +	fp->mModelPreview->resetPreviewTarget(); +	fp->mModelPreview->clearBuffers(); +} +	 +//static +void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; +	 +	if (!fp->mModelPreview) +	{ +		return; +	} + +	S32 which_mode = 0; + +	LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo"); +	if (iface) +	{ +		which_mode = iface->getFirstSelectedIndex(); +	} +	fp->mModelPreview->setPreviewLOD(which_mode); +} + +//static  +void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) +{ +	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; +	 +	if (!fp->mModelPreview) +	{ +		return; +	} + +	S32 which_mode = 0; + +	std::string combo_name[] = +	{ +		"lowest detail combo", +		"low detail combo", +		"medium detail combo", +		"high detail combo", +		"physics detail combo", + +		"I went off the end of the combo_name array.  Me so smart." +	}; + +	LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]); +	if (iface) +	{ +		which_mode = iface->getFirstSelectedIndex(); +	} + +	fp->setLODMode(lod, which_mode); +} + +//static  +void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLODMode(3, userdata); +} + +//static  +void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLODMode(2, userdata); +} + +//static  +void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLODMode(1, userdata); +} + +//static  +void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLODMode(0, userdata); +} + +//static  +void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLODMode(4, userdata); +} + +//static  +void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) +{ +	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; +	 +	if (!fp->mModelPreview) +	{ +		return; +	} + +	S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); + +	 +	fp->setLimit(lod, limit); +} + +//static  +void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLimit(3, userdata); +} + +//static  +void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLimit(2, userdata); +} + +//static  +void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLimit(1, userdata); +} + +//static  +void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLimit(0, userdata); +} + +//static  +void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview::setLimit(4, userdata); +} + +//static +void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + +	fp->mModelPreview->smoothNormals(); +} + +//static +void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + +	fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; + +	fp->mModelPreview->refresh(); +} + +//static  +void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) +{ +	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + +	fp->mModelPreview->genLODs(); +} + + +//----------------------------------------------------------------------------- +// draw() +//----------------------------------------------------------------------------- +void LLFloaterModelPreview::draw() +{ +	LLFloater::draw(); +	LLRect r = getRect(); + +	mModelPreview->update(); +	 +	if (!mLoading) +	{ +		childSetTextArg("status", "[STATUS]", getString("status_idle")); +	} +	 +	childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); +	childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); + +	if (mDecompFloater) +	{ +		if (mCurRequest.notNull()) +		{ +			mDecompFloater->childSetText("status", mCurRequest->mStatusMessage); +		} +		else +		{ +			const std::string idle("Idle."); +			mDecompFloater->childSetText("status", idle); +		} +	} + +	U32 resource_cost = mModelPreview->mResourceCost*10; + +	if (childGetValue("upload_textures").asBoolean()) +	{ +		resource_cost += mModelPreview->mTextureSet.size()*10; +	} +	 +	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); +	 +	if (mModelPreview) +	{ +		gGL.color3f(1.f, 1.f, 1.f); + +		gGL.getTexUnit(0)->bind(mModelPreview); +		 +		gGL.begin( LLRender::QUADS ); +		{ +			gGL.texCoord2f(0.f, 1.f); +			gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); +			gGL.texCoord2f(0.f, 0.f); +			gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); +			gGL.texCoord2f(1.f, 0.f); +			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); +			gGL.texCoord2f(1.f, 1.f); +			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); +		} +		gGL.end(); + +		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +	} +} + +//----------------------------------------------------------------------------- +// handleMouseDown() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) +{ +	if (mPreviewRect.pointInRect(x, y)) +	{ +		bringToFront( x, y ); +		gFocusMgr.setMouseCapture(this); +		gViewerWindow->hideCursor(); +		mLastMouseX = x; +		mLastMouseY = y; +		return TRUE; +	} + +	return LLFloater::handleMouseDown(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleMouseUp() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) +{ +	gFocusMgr.setMouseCapture(FALSE); +	gViewerWindow->showCursor(); +	return LLFloater::handleMouseUp(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleHover() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask) +{ +	MASK local_mask = mask & ~MASK_ALT; + +	if (mModelPreview && hasMouseCapture()) +	{ +		if (local_mask == MASK_PAN) +		{ +			// pan here +			mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); +		} +		else if (local_mask == MASK_ORBIT) +		{ +			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; +			F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; +			 +			mModelPreview->rotate(yaw_radians, pitch_radians); +		} +		else  +		{ +		 +			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; +			F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; +			 +			mModelPreview->rotate(yaw_radians, 0.f); +			mModelPreview->zoom(zoom_amt); +		} + +		 +		mModelPreview->refresh(); +		 +		LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); +	} + +	if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) +	{ +		return LLFloater::handleHover(x, y, mask); +	} +	else if (local_mask == MASK_ORBIT) +	{ +		gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); +	} +	else if (local_mask == MASK_PAN) +	{ +		gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); +	} +	else +	{ +		gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); +	} + +	return TRUE; +} + +//----------------------------------------------------------------------------- +// handleScrollWheel() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +{ +	if (mPreviewRect.pointInRect(x, y) && mModelPreview) +	{ +		mModelPreview->zoom((F32)clicks * -0.2f); +		mModelPreview->refresh(); +	} + +	return TRUE; +} + +//static +void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) +{ +	if (LLConvexDecomposition::getInstance() == NULL) +	{ +		llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; +		return; +	} + +	if (sInstance) +	{ +		LLCDParam* param = (LLCDParam*) data; +		sInstance->mDecompParams[param->mName] = ctrl->getValue(); +	} +} + +//static +void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) +{ +	LLCDStageData* stage = (LLCDStageData*) data; +	 +	LLModel* mdl = NULL; + +	if (sInstance) +	{ +		if (sInstance->mCurRequest.notNull()) +		{ +			llinfos << "Decomposition request still pending." << llendl; +			return; +		} + +		if (sInstance->mModelPreview) +		{ +			if (sInstance->mDecompFloater) +			{ +				S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger(); +				if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size()) +				{ +					mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx]; +				} +			} +		} +	} +	 +	if (mdl) +	{ +		sInstance->mCurRequest = new DecompRequest(stage->mName, mdl); +		gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest); +	} +} + +//static +void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) +{ +	if (sInstance && sInstance->mCurRequest.notNull()) +	{ +		sInstance->mCurRequest->mContinue = 0; +	} +} + +void LLFloaterModelPreview::showDecompFloater() +{ +	if (!mDecompFloater) +	{ +		LLSD key; +		mDecompFloater = new LLPhysicsDecompFloater(key); +	 +		S32 left = 20; +		S32 right = 320; + +		S32 cur_y = 30; + +		{ +			//add status text +			LLTextBox::Params p; +			p.name("status"); +			p.rect(LLRect(left, cur_y, right-80, cur_y-20)); +			mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p)); +		} + + +		{ //add cancel button +			LLButton::Params p; +			p.name("Cancel"); +			p.label("Cancel"); +			p.rect(LLRect(right-80, cur_y, right, cur_y-20));		 +			LLButton* button = LLUICtrlFactory::create<LLButton>(p); +			button->setCommitCallback(onPhysicsStageCancel, NULL);		 +			mDecompFloater->addChild(button); +		} + +		cur_y += 30; + + +		static const LLCDStageData* stage = NULL; +		static S32 stage_count = 0; + +		if (!stage && LLConvexDecomposition::getInstance() != NULL) +		{ +			stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); +		} + +		static const LLCDParam* param = NULL; +		static S32 param_count = 0; +		if (!param && LLConvexDecomposition::getInstance() != NULL) +		{ +			param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); +		} + +		for (S32 j = stage_count-1; j >= 0; --j) +		{ +			LLButton::Params p; +			p.name(stage[j].mName); +			p.label(stage[j].mName); +			p.rect(LLRect(left, cur_y, right, cur_y-20));		 +			LLButton* button = LLUICtrlFactory::create<LLButton>(p); +			button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);		 +			mDecompFloater->addChild(button); +			gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; +			cur_y += 30; +			// protected against stub by stage_count being 0 for stub above +			LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); + +			llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; +			llinfos << "------------------------------------" << llendl; + +			for (S32 i = 0; i < param_count; ++i) +			{ +				if (param[i].mStage != j) +				{ +					continue; +				} + +				std::string name(param[i].mName ? param[i].mName : ""); +				std::string description(param[i].mDescription ? param[i].mDescription : ""); + +				std::string type = "unknown"; + +				llinfos << name << " - " << description << llendl; + +				if (param[i].mType == LLCDParam::LLCD_FLOAT) +				{ +					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); +					llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; + +					LLSliderCtrl::Params p; +					p.name(name); +					p.label(name); +					p.rect(LLRect(left, cur_y, right, cur_y-20)); +					p.min_value(param[i].mDetails.mRange.mLow.mFloat); +					p.max_value(param[i].mDetails.mRange.mHigh.mFloat); +					p.increment(param[i].mDetails.mRange.mDelta.mFloat); +					p.tool_tip(description); +					p.decimal_digits(3); +					p.initial_value(param[i].mDefault.mFloat); +					LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); +					slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); +					mDecompFloater->addChild(slider); +					cur_y += 30; +				} +				else if (param[i].mType == LLCDParam::LLCD_INTEGER) +				{ +					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); +					llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; +					LLSliderCtrl::Params p; +					p.name(name); +					p.label(name); +					p.rect(LLRect(left, cur_y, right, cur_y-20)); +					p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue); +					p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); +					p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); +					p.tool_tip(description); +					p.initial_value(param[i].mDefault.mIntOrEnumValue); +					LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); +					slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); +					mDecompFloater->addChild(slider);	 +					cur_y += 30; +				} +				else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) +				{ +					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); +					llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; + +					LLCheckBoxCtrl::Params p; +					p.rect(LLRect(left, cur_y, right, cur_y-20)); +					p.name(name); +					p.label(name); +					p.initial_value(param[i].mDefault.mBool); +					p.tool_tip(description); +					LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); +					check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); +					mDecompFloater->addChild(check_box); +					cur_y += 30; +				} +				else if (param[i].mType == LLCDParam::LLCD_ENUM) +				{ +					S32 cur_x = left; +					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); +					llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; + +					{ //add label +						LLTextBox::Params p; +						const LLFontGL* font = (LLFontGL*) p.font(); + +						p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20)); +						p.name(name); +						p.label(name); +						p.initial_value(name); +						LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); +						mDecompFloater->addChild(text_box); +						cur_x += text_box->getRect().getWidth(); +					} + +					{ //add combo_box +						LLComboBox::Params p; +						p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20)); +						p.name(name); +						p.label(name); +						p.tool_tip(description); + +						llinfos << "Accepted values: " << llendl; +						LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); +						for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) +						{ +							llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue  +								<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; + +							combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,  +								LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); +						} +						combo_box->setValue(param[i].mDefault.mIntOrEnumValue); +						combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); +						mDecompFloater->addChild(combo_box); +						cur_y += 30; + +					} + +					llinfos << "----" << llendl; +				} +				llinfos << "-----------------------------" << llendl; +			} +		} + +		cur_y += 30; +		//explode slider +		{ +			LLSliderCtrl::Params p; +			p.initial_value(0); +			p.min_value(0); +			p.max_value(1); +			p.decimal_digits(2); +			p.increment(0.05f); +			p.label("Explode"); +			p.name("explode"); +			p.rect(LLRect(left, cur_y, right, cur_y-20)); +			LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); + +			mDecompFloater->addChild(slider); +			cur_y += 30; +		} + +		//mesh render checkbox +		{ +			LLCheckBoxCtrl::Params p; +			p.label("Mesh: "); +			p.name("render_mesh"); +			p.rect(LLRect(left, cur_y, right/4, cur_y-20)); +			LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); +			check->setValue(true); +			mDecompFloater->addChild(check); +		} + +		//hull render checkbox +		{ +			LLCheckBoxCtrl::Params p; +			p.label("Hull: "); +			p.name("render_hull"); +			p.rect(LLRect(right/4, cur_y, right/2, cur_y-20)); +			LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); +			check->setValue(true); +			mDecompFloater->addChild(check); +		} + +		{ //submesh combo box label +			LLTextBox::Params p; +			p.label("Model"); +			p.name("model label"); +			p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20)); +			LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); +			text_box->setValue("Model"); +			mDecompFloater->addChild(text_box); +		} + +		{ +			//add submesh combo box +			LLComboBox::Params p; +			p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20)); +			p.name("model"); +			LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); +			for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i) +			{ +				LLModel* mdl = mModelPreview->mBaseModel[i]; +				combo_box->add(mdl->mLabel, i); +			} +			combo_box->setValue(0); +			mDecompFloater->addChild(combo_box); +			cur_y += 30; +		} + +		mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); +		mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); +		mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + +		mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));  +	} + +	mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this); + +	mDecompFloater->openFloater(); +} + +//----------------------------------------------------------------------------- +// onMouseCaptureLost() +//----------------------------------------------------------------------------- +// static +void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) +{ +	gViewerWindow->showCursor(); +} + +//----------------------------------------------------------------------------- +// LLModelLoader +//----------------------------------------------------------------------------- +LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) +: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) +{ +	mJointMap["mPelvis"] = "mPelvis"; +	mJointMap["mTorso"] = "mTorso"; +	mJointMap["mChest"] = "mChest"; +	mJointMap["mNeck"] = "mNeck"; +	mJointMap["mHead"] = "mHead"; +	mJointMap["mSkull"] = "mSkull"; +	mJointMap["mEyeRight"] = "mEyeRight"; +	mJointMap["mEyeLeft"] = "mEyeLeft"; +	mJointMap["mCollarLeft"] = "mCollarLeft"; +	mJointMap["mShoulderLeft"] = "mShoulderLeft"; +	mJointMap["mElbowLeft"] = "mElbowLeft"; +	mJointMap["mWristLeft"] = "mWristLeft"; +	mJointMap["mCollarRight"] = "mCollarRight"; +	mJointMap["mShoulderRight"] = "mShoulderRight"; +	mJointMap["mElbowRight"] = "mElbowRight"; +	mJointMap["mWristRight"] = "mWristRight"; +	mJointMap["mHipRight"] = "mHipRight"; +	mJointMap["mKneeRight"] = "mKneeRight"; +	mJointMap["mAnkleRight"] = "mAnkleRight"; +	mJointMap["mFootRight"] = "mFootRight"; +	mJointMap["mToeRight"] = "mToeRight"; +	mJointMap["mHipLeft"] = "mHipLeft"; +	mJointMap["mKneeLeft"] = "mKneeLeft"; +	mJointMap["mAnkleLeft"] = "mAnkleLeft"; +	mJointMap["mFootLeft"] = "mFootLeft"; +	mJointMap["mToeLeft"] = "mToeLeft"; + +	mJointMap["avatar_mPelvis"] = "mPelvis"; +	mJointMap["avatar_mTorso"] = "mTorso"; +	mJointMap["avatar_mChest"] = "mChest"; +	mJointMap["avatar_mNeck"] = "mNeck"; +	mJointMap["avatar_mHead"] = "mHead"; +	mJointMap["avatar_mSkull"] = "mSkull"; +	mJointMap["avatar_mEyeRight"] = "mEyeRight"; +	mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; +	mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; +	mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; +	mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; +	mJointMap["avatar_mWristLeft"] = "mWristLeft"; +	mJointMap["avatar_mCollarRight"] = "mCollarRight"; +	mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; +	mJointMap["avatar_mElbowRight"] = "mElbowRight"; +	mJointMap["avatar_mWristRight"] = "mWristRight"; +	mJointMap["avatar_mHipRight"] = "mHipRight"; +	mJointMap["avatar_mKneeRight"] = "mKneeRight"; +	mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; +	mJointMap["avatar_mFootRight"] = "mFootRight"; +	mJointMap["avatar_mToeRight"] = "mToeRight"; +	mJointMap["avatar_mHipLeft"] = "mHipLeft"; +	mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; +	mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; +	mJointMap["avatar_mFootLeft"] = "mFootLeft"; +	mJointMap["avatar_mToeLeft"] = "mToeLeft"; + + +	mJointMap["hip"] = "mPelvis"; +	mJointMap["abdomen"] = "mTorso"; +	mJointMap["chest"] = "mChest"; +	mJointMap["neck"] = "mNeck"; +	mJointMap["head"] = "mHead"; +	mJointMap["figureHair"] = "mSkull"; +	mJointMap["lCollar"] = "mCollarLeft"; +	mJointMap["lShldr"] = "mShoulderLeft"; +	mJointMap["lForeArm"] = "mElbowLeft"; +	mJointMap["lHand"] = "mWristLeft"; +	mJointMap["rCollar"] = "mCollarRight"; +	mJointMap["rShldr"] = "mShoulderRight"; +	mJointMap["rForeArm"] = "mElbowRight"; +	mJointMap["rHand"] = "mWristRight"; +	mJointMap["rThigh"] = "mHipRight"; +	mJointMap["rShin"] = "mKneeRight"; +	mJointMap["rFoot"] = "mFootRight"; +	mJointMap["lThigh"] = "mHipLeft"; +	mJointMap["lShin"] = "mKneeLeft"; +	mJointMap["lFoot"] = "mFootLeft"; +} + +void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) +{ +	LLVector4a box[] =  +	{ +		LLVector4a(-1, 1,-1), +		LLVector4a(-1, 1, 1), +		LLVector4a(-1,-1,-1), +		LLVector4a(-1,-1, 1), +		LLVector4a( 1, 1,-1), +		LLVector4a( 1, 1, 1), +		LLVector4a( 1,-1,-1), +		LLVector4a( 1,-1, 1), +	}; + +	for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) +	{ +		const LLVolumeFace& face = model->getVolumeFace(j); +		 +		LLVector4a center; +		center.setAdd(face.mExtents[0], face.mExtents[1]); +		center.mul(0.5f); +		LLVector4a size; +		size.setSub(face.mExtents[1],face.mExtents[0]); +		size.mul(0.5f); + +		for (U32 i = 0; i < 8; i++) +		{ +			LLVector4a t; +			t.setMul(size, box[i]); +			t.add(center); + +			LLVector4a v; + +			mat.affineTransform(t, v);								 +			 +			if (first_transform) +			{ +				first_transform = FALSE; +				min = max = v; +			} +			else +			{ +				update_min_max(min, max, v); +			} +		} +	} +} + +void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) +{ +	LLVector4a mina, maxa; +	LLMatrix4a mata; + +	mata.loadu(mat); +	mina.load3(min.mV); +	maxa.load3(max.mV); + +	stretch_extents(model, mata, mina, maxa, first_transform); +	 +	min.set(mina.getF32ptr()); +	max.set(maxa.getF32ptr()); +} + +void LLModelLoader::run() +{ +	DAE dae; +	domCOLLADA* dom = dae.open(mFilename); + +	if (dom) +	{ +		daeDatabase* db = dae.getDatabase(); + +		daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + +		daeDocument* doc = dae.getDoc(mFilename); +		if (!doc) +		{ +			llwarns << "can't find internal doc" << llendl; +			return; +		} + +		daeElement* root = doc->getDomRoot(); +		if (!root) +		{ +			llwarns << "document has no root" << llendl; +			return; +		} + +		//get unit scale +		mTransform.setIdentity(); + +		domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + +		if (unit) +		{ +			F32 meter = unit->getMeter(); +			mTransform.mMatrix[0][0] = meter; +			mTransform.mMatrix[1][1] = meter; +			mTransform.mMatrix[2][2] = meter; +		} + +		//get up axis rotation +		LLMatrix4 rotation; + +		domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP +		domAsset::domUp_axis* up_axis = +			daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + +		if (up_axis) +		{ +			up = up_axis->getValue(); +		} +		 +		if (up == UPAXISTYPE_X_UP) +		{ +			rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); +		} +		else if (up == UPAXISTYPE_Y_UP) +		{ +			rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); +		} + +		rotation *= mTransform; +		mTransform = rotation; + + +		for (daeInt idx = 0; idx < count; ++idx) +		{ //build map of domEntities to LLModel +			domMesh* mesh = NULL; +			db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); + +			if (mesh) +			{ +				LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); + +				if (model.notNull() && validate_model(model)) +				{ +					mModelList.push_back(model); +					mModel[mesh] = model; +				} +			} +		} + +		count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); +		for (daeInt idx = 0; idx < count; ++idx) +		{ //add skinned meshes as instances +			domSkin* skin = NULL; +			db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); + +			if (skin) +			{	 +				domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); +				 +				if (geom) +				{ +					domMesh* mesh = geom->getMesh(); +					if (mesh) +					{ +						LLModel* model = mModel[mesh]; +						if (model) +						{ +							LLVector3 mesh_scale_vector; +							LLVector3 mesh_translation_vector; +							model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + +							LLMatrix4 normalized_transformation; +							normalized_transformation.setTranslation(mesh_translation_vector); +							 +							LLMatrix4 mesh_scale; +							mesh_scale.initScale(mesh_scale_vector); +							mesh_scale *= normalized_transformation; +							normalized_transformation = mesh_scale; + +							glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); +							inv_mat = inv_mat.inverse(); +							LLMatrix4 inverse_normalized_transformation(inv_mat.m);							 + +							domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); + +							if (bind_mat) +							{ //get bind shape matrix +								domFloat4x4& dom_value = bind_mat->getValue(); +								 +								for (int i = 0; i < 4; i++) +								{ +									for(int j = 0; j < 4; j++) +									{ +										model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; +									} +								} + +								LLMatrix4 trans = normalized_transformation; +								trans *= model->mBindShapeMatrix; +								model->mBindShapeMatrix = trans; + +							} + +							/*{ +								LLMatrix4 rotation; +								if (up == UPAXISTYPE_X_UP) +								{ +									rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); +								} +								else if (up == UPAXISTYPE_Z_UP) +								{ +									rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); +								} + +								rotation *= model->mBindShapeMatrix; +								model->mBindShapeMatrix = rotation; +							}*/ + +							//The joint transfom map that we'll populate below +							std::map<std::string,LLMatrix4> jointTransforms; +							jointTransforms.clear(); +							 +							//Some collada setup for accessing the skeleton +							daeElement* pElement = 0; +							dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); +							domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); +							if ( pSkeleton ) +							{        +								//Get the root node of the skeleton +								daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); +								if ( pSkeletonRootNode ) +								{        +									//Once we have the root node - start acccessing it's joint components        +									const int jointCnt = mJointMap.size(); +									std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); +									bool missingID = false; +									//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. +									for ( int i=0; i<jointCnt; ++i, ++jointIt ) +									{ +										//Build a joint for the resolver to work with +										char str[64]={0};            +										sprintf(str,"./%s",(*jointIt).second.c_str() );                    +										//llwarns<<"Joint "<< str <<llendl; +										 +										//Setup the resolver +										daeSIDResolver resolver( pSkeletonRootNode, str ); +										 +										//Look for the joint +										domNode* pJoint = daeSafeCast<domNode>(resolver.getElement()); +										if ( pJoint ) +										{                +											//Pull out the translate id and store it in the jointTranslations map +											daeSIDResolver jointResolver( pJoint, "./translate" );    						    +											domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); +											 +											LLMatrix4 workingTransform; +											 +											//Translation +											if ( pTranslate ) +											{                +												domFloat3 jointTrans = pTranslate->getValue(); +												LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); +												workingTransform.setTranslation( singleJointTranslation );											 +											} +											else +											{ +												missingID = true; +												llwarns<< "No translation sid!" << llendl; +											} +											//Store the joint transform w/respect to it's name.  +											jointTransforms[(*jointIt).second.c_str()] = workingTransform;  +											 +										} +										else +										{ +											missingID = true; +											llwarns<< "Missing joint." << llendl; +										} +									} +									 +									//If anything failed in regards to extracting the skeleton, joints or translation id, +									//mention it +									if ( missingID ) +									{ +										llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl; +									} +									 +									//Set the joint translations on the avatar +									//The joints are reset in the dtor +									jointIt = mJointMap.begin(); +									for ( int i=0; i<jointCnt; ++i, ++jointIt ) +									{ +										std::string lookingForJoint = (*jointIt).first.c_str(); +										if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) +										{											 +											LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; +											LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); +											if ( pJoint ) +											{    +												pJoint->storeCurrentXform( jointTransform.getTranslation() );												 +											} +											else +											{ +												//Most likely an error in the asset. +												llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; +											} +											//Reposition the avatars pelvis (avPos+offset) +											//if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
 +											if ( lookingForJoint == "mPelvis" )
 +											{												
 +												const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
 +												gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
 +												gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											
 +											} +										} +									}  		  +								} +								else +								{            +									llwarns<<"No root node in this skeleton" << llendl; +								} +							} +							else +							{ +								llwarns<<"No skeleton in this asset" << llendl; +							} +							 +							domSkin::domJoints* joints = skin->getJoints(); + +							domInputLocal_Array& joint_input = joints->getInput_array(); + +							for (size_t i = 0; i < joint_input.getCount(); ++i) +							{ +								domInputLocal* input = joint_input.get(i); +								xsNMTOKEN semantic = input->getSemantic(); + +								if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) +								{ //found joint source, fill model->mJointMap and model->mJointList +									daeElement* elem = input->getSource().getElement(); +									 +									domSource* source = daeSafeCast<domSource>(elem); +									if (source) +									{  +										 + +										domName_array* names_source = source->getName_array(); +										 +										if (names_source) +										{ +											domListOfNames &names = names_source->getValue();					 + +											for (size_t j = 0; j < names.getCount(); ++j) +											{ +												std::string name(names.get(j)); +												if (mJointMap.find(name) != mJointMap.end()) +												{ +													name = mJointMap[name]; +												} +												model->mJointList.push_back(name); +												model->mJointMap[name] = j; +											}	 +										} +										else +										{ +											domIDREF_array* names_source = source->getIDREF_array(); +											if (names_source) +											{ +												xsIDREFS& names = names_source->getValue(); + +												for (size_t j = 0; j < names.getCount(); ++j) +												{ +													std::string name(names.get(j).getID()); +													if (mJointMap.find(name) != mJointMap.end()) +													{ +														name = mJointMap[name]; +													} +													model->mJointList.push_back(name); +													model->mJointMap[name] = j; +												} +											} +										} +									} +								} +								else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) +								{ //found inv_bind_matrix array, fill model->mInvBindMatrix +									domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); +									if (source) +									{ +										domFloat_array* t = source->getFloat_array(); +										if (t) +										{ +											domListOfFloats& transform = t->getValue(); +											S32 count = transform.getCount()/16; + +											for (S32 k = 0; k < count; ++k) +											{ +												LLMatrix4 mat; + +												for (int i = 0; i < 4; i++) +												{ +													for(int j = 0; j < 4; j++) +													{ +														mat.mMatrix[i][j] = transform[k*16 + i + j*4]; +													} +												} + +												model->mInvBindMatrix.push_back(mat); +											} +										} +									} +								} +							} + +							//We need to construct the alternate bind matrix (which contains the new joint positions) +							//in the same order as they were stored in the joint buffer. The joints associated +							//with the skeleton are not stored in the same order as they are in the exported joint buffer. +							//This remaps the skeletal joints to be in the same order as the joints stored in the model. +							std::vector<std::string> :: const_iterator jointIt  = model->mJointList.begin();							 +							const int jointCnt = model->mJointList.size(); +							for ( int i=0; i<jointCnt; ++i, ++jointIt ) +							{ +								std::string lookingForJoint = (*jointIt).c_str(); +								//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key +								//and store it in the alternate bind matrix +								if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) +								{											 +									LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; +									LLMatrix4 newInverse = model->mInvBindMatrix[i]; +									newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); +									model->mAlternateBindMatrix.push_back( newInverse );								 +								} +								else +								{ +									llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl; +								} +							}    +							 +							//grab raw position array +							 +							domVertices* verts = mesh->getVertices(); +							if (verts) +							{ +								domInputLocal_Array& inputs = verts->getInput_array(); +								for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) +								{ +									if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) +									{ +										domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); +										if (pos_source) +										{ +											domFloat_array* pos_array = pos_source->getFloat_array(); +											if (pos_array) +											{ +												domListOfFloats& pos = pos_array->getValue(); +												 +												for (size_t j = 0; j < pos.getCount(); j += 3) +												{ +													if (pos.getCount() <= j+2) +													{ +														llerrs << "WTF?" << llendl; +													} +													 +													LLVector3 v(pos[j], pos[j+1], pos[j+2]); + +													//transform from COLLADA space to volume space +													v = v * inverse_normalized_transformation; + +													model->mPosition.push_back(v); +												} +											} +										} +									} +								} +							} + +							//grab skin weights array +							domSkin::domVertex_weights* weights = skin->getVertex_weights(); +							if (weights) +							{ +								domInputLocalOffset_Array& inputs = weights->getInput_array(); +								domFloat_array* vertex_weights = NULL; +								for (size_t i = 0; i < inputs.getCount(); ++i) +								{ +									if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) +									{ +										domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); +										if (weight_source) +										{ +											vertex_weights = weight_source->getFloat_array(); +										} +									} +								} + +								if (vertex_weights) +								{ +									domListOfFloats& w = vertex_weights->getValue(); +									domListOfUInts& vcount = weights->getVcount()->getValue(); +									domListOfInts& v = weights->getV()->getValue(); + +									U32 c_idx = 0; +									for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) +									{ //for each vertex +										daeUInt count = vcount[vc_idx]; + +										//create list of weights that influence this vertex +										LLModel::weight_list weight_list; + +										for (daeUInt i = 0; i < count; ++i) +										{ //for each weight +											daeInt joint_idx = v[c_idx++]; +											daeInt weight_idx = v[c_idx++]; + +											if (joint_idx == -1) +											{ +												//ignore bindings to bind_shape_matrix +												continue; +											} + +											F32 weight_value = w[weight_idx]; + +											weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));	 +										} + +										//sort by joint weight +										std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); + +										std::vector<LLModel::JointWeight> wght; +										 +										F32 total = 0.f; + +										for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) +										{ //take up to 4 most significant weights +											if (weight_list[i].mWeight > 0.f) +											{ +												wght.push_back( weight_list[i] ); +												total += weight_list[i].mWeight; +											} +										} +										 +										F32 scale = 1.f/total; +										if (scale != 1.f) +										{ //normalize weights +											for (U32 i = 0; i < wght.size(); ++i) +											{  +												wght[i].mWeight *= scale; +											} +										} + +										model->mSkinWeights[model->mPosition[vc_idx]] = wght; +									} +									 +									//add instance to scene for this model +									 +									LLMatrix4 transform; +									std::vector<LLImportMaterial> materials; +									materials.resize(model->getNumVolumeFaces()); +									mScene[transform].push_back(LLModelInstance(model, transform, materials)); +									stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); +								} +							} +						} +					} +				} +			} +		} + +		daeElement* scene = root->getDescendant("visual_scene"); +		if (!scene) +		{ +			llwarns << "document has no visual_scene" << llendl; +			return; +		} + +		processElement(scene); + +		mPreview->loadModelCallback(mLod); +	} +} + +void LLModelLoader::processElement(daeElement* element) +{ +	LLMatrix4 saved_transform = mTransform; + +	domTranslate* translate = daeSafeCast<domTranslate>(element); +	if (translate) +	{ +		domFloat3 dom_value = translate->getValue(); + +		LLMatrix4 translation; +		translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); +		 +		translation *= mTransform; +		mTransform = translation; +	} + +	domRotate* rotate = daeSafeCast<domRotate>(element); +	if (rotate) +	{ +		domFloat4 dom_value = rotate->getValue(); + +		LLMatrix4 rotation; +		rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + +		rotation *= mTransform; +		mTransform = rotation; +	} + +	domScale* scale = daeSafeCast<domScale>(element); +	if (scale) +	{ +		domFloat3 dom_value = scale->getValue(); + +		LLMatrix4 scaling; +		scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + +		scaling *= mTransform; +		mTransform = scaling; +	} + +	domMatrix* matrix = daeSafeCast<domMatrix>(element); +	if (matrix) +	{ +		domFloat4x4 dom_value = matrix->getValue(); + +		LLMatrix4 matrix_transform; + +		for (int i = 0; i < 4; i++) +		{ +			for(int j = 0; j < 4; j++) +			{ +				matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; +			} +		} +		 +		matrix_transform *= mTransform; +		mTransform = matrix_transform; +	} + +	domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); +	if (instance_geo) +	{ +		domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); +		if (geo) +		{ +			domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); +			if (mesh) +			{ +				LLModel* model = mModel[mesh]; +				if (model) +				{ +					LLMatrix4 transformation = mTransform; + +					std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); + +					// adjust the transformation to compensate for mesh normalization +					LLVector3 mesh_scale_vector; +					LLVector3 mesh_translation_vector; +					model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + +					LLMatrix4 mesh_translation; +					mesh_translation.setTranslation(mesh_translation_vector); +					mesh_translation *= transformation; +					transformation = mesh_translation; +					 +					LLMatrix4 mesh_scale; +					mesh_scale.initScale(mesh_scale_vector); +					mesh_scale *= transformation; +					transformation = mesh_scale; +					 +					mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); + +					stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);			 +				} +			} +		} +	} + +	domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); +	if (instance_node) +	{ +		daeElement* instance = instance_node->getUrl().getElement(); +		if (instance) +		{ +			processElement(instance); +		} +	} + +	//process children +	daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); +	for (S32 i = 0; i < children.getCount(); i++) +	{ +		processElement(children[i]); +	} + +	domNode* node = daeSafeCast<domNode>(element); +	if (node) +	{ //this element was a node, restore transform before processiing siblings +		mTransform = saved_transform;	 +	} +} + +std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ +	std::vector<LLImportMaterial> materials; +	for (int i = 0; i < model->mMaterialList.size(); i++) +	{ +		LLImportMaterial import_material; + +		domInstance_material* instance_mat = NULL; + +		domBind_material::domTechnique_common* technique = +			daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + +		if (technique) +		{ +			daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); +			for (int j = 0; j < inst_materials.getCount(); j++) +			{ +				std::string symbol(inst_materials[j]->getSymbol()); + +				if (symbol == model->mMaterialList[i]) // found the binding +				{ +					instance_mat = inst_materials[j]; +				} +			} +		} + +		if (instance_mat) +		{ +			domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); +			if (material) +			{ +				domInstance_effect* instance_effect = +					daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); +				if (instance_effect) +				{ +					domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); +					if (effect) +					{ +						domProfile_COMMON* profile = +							daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); +						if (profile) +						{ +							import_material = profileToMaterial(profile); +						} +					} +				} +			} +		} +		 +		materials.push_back(import_material); +	} + +	return materials; +} + +LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) +{ +	LLImportMaterial mat; +	mat.mFullbright = FALSE; + +	daeElement* diffuse = material->getDescendant("diffuse"); +	if (diffuse) +	{ +		domCommon_color_or_texture_type_complexType::domTexture* texture = +			daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); +		if (texture) +		{ +			domCommon_newparam_type_Array newparams = material->getNewparam_array(); +			for (S32 i = 0; i < newparams.getCount(); i++) +			{ +				domFx_surface_common* surface = newparams[i]->getSurface(); +				if (surface) +				{ +					domFx_surface_init_common* init = surface->getFx_surface_init_common(); +					if (init) +					{ +						domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); +						 +						if (init_from.getCount() > i) +						{ +							domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); +							if (image) +							{ +								// we only support init_from now - embedded data will come later +								domImage::domInit_from* init = image->getInit_from(); +								if (init) +								{ +									std::string filename = cdom::uriToNativePath(init->getValue().str()); +																					 +									mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); +									mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); + +									mat.mDiffuseMap->forceToSaveRawImage(); +									mat.mDiffuseMapFilename = filename; +									mat.mDiffuseMapLabel = getElementLabel(material); +								} +							} +						} +					} +				} +			} +		} +		 +		domCommon_color_or_texture_type_complexType::domColor* color = +			daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); +		if (color) +		{ +			domFx_color_common domfx_color = color->getValue(); +			LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); +			mat.mDiffuseColor = value; +		} +	} + +	daeElement* emission = material->getDescendant("emission"); +	if (emission) +	{ +		LLColor4 emission_color = getDaeColor(emission); +		if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) +		{ +			mat.mFullbright = TRUE; +		} +	} + +	return mat; +} + +// try to get a decent label for this element +std::string LLModelLoader::getElementLabel(daeElement *element) +{ +	// if we have a name attribute, use it +	std::string name = element->getAttribute("name"); +	if (name.length()) +	{ +		return name; +	} + +	// if we have an ID attribute, use it +	if (element->getID()) +	{ +		return std::string(element->getID()); +	} + +	// if we have a parent, use it +	daeElement* parent = element->getParent(); +	if (parent) +	{ +		// if parent has a name, use it +		std::string name = parent->getAttribute("name"); +		if (name.length()) +		{ +			return name; +		} + +		// if parent has an ID, use it +		if (parent->getID()) +		{ +			return std::string(parent->getID()); +		} +	} + +	// try to use our type +	daeString element_name = element->getElementName(); +	if (element_name) +	{ +		return std::string(element_name); +	} + +	// if all else fails, use "object" +	return std::string("object"); +} + +LLColor4 LLModelLoader::getDaeColor(daeElement* element) +{ +	LLColor4 value; +	domCommon_color_or_texture_type_complexType::domColor* color = +		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); +	if (color) +	{ +		domFx_color_common domfx_color = color->getValue(); +		value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); +	} + +	return value; +} + +//----------------------------------------------------------------------------- +// LLModelPreview +//----------------------------------------------------------------------------- + +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp)  +: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) +{ +	mNeedsUpdate = TRUE; +	mCameraDistance = 0.f; +	mCameraYaw = 0.f; +	mCameraPitch = 0.f; +	mCameraZoom = 1.f; +	mTextureName = 0; +	mPreviewLOD = 3; +	mModelLoader = NULL; +	mDirty = false; + +	for (U32 i = 0; i < LLModel::NUM_LODS; i++) +	{ +		mLODMode[i] = 1; +		mLimit[i] = 0; +	} + +	mLODMode[0] = 0; + +	mFMP = fmp; + +	glodInit(); +} + +LLModelPreview::~LLModelPreview() +{ +	if (mModelLoader) +	{ +		delete mModelLoader; +		mModelLoader = NULL; +	} + +	//*HACK : *TODO : turn this back on when we understand why this crashes +	//glodShutdown(); +} + +U32 LLModelPreview::calcResourceCost() +{ +	rebuildUploadData(); + +	U32 cost = 0; +	std::set<LLModel*> accounted; +	U32 num_points = 0; +	U32 num_hulls = 0; + +	F32 debug_scale = mFMP->childGetValue("debug scale").asReal(); + +	F32 streaming_cost = 0.f; + +	for (U32 i = 0; i < mUploadData.size(); ++i) +	{ +		LLModelInstance& instance = mUploadData[i]; + +		if (accounted.find(instance.mModel) == accounted.end()) +		{ +			accounted.insert(instance.mModel); + +			LLModel::convex_hull_decomposition& decomp = +				instance.mLOD[LLModel::LOD_PHYSICS] ? +				instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : +				instance.mModel->mConvexHullDecomp; + +			LLSD ret = LLModel::writeModel( +				"", +				instance.mLOD[4], +				instance.mLOD[3],  +				instance.mLOD[2],  +				instance.mLOD[1],  +				instance.mLOD[0], +				decomp, +				mFMP->childGetValue("upload_skin").asBoolean(), +				mFMP->childGetValue("upload_joints").asBoolean(), +				TRUE); +			cost += gMeshRepo.calcResourceCost(ret); +			 +			num_hulls += decomp.size(); +			for (U32 i = 0; i < decomp.size(); ++i) +			{ +				num_points += decomp[i].size(); +			} + +			//calculate streaming cost +			LLMatrix4 transformation = instance.mTransform; + +			LLVector3 position = LLVector3(0, 0, 0) * transformation; + +			LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; +			LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; +			LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; +			F32 x_length = x_transformed.normalize(); +			F32 y_length = y_transformed.normalize(); +			F32 z_length = z_transformed.normalize(); +			LLVector3 scale = LLVector3(x_length, y_length, z_length); + +			F32 radius = scale.length()*debug_scale; + +			streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); +		} +	} + +	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); +	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));				 +	mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));  +	F32 scale = mFMP->childGetValue("debug scale").asReal()*2.f; +	mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); +	mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); +	mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); + +	updateStatusMessages(); +	 +	return cost; +} + +void LLModelPreview::rebuildUploadData() +{ +	mUploadData.clear(); +	mTextureSet.clear(); + +	//fill uploaddata instance vectors from scene data + +	LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale"); + +	if (!scale_spinner) +	{ +		llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl; +	} + +	F32 scale = scale_spinner->getValue().asReal(); + +	LLMatrix4 scale_mat; +	scale_mat.initScale(LLVector3(scale, scale, scale)); + +	F32 max_scale = 0.f; + +	for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) +	{ //for each transform in scene +		LLMatrix4 mat = iter->first; + +		// compute position +		LLVector3 position = LLVector3(0, 0, 0) * mat; + +		// compute scale +		LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; +		LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; +		LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; +		F32 x_length = x_transformed.normalize(); +		F32 y_length = y_transformed.normalize(); +		F32 z_length = z_transformed.normalize(); +		 +		max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); +		 +		mat *= scale_mat; +	 +		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) +		{ //for each instance with said transform applied +			LLModelInstance instance = *model_iter; + +			LLModel* base_model = instance.mModel; + +			S32 idx = 0; +			for (idx = 0; idx < mBaseModel.size(); ++idx) +			{  //find reference instance for this model +				if (mBaseModel[idx] == base_model) +				{ +					break; +				} +			} + +			for (U32 i = 0; i < LLModel::NUM_LODS; i++) +			{ //fill LOD slots based on reference model index +				if (!mModel[i].empty()) +				{ +					instance.mLOD[i] = mModel[i][idx]; +				} +				else +				{ +					instance.mLOD[i] = NULL; +				} +			} + +			instance.mTransform = mat; +			mUploadData.push_back(instance); +		} +	} + +	F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; + +	scale_spinner->setMaxValue(max_import_scale); + +	if (max_import_scale < scale) +	{ +		scale_spinner->setValue(max_import_scale); +	} +} + + +void LLModelPreview::clearModel(S32 lod) +{ +	if (lod < 0 || lod > LLModel::LOD_PHYSICS) +	{ +		return; +	} + +	mVertexBuffer[lod].clear(); +	mModel[lod].clear(); +	mScene[lod].clear(); +} + +void LLModelPreview::loadModel(std::string filename, S32 lod) +{ +	LLMutexLock lock(this); +	 +	if (mModelLoader) +	{ +		delete mModelLoader; +		mModelLoader = NULL; +	} + +	if (filename.empty()) +	{ +		if (mBaseModel.empty()) +		{ +			// this is the initial file picking. Close the whole floater +			// if we don't have a base model to show for high LOD. +			mFMP->closeFloater(false); +		} + +		mFMP->mLoading = false; +		return; +	} + +	if (lod == 3 && !mGroup.empty()) +	{ +		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) +		{ +			glodDeleteGroup(iter->second); +			stop_gloderror(); +		} + +		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) +		{ +			glodDeleteObject(iter->second); +			stop_gloderror(); +		} + +		mGroup.clear(); +		mObject.clear(); +	} + +	mModelLoader = new LLModelLoader(filename, lod, this); + +	mModelLoader->start(); + +	mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); + +	if (mFMP->childGetValue("description_form").asString().empty()) +	{ +		std::string name = gDirUtilp->getBaseFileName(filename, true); +		mFMP->childSetValue("description_form", name); +	} + +	mFMP->openFloater(); +} + +void LLModelPreview::clearIncompatible(S32 lod) +{ +	for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) +	{ //clear out any entries that aren't compatible with this model +		if (i != lod) +		{ +			if (mModel[i].size() != mModel[lod].size()) +			{ +				mModel[i].clear(); +				mScene[i].clear(); +				mVertexBuffer[i].clear(); + +				if (i == LLModel::LOD_HIGH) +				{ +					mBaseModel = mModel[lod]; +					mBaseScene = mScene[lod]; +					mVertexBuffer[5].clear(); +				} +			} +		} +	} +} + +void LLModelPreview::loadModelCallback(S32 lod) +{ //NOT the main thread +	LLMutexLock lock(this); +	if (!mModelLoader) +	{ +		return; +	} + +	mModel[lod] = mModelLoader->mModelList; +	mScene[lod] = mModelLoader->mScene; +	mVertexBuffer[lod].clear(); +	 +	if (lod == LLModel::LOD_PHYSICS) +	{ +		mPhysicsMesh.clear(); +	} + +	setPreviewLOD(lod); +	 +	 +	if (lod == LLModel::LOD_HIGH) +	{ //save a copy of the highest LOD for automatic LOD manipulation +		mBaseModel = mModel[lod]; +		mBaseScene = mScene[lod]; +		mVertexBuffer[5].clear(); +		//mModel[lod] = NULL; +	} + +	clearIncompatible(lod); + +	mDirty = true; +	 +	resetPreviewTarget(); +	 +	mFMP->mLoading = FALSE; +	refresh(); +} + +void LLModelPreview::resetPreviewTarget() +{ +	mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; +	mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; +	setPreviewTarget(mPreviewScale.magVec()*2.f); +} + +void LLModelPreview::smoothNormals() +{ +	S32 which_lod = mPreviewLOD; + + +	if (which_lod > 4 || which_lod < 0 || +		mModel[which_lod].empty()) +	{ +		return; +	} + +	F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); + +	angle_cutoff *= DEG_TO_RAD; + +	if (which_lod == 3 && !mBaseModel.empty()) +	{ +		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) +		{ +			(*iter)->smoothNormals(angle_cutoff); +		} + +		mVertexBuffer[5].clear(); +	} + +	for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) +	{ +		(*iter)->smoothNormals(angle_cutoff); +	} +	 +	mVertexBuffer[which_lod].clear(); +	refresh(); + +} + +void LLModelPreview::consolidate() +{ +	std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; + +	LLMatrix4 identity; + +	//bake out each node in current scene to composite +	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) +	{ //for each transform in current scene +		LLMatrix4 mat = iter->first; +		glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); +		LLMatrix4 norm_mat(inv_trans.m); + +		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) +		{ //for each instance with that transform +			LLModelInstance& source_instance = *model_iter; +			LLModel* source = source_instance.mModel; +			 +			if (!validate_model(source)) +			{ +				llerrs << "Invalid model found!" << llendl; +			} + +			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) +			{ //for each face in instance +				const LLVolumeFace& src_face = source->getVolumeFace(i); +				LLImportMaterial& source_material = source_instance.mMaterial[i]; + +				//get model in composite that is composite for this material +				LLModel* model = NULL; + +				if (composite.find(source_material) != composite.end()) +				{ +					model = composite[source_material].rbegin()->mModel; +					if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) +					{ +						model = NULL; +					} +				} + +				if (model == NULL) +				{  //no model found, make new model +					std::vector<LLImportMaterial> materials; +					materials.push_back(source_material); +					LLVolumeParams volume_params; +					volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); +					model = new LLModel(volume_params, 0.f); +					model->mLabel = source->mLabel; +					model->setNumVolumeFaces(0); +					composite[source_material].push_back(LLModelInstance(model, identity, materials)); +				} +			 +				model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); +			} +		} +	} + + +	//condense composite into as few LLModel instances as possible +	LLModelLoader::model_list new_model; +	std::vector<LLModelInstance> instance_list; +	 +	LLVolumeParams volume_params; +	volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + +	std::vector<LLImportMaterial> empty_material; +	LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); +	cur_instance.mModel->setNumVolumeFaces(0); + +	BOOL first_transform = TRUE; + +	LLModelLoader::scene new_scene; +	LLVector3 min,max; + +	for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); +			iter != composite.end(); +			++iter) +	{ +		std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; +		 +		for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();  +				instance_iter != iter->second.end(); +				++instance_iter) +		{ +			LLModel* source = instance_iter->mModel; + +			if (instance_iter->mMaterial.size() != 1) +			{ +				llerrs << "WTF?" << llendl; +			} + +			if (source->getNumVolumeFaces() != 1) +			{ +				llerrs << "WTF?" << llendl; +			} + +			if (source->mMaterialList.size() != 1) +			{ +				llerrs << "WTF?" << llendl; +			} + +			cur_instance.mModel->addFace(source->getVolumeFace(0)); +			cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); +			cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); + +			BOOL last_model = FALSE; +		 +			std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; + +			if (next_iter == composite.end() && +				next_instance == iter->second.end()) +			{ +				last_model = TRUE; +			} + +			if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) +			{ +				cur_instance.mModel->mLabel = source->mLabel; + +				cur_instance.mModel->optimizeVolumeFaces(); +				cur_instance.mModel->normalizeVolumeFaces(); + +				if (!validate_model(cur_instance.mModel)) +				{ +					llerrs << "Invalid model detected." << llendl; +				} + +				new_model.push_back(cur_instance.mModel); + +				LLMatrix4 transformation = LLMatrix4(); + +				// adjust the transformation to compensate for mesh normalization +				LLVector3 mesh_scale_vector; +				LLVector3 mesh_translation_vector; +				cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + +				LLMatrix4 mesh_translation; +				mesh_translation.setTranslation(mesh_translation_vector); +				mesh_translation *= transformation; +				transformation = mesh_translation; +				 +				LLMatrix4 mesh_scale; +				mesh_scale.initScale(mesh_scale_vector); +				mesh_scale *= transformation; +				transformation = mesh_scale; +							 +				cur_instance.mTransform = transformation; + +				new_scene[transformation].push_back(cur_instance); +				stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); + +				if (!last_model) +				{ +					cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); +					cur_instance.mModel->setNumVolumeFaces(0); +				} +			} +		} +	} +		 +	mScene[mPreviewLOD] = new_scene; +	mModel[mPreviewLOD] = new_model; +	mVertexBuffer[mPreviewLOD].clear(); + +	if (mPreviewLOD == LLModel::LOD_HIGH) +	{ +		mBaseScene = new_scene; +		mBaseModel = new_model; +		mVertexBuffer[5].clear(); +	} + +	mPreviewTarget = (min+max)*0.5f; +	mPreviewScale = (max-min)*0.5f; +	setPreviewTarget(mPreviewScale.magVec()*2.f); + +	clearIncompatible(mPreviewLOD); + +	mResourceCost = calcResourceCost(); +	refresh(); +} + +void LLModelPreview::scrubMaterials() +{ +	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) +	{ //for each transform in current scene +		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) +		{ //for each instance with that transform +			LLModelInstance& source_instance = *model_iter; +			LLModel* source = source_instance.mModel; +			 +			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) +			{ //for each face in instance +				LLImportMaterial& source_material = source_instance.mMaterial[i]; + +				//clear material info +				source_material.mDiffuseColor = LLColor4(1,1,1,1); +				source_material.mDiffuseMap = NULL; +				source_material.mDiffuseMapFilename.clear(); +				source_material.mDiffuseMapLabel.clear(); +				source_material.mFullbright = false; +			} +		} +	} + + +	mVertexBuffer[mPreviewLOD].clear(); + +	if (mPreviewLOD == LLModel::LOD_HIGH) +	{ +		mBaseScene = mScene[mPreviewLOD]; +		mBaseModel = mModel[mPreviewLOD]; +		mVertexBuffer[5].clear(); +	} + +	mResourceCost = calcResourceCost(); +	refresh(); +} + +bool LLModelPreview::containsRiggedAsset( void ) +{ +	//loop through the models and determine if any of them contained a rigged asset, and if so +	//return true. +	//This is used to cleanup the joint positions after a preview. +	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) +	{ +		LLModel* pModel = *iter; +		if ( pModel->mAlternateBindMatrix.size() > 0 ) +		{ +			return true; +		} +	} +	return false; +} +void LLModelPreview::genLODs(S32 which_lod) +{ +	if (mBaseModel.empty()) +	{ +		return; +	} + +	if (which_lod == LLModel::LOD_PHYSICS) +	{ //clear physics mesh map +		mPhysicsMesh.clear(); +	} + +	LLVertexBuffer::unbind(); + +	stop_gloderror(); +	static U32 cur_name = 1; + +	S32 limit = -1; + +	if (which_lod != -1) +	{ +		limit = mLimit[which_lod]; +	} + +	U32 triangle_count = 0; + +	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) +	{ +		LLModel* mdl = *iter; +		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) +		{ +			triangle_count += mdl->getVolumeFace(i).mNumIndices/3; +		} +	} + +	U32 base_triangle_count = triangle_count; + +	U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + +	if (mGroup[mBaseModel[0]] == 0) +	{ //clear LOD maps +		mGroup.clear(); +		mObject.clear(); +		mPercentage.clear(); +		mPatch.clear(); +	} + +	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) +	{ //build GLOD objects for each model in base model list +		LLModel* mdl = *iter; +		if (mGroup[mdl] == 0) +		{ +			mGroup[mdl] = cur_name++; +			mObject[mdl] = cur_name++; + +			glodNewGroup(mGroup[mdl]); +			stop_gloderror(); + +			glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); +			stop_gloderror();		 + +			glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); +			stop_gloderror(); + +			glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); +			stop_gloderror(); + +			glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); +			stop_gloderror(); + +			if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) +			{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation +				mVertexBuffer[5].clear(); +			} + +			if (mVertexBuffer[5].empty()) +			{ +				genBuffers(5, false); +			} + +			U32 tri_count = 0; +			for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) +			{ +				mVertexBuffer[5][mdl][i]->setBuffer(type_mask); +				U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); +				if (num_indices > 2) +				{ +					glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); +				} +				tri_count += num_indices/3; +				stop_gloderror(); +			} + +			//store what percentage of total model (in terms of triangle count) this model makes up +			mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; + +			//build glodobject +			glodBuildObject(mObject[mdl]); +			if (stop_gloderror()) +			{ +				glodDeleteGroup(mGroup[mdl]); +				stop_gloderror(); +				glodDeleteObject(mObject[mdl]); +				stop_gloderror(); + +				mGroup[mdl] = 0; +				mObject[mdl] = 0; + +				if (which_lod == -1) +				{ +					mModel[LLModel::LOD_HIGH] = mBaseModel; +				} + +				return; +			} + +		} +		 +		//generating LODs for all entries, or this entry has a triangle budget +		glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); +		stop_gloderror();		 +		 +		glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); +		stop_gloderror(); +	} + + +	S32 start = LLModel::LOD_HIGH; +	S32 end = 0; + +	if (which_lod != -1) +	{ +		start = end = which_lod; +	} +	 +	 +	std::string combo_name[] =  +	{ +		"lowest detail combo", +		"low detail combo", +		"medium detail combo", +		"high detail combo", +		"physics detail combo" +	}; + +	std::string limit_name[] = +	{ +		"lowest limit", +		"low limit", +		"medium limit", +		"high limit", +		"physics limit" +	}; + +	for (S32 lod = start; lod >= end; --lod) +	{ +		if (which_lod == -1) +		{ +			if (lod < start) +			{ +				triangle_count /= 3; +			} +		} +		else +		{ +			triangle_count = limit; +		} + +		LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]); +		combo_box->setCurrentByIndex(2); +	 +		LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE); +		lim->setMaxValue(base_triangle_count); +		lim->setVisible(true); +					 +		mModel[lod].clear(); +		mModel[lod].resize(mBaseModel.size()); +		mVertexBuffer[lod].clear(); + +		U32 actual_tris = 0; +		U32 actual_verts = 0; +		U32 submeshes = 0; + +		for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) +		{  +			LLModel* base = mBaseModel[mdl_idx]; + +			U32 target_count = U32(mPercentage[base]*triangle_count); + +			if (target_count < 4) +			{  +				target_count = 4; +			} + +			glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); +			stop_gloderror(); +						 +			glodAdaptGroup(mGroup[base]); +			stop_gloderror(); + +			GLint patch_count = 0; +			glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); +			stop_gloderror(); + +			LLVolumeParams volume_params; +			volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); +			mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + +			GLint* sizes = new GLint[patch_count*2]; +			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); +			stop_gloderror(); + +			GLint* names = new GLint[patch_count]; +			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); +			stop_gloderror(); + +			mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); +			 +			LLModel* target_model = mModel[lod][mdl_idx]; + +			for (GLint i = 0; i < patch_count; ++i) +			{ +				LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); +				 +				if (sizes[i*2+1] > 0 && sizes[i*2] > 0) +				{ +					buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); +					buff->setBuffer(type_mask); +					glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); +					stop_gloderror(); +				} +				else +				{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) +					buff->allocateBuffer(1, 3, true); +					memset(buff->getMappedData(), 0, buff->getSize()); +					memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); +				} +				 +				buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + +				LLStrider<LLVector3> pos; +				LLStrider<LLVector3> norm; +				LLStrider<LLVector2> tc; +				LLStrider<U16> index; + +				buff->getVertexStrider(pos); +				buff->getNormalStrider(norm); +				buff->getTexCoord0Strider(tc); +				buff->getIndexStrider(index); + + +				target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); +				actual_tris += buff->getNumIndices()/3; +				actual_verts += buff->getNumVerts(); +				++submeshes; + +				if (!validate_face(target_model->getVolumeFace(names[i]))) +				{ +					llerrs << "Invalid face generated during LOD generation." << llendl; +				} +			} + +			//blind copy skin weights and just take closest skin weight to point on +			//decimated mesh for now (auto-generating LODs with skin weights is still a bit +			//of an open problem). +			target_model->mPosition = base->mPosition; +			target_model->mSkinWeights = base->mSkinWeights; +			target_model->mJointMap = base->mJointMap; +			target_model->mJointList = base->mJointList; +			target_model->mInvBindMatrix = base->mInvBindMatrix; +			target_model->mBindShapeMatrix = base->mBindShapeMatrix; +			target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; +			//copy material list +			target_model->mMaterialList = base->mMaterialList; + +			if (!validate_model(target_model)) +			{ +				llerrs << "Invalid model generated when creating LODs" << llendl; +			} + +			delete [] sizes; +			delete [] names; +		} + +		//rebuild scene based on mBaseScene +		mScene[lod].clear(); +		mScene[lod] = mBaseScene; + +		for (U32 i = 0; i < mBaseModel.size(); ++i) +		{ +			LLModel* mdl = mBaseModel[i]; +			LLModel* target = mModel[lod][i]; +			if (target) +			{ +				for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) +				{ +					for (U32 j = 0; j < iter->second.size(); ++j) +					{ +						if (iter->second[j].mModel == mdl) +						{ +							iter->second[j].mModel = target; +						} +					} +				} +			} +		} +	} + +	mResourceCost = calcResourceCost(); + +	/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) +	{ //build physics scene +		mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; +		mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; + +		for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) +		{ +			mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); +		} +	}*/ +} + +void LLModelPreview::updateStatusMessages() +{ +	//triangle/vertex/submesh count for each mesh asset for each lod +	std::vector<S32> tris[LLModel::NUM_LODS]; +	std::vector<S32> verts[LLModel::NUM_LODS]; +	std::vector<S32> submeshes[LLModel::NUM_LODS]; +	 +	//total triangle/vertex/submesh count for each lod +	S32 total_tris[LLModel::NUM_LODS]; +	S32 total_verts[LLModel::NUM_LODS]; +	S32 total_submeshes[LLModel::NUM_LODS]; + +	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) +	{ +		//initialize total for this lod to 0 +		total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; + +		for (U32 i = 0; i < mModel[lod].size(); ++i) +		{ //for each model in the lod +			S32 cur_tris = 0; +			S32 cur_verts = 0; +			S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); + +			for (S32 j = 0; j < cur_submeshes; ++j) +			{ //for each submesh (face), add triangles and vertices to current total +				const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); +				cur_tris += face.mNumIndices/3; +				cur_verts += face.mNumVertices; +			} + +			//add this model to the lod total +			total_tris[lod] += cur_tris; +			total_verts[lod] += cur_verts; +			total_submeshes[lod] += cur_submeshes; + +			//store this model's counts to asset data +			tris[lod].push_back(cur_tris); +			verts[lod].push_back(cur_verts); +			submeshes[lod].push_back(cur_submeshes); +		} +	} +	 + +	std::string upload_message; + +	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS])); + +	for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) +	{ +		mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod])); +		mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod])); +		mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); + +		std::string message = "good"; +		 +		const U32 lod_high = LLModel::LOD_HIGH; + +		if (lod != lod_high) +		{ +			if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) +			{ +				message = "mesh_mismatch"; +				upload_message = "bad_lod"; +			} +			else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) +			{ +				message = "model_mismatch"; +				upload_message = "bad_lod"; +			} +			else if (!verts[lod].empty()) +			{ +				for (U32 i = 0; i < verts[lod].size(); ++i) +				{ +					S32 max_verts = verts[lod+1][i]; + +					if (verts[lod][i] > max_verts) +					{ +						message = "too_heavy"; +						upload_message = "bad_lod"; +					} +				} +			} +		} + +		mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message)); +	} + +	if (upload_message.empty()) +	{ +		mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); +		mFMP->childEnable("ok_btn"); +	} +	else +	{ +		mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message)); +		mFMP->childDisable("ok_btn"); +	} +} + +void LLModelPreview::setPreviewTarget(F32 distance) +{  +	mCameraDistance = distance; +	mCameraZoom = 1.f; +	mCameraPitch = 0.f; +	mCameraYaw = 0.f; +	mCameraOffset.clearVec(); +} + +void LLModelPreview::clearBuffers() +{ +	for (U32 i = 0; i < 6; i++) +	{ +		mVertexBuffer[i].clear(); +	} +} + +void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) +{ +	U32 tri_count = 0; +	U32 vertex_count = 0; +	U32 mesh_count = 0; + +	LLModelLoader::model_list* model = NULL; + +	if (lod < 0 || lod > 4) +	{ +		model = &mBaseModel; +		lod = 5; +	} +	else +	{ +		model = &(mModel[lod]); +	} + +	if (!mVertexBuffer[lod].empty()) +	{ +		mVertexBuffer[lod].clear(); +	} + +	mVertexBuffer[lod].clear(); + +	LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); + +	for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) +	{ +		LLModel* mdl = *iter; +		if (!mdl) +		{ +			continue; +		} + +		LLModel* base_mdl = *base_iter; +		base_iter++; + +		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) +		{ +			const LLVolumeFace &vf = mdl->getVolumeFace(i); +			U32 num_vertices = vf.mNumVertices; +			U32 num_indices = vf.mNumIndices; + +			if (!num_vertices || ! num_indices) +			{ +				continue; +			} + +			LLVertexBuffer* vb = NULL; +			 +			bool skinned = avatar_preview && !mdl->mSkinWeights.empty(); + +			U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; +			 +			if (skinned) +			{ +				mask |= LLVertexBuffer::MAP_WEIGHT4; +			} + +			vb = new LLVertexBuffer(mask, 0); +			 +			vb->allocateBuffer(num_vertices, num_indices, TRUE); + +			LLStrider<LLVector3> vertex_strider; +			LLStrider<LLVector3> normal_strider; +			LLStrider<LLVector2> tc_strider; +			LLStrider<U16> index_strider; +			LLStrider<LLVector4> weights_strider; + +			vb->getVertexStrider(vertex_strider); +			vb->getNormalStrider(normal_strider); +			vb->getTexCoord0Strider(tc_strider); +			vb->getIndexStrider(index_strider); + +			if (skinned) +			{ +				vb->getWeight4Strider(weights_strider); +			} +			 +			LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); +			LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); +			LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + +			if (skinned) +			{ +				for (U32 i = 0; i < num_vertices; i++) +				{ +					//find closest weight to vf.mVertices[i].mPosition +					LLVector3 pos(vf.mPositions[i].getF32ptr()); + +					const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + +					LLVector4 w(0,0,0,0); +					if (weight_list.size() > 4) +					{ +						llerrs << "WTF?" << llendl; +					} + +					for (U32 i = 0; i < weight_list.size(); ++i) +					{ +						F32 wght = llmin(weight_list[i].mWeight, 0.999999f); +						F32 joint = (F32) weight_list[i].mJointIdx; +						w.mV[i] = joint + wght; +					} +					 +					*(weights_strider++) = w; +				} +			} + +			// build indices +			for (U32 i = 0; i < num_indices; i++) +			{ +				*(index_strider++) = vf.mIndices[i]; +			} + +			mVertexBuffer[lod][mdl].push_back(vb); + +			vertex_count += num_vertices; +			tri_count += num_indices/3; +			++mesh_count; + +		} +	} +} + +void LLModelPreview::update() +{ +	if (mDirty) +	{ +		mDirty = false; +		mResourceCost = calcResourceCost(); +	} +} + +//----------------------------------------------------------------------------- +// render() +//----------------------------------------------------------------------------- +BOOL LLModelPreview::render() +{ +	LLMutexLock lock(this); +	mNeedsUpdate = FALSE; + +	S32 width = getWidth(); +	S32 height = getHeight(); + +	LLGLSUIDefault def; +	LLGLDisable no_blend(GL_BLEND); +	LLGLEnable cull(GL_CULL_FACE); +	LLGLDepthTest depth(GL_TRUE); +	LLGLDisable fog(GL_FOG); + +	glMatrixMode(GL_PROJECTION); +	gGL.pushMatrix(); +	glLoadIdentity(); +	glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + +	glMatrixMode(GL_MODELVIEW); +	gGL.pushMatrix(); +	glLoadIdentity(); +		 +	gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + +	gl_rect_2d_simple( width, height ); + +	bool avatar_preview = false; +	bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); +	bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); + +	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) +	{ +		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) +		{ +			LLModelInstance& instance = *model_iter; +			LLModel* model = instance.mModel; +			if (!model->mSkinWeights.empty()) +			{ +				avatar_preview = true; +			} +		} +	} + +	if (upload_skin && !avatar_preview) +	{ +		mFMP->childSetValue("upload_skin", false); +		upload_skin = false; +	} + +	if (!upload_skin && upload_joints) +	{ +		mFMP->childSetValue("upload_joints", false); +		upload_joints = false; +	} + +	if (!avatar_preview) +	{ +		mFMP->childDisable("upload_skin"); +	} +	else +	{ +		mFMP->childEnable("upload_skin"); +	} + +	if (!upload_skin) +	{ +		mFMP->childDisable("upload_joints"); +	} +	else +	{ +		mFMP->childEnable("upload_joints"); +	} + +	avatar_preview = avatar_preview && upload_skin; + +		 +	mFMP->childSetEnabled("consolidate", !avatar_preview); +	 +	F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f; + +	glMatrixMode(GL_PROJECTION); +	gGL.popMatrix(); + +	glMatrixMode(GL_MODELVIEW); +	gGL.popMatrix(); + +	glClear(GL_DEPTH_BUFFER_BIT); + +	LLViewerCamera::getInstance()->setAspect((F32) width / height ); +	LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); + +	LLVector3 target_pos = mPreviewTarget; +	LLVector3 offset = mCameraOffset; + +	F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f); +	F32 z_far = mCameraDistance+mPreviewScale.magVec(); + +	if (avatar_preview) +	{ +		target_pos = gAgentAvatarp->getPositionAgent(); +		z_near = 0.01f; +		z_far = 1024.f; +		mCameraDistance = 16.f; + +		//render avatar previews every frame +		refresh(); +	} + +	LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *  +		LLQuaternion(mCameraYaw, LLVector3::z_axis); + +	LLQuaternion av_rot = camera_rot; +	LLViewerCamera::getInstance()->setOriginAndLookAt( +		target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera +		LLVector3::z_axis,																	// up +		target_pos);											// point of interest + +	 +	LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); + +	stop_glerror(); + +	gPipeline.enableLightsAvatar(); + +	gGL.pushMatrix(); +	const F32 BRIGHTNESS = 0.9f; +	gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); +	 +	LLGLEnable normalize(GL_NORMALIZE); + +	if (!mBaseModel.empty() && mVertexBuffer[5].empty()) +	{ +		genBuffers(-1, avatar_preview); +		//genBuffers(3); +		//genLODs(); +	} + +	bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); + +	S32 physics_idx = -1; + +	bool render_mesh = true; +	bool render_hull = false; + +	if (physics && mFMP->mDecompFloater) +	{ +		physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger(); +		render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean(); +		render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean(); +	} + +	if (!mModel[mPreviewLOD].empty()) +	{ +		if (mVertexBuffer[mPreviewLOD].empty()) +		{ +			genBuffers(mPreviewLOD, avatar_preview); +		} + +		if (!avatar_preview) +		{ +			//for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) +			for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) +			{ +				LLModelInstance& instance = *iter; + +				gGL.pushMatrix(); +				LLMatrix4 mat = instance.mTransform; + +				glMultMatrixf((GLfloat*) mat.mMatrix);				 +				 +				//for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) +				{ +					//LLModelInstance& instance = *model_iter; +					LLModel* model = instance.mLOD[mPreviewLOD]; + +					if (!model) +					{ +						continue; +					} + +					//if (instance.mTransform != mat) +					//{ +					//	llerrs << "WTF?" << llendl; +					//} + +					if (render_mesh) +					{ +						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) +						{ +							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + +							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); +							if (physics) +							{ +								if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx]) +								{ +									glColor4f(1,0,0,1); +								} +								else +								{ +									glColor4f(0.75f, 0.75f, 0.75f, 1.f); +								} +							} +							else +							{ +								glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); +								if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) +								{ +									gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); +									if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) +									{ +										mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); +									} +								} +							} + +							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); +							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +							glColor3f(0.4f, 0.4f, 0.4f); + +							if (mFMP->childGetValue("show edges").asBoolean()) +							{ +								glLineWidth(3.f); +								glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +								buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); +								glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +								glLineWidth(1.f); +							} +						} +					} + +					if (render_hull) +					{ +						LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; +						if (decomp) +						{ +							LLMutexLock(decomp->mMutex); +												 +							std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =  +								mPhysicsMesh.find(model); +							if (iter != mPhysicsMesh.end()) +							{ +								for (U32 i = 0; i < iter->second.size(); ++i) +								{ +									if (explode > 0.f) +									{ +										gGL.pushMatrix(); + +										LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; +										offset *= explode; + +										gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); +									} + +									static std::vector<LLColor4U> hull_colors; + +									if (i+1 >= hull_colors.size()) +									{ +										hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); +									} + +									LLVertexBuffer* buff = iter->second[i]; +									if (buff) +									{ +										buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);			 + +										glColor4ubv(hull_colors[i].mV); +										buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); +									 +										if (mFMP->childGetValue("show edges").asBoolean()) +										{ +											glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +											glLineWidth(3.f); +											glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255); +											buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); +											glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +											glLineWidth(1.f); +										}	 +									} + +									if (explode > 0.f) +									{ +										gGL.popMatrix(); +									} +								} +							} +						}	 + +						//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size())); +						//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));				 +					} +				} + +				gGL.popMatrix(); +			} + +			if (physics) +			{ +				mPreviewLOD = LLModel::LOD_PHYSICS; +			} +		} +		else +		{ +			LLVOAvatarSelf* avatar = gAgentAvatarp; +			target_pos = avatar->getPositionAgent(); + +			LLViewerCamera::getInstance()->setOriginAndLookAt( +				target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera +				LLVector3::z_axis,																	// up +				target_pos);											// point of interest + +			avatar->renderCollisionVolumes(); + +			for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) +			{ +				for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) +				{ +					LLModelInstance& instance = *model_iter; +					LLModel* model = instance.mModel; + +					if (!model->mSkinWeights.empty()) +					{ +						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) +						{ +							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + +							const LLVolumeFace& face = model->getVolumeFace(i); + +							LLStrider<LLVector3> position; +							buffer->getVertexStrider(position); +							 +							LLStrider<LLVector4> weight; +							buffer->getWeight4Strider(weight); +							 +							//quick 'n dirty software vertex skinning + +							//build matrix palette +							LLMatrix4 mat[64]; +							for (U32 j = 0; j < model->mJointList.size(); ++j) +							{ +								LLJoint* joint = avatar->getJoint(model->mJointList[j]); +								if (joint) +								{ +									mat[j] = model->mInvBindMatrix[j]; +									mat[j] *= joint->getWorldMatrix(); +								} +							} + +							for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) +							{ +								LLMatrix4 final_mat; +								final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; + +								LLVector4 wght; +								S32 idx[4]; + +								F32 scale = 0.f; +								for (U32 k = 0; k < 4; k++) +								{ +									F32 w = weight[j].mV[k]; + +									idx[k] = (S32) floorf(w); +									wght.mV[k] = w - floorf(w); +									scale += wght.mV[k]; +								} + +								wght *= 1.f/scale;						 + +								for (U32 k = 0; k < 4; k++) +								{ +									F32* src = (F32*) mat[idx[k]].mMatrix; +									F32* dst = (F32*) final_mat.mMatrix; + +									F32 w = wght.mV[k]; + +									for (U32 l = 0; l < 16; l++) +									{ +										dst[l] += src[l]*w; +									} +								} + +								//VECTORIZE THIS +								LLVector3 v(face.mPositions[j].getF32ptr()); +								 +								v = v * model->mBindShapeMatrix; +								v = v * final_mat; + +								position[j] = v; +							} + +							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); +							glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); +							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); +							glColor3f(0.4f, 0.4f, 0.4f); + +							if (mFMP->childGetValue("show edges").asBoolean()) +							{ +								glLineWidth(3.f); +								glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +								buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); +								glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +								glLineWidth(1.f); +							} +						} +					} +				} +			} +		} +	} + +	gGL.popMatrix(); +		 +	return TRUE; +} + +//----------------------------------------------------------------------------- +// refresh() +//----------------------------------------------------------------------------- +void LLModelPreview::refresh() +{  +	mNeedsUpdate = TRUE;  +} + +//----------------------------------------------------------------------------- +// rotate() +//----------------------------------------------------------------------------- +void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) +{ +	mCameraYaw = mCameraYaw + yaw_radians; + +	mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); +} + +//----------------------------------------------------------------------------- +// zoom() +//----------------------------------------------------------------------------- +void LLModelPreview::zoom(F32 zoom_amt) +{ +	F32 new_zoom = mCameraZoom+zoom_amt; +		 +	mCameraZoom	= llclamp(new_zoom, 1.f, 10.f); +} + +void LLModelPreview::pan(F32 right, F32 up) +{ +	mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); +	mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); +} + +void LLModelPreview::setPreviewLOD(S32 lod) +{ +	mPreviewLOD = llclamp(lod, 0, 4); +	refresh(); +} + +//static  +void LLFloaterModelPreview::onBrowseHighLOD(void* data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; +	mp->loadModel(3); +} + +//static  +void LLFloaterModelPreview::onBrowseMediumLOD(void* data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; +	mp->loadModel(2); +} + +//static  +void LLFloaterModelPreview::onBrowseLowLOD(void* data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; +	mp->loadModel(1); +} + +//static  +void LLFloaterModelPreview::onBrowseLowestLOD(void* data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; +	mp->loadModel(0); +} + +//static +void LLFloaterModelPreview::onUpload(void* user_data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + +	if (mp->mDecompFloater) +	{ +		mp->mDecompFloater->closeFloater(); +	} + +	mp->mModelPreview->rebuildUploadData(); +		 +	gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,  +		mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); + +	mp->closeFloater(false); +} + +//static  +void LLFloaterModelPreview::onConsolidate(void* user_data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; +	mp->mModelPreview->consolidate(); +} + +//static  +void LLFloaterModelPreview::onScrubMaterials(void* user_data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; +	mp->mModelPreview->scrubMaterials(); +} + +//static  +void LLFloaterModelPreview::onDecompose(void* user_data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; +	mp->showDecompFloater(); +} + +//static  +void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) +{ +	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; +	mp->mModelPreview->refresh(); +} + +void LLFloaterModelPreview::updateResourceCost() +{ +	U32 cost = mModelPreview->mResourceCost; +	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); +} + +//static +void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +{ +	LLModelPreview* preview = (LLModelPreview*) userdata; +	preview->refresh(); +} + +LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) +{ +	mStage = stage; +	mContinue = 1; +	mModel = mdl; +	mParams = sInstance->mDecompParams; + +	//copy out positions and indices +	if (mdl) +	{ +		U16 index_offset = 0; + +		mPositions.clear(); +		mIndices.clear(); +			 +		//queue up vertex positions and indices +		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) +		{ +			const LLVolumeFace& face = mdl->getVolumeFace(i); +			if (mPositions.size() + face.mNumVertices > 65535) +			{ +				continue; +			} + +			for (U32 j = 0; j < face.mNumVertices; ++j) +			{ +				mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); +			} + +			for (U32 j = 0; j < face.mNumIndices; ++j) +			{ +				mIndices.push_back(face.mIndices[j]+index_offset); +			} + +			index_offset += face.mNumVertices; +		} +	} +} + +S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) +{ +	setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); +	return mContinue; +} + +void LLFloaterModelPreview::DecompRequest::completed() +{ +	mModel->setConvexHullDecomposition(mHull); +	 +	if (sInstance)  +	{  +		if (sInstance->mModelPreview) +		{ +			sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; +			sInstance->mModelPreview->mDirty = true; +			LLFloaterModelPreview::sInstance->mModelPreview->refresh(); +		} +		 +		sInstance->mCurRequest = NULL; +	} +} + + diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 54b2e7561a..a7e87ba9a1 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -101,8 +101,6 @@ public:  	LLImportMaterial profileToMaterial(domProfile_COMMON* material);  	std::string getElementLabel(daeElement *element);  	LLColor4 getDaeColor(daeElement* element); -
 -	daeElement* getChildFromElement( daeElement* pElement, std::string const & name );  	//map of avatar joints as named in COLLADA assets to internal joint names  	std::map<std::string, std::string> mJointMap; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 3c7c96cc1a..10b7816caf 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4081,12 +4081,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)  									//If joint is a pelvis then handle by setting avPos+offset								
  									if ( lookingForJoint == "mPelvis" )
  									{	
 -										//Apply av pelvis offset
 +										//Apply av pos + offset 
  										if ( !pAvatarVO->hasPelvisOffset() )
  										{										
  											pAvatarVO->setPelvisOffset( true, jointPos );
  											//Trigger to rebuild viewer AV
 -											pelvisGotSet = true;											
 +											pelvisGotSet = true;
 +											//pAvatarVO->setPosition( pAvatarVO->getCharacterPosition() + jointPos );											
  										}										
  									}
  									else
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