diff options
| author | prep <prep@lindenlab.com> | 2010-11-15 13:22:04 -0500 | 
|---|---|---|
| committer | prep <prep@lindenlab.com> | 2010-11-15 13:22:04 -0500 | 
| commit | 4733f2c4380991865b4b74f519a3a94a99550661 (patch) | |
| tree | a0f1111717c04ae3516c1b8cca4095c3df6bb115 | |
| parent | 2551bfb1b523c1ce2459e0139829a211c36e1bcc (diff) | |
Implemented support for getting at the child translational element if the SID fails to resolved.
| -rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 7734 | ||||
| -rw-r--r-- | indra/newview/llfloatermodelpreview.h | 2 | ||||
| -rw-r--r-- | indra/newview/llvovolume.cpp | 5 | 
3 files changed, 3880 insertions, 3861 deletions
| diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 1c73a6cb31..2e011a55e7 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1,3858 +1,3876 @@ -/**  - * @file llfloatermodelpreview.cpp - * @brief LLFloaterModelPreview class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "dae.h" -//#include "dom.h" -#include "dom/domAsset.h" -#include "dom/domBind_material.h" -#include "dom/domCOLLADA.h" -#include "dom/domConstants.h" -#include "dom/domController.h" -#include "dom/domEffect.h" -#include "dom/domGeometry.h" -#include "dom/domInstance_geometry.h" -#include "dom/domInstance_material.h" -#include "dom/domInstance_node.h" -#include "dom/domInstance_effect.h" -#include "dom/domMaterial.h" -#include "dom/domMatrix.h" -#include "dom/domNode.h" -#include "dom/domProfile_COMMON.h" -#include "dom/domRotate.h" -#include "dom/domScale.h" -#include "dom/domTranslate.h" -#include "dom/domVisual_scene.h" - -#include "llfloatermodelpreview.h" - -#include "llfilepicker.h" -#include "llimagebmp.h" -#include "llimagetga.h" -#include "llimagejpeg.h" -#include "llimagepng.h" - -#include "llagent.h" -#include "llbutton.h" -#include "llcombobox.h" -#include "lldatapacker.h" -#include "lldrawable.h" -#include "lldrawpoolavatar.h" -#include "llrender.h" -#include "llface.h" -#include "lleconomy.h" -#include "llfocusmgr.h" -#include "llfloaterperms.h" -#include "llmatrix4a.h" -#include "llmeshrepository.h" -#include "llsdutil_math.h" -#include "lltextbox.h" -#include "lltoolmgr.h" -#include "llui.h" -#include "llvector4a.h" -#include "llviewercamera.h" -#include "llviewerwindow.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" -#include "pipeline.h" -#include "lluictrlfactory.h" -#include "llviewermenufile.h" -#include "llviewerregion.h" -#include "llstring.h" -#include "llbutton.h" -#include "llcheckboxctrl.h" -#include "llsliderctrl.h" -#include "llspinctrl.h" -#include "llvfile.h" -#include "llvfs.h" - - -#include "glod/glod.h" - -//static -S32 LLFloaterModelPreview::sUploadAmount = 10; -LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; - -const S32 PREVIEW_BORDER_WIDTH = 2; -const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; -const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; -const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; -const S32 PREVIEW_TEXTURE_HEIGHT = 300; - -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); - -std::string limit_name[] = -{ -	"lowest limit", -	"low limit", -	"medium limit", -	"high limit", -	"physics limit", - -	"I went off the end of the limit_name array.  Me so smart." -}; - -std::string info_name[] = -{ -	"lowest info", -	"low info", -	"medium info", -	"high info", -	"physics info", - -	"I went off the end of the info_name array.  Me so smart." -}; - -bool validate_face(const LLVolumeFace& face) -{ -	for (U32 i = 0; i < face.mNumIndices; ++i) -	{ -		if (face.mIndices[i] >= face.mNumVertices) -		{ -			llwarns << "Face has invalid index." << llendl; -			return false; -		} -	} - -	return true; -} - -bool validate_model(const LLModel* mdl) -{ -	if (mdl->getNumVolumeFaces() == 0) -	{ -		llwarns << "Model has no faces!" << llendl; -		return false; -	} -	 -	for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) -	{ -		if (mdl->getVolumeFace(i).mNumVertices == 0) -		{ -			llwarns << "Face has no vertices." << llendl; -			return false; -		} - -		if (mdl->getVolumeFace(i).mNumIndices == 0) -		{ -			llwarns << "Face has no indices." << llendl; -			return false; -		} - -		if (!validate_face(mdl->getVolumeFace(i))) -		{ -			return false; -		} -	} - -	return true; -} - -BOOL stop_gloderror() -{ -	GLuint error = glodGetError(); - -	if (error != GLOD_NO_ERROR) -	{ -		llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; -		return TRUE; -	} - -	return FALSE; -} - -LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key) -: LLFloater(key) -{ - -} - -LLPhysicsDecompFloater::~LLPhysicsDecompFloater() -{ -	if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater) -	{ -		LLFloaterModelPreview::sInstance->mDecompFloater = NULL; -	} -} - -class LLMeshFilePicker : public LLFilePickerThread -{ -public: -	LLFloaterModelPreview* mFMP; -	S32 mLOD; - -	LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) -		: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) -	{ -		mFMP = fmp; -		mLOD = lod; -	} - -	virtual void notify(const std::string& filename) -	{ -		mFMP->mModelPreview->loadModel(mFile, mLOD); -	} -}; - - -//----------------------------------------------------------------------------- -// LLFloaterModelPreview() -//----------------------------------------------------------------------------- -LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :  -	LLFloater(key) -{ -	sInstance = this; -	mLastMouseX = 0; -	mLastMouseY = 0; -	mGLName = 0; -	mLoading = FALSE; -	mDecompFloater = NULL; -} - -//----------------------------------------------------------------------------- -// postBuild() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::postBuild() -{ -	if (!LLFloater::postBuild()) -	{ -		return FALSE; -	} - -	childSetCommitCallback("high detail combo", onHighLODCommit, this); -	childSetCommitCallback("medium detail combo", onMediumLODCommit, this); -	childSetCommitCallback("low detail combo", onLowLODCommit, this); -	childSetCommitCallback("lowest detail combo", onLowestLODCommit, this); -	childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); - - -	childSetCommitCallback("high limit", onHighLimitCommit, this); -	childSetCommitCallback("medium limit", onMediumLimitCommit, this); -	childSetCommitCallback("low limit", onLowLimitCommit, this); -	childSetCommitCallback("lowest limit", onLowestLimitCommit, this); -	childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); - -	childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); - -	childSetCommitCallback("show edges", onShowEdgesCommit, this); -	childSetCommitCallback("auto fill", onAutoFillCommit, this); - -	childSetTextArg("status", "[STATUS]", getString("status_idle")); - -	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) -	{ -		if (lod == LLModel::LOD_PHYSICS) -		{ -			childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); -			childSetTextArg(info_name[lod], "[HULLS]", std::string("0")); -			childSetTextArg(info_name[lod], "[POINTS]", std::string("0")); -		} -		else -		{ -			childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); -			childSetTextArg(info_name[lod], "[VERTICES]", std::string("0")); -			childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0")); -			std::string msg = getString("required"); -			childSetTextArg(info_name[lod], "[MESSAGE]", msg); -		} - -		childSetVisible(limit_name[lod], FALSE); -	} - -	//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); -	childSetAction("ok_btn", onUpload, this); - -	childSetAction("consolidate", onConsolidate, this); -	childSetAction("scrub materials", onScrubMaterials, this); - -	childSetAction("decompose_btn", onDecompose, this); - -	childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); -	 -	childSetCommitCallback("upload_skin", onUploadSkinCommit, this); -	childSetCommitCallback("upload_joints", onUploadJointsCommit, this); - -	childSetCommitCallback("debug scale", onDebugScaleCommit, this); - -	childDisable("upload_skin"); -	childDisable("upload_joints"); - -	const U32 width = 512; -	const U32 height = 512; - -	mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, -				PREVIEW_HPAD+height, -				getRect().getWidth()-PREVIEW_HPAD, -				PREVIEW_HPAD); - -	mModelPreview = new LLModelPreview(512, 512, this); -	mModelPreview->setPreviewTarget(16.f); -	 -	return TRUE; -} - -//----------------------------------------------------------------------------- -// LLFloaterModelPreview() -//----------------------------------------------------------------------------- -LLFloaterModelPreview::~LLFloaterModelPreview() -{ -	sInstance = NULL; - -	if ( mModelPreview->containsRiggedAsset() ) -	{ -		gAgentAvatarp->resetJointPositions(); -	} -	 -	delete mModelPreview; -	 -	if (mGLName) -	{ -		LLImageGL::deleteTextures(1, &mGLName ); -	} - -	if (mDecompFloater) -	{ -		mDecompFloater->closeFloater(); -		mDecompFloater = NULL; -	}	 -} - -void LLFloaterModelPreview::loadModel(S32 lod) -{ -	mLoading = TRUE; - -	(new LLMeshFilePicker(this, lod))->getFile(); -} - -void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) -{ -	if (mode == 0) -	{ -		if (lod != LLModel::LOD_PHYSICS) -		{ -			for (S32 i = lod; i >= 0; i--) -			{ -				mModelPreview->clearModel(i); -			} -		} -		else -		{ -			mModelPreview->clearModel(lod); -		} - -		mModelPreview->refresh(); -		mModelPreview->calcResourceCost(); -	} -	else if (mode == 1) -	{ -		loadModel(lod); -	} -	else if (mode != mModelPreview->mLODMode[lod]) -	{ -		mModelPreview->mLODMode[lod] = mode; -		mModelPreview->genLODs(lod); -	} - -	mModelPreview->setPreviewLOD(lod); -	 -	 -	LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE); - -	if (mode == 2) //triangle count -	{ -		U32 tri_count = 0; -		for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); -				iter != mModelPreview->mBaseModel.end(); ++iter) -		{ -			tri_count += (*iter)->getNumTriangles(); -		} - -		lim->setMaxValue(tri_count); -		lim->setVisible(TRUE); -	} -	else -	{ -		lim->setVisible(FALSE); -	} -} - -void LLFloaterModelPreview::setLimit(S32 lod, S32 limit) -{ -	if (limit != mModelPreview->mLimit[lod]) -	{ -		mModelPreview->mLimit[lod] = limit; -		mModelPreview->genLODs(lod); -		mModelPreview->setPreviewLOD(lod); -	} -} - -//static  -void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata) -{ -	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 -	if (!fp->mModelPreview) -	{ -		return; -	} - -	fp->mModelPreview->calcResourceCost(); -} - -//static  -void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) -{ -	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 -	if (!fp->mModelPreview) -	{ -		return; -	} - -	fp->mModelPreview->refresh(); -} - -//static  -void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) -{ -	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 -	if (!fp->mModelPreview) -	{ -		return; -	} - -	fp->mModelPreview->refresh(); -	fp->mModelPreview->resetPreviewTarget(); -	fp->mModelPreview->clearBuffers(); -} -	 -//static -void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 -	if (!fp->mModelPreview) -	{ -		return; -	} - -	S32 which_mode = 0; - -	LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo"); -	if (iface) -	{ -		which_mode = iface->getFirstSelectedIndex(); -	} -	fp->mModelPreview->setPreviewLOD(which_mode); -} - -//static  -void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) -{ -	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 -	if (!fp->mModelPreview) -	{ -		return; -	} - -	S32 which_mode = 0; - -	std::string combo_name[] = -	{ -		"lowest detail combo", -		"low detail combo", -		"medium detail combo", -		"high detail combo", -		"physics detail combo", - -		"I went off the end of the combo_name array.  Me so smart." -	}; - -	LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]); -	if (iface) -	{ -		which_mode = iface->getFirstSelectedIndex(); -	} - -	fp->setLODMode(lod, which_mode); -} - -//static  -void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLODMode(3, userdata); -} - -//static  -void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLODMode(2, userdata); -} - -//static  -void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLODMode(1, userdata); -} - -//static  -void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLODMode(0, userdata); -} - -//static  -void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLODMode(4, userdata); -} - -//static  -void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) -{ -	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 -	if (!fp->mModelPreview) -	{ -		return; -	} - -	S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); - -	 -	fp->setLimit(lod, limit); -} - -//static  -void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLimit(3, userdata); -} - -//static  -void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLimit(2, userdata); -} - -//static  -void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLimit(1, userdata); -} - -//static  -void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLimit(0, userdata); -} - -//static  -void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview::setLimit(4, userdata); -} - -//static -void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - -	fp->mModelPreview->smoothNormals(); -} - -//static -void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - -	fp->mModelPreview->refresh(); -} - -//static -void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; - -	fp->mModelPreview->refresh(); -} - -//static  -void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) -{ -	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - -	fp->mModelPreview->genLODs(); -} - - -//----------------------------------------------------------------------------- -// draw() -//----------------------------------------------------------------------------- -void LLFloaterModelPreview::draw() -{ -	LLFloater::draw(); -	LLRect r = getRect(); - -	mModelPreview->update(); -	 -	if (!mLoading) -	{ -		childSetTextArg("status", "[STATUS]", getString("status_idle")); -	} -	 -	childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); -	childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); - -	if (mDecompFloater) -	{ -		if (mCurRequest.notNull()) -		{ -			mDecompFloater->childSetText("status", mCurRequest->mStatusMessage); -		} -		else -		{ -			const std::string idle("Idle."); -			mDecompFloater->childSetText("status", idle); -		} -	} - -	U32 resource_cost = mModelPreview->mResourceCost*10; - -	if (childGetValue("upload_textures").asBoolean()) -	{ -		resource_cost += mModelPreview->mTextureSet.size()*10; -	} -	 -	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); -	 -	if (mModelPreview) -	{ -		gGL.color3f(1.f, 1.f, 1.f); - -		gGL.getTexUnit(0)->bind(mModelPreview); -		 -		gGL.begin( LLRender::QUADS ); -		{ -			gGL.texCoord2f(0.f, 1.f); -			gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); -			gGL.texCoord2f(0.f, 0.f); -			gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); -			gGL.texCoord2f(1.f, 0.f); -			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); -			gGL.texCoord2f(1.f, 1.f); -			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); -		} -		gGL.end(); - -		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -	} -} - -//----------------------------------------------------------------------------- -// handleMouseDown() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) -{ -	if (mPreviewRect.pointInRect(x, y)) -	{ -		bringToFront( x, y ); -		gFocusMgr.setMouseCapture(this); -		gViewerWindow->hideCursor(); -		mLastMouseX = x; -		mLastMouseY = y; -		return TRUE; -	} - -	return LLFloater::handleMouseDown(x, y, mask); -} - -//----------------------------------------------------------------------------- -// handleMouseUp() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) -{ -	gFocusMgr.setMouseCapture(FALSE); -	gViewerWindow->showCursor(); -	return LLFloater::handleMouseUp(x, y, mask); -} - -//----------------------------------------------------------------------------- -// handleHover() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask) -{ -	MASK local_mask = mask & ~MASK_ALT; - -	if (mModelPreview && hasMouseCapture()) -	{ -		if (local_mask == MASK_PAN) -		{ -			// pan here -			mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); -		} -		else if (local_mask == MASK_ORBIT) -		{ -			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; -			F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; -			 -			mModelPreview->rotate(yaw_radians, pitch_radians); -		} -		else  -		{ -		 -			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; -			F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; -			 -			mModelPreview->rotate(yaw_radians, 0.f); -			mModelPreview->zoom(zoom_amt); -		} - -		 -		mModelPreview->refresh(); -		 -		LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); -	} - -	if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) -	{ -		return LLFloater::handleHover(x, y, mask); -	} -	else if (local_mask == MASK_ORBIT) -	{ -		gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); -	} -	else if (local_mask == MASK_PAN) -	{ -		gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); -	} -	else -	{ -		gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); -	} - -	return TRUE; -} - -//----------------------------------------------------------------------------- -// handleScrollWheel() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) -{ -	if (mPreviewRect.pointInRect(x, y) && mModelPreview) -	{ -		mModelPreview->zoom((F32)clicks * -0.2f); -		mModelPreview->refresh(); -	} - -	return TRUE; -} - -//static -void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) -{ -	if (LLConvexDecomposition::getInstance() == NULL) -	{ -		llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; -		return; -	} - -	if (sInstance) -	{ -		LLCDParam* param = (LLCDParam*) data; -		sInstance->mDecompParams[param->mName] = ctrl->getValue(); -	} -} - -//static -void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) -{ -	LLCDStageData* stage = (LLCDStageData*) data; -	 -	LLModel* mdl = NULL; - -	if (sInstance) -	{ -		if (sInstance->mCurRequest.notNull()) -		{ -			llinfos << "Decomposition request still pending." << llendl; -			return; -		} - -		if (sInstance->mModelPreview) -		{ -			if (sInstance->mDecompFloater) -			{ -				S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger(); -				if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size()) -				{ -					mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx]; -				} -			} -		} -	} -	 -	if (mdl) -	{ -		sInstance->mCurRequest = new DecompRequest(stage->mName, mdl); -		gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest); -	} -} - -//static -void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) -{ -	if (sInstance && sInstance->mCurRequest.notNull()) -	{ -		sInstance->mCurRequest->mContinue = 0; -	} -} - -void LLFloaterModelPreview::showDecompFloater() -{ -	if (!mDecompFloater) -	{ -		LLSD key; -		mDecompFloater = new LLPhysicsDecompFloater(key); -	 -		S32 left = 20; -		S32 right = 320; - -		S32 cur_y = 30; - -		{ -			//add status text -			LLTextBox::Params p; -			p.name("status"); -			p.rect(LLRect(left, cur_y, right-80, cur_y-20)); -			mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p)); -		} - - -		{ //add cancel button -			LLButton::Params p; -			p.name("Cancel"); -			p.label("Cancel"); -			p.rect(LLRect(right-80, cur_y, right, cur_y-20));		 -			LLButton* button = LLUICtrlFactory::create<LLButton>(p); -			button->setCommitCallback(onPhysicsStageCancel, NULL);		 -			mDecompFloater->addChild(button); -		} - -		cur_y += 30; - - -		static const LLCDStageData* stage = NULL; -		static S32 stage_count = 0; - -		if (!stage && LLConvexDecomposition::getInstance() != NULL) -		{ -			stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); -		} - -		static const LLCDParam* param = NULL; -		static S32 param_count = 0; -		if (!param && LLConvexDecomposition::getInstance() != NULL) -		{ -			param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); -		} - -		for (S32 j = stage_count-1; j >= 0; --j) -		{ -			LLButton::Params p; -			p.name(stage[j].mName); -			p.label(stage[j].mName); -			p.rect(LLRect(left, cur_y, right, cur_y-20));		 -			LLButton* button = LLUICtrlFactory::create<LLButton>(p); -			button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);		 -			mDecompFloater->addChild(button); -			gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; -			cur_y += 30; -			// protected against stub by stage_count being 0 for stub above -			LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); - -			llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; -			llinfos << "------------------------------------" << llendl; - -			for (S32 i = 0; i < param_count; ++i) -			{ -				if (param[i].mStage != j) -				{ -					continue; -				} - -				std::string name(param[i].mName ? param[i].mName : ""); -				std::string description(param[i].mDescription ? param[i].mDescription : ""); - -				std::string type = "unknown"; - -				llinfos << name << " - " << description << llendl; - -				if (param[i].mType == LLCDParam::LLCD_FLOAT) -				{ -					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); -					llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; - -					LLSliderCtrl::Params p; -					p.name(name); -					p.label(name); -					p.rect(LLRect(left, cur_y, right, cur_y-20)); -					p.min_value(param[i].mDetails.mRange.mLow.mFloat); -					p.max_value(param[i].mDetails.mRange.mHigh.mFloat); -					p.increment(param[i].mDetails.mRange.mDelta.mFloat); -					p.tool_tip(description); -					p.decimal_digits(3); -					p.initial_value(param[i].mDefault.mFloat); -					LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); -					slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); -					mDecompFloater->addChild(slider); -					cur_y += 30; -				} -				else if (param[i].mType == LLCDParam::LLCD_INTEGER) -				{ -					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); -					llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; -					LLSliderCtrl::Params p; -					p.name(name); -					p.label(name); -					p.rect(LLRect(left, cur_y, right, cur_y-20)); -					p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue); -					p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); -					p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); -					p.tool_tip(description); -					p.initial_value(param[i].mDefault.mIntOrEnumValue); -					LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); -					slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); -					mDecompFloater->addChild(slider);	 -					cur_y += 30; -				} -				else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) -				{ -					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); -					llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; - -					LLCheckBoxCtrl::Params p; -					p.rect(LLRect(left, cur_y, right, cur_y-20)); -					p.name(name); -					p.label(name); -					p.initial_value(param[i].mDefault.mBool); -					p.tool_tip(description); -					LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); -					check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); -					mDecompFloater->addChild(check_box); -					cur_y += 30; -				} -				else if (param[i].mType == LLCDParam::LLCD_ENUM) -				{ -					S32 cur_x = left; -					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); -					llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - -					{ //add label -						LLTextBox::Params p; -						const LLFontGL* font = (LLFontGL*) p.font(); - -						p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20)); -						p.name(name); -						p.label(name); -						p.initial_value(name); -						LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); -						mDecompFloater->addChild(text_box); -						cur_x += text_box->getRect().getWidth(); -					} - -					{ //add combo_box -						LLComboBox::Params p; -						p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20)); -						p.name(name); -						p.label(name); -						p.tool_tip(description); - -						llinfos << "Accepted values: " << llendl; -						LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); -						for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) -						{ -							llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue  -								<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; - -							combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,  -								LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); -						} -						combo_box->setValue(param[i].mDefault.mIntOrEnumValue); -						combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); -						mDecompFloater->addChild(combo_box); -						cur_y += 30; - -					} - -					llinfos << "----" << llendl; -				} -				llinfos << "-----------------------------" << llendl; -			} -		} - -		cur_y += 30; -		//explode slider -		{ -			LLSliderCtrl::Params p; -			p.initial_value(0); -			p.min_value(0); -			p.max_value(1); -			p.decimal_digits(2); -			p.increment(0.05f); -			p.label("Explode"); -			p.name("explode"); -			p.rect(LLRect(left, cur_y, right, cur_y-20)); -			LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); - -			mDecompFloater->addChild(slider); -			cur_y += 30; -		} - -		//mesh render checkbox -		{ -			LLCheckBoxCtrl::Params p; -			p.label("Mesh: "); -			p.name("render_mesh"); -			p.rect(LLRect(left, cur_y, right/4, cur_y-20)); -			LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); -			check->setValue(true); -			mDecompFloater->addChild(check); -		} - -		//hull render checkbox -		{ -			LLCheckBoxCtrl::Params p; -			p.label("Hull: "); -			p.name("render_hull"); -			p.rect(LLRect(right/4, cur_y, right/2, cur_y-20)); -			LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); -			check->setValue(true); -			mDecompFloater->addChild(check); -		} - -		{ //submesh combo box label -			LLTextBox::Params p; -			p.label("Model"); -			p.name("model label"); -			p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20)); -			LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); -			text_box->setValue("Model"); -			mDecompFloater->addChild(text_box); -		} - -		{ -			//add submesh combo box -			LLComboBox::Params p; -			p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20)); -			p.name("model"); -			LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); -			for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i) -			{ -				LLModel* mdl = mModelPreview->mBaseModel[i]; -				combo_box->add(mdl->mLabel, i); -			} -			combo_box->setValue(0); -			mDecompFloater->addChild(combo_box); -			cur_y += 30; -		} - -		mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); -		mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); -		mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); - -		mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));  -	} - -	mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this); - -	mDecompFloater->openFloater(); -} - -//----------------------------------------------------------------------------- -// onMouseCaptureLost() -//----------------------------------------------------------------------------- -// static -void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) -{ -	gViewerWindow->showCursor(); -} - -//----------------------------------------------------------------------------- -// LLModelLoader -//----------------------------------------------------------------------------- -LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) -: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) -{ -	mJointMap["mPelvis"] = "mPelvis"; -	mJointMap["mTorso"] = "mTorso"; -	mJointMap["mChest"] = "mChest"; -	mJointMap["mNeck"] = "mNeck"; -	mJointMap["mHead"] = "mHead"; -	mJointMap["mSkull"] = "mSkull"; -	mJointMap["mEyeRight"] = "mEyeRight"; -	mJointMap["mEyeLeft"] = "mEyeLeft"; -	mJointMap["mCollarLeft"] = "mCollarLeft"; -	mJointMap["mShoulderLeft"] = "mShoulderLeft"; -	mJointMap["mElbowLeft"] = "mElbowLeft"; -	mJointMap["mWristLeft"] = "mWristLeft"; -	mJointMap["mCollarRight"] = "mCollarRight"; -	mJointMap["mShoulderRight"] = "mShoulderRight"; -	mJointMap["mElbowRight"] = "mElbowRight"; -	mJointMap["mWristRight"] = "mWristRight"; -	mJointMap["mHipRight"] = "mHipRight"; -	mJointMap["mKneeRight"] = "mKneeRight"; -	mJointMap["mAnkleRight"] = "mAnkleRight"; -	mJointMap["mFootRight"] = "mFootRight"; -	mJointMap["mToeRight"] = "mToeRight"; -	mJointMap["mHipLeft"] = "mHipLeft"; -	mJointMap["mKneeLeft"] = "mKneeLeft"; -	mJointMap["mAnkleLeft"] = "mAnkleLeft"; -	mJointMap["mFootLeft"] = "mFootLeft"; -	mJointMap["mToeLeft"] = "mToeLeft"; - -	mJointMap["avatar_mPelvis"] = "mPelvis"; -	mJointMap["avatar_mTorso"] = "mTorso"; -	mJointMap["avatar_mChest"] = "mChest"; -	mJointMap["avatar_mNeck"] = "mNeck"; -	mJointMap["avatar_mHead"] = "mHead"; -	mJointMap["avatar_mSkull"] = "mSkull"; -	mJointMap["avatar_mEyeRight"] = "mEyeRight"; -	mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; -	mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; -	mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; -	mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; -	mJointMap["avatar_mWristLeft"] = "mWristLeft"; -	mJointMap["avatar_mCollarRight"] = "mCollarRight"; -	mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; -	mJointMap["avatar_mElbowRight"] = "mElbowRight"; -	mJointMap["avatar_mWristRight"] = "mWristRight"; -	mJointMap["avatar_mHipRight"] = "mHipRight"; -	mJointMap["avatar_mKneeRight"] = "mKneeRight"; -	mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; -	mJointMap["avatar_mFootRight"] = "mFootRight"; -	mJointMap["avatar_mToeRight"] = "mToeRight"; -	mJointMap["avatar_mHipLeft"] = "mHipLeft"; -	mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; -	mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; -	mJointMap["avatar_mFootLeft"] = "mFootLeft"; -	mJointMap["avatar_mToeLeft"] = "mToeLeft"; - - -	mJointMap["hip"] = "mPelvis"; -	mJointMap["abdomen"] = "mTorso"; -	mJointMap["chest"] = "mChest"; -	mJointMap["neck"] = "mNeck"; -	mJointMap["head"] = "mHead"; -	mJointMap["figureHair"] = "mSkull"; -	mJointMap["lCollar"] = "mCollarLeft"; -	mJointMap["lShldr"] = "mShoulderLeft"; -	mJointMap["lForeArm"] = "mElbowLeft"; -	mJointMap["lHand"] = "mWristLeft"; -	mJointMap["rCollar"] = "mCollarRight"; -	mJointMap["rShldr"] = "mShoulderRight"; -	mJointMap["rForeArm"] = "mElbowRight"; -	mJointMap["rHand"] = "mWristRight"; -	mJointMap["rThigh"] = "mHipRight"; -	mJointMap["rShin"] = "mKneeRight"; -	mJointMap["rFoot"] = "mFootRight"; -	mJointMap["lThigh"] = "mHipLeft"; -	mJointMap["lShin"] = "mKneeLeft"; -	mJointMap["lFoot"] = "mFootLeft"; -} - -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) -{ -	LLVector4a box[] =  -	{ -		LLVector4a(-1, 1,-1), -		LLVector4a(-1, 1, 1), -		LLVector4a(-1,-1,-1), -		LLVector4a(-1,-1, 1), -		LLVector4a( 1, 1,-1), -		LLVector4a( 1, 1, 1), -		LLVector4a( 1,-1,-1), -		LLVector4a( 1,-1, 1), -	}; - -	for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) -	{ -		const LLVolumeFace& face = model->getVolumeFace(j); -		 -		LLVector4a center; -		center.setAdd(face.mExtents[0], face.mExtents[1]); -		center.mul(0.5f); -		LLVector4a size; -		size.setSub(face.mExtents[1],face.mExtents[0]); -		size.mul(0.5f); - -		for (U32 i = 0; i < 8; i++) -		{ -			LLVector4a t; -			t.setMul(size, box[i]); -			t.add(center); - -			LLVector4a v; - -			mat.affineTransform(t, v);								 -			 -			if (first_transform) -			{ -				first_transform = FALSE; -				min = max = v; -			} -			else -			{ -				update_min_max(min, max, v); -			} -		} -	} -} - -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) -{ -	LLVector4a mina, maxa; -	LLMatrix4a mata; - -	mata.loadu(mat); -	mina.load3(min.mV); -	maxa.load3(max.mV); - -	stretch_extents(model, mata, mina, maxa, first_transform); -	 -	min.set(mina.getF32ptr()); -	max.set(maxa.getF32ptr()); -} - -void LLModelLoader::run() -{ -	DAE dae; -	domCOLLADA* dom = dae.open(mFilename); - -	if (dom) -	{ -		daeDatabase* db = dae.getDatabase(); - -		daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - -		daeDocument* doc = dae.getDoc(mFilename); -		if (!doc) -		{ -			llwarns << "can't find internal doc" << llendl; -			return; -		} - -		daeElement* root = doc->getDomRoot(); -		if (!root) -		{ -			llwarns << "document has no root" << llendl; -			return; -		} - -		//get unit scale -		mTransform.setIdentity(); - -		domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - -		if (unit) -		{ -			F32 meter = unit->getMeter(); -			mTransform.mMatrix[0][0] = meter; -			mTransform.mMatrix[1][1] = meter; -			mTransform.mMatrix[2][2] = meter; -		} - -		//get up axis rotation -		LLMatrix4 rotation; - -		domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP -		domAsset::domUp_axis* up_axis = -			daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - -		if (up_axis) -		{ -			up = up_axis->getValue(); -		} -		 -		if (up == UPAXISTYPE_X_UP) -		{ -			rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); -		} -		else if (up == UPAXISTYPE_Y_UP) -		{ -			rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); -		} - -		rotation *= mTransform; -		mTransform = rotation; - - -		for (daeInt idx = 0; idx < count; ++idx) -		{ //build map of domEntities to LLModel -			domMesh* mesh = NULL; -			db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - -			if (mesh) -			{ -				LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); - -				if (model.notNull() && validate_model(model)) -				{ -					mModelList.push_back(model); -					mModel[mesh] = model; -				} -			} -		} - -		count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); -		for (daeInt idx = 0; idx < count; ++idx) -		{ //add skinned meshes as instances -			domSkin* skin = NULL; -			db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - -			if (skin) -			{	 -				domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); -				 -				if (geom) -				{ -					domMesh* mesh = geom->getMesh(); -					if (mesh) -					{ -						LLModel* model = mModel[mesh]; -						if (model) -						{ -							LLVector3 mesh_scale_vector; -							LLVector3 mesh_translation_vector; -							model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - -							LLMatrix4 normalized_transformation; -							normalized_transformation.setTranslation(mesh_translation_vector); -							 -							LLMatrix4 mesh_scale; -							mesh_scale.initScale(mesh_scale_vector); -							mesh_scale *= normalized_transformation; -							normalized_transformation = mesh_scale; - -							glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); -							inv_mat = inv_mat.inverse(); -							LLMatrix4 inverse_normalized_transformation(inv_mat.m);							 - -							domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - -							if (bind_mat) -							{ //get bind shape matrix -								domFloat4x4& dom_value = bind_mat->getValue(); -								 -								for (int i = 0; i < 4; i++) -								{ -									for(int j = 0; j < 4; j++) -									{ -										model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; -									} -								} - -								LLMatrix4 trans = normalized_transformation; -								trans *= model->mBindShapeMatrix; -								model->mBindShapeMatrix = trans; - -							} - -							/*{ -								LLMatrix4 rotation; -								if (up == UPAXISTYPE_X_UP) -								{ -									rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); -								} -								else if (up == UPAXISTYPE_Z_UP) -								{ -									rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); -								} - -								rotation *= model->mBindShapeMatrix; -								model->mBindShapeMatrix = rotation; -							}*/ - -							//The joint transfom map that we'll populate below -							std::map<std::string,LLMatrix4> jointTransforms; -							jointTransforms.clear(); -							 -							//Some collada setup for accessing the skeleton -							daeElement* pElement = 0; -							dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); -							domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); -							if ( pSkeleton ) -							{        -								//Get the root node of the skeleton -								daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); -								if ( pSkeletonRootNode ) -								{        -									//Once we have the root node - start acccessing it's joint components        -									const int jointCnt = mJointMap.size(); -									std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); -									bool missingID = false; -									//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. -									for ( int i=0; i<jointCnt; ++i, ++jointIt ) -									{ -										//Build a joint for the resolver to work with -										char str[64]={0};            -										sprintf(str,"./%s",(*jointIt).second.c_str() );                    -										//llwarns<<"Joint "<< str <<llendl; -										 -										//Setup the resolver -										daeSIDResolver resolver( pSkeletonRootNode, str ); -										 -										//Look for the joint -										domNode* pJoint = daeSafeCast<domNode>(resolver.getElement()); -										if ( pJoint ) -										{                -											//Pull out the translate id and store it in the jointTranslations map -											daeSIDResolver jointResolver( pJoint, "./translate" );    						    -											domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); -											 -											LLMatrix4 workingTransform; -											 -											//Translation -											if ( pTranslate ) -											{                -												domFloat3 jointTrans = pTranslate->getValue(); -												LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); -												workingTransform.setTranslation( singleJointTranslation );											 -											} -											else -											{ -												missingID = true; -												llwarns<< "No translation sid!" << llendl; -											} -											//Store the joint transform w/respect to it's name.  -											jointTransforms[(*jointIt).second.c_str()] = workingTransform;  -											 -										} -										else -										{ -											missingID = true; -											llwarns<< "Missing joint." << llendl; -										} -									} -									 -									//If anything failed in regards to extracting the skeleton, joints or translation id, -									//mention it -									if ( missingID ) -									{ -										llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl; -									} -									 -									//Set the joint translations on the avatar -									//The joints are reset in the dtor -									jointIt = mJointMap.begin(); -									for ( int i=0; i<jointCnt; ++i, ++jointIt ) -									{ -										std::string lookingForJoint = (*jointIt).first.c_str(); -										if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) -										{											 -											LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; -											LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); -											if ( pJoint ) -											{    -												pJoint->storeCurrentXform( jointTransform.getTranslation() );												 -											} -											else -											{ -												//Most likely an error in the asset. -												llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; -											} -											//Reposition the avatars pelvis (avPos+offset) -											//if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
 -											if ( lookingForJoint == "mPelvis" )
 -											{												
 -												const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
 -												gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
 -												gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											
 -											} -										} -									}  		  -								} -								else -								{            -									llwarns<<"No root node in this skeleton" << llendl; -								} -							} -							else -							{ -								llwarns<<"No skeleton in this asset" << llendl; -							} -							 -							domSkin::domJoints* joints = skin->getJoints(); - -							domInputLocal_Array& joint_input = joints->getInput_array(); - -							for (size_t i = 0; i < joint_input.getCount(); ++i) -							{ -								domInputLocal* input = joint_input.get(i); -								xsNMTOKEN semantic = input->getSemantic(); - -								if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) -								{ //found joint source, fill model->mJointMap and model->mJointList -									daeElement* elem = input->getSource().getElement(); -									 -									domSource* source = daeSafeCast<domSource>(elem); -									if (source) -									{  -										 - -										domName_array* names_source = source->getName_array(); -										 -										if (names_source) -										{ -											domListOfNames &names = names_source->getValue();					 - -											for (size_t j = 0; j < names.getCount(); ++j) -											{ -												std::string name(names.get(j)); -												if (mJointMap.find(name) != mJointMap.end()) -												{ -													name = mJointMap[name]; -												} -												model->mJointList.push_back(name); -												model->mJointMap[name] = j; -											}	 -										} -										else -										{ -											domIDREF_array* names_source = source->getIDREF_array(); -											if (names_source) -											{ -												xsIDREFS& names = names_source->getValue(); - -												for (size_t j = 0; j < names.getCount(); ++j) -												{ -													std::string name(names.get(j).getID()); -													if (mJointMap.find(name) != mJointMap.end()) -													{ -														name = mJointMap[name]; -													} -													model->mJointList.push_back(name); -													model->mJointMap[name] = j; -												} -											} -										} -									} -								} -								else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) -								{ //found inv_bind_matrix array, fill model->mInvBindMatrix -									domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); -									if (source) -									{ -										domFloat_array* t = source->getFloat_array(); -										if (t) -										{ -											domListOfFloats& transform = t->getValue(); -											S32 count = transform.getCount()/16; - -											for (S32 k = 0; k < count; ++k) -											{ -												LLMatrix4 mat; - -												for (int i = 0; i < 4; i++) -												{ -													for(int j = 0; j < 4; j++) -													{ -														mat.mMatrix[i][j] = transform[k*16 + i + j*4]; -													} -												} - -												model->mInvBindMatrix.push_back(mat); -											} -										} -									} -								} -							} - -							//We need to construct the alternate bind matrix (which contains the new joint positions) -							//in the same order as they were stored in the joint buffer. The joints associated -							//with the skeleton are not stored in the same order as they are in the exported joint buffer. -							//This remaps the skeletal joints to be in the same order as the joints stored in the model. -							std::vector<std::string> :: const_iterator jointIt  = model->mJointList.begin();							 -							const int jointCnt = model->mJointList.size(); -							for ( int i=0; i<jointCnt; ++i, ++jointIt ) -							{ -								std::string lookingForJoint = (*jointIt).c_str(); -								//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key -								//and store it in the alternate bind matrix -								if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) -								{											 -									LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; -									LLMatrix4 newInverse = model->mInvBindMatrix[i]; -									newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); -									model->mAlternateBindMatrix.push_back( newInverse );								 -								} -								else -								{ -									llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl; -								} -							}    -							 -							//grab raw position array -							 -							domVertices* verts = mesh->getVertices(); -							if (verts) -							{ -								domInputLocal_Array& inputs = verts->getInput_array(); -								for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) -								{ -									if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) -									{ -										domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); -										if (pos_source) -										{ -											domFloat_array* pos_array = pos_source->getFloat_array(); -											if (pos_array) -											{ -												domListOfFloats& pos = pos_array->getValue(); -												 -												for (size_t j = 0; j < pos.getCount(); j += 3) -												{ -													if (pos.getCount() <= j+2) -													{ -														llerrs << "WTF?" << llendl; -													} -													 -													LLVector3 v(pos[j], pos[j+1], pos[j+2]); - -													//transform from COLLADA space to volume space -													v = v * inverse_normalized_transformation; - -													model->mPosition.push_back(v); -												} -											} -										} -									} -								} -							} - -							//grab skin weights array -							domSkin::domVertex_weights* weights = skin->getVertex_weights(); -							if (weights) -							{ -								domInputLocalOffset_Array& inputs = weights->getInput_array(); -								domFloat_array* vertex_weights = NULL; -								for (size_t i = 0; i < inputs.getCount(); ++i) -								{ -									if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) -									{ -										domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); -										if (weight_source) -										{ -											vertex_weights = weight_source->getFloat_array(); -										} -									} -								} - -								if (vertex_weights) -								{ -									domListOfFloats& w = vertex_weights->getValue(); -									domListOfUInts& vcount = weights->getVcount()->getValue(); -									domListOfInts& v = weights->getV()->getValue(); - -									U32 c_idx = 0; -									for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) -									{ //for each vertex -										daeUInt count = vcount[vc_idx]; - -										//create list of weights that influence this vertex -										LLModel::weight_list weight_list; - -										for (daeUInt i = 0; i < count; ++i) -										{ //for each weight -											daeInt joint_idx = v[c_idx++]; -											daeInt weight_idx = v[c_idx++]; - -											if (joint_idx == -1) -											{ -												//ignore bindings to bind_shape_matrix -												continue; -											} - -											F32 weight_value = w[weight_idx]; - -											weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));	 -										} - -										//sort by joint weight -										std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - -										std::vector<LLModel::JointWeight> wght; -										 -										F32 total = 0.f; - -										for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) -										{ //take up to 4 most significant weights -											if (weight_list[i].mWeight > 0.f) -											{ -												wght.push_back( weight_list[i] ); -												total += weight_list[i].mWeight; -											} -										} -										 -										F32 scale = 1.f/total; -										if (scale != 1.f) -										{ //normalize weights -											for (U32 i = 0; i < wght.size(); ++i) -											{  -												wght[i].mWeight *= scale; -											} -										} - -										model->mSkinWeights[model->mPosition[vc_idx]] = wght; -									} -									 -									//add instance to scene for this model -									 -									LLMatrix4 transform; -									std::vector<LLImportMaterial> materials; -									materials.resize(model->getNumVolumeFaces()); -									mScene[transform].push_back(LLModelInstance(model, transform, materials)); -									stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); -								} -							} -						} -					} -				} -			} -		} - -		daeElement* scene = root->getDescendant("visual_scene"); -		if (!scene) -		{ -			llwarns << "document has no visual_scene" << llendl; -			return; -		} - -		processElement(scene); - -		mPreview->loadModelCallback(mLod); -	} -} - -void LLModelLoader::processElement(daeElement* element) -{ -	LLMatrix4 saved_transform = mTransform; - -	domTranslate* translate = daeSafeCast<domTranslate>(element); -	if (translate) -	{ -		domFloat3 dom_value = translate->getValue(); - -		LLMatrix4 translation; -		translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); -		 -		translation *= mTransform; -		mTransform = translation; -	} - -	domRotate* rotate = daeSafeCast<domRotate>(element); -	if (rotate) -	{ -		domFloat4 dom_value = rotate->getValue(); - -		LLMatrix4 rotation; -		rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - -		rotation *= mTransform; -		mTransform = rotation; -	} - -	domScale* scale = daeSafeCast<domScale>(element); -	if (scale) -	{ -		domFloat3 dom_value = scale->getValue(); - -		LLMatrix4 scaling; -		scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - -		scaling *= mTransform; -		mTransform = scaling; -	} - -	domMatrix* matrix = daeSafeCast<domMatrix>(element); -	if (matrix) -	{ -		domFloat4x4 dom_value = matrix->getValue(); - -		LLMatrix4 matrix_transform; - -		for (int i = 0; i < 4; i++) -		{ -			for(int j = 0; j < 4; j++) -			{ -				matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; -			} -		} -		 -		matrix_transform *= mTransform; -		mTransform = matrix_transform; -	} - -	domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); -	if (instance_geo) -	{ -		domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); -		if (geo) -		{ -			domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); -			if (mesh) -			{ -				LLModel* model = mModel[mesh]; -				if (model) -				{ -					LLMatrix4 transformation = mTransform; - -					std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); - -					// adjust the transformation to compensate for mesh normalization -					LLVector3 mesh_scale_vector; -					LLVector3 mesh_translation_vector; -					model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - -					LLMatrix4 mesh_translation; -					mesh_translation.setTranslation(mesh_translation_vector); -					mesh_translation *= transformation; -					transformation = mesh_translation; -					 -					LLMatrix4 mesh_scale; -					mesh_scale.initScale(mesh_scale_vector); -					mesh_scale *= transformation; -					transformation = mesh_scale; -					 -					mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); - -					stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);			 -				} -			} -		} -	} - -	domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); -	if (instance_node) -	{ -		daeElement* instance = instance_node->getUrl().getElement(); -		if (instance) -		{ -			processElement(instance); -		} -	} - -	//process children -	daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); -	for (S32 i = 0; i < children.getCount(); i++) -	{ -		processElement(children[i]); -	} - -	domNode* node = daeSafeCast<domNode>(element); -	if (node) -	{ //this element was a node, restore transform before processiing siblings -		mTransform = saved_transform;	 -	} -} - -std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) -{ -	std::vector<LLImportMaterial> materials; -	for (int i = 0; i < model->mMaterialList.size(); i++) -	{ -		LLImportMaterial import_material; - -		domInstance_material* instance_mat = NULL; - -		domBind_material::domTechnique_common* technique = -			daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - -		if (technique) -		{ -			daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); -			for (int j = 0; j < inst_materials.getCount(); j++) -			{ -				std::string symbol(inst_materials[j]->getSymbol()); - -				if (symbol == model->mMaterialList[i]) // found the binding -				{ -					instance_mat = inst_materials[j]; -				} -			} -		} - -		if (instance_mat) -		{ -			domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); -			if (material) -			{ -				domInstance_effect* instance_effect = -					daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); -				if (instance_effect) -				{ -					domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); -					if (effect) -					{ -						domProfile_COMMON* profile = -							daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); -						if (profile) -						{ -							import_material = profileToMaterial(profile); -						} -					} -				} -			} -		} -		 -		materials.push_back(import_material); -	} - -	return materials; -} - -LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) -{ -	LLImportMaterial mat; -	mat.mFullbright = FALSE; - -	daeElement* diffuse = material->getDescendant("diffuse"); -	if (diffuse) -	{ -		domCommon_color_or_texture_type_complexType::domTexture* texture = -			daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); -		if (texture) -		{ -			domCommon_newparam_type_Array newparams = material->getNewparam_array(); -			for (S32 i = 0; i < newparams.getCount(); i++) -			{ -				domFx_surface_common* surface = newparams[i]->getSurface(); -				if (surface) -				{ -					domFx_surface_init_common* init = surface->getFx_surface_init_common(); -					if (init) -					{ -						domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); -						 -						if (init_from.getCount() > i) -						{ -							domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); -							if (image) -							{ -								// we only support init_from now - embedded data will come later -								domImage::domInit_from* init = image->getInit_from(); -								if (init) -								{ -									std::string filename = cdom::uriToNativePath(init->getValue().str()); -																					 -									mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); -									mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); - -									mat.mDiffuseMap->forceToSaveRawImage(); -									mat.mDiffuseMapFilename = filename; -									mat.mDiffuseMapLabel = getElementLabel(material); -								} -							} -						} -					} -				} -			} -		} -		 -		domCommon_color_or_texture_type_complexType::domColor* color = -			daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); -		if (color) -		{ -			domFx_color_common domfx_color = color->getValue(); -			LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); -			mat.mDiffuseColor = value; -		} -	} - -	daeElement* emission = material->getDescendant("emission"); -	if (emission) -	{ -		LLColor4 emission_color = getDaeColor(emission); -		if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) -		{ -			mat.mFullbright = TRUE; -		} -	} - -	return mat; -} - -// try to get a decent label for this element -std::string LLModelLoader::getElementLabel(daeElement *element) -{ -	// if we have a name attribute, use it -	std::string name = element->getAttribute("name"); -	if (name.length()) -	{ -		return name; -	} - -	// if we have an ID attribute, use it -	if (element->getID()) -	{ -		return std::string(element->getID()); -	} - -	// if we have a parent, use it -	daeElement* parent = element->getParent(); -	if (parent) -	{ -		// if parent has a name, use it -		std::string name = parent->getAttribute("name"); -		if (name.length()) -		{ -			return name; -		} - -		// if parent has an ID, use it -		if (parent->getID()) -		{ -			return std::string(parent->getID()); -		} -	} - -	// try to use our type -	daeString element_name = element->getElementName(); -	if (element_name) -	{ -		return std::string(element_name); -	} - -	// if all else fails, use "object" -	return std::string("object"); -} - -LLColor4 LLModelLoader::getDaeColor(daeElement* element) -{ -	LLColor4 value; -	domCommon_color_or_texture_type_complexType::domColor* color = -		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); -	if (color) -	{ -		domFx_color_common domfx_color = color->getValue(); -		value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); -	} - -	return value; -} - -//----------------------------------------------------------------------------- -// LLModelPreview -//----------------------------------------------------------------------------- - -LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp)  -: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) -{ -	mNeedsUpdate = TRUE; -	mCameraDistance = 0.f; -	mCameraYaw = 0.f; -	mCameraPitch = 0.f; -	mCameraZoom = 1.f; -	mTextureName = 0; -	mPreviewLOD = 3; -	mModelLoader = NULL; -	mDirty = false; - -	for (U32 i = 0; i < LLModel::NUM_LODS; i++) -	{ -		mLODMode[i] = 1; -		mLimit[i] = 0; -	} - -	mLODMode[0] = 0; - -	mFMP = fmp; - -	glodInit(); -} - -LLModelPreview::~LLModelPreview() -{ -	if (mModelLoader) -	{ -		delete mModelLoader; -		mModelLoader = NULL; -	} - -	//*HACK : *TODO : turn this back on when we understand why this crashes -	//glodShutdown(); -} - -U32 LLModelPreview::calcResourceCost() -{ -	rebuildUploadData(); - -	U32 cost = 0; -	std::set<LLModel*> accounted; -	U32 num_points = 0; -	U32 num_hulls = 0; - -	F32 debug_scale = mFMP->childGetValue("debug scale").asReal(); - -	F32 streaming_cost = 0.f; - -	for (U32 i = 0; i < mUploadData.size(); ++i) -	{ -		LLModelInstance& instance = mUploadData[i]; - -		if (accounted.find(instance.mModel) == accounted.end()) -		{ -			accounted.insert(instance.mModel); - -			LLModel::convex_hull_decomposition& decomp = -				instance.mLOD[LLModel::LOD_PHYSICS] ? -				instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : -				instance.mModel->mConvexHullDecomp; - -			LLSD ret = LLModel::writeModel( -				"", -				instance.mLOD[4], -				instance.mLOD[3],  -				instance.mLOD[2],  -				instance.mLOD[1],  -				instance.mLOD[0], -				decomp, -				mFMP->childGetValue("upload_skin").asBoolean(), -				mFMP->childGetValue("upload_joints").asBoolean(), -				TRUE); -			cost += gMeshRepo.calcResourceCost(ret); -			 -			num_hulls += decomp.size(); -			for (U32 i = 0; i < decomp.size(); ++i) -			{ -				num_points += decomp[i].size(); -			} - -			//calculate streaming cost -			LLMatrix4 transformation = instance.mTransform; - -			LLVector3 position = LLVector3(0, 0, 0) * transformation; - -			LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; -			LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; -			LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; -			F32 x_length = x_transformed.normalize(); -			F32 y_length = y_transformed.normalize(); -			F32 z_length = z_transformed.normalize(); -			LLVector3 scale = LLVector3(x_length, y_length, z_length); - -			F32 radius = scale.length()*debug_scale; - -			streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); -		} -	} - -	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); -	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));				 -	mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));  -	F32 scale = mFMP->childGetValue("debug scale").asReal()*2.f; -	mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); -	mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); -	mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); - -	updateStatusMessages(); -	 -	return cost; -} - -void LLModelPreview::rebuildUploadData() -{ -	mUploadData.clear(); -	mTextureSet.clear(); - -	//fill uploaddata instance vectors from scene data - -	LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale"); - -	if (!scale_spinner) -	{ -		llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl; -	} - -	F32 scale = scale_spinner->getValue().asReal(); - -	LLMatrix4 scale_mat; -	scale_mat.initScale(LLVector3(scale, scale, scale)); - -	F32 max_scale = 0.f; - -	for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) -	{ //for each transform in scene -		LLMatrix4 mat = iter->first; - -		// compute position -		LLVector3 position = LLVector3(0, 0, 0) * mat; - -		// compute scale -		LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; -		LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; -		LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; -		F32 x_length = x_transformed.normalize(); -		F32 y_length = y_transformed.normalize(); -		F32 z_length = z_transformed.normalize(); -		 -		max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); -		 -		mat *= scale_mat; -	 -		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) -		{ //for each instance with said transform applied -			LLModelInstance instance = *model_iter; - -			LLModel* base_model = instance.mModel; - -			S32 idx = 0; -			for (idx = 0; idx < mBaseModel.size(); ++idx) -			{  //find reference instance for this model -				if (mBaseModel[idx] == base_model) -				{ -					break; -				} -			} - -			for (U32 i = 0; i < LLModel::NUM_LODS; i++) -			{ //fill LOD slots based on reference model index -				if (!mModel[i].empty()) -				{ -					instance.mLOD[i] = mModel[i][idx]; -				} -				else -				{ -					instance.mLOD[i] = NULL; -				} -			} - -			instance.mTransform = mat; -			mUploadData.push_back(instance); -		} -	} - -	F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; - -	scale_spinner->setMaxValue(max_import_scale); - -	if (max_import_scale < scale) -	{ -		scale_spinner->setValue(max_import_scale); -	} -} - - -void LLModelPreview::clearModel(S32 lod) -{ -	if (lod < 0 || lod > LLModel::LOD_PHYSICS) -	{ -		return; -	} - -	mVertexBuffer[lod].clear(); -	mModel[lod].clear(); -	mScene[lod].clear(); -} - -void LLModelPreview::loadModel(std::string filename, S32 lod) -{ -	LLMutexLock lock(this); -	 -	if (mModelLoader) -	{ -		delete mModelLoader; -		mModelLoader = NULL; -	} - -	if (filename.empty()) -	{ -		if (mBaseModel.empty()) -		{ -			// this is the initial file picking. Close the whole floater -			// if we don't have a base model to show for high LOD. -			mFMP->closeFloater(false); -		} - -		mFMP->mLoading = false; -		return; -	} - -	if (lod == 3 && !mGroup.empty()) -	{ -		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) -		{ -			glodDeleteGroup(iter->second); -			stop_gloderror(); -		} - -		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) -		{ -			glodDeleteObject(iter->second); -			stop_gloderror(); -		} - -		mGroup.clear(); -		mObject.clear(); -	} - -	mModelLoader = new LLModelLoader(filename, lod, this); - -	mModelLoader->start(); - -	mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); - -	if (mFMP->childGetValue("description_form").asString().empty()) -	{ -		std::string name = gDirUtilp->getBaseFileName(filename, true); -		mFMP->childSetValue("description_form", name); -	} - -	mFMP->openFloater(); -} - -void LLModelPreview::clearIncompatible(S32 lod) -{ -	for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) -	{ //clear out any entries that aren't compatible with this model -		if (i != lod) -		{ -			if (mModel[i].size() != mModel[lod].size()) -			{ -				mModel[i].clear(); -				mScene[i].clear(); -				mVertexBuffer[i].clear(); - -				if (i == LLModel::LOD_HIGH) -				{ -					mBaseModel = mModel[lod]; -					mBaseScene = mScene[lod]; -					mVertexBuffer[5].clear(); -				} -			} -		} -	} -} - -void LLModelPreview::loadModelCallback(S32 lod) -{ //NOT the main thread -	LLMutexLock lock(this); -	if (!mModelLoader) -	{ -		return; -	} - -	mModel[lod] = mModelLoader->mModelList; -	mScene[lod] = mModelLoader->mScene; -	mVertexBuffer[lod].clear(); -	 -	if (lod == LLModel::LOD_PHYSICS) -	{ -		mPhysicsMesh.clear(); -	} - -	setPreviewLOD(lod); -	 -	 -	if (lod == LLModel::LOD_HIGH) -	{ //save a copy of the highest LOD for automatic LOD manipulation -		mBaseModel = mModel[lod]; -		mBaseScene = mScene[lod]; -		mVertexBuffer[5].clear(); -		//mModel[lod] = NULL; -	} - -	clearIncompatible(lod); - -	mDirty = true; -	 -	resetPreviewTarget(); -	 -	mFMP->mLoading = FALSE; -	refresh(); -} - -void LLModelPreview::resetPreviewTarget() -{ -	mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; -	mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; -	setPreviewTarget(mPreviewScale.magVec()*2.f); -} - -void LLModelPreview::smoothNormals() -{ -	S32 which_lod = mPreviewLOD; - - -	if (which_lod > 4 || which_lod < 0 || -		mModel[which_lod].empty()) -	{ -		return; -	} - -	F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); - -	angle_cutoff *= DEG_TO_RAD; - -	if (which_lod == 3 && !mBaseModel.empty()) -	{ -		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) -		{ -			(*iter)->smoothNormals(angle_cutoff); -		} - -		mVertexBuffer[5].clear(); -	} - -	for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) -	{ -		(*iter)->smoothNormals(angle_cutoff); -	} -	 -	mVertexBuffer[which_lod].clear(); -	refresh(); - -} - -void LLModelPreview::consolidate() -{ -	std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; - -	LLMatrix4 identity; - -	//bake out each node in current scene to composite -	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) -	{ //for each transform in current scene -		LLMatrix4 mat = iter->first; -		glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); -		LLMatrix4 norm_mat(inv_trans.m); - -		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) -		{ //for each instance with that transform -			LLModelInstance& source_instance = *model_iter; -			LLModel* source = source_instance.mModel; -			 -			if (!validate_model(source)) -			{ -				llerrs << "Invalid model found!" << llendl; -			} - -			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) -			{ //for each face in instance -				const LLVolumeFace& src_face = source->getVolumeFace(i); -				LLImportMaterial& source_material = source_instance.mMaterial[i]; - -				//get model in composite that is composite for this material -				LLModel* model = NULL; - -				if (composite.find(source_material) != composite.end()) -				{ -					model = composite[source_material].rbegin()->mModel; -					if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) -					{ -						model = NULL; -					} -				} - -				if (model == NULL) -				{  //no model found, make new model -					std::vector<LLImportMaterial> materials; -					materials.push_back(source_material); -					LLVolumeParams volume_params; -					volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); -					model = new LLModel(volume_params, 0.f); -					model->mLabel = source->mLabel; -					model->setNumVolumeFaces(0); -					composite[source_material].push_back(LLModelInstance(model, identity, materials)); -				} -			 -				model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); -			} -		} -	} - - -	//condense composite into as few LLModel instances as possible -	LLModelLoader::model_list new_model; -	std::vector<LLModelInstance> instance_list; -	 -	LLVolumeParams volume_params; -	volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - -	std::vector<LLImportMaterial> empty_material; -	LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); -	cur_instance.mModel->setNumVolumeFaces(0); - -	BOOL first_transform = TRUE; - -	LLModelLoader::scene new_scene; -	LLVector3 min,max; - -	for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); -			iter != composite.end(); -			++iter) -	{ -		std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; -		 -		for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();  -				instance_iter != iter->second.end(); -				++instance_iter) -		{ -			LLModel* source = instance_iter->mModel; - -			if (instance_iter->mMaterial.size() != 1) -			{ -				llerrs << "WTF?" << llendl; -			} - -			if (source->getNumVolumeFaces() != 1) -			{ -				llerrs << "WTF?" << llendl; -			} - -			if (source->mMaterialList.size() != 1) -			{ -				llerrs << "WTF?" << llendl; -			} - -			cur_instance.mModel->addFace(source->getVolumeFace(0)); -			cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); -			cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); - -			BOOL last_model = FALSE; -		 -			std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; - -			if (next_iter == composite.end() && -				next_instance == iter->second.end()) -			{ -				last_model = TRUE; -			} - -			if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) -			{ -				cur_instance.mModel->mLabel = source->mLabel; - -				cur_instance.mModel->optimizeVolumeFaces(); -				cur_instance.mModel->normalizeVolumeFaces(); - -				if (!validate_model(cur_instance.mModel)) -				{ -					llerrs << "Invalid model detected." << llendl; -				} - -				new_model.push_back(cur_instance.mModel); - -				LLMatrix4 transformation = LLMatrix4(); - -				// adjust the transformation to compensate for mesh normalization -				LLVector3 mesh_scale_vector; -				LLVector3 mesh_translation_vector; -				cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - -				LLMatrix4 mesh_translation; -				mesh_translation.setTranslation(mesh_translation_vector); -				mesh_translation *= transformation; -				transformation = mesh_translation; -				 -				LLMatrix4 mesh_scale; -				mesh_scale.initScale(mesh_scale_vector); -				mesh_scale *= transformation; -				transformation = mesh_scale; -							 -				cur_instance.mTransform = transformation; - -				new_scene[transformation].push_back(cur_instance); -				stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); - -				if (!last_model) -				{ -					cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); -					cur_instance.mModel->setNumVolumeFaces(0); -				} -			} -		} -	} -		 -	mScene[mPreviewLOD] = new_scene; -	mModel[mPreviewLOD] = new_model; -	mVertexBuffer[mPreviewLOD].clear(); - -	if (mPreviewLOD == LLModel::LOD_HIGH) -	{ -		mBaseScene = new_scene; -		mBaseModel = new_model; -		mVertexBuffer[5].clear(); -	} - -	mPreviewTarget = (min+max)*0.5f; -	mPreviewScale = (max-min)*0.5f; -	setPreviewTarget(mPreviewScale.magVec()*2.f); - -	clearIncompatible(mPreviewLOD); - -	mResourceCost = calcResourceCost(); -	refresh(); -} - -void LLModelPreview::scrubMaterials() -{ -	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) -	{ //for each transform in current scene -		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) -		{ //for each instance with that transform -			LLModelInstance& source_instance = *model_iter; -			LLModel* source = source_instance.mModel; -			 -			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) -			{ //for each face in instance -				LLImportMaterial& source_material = source_instance.mMaterial[i]; - -				//clear material info -				source_material.mDiffuseColor = LLColor4(1,1,1,1); -				source_material.mDiffuseMap = NULL; -				source_material.mDiffuseMapFilename.clear(); -				source_material.mDiffuseMapLabel.clear(); -				source_material.mFullbright = false; -			} -		} -	} - - -	mVertexBuffer[mPreviewLOD].clear(); - -	if (mPreviewLOD == LLModel::LOD_HIGH) -	{ -		mBaseScene = mScene[mPreviewLOD]; -		mBaseModel = mModel[mPreviewLOD]; -		mVertexBuffer[5].clear(); -	} - -	mResourceCost = calcResourceCost(); -	refresh(); -} - -bool LLModelPreview::containsRiggedAsset( void ) -{ -	//loop through the models and determine if any of them contained a rigged asset, and if so -	//return true. -	//This is used to cleanup the joint positions after a preview. -	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) -	{ -		LLModel* pModel = *iter; -		if ( pModel->mAlternateBindMatrix.size() > 0 ) -		{ -			return true; -		} -	} -	return false; -} -void LLModelPreview::genLODs(S32 which_lod) -{ -	if (mBaseModel.empty()) -	{ -		return; -	} - -	if (which_lod == LLModel::LOD_PHYSICS) -	{ //clear physics mesh map -		mPhysicsMesh.clear(); -	} - -	LLVertexBuffer::unbind(); - -	stop_gloderror(); -	static U32 cur_name = 1; - -	S32 limit = -1; - -	if (which_lod != -1) -	{ -		limit = mLimit[which_lod]; -	} - -	U32 triangle_count = 0; - -	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) -	{ -		LLModel* mdl = *iter; -		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) -		{ -			triangle_count += mdl->getVolumeFace(i).mNumIndices/3; -		} -	} - -	U32 base_triangle_count = triangle_count; - -	U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - -	if (mGroup[mBaseModel[0]] == 0) -	{ //clear LOD maps -		mGroup.clear(); -		mObject.clear(); -		mPercentage.clear(); -		mPatch.clear(); -	} - -	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) -	{ //build GLOD objects for each model in base model list -		LLModel* mdl = *iter; -		if (mGroup[mdl] == 0) -		{ -			mGroup[mdl] = cur_name++; -			mObject[mdl] = cur_name++; - -			glodNewGroup(mGroup[mdl]); -			stop_gloderror(); - -			glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); -			stop_gloderror();		 - -			glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); -			stop_gloderror(); - -			glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); -			stop_gloderror(); - -			glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); -			stop_gloderror(); - -			if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) -			{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation -				mVertexBuffer[5].clear(); -			} - -			if (mVertexBuffer[5].empty()) -			{ -				genBuffers(5, false); -			} - -			U32 tri_count = 0; -			for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) -			{ -				mVertexBuffer[5][mdl][i]->setBuffer(type_mask); -				U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); -				if (num_indices > 2) -				{ -					glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); -				} -				tri_count += num_indices/3; -				stop_gloderror(); -			} - -			//store what percentage of total model (in terms of triangle count) this model makes up -			mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; - -			//build glodobject -			glodBuildObject(mObject[mdl]); -			if (stop_gloderror()) -			{ -				glodDeleteGroup(mGroup[mdl]); -				stop_gloderror(); -				glodDeleteObject(mObject[mdl]); -				stop_gloderror(); - -				mGroup[mdl] = 0; -				mObject[mdl] = 0; - -				if (which_lod == -1) -				{ -					mModel[LLModel::LOD_HIGH] = mBaseModel; -				} - -				return; -			} - -		} -		 -		//generating LODs for all entries, or this entry has a triangle budget -		glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); -		stop_gloderror();		 -		 -		glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); -		stop_gloderror(); -	} - - -	S32 start = LLModel::LOD_HIGH; -	S32 end = 0; - -	if (which_lod != -1) -	{ -		start = end = which_lod; -	} -	 -	 -	std::string combo_name[] =  -	{ -		"lowest detail combo", -		"low detail combo", -		"medium detail combo", -		"high detail combo", -		"physics detail combo" -	}; - -	std::string limit_name[] = -	{ -		"lowest limit", -		"low limit", -		"medium limit", -		"high limit", -		"physics limit" -	}; - -	for (S32 lod = start; lod >= end; --lod) -	{ -		if (which_lod == -1) -		{ -			if (lod < start) -			{ -				triangle_count /= 3; -			} -		} -		else -		{ -			triangle_count = limit; -		} - -		LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]); -		combo_box->setCurrentByIndex(2); -	 -		LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE); -		lim->setMaxValue(base_triangle_count); -		lim->setVisible(true); -					 -		mModel[lod].clear(); -		mModel[lod].resize(mBaseModel.size()); -		mVertexBuffer[lod].clear(); - -		U32 actual_tris = 0; -		U32 actual_verts = 0; -		U32 submeshes = 0; - -		for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) -		{  -			LLModel* base = mBaseModel[mdl_idx]; - -			U32 target_count = U32(mPercentage[base]*triangle_count); - -			if (target_count < 4) -			{  -				target_count = 4; -			} - -			glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); -			stop_gloderror(); -						 -			glodAdaptGroup(mGroup[base]); -			stop_gloderror(); - -			GLint patch_count = 0; -			glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); -			stop_gloderror(); - -			LLVolumeParams volume_params; -			volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); -			mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - -			GLint* sizes = new GLint[patch_count*2]; -			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); -			stop_gloderror(); - -			GLint* names = new GLint[patch_count]; -			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); -			stop_gloderror(); - -			mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); -			 -			LLModel* target_model = mModel[lod][mdl_idx]; - -			for (GLint i = 0; i < patch_count; ++i) -			{ -				LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); -				 -				if (sizes[i*2+1] > 0 && sizes[i*2] > 0) -				{ -					buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); -					buff->setBuffer(type_mask); -					glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); -					stop_gloderror(); -				} -				else -				{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) -					buff->allocateBuffer(1, 3, true); -					memset(buff->getMappedData(), 0, buff->getSize()); -					memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); -				} -				 -				buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - -				LLStrider<LLVector3> pos; -				LLStrider<LLVector3> norm; -				LLStrider<LLVector2> tc; -				LLStrider<U16> index; - -				buff->getVertexStrider(pos); -				buff->getNormalStrider(norm); -				buff->getTexCoord0Strider(tc); -				buff->getIndexStrider(index); - - -				target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); -				actual_tris += buff->getNumIndices()/3; -				actual_verts += buff->getNumVerts(); -				++submeshes; - -				if (!validate_face(target_model->getVolumeFace(names[i]))) -				{ -					llerrs << "Invalid face generated during LOD generation." << llendl; -				} -			} - -			//blind copy skin weights and just take closest skin weight to point on -			//decimated mesh for now (auto-generating LODs with skin weights is still a bit -			//of an open problem). -			target_model->mPosition = base->mPosition; -			target_model->mSkinWeights = base->mSkinWeights; -			target_model->mJointMap = base->mJointMap; -			target_model->mJointList = base->mJointList; -			target_model->mInvBindMatrix = base->mInvBindMatrix; -			target_model->mBindShapeMatrix = base->mBindShapeMatrix; -			target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; -			//copy material list -			target_model->mMaterialList = base->mMaterialList; - -			if (!validate_model(target_model)) -			{ -				llerrs << "Invalid model generated when creating LODs" << llendl; -			} - -			delete [] sizes; -			delete [] names; -		} - -		//rebuild scene based on mBaseScene -		mScene[lod].clear(); -		mScene[lod] = mBaseScene; - -		for (U32 i = 0; i < mBaseModel.size(); ++i) -		{ -			LLModel* mdl = mBaseModel[i]; -			LLModel* target = mModel[lod][i]; -			if (target) -			{ -				for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) -				{ -					for (U32 j = 0; j < iter->second.size(); ++j) -					{ -						if (iter->second[j].mModel == mdl) -						{ -							iter->second[j].mModel = target; -						} -					} -				} -			} -		} -	} - -	mResourceCost = calcResourceCost(); - -	/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) -	{ //build physics scene -		mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; -		mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; - -		for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) -		{ -			mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); -		} -	}*/ -} - -void LLModelPreview::updateStatusMessages() -{ -	//triangle/vertex/submesh count for each mesh asset for each lod -	std::vector<S32> tris[LLModel::NUM_LODS]; -	std::vector<S32> verts[LLModel::NUM_LODS]; -	std::vector<S32> submeshes[LLModel::NUM_LODS]; -	 -	//total triangle/vertex/submesh count for each lod -	S32 total_tris[LLModel::NUM_LODS]; -	S32 total_verts[LLModel::NUM_LODS]; -	S32 total_submeshes[LLModel::NUM_LODS]; - -	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) -	{ -		//initialize total for this lod to 0 -		total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - -		for (U32 i = 0; i < mModel[lod].size(); ++i) -		{ //for each model in the lod -			S32 cur_tris = 0; -			S32 cur_verts = 0; -			S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - -			for (S32 j = 0; j < cur_submeshes; ++j) -			{ //for each submesh (face), add triangles and vertices to current total -				const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); -				cur_tris += face.mNumIndices/3; -				cur_verts += face.mNumVertices; -			} - -			//add this model to the lod total -			total_tris[lod] += cur_tris; -			total_verts[lod] += cur_verts; -			total_submeshes[lod] += cur_submeshes; - -			//store this model's counts to asset data -			tris[lod].push_back(cur_tris); -			verts[lod].push_back(cur_verts); -			submeshes[lod].push_back(cur_submeshes); -		} -	} -	 - -	std::string upload_message; - -	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS])); - -	for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) -	{ -		mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod])); -		mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod])); -		mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); - -		std::string message = "good"; -		 -		const U32 lod_high = LLModel::LOD_HIGH; - -		if (lod != lod_high) -		{ -			if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) -			{ -				message = "mesh_mismatch"; -				upload_message = "bad_lod"; -			} -			else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) -			{ -				message = "model_mismatch"; -				upload_message = "bad_lod"; -			} -			else if (!verts[lod].empty()) -			{ -				for (U32 i = 0; i < verts[lod].size(); ++i) -				{ -					S32 max_verts = verts[lod+1][i]; - -					if (verts[lod][i] > max_verts) -					{ -						message = "too_heavy"; -						upload_message = "bad_lod"; -					} -				} -			} -		} - -		mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message)); -	} - -	if (upload_message.empty()) -	{ -		mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); -		mFMP->childEnable("ok_btn"); -	} -	else -	{ -		mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message)); -		mFMP->childDisable("ok_btn"); -	} -} - -void LLModelPreview::setPreviewTarget(F32 distance) -{  -	mCameraDistance = distance; -	mCameraZoom = 1.f; -	mCameraPitch = 0.f; -	mCameraYaw = 0.f; -	mCameraOffset.clearVec(); -} - -void LLModelPreview::clearBuffers() -{ -	for (U32 i = 0; i < 6; i++) -	{ -		mVertexBuffer[i].clear(); -	} -} - -void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) -{ -	U32 tri_count = 0; -	U32 vertex_count = 0; -	U32 mesh_count = 0; - -	LLModelLoader::model_list* model = NULL; - -	if (lod < 0 || lod > 4) -	{ -		model = &mBaseModel; -		lod = 5; -	} -	else -	{ -		model = &(mModel[lod]); -	} - -	if (!mVertexBuffer[lod].empty()) -	{ -		mVertexBuffer[lod].clear(); -	} - -	mVertexBuffer[lod].clear(); - -	LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); - -	for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) -	{ -		LLModel* mdl = *iter; -		if (!mdl) -		{ -			continue; -		} - -		LLModel* base_mdl = *base_iter; -		base_iter++; - -		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) -		{ -			const LLVolumeFace &vf = mdl->getVolumeFace(i); -			U32 num_vertices = vf.mNumVertices; -			U32 num_indices = vf.mNumIndices; - -			if (!num_vertices || ! num_indices) -			{ -				continue; -			} - -			LLVertexBuffer* vb = NULL; -			 -			bool skinned = avatar_preview && !mdl->mSkinWeights.empty(); - -			U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; -			 -			if (skinned) -			{ -				mask |= LLVertexBuffer::MAP_WEIGHT4; -			} - -			vb = new LLVertexBuffer(mask, 0); -			 -			vb->allocateBuffer(num_vertices, num_indices, TRUE); - -			LLStrider<LLVector3> vertex_strider; -			LLStrider<LLVector3> normal_strider; -			LLStrider<LLVector2> tc_strider; -			LLStrider<U16> index_strider; -			LLStrider<LLVector4> weights_strider; - -			vb->getVertexStrider(vertex_strider); -			vb->getNormalStrider(normal_strider); -			vb->getTexCoord0Strider(tc_strider); -			vb->getIndexStrider(index_strider); - -			if (skinned) -			{ -				vb->getWeight4Strider(weights_strider); -			} -			 -			LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); -			LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); -			LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); - -			if (skinned) -			{ -				for (U32 i = 0; i < num_vertices; i++) -				{ -					//find closest weight to vf.mVertices[i].mPosition -					LLVector3 pos(vf.mPositions[i].getF32ptr()); - -					const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); - -					LLVector4 w(0,0,0,0); -					if (weight_list.size() > 4) -					{ -						llerrs << "WTF?" << llendl; -					} - -					for (U32 i = 0; i < weight_list.size(); ++i) -					{ -						F32 wght = llmin(weight_list[i].mWeight, 0.999999f); -						F32 joint = (F32) weight_list[i].mJointIdx; -						w.mV[i] = joint + wght; -					} -					 -					*(weights_strider++) = w; -				} -			} - -			// build indices -			for (U32 i = 0; i < num_indices; i++) -			{ -				*(index_strider++) = vf.mIndices[i]; -			} - -			mVertexBuffer[lod][mdl].push_back(vb); - -			vertex_count += num_vertices; -			tri_count += num_indices/3; -			++mesh_count; - -		} -	} -} - -void LLModelPreview::update() -{ -	if (mDirty) -	{ -		mDirty = false; -		mResourceCost = calcResourceCost(); -	} -} - -//----------------------------------------------------------------------------- -// render() -//----------------------------------------------------------------------------- -BOOL LLModelPreview::render() -{ -	LLMutexLock lock(this); -	mNeedsUpdate = FALSE; - -	S32 width = getWidth(); -	S32 height = getHeight(); - -	LLGLSUIDefault def; -	LLGLDisable no_blend(GL_BLEND); -	LLGLEnable cull(GL_CULL_FACE); -	LLGLDepthTest depth(GL_TRUE); -	LLGLDisable fog(GL_FOG); - -	glMatrixMode(GL_PROJECTION); -	gGL.pushMatrix(); -	glLoadIdentity(); -	glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - -	glMatrixMode(GL_MODELVIEW); -	gGL.pushMatrix(); -	glLoadIdentity(); -		 -	gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - -	gl_rect_2d_simple( width, height ); - -	bool avatar_preview = false; -	bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); -	bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - -	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) -	{ -		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) -		{ -			LLModelInstance& instance = *model_iter; -			LLModel* model = instance.mModel; -			if (!model->mSkinWeights.empty()) -			{ -				avatar_preview = true; -			} -		} -	} - -	if (upload_skin && !avatar_preview) -	{ -		mFMP->childSetValue("upload_skin", false); -		upload_skin = false; -	} - -	if (!upload_skin && upload_joints) -	{ -		mFMP->childSetValue("upload_joints", false); -		upload_joints = false; -	} - -	if (!avatar_preview) -	{ -		mFMP->childDisable("upload_skin"); -	} -	else -	{ -		mFMP->childEnable("upload_skin"); -	} - -	if (!upload_skin) -	{ -		mFMP->childDisable("upload_joints"); -	} -	else -	{ -		mFMP->childEnable("upload_joints"); -	} - -	avatar_preview = avatar_preview && upload_skin; - -		 -	mFMP->childSetEnabled("consolidate", !avatar_preview); -	 -	F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f; - -	glMatrixMode(GL_PROJECTION); -	gGL.popMatrix(); - -	glMatrixMode(GL_MODELVIEW); -	gGL.popMatrix(); - -	glClear(GL_DEPTH_BUFFER_BIT); - -	LLViewerCamera::getInstance()->setAspect((F32) width / height ); -	LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - -	LLVector3 target_pos = mPreviewTarget; -	LLVector3 offset = mCameraOffset; - -	F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f); -	F32 z_far = mCameraDistance+mPreviewScale.magVec(); - -	if (avatar_preview) -	{ -		target_pos = gAgentAvatarp->getPositionAgent(); -		z_near = 0.01f; -		z_far = 1024.f; -		mCameraDistance = 16.f; - -		//render avatar previews every frame -		refresh(); -	} - -	LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *  -		LLQuaternion(mCameraYaw, LLVector3::z_axis); - -	LLQuaternion av_rot = camera_rot; -	LLViewerCamera::getInstance()->setOriginAndLookAt( -		target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera -		LLVector3::z_axis,																	// up -		target_pos);											// point of interest - -	 -	LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); - -	stop_glerror(); - -	gPipeline.enableLightsAvatar(); - -	gGL.pushMatrix(); -	const F32 BRIGHTNESS = 0.9f; -	gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); -	 -	LLGLEnable normalize(GL_NORMALIZE); - -	if (!mBaseModel.empty() && mVertexBuffer[5].empty()) -	{ -		genBuffers(-1, avatar_preview); -		//genBuffers(3); -		//genLODs(); -	} - -	bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); - -	S32 physics_idx = -1; - -	bool render_mesh = true; -	bool render_hull = false; - -	if (physics && mFMP->mDecompFloater) -	{ -		physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger(); -		render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean(); -		render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean(); -	} - -	if (!mModel[mPreviewLOD].empty()) -	{ -		if (mVertexBuffer[mPreviewLOD].empty()) -		{ -			genBuffers(mPreviewLOD, avatar_preview); -		} - -		if (!avatar_preview) -		{ -			//for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) -			for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) -			{ -				LLModelInstance& instance = *iter; - -				gGL.pushMatrix(); -				LLMatrix4 mat = instance.mTransform; - -				glMultMatrixf((GLfloat*) mat.mMatrix);				 -				 -				//for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) -				{ -					//LLModelInstance& instance = *model_iter; -					LLModel* model = instance.mLOD[mPreviewLOD]; - -					if (!model) -					{ -						continue; -					} - -					//if (instance.mTransform != mat) -					//{ -					//	llerrs << "WTF?" << llendl; -					//} - -					if (render_mesh) -					{ -						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) -						{ -							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - -							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); -							if (physics) -							{ -								if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx]) -								{ -									glColor4f(1,0,0,1); -								} -								else -								{ -									glColor4f(0.75f, 0.75f, 0.75f, 1.f); -								} -							} -							else -							{ -								glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); -								if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) -								{ -									gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); -									if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) -									{ -										mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); -									} -								} -							} - -							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); -							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -							glColor3f(0.4f, 0.4f, 0.4f); - -							if (mFMP->childGetValue("show edges").asBoolean()) -							{ -								glLineWidth(3.f); -								glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); -								buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); -								glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -								glLineWidth(1.f); -							} -						} -					} - -					if (render_hull) -					{ -						LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; -						if (decomp) -						{ -							LLMutexLock(decomp->mMutex); -												 -							std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =  -								mPhysicsMesh.find(model); -							if (iter != mPhysicsMesh.end()) -							{ -								for (U32 i = 0; i < iter->second.size(); ++i) -								{ -									if (explode > 0.f) -									{ -										gGL.pushMatrix(); - -										LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; -										offset *= explode; - -										gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); -									} - -									static std::vector<LLColor4U> hull_colors; - -									if (i+1 >= hull_colors.size()) -									{ -										hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); -									} - -									LLVertexBuffer* buff = iter->second[i]; -									if (buff) -									{ -										buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);			 - -										glColor4ubv(hull_colors[i].mV); -										buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); -									 -										if (mFMP->childGetValue("show edges").asBoolean()) -										{ -											glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); -											glLineWidth(3.f); -											glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255); -											buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); -											glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -											glLineWidth(1.f); -										}	 -									} - -									if (explode > 0.f) -									{ -										gGL.popMatrix(); -									} -								} -							} -						}	 - -						//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size())); -						//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));				 -					} -				} - -				gGL.popMatrix(); -			} - -			if (physics) -			{ -				mPreviewLOD = LLModel::LOD_PHYSICS; -			} -		} -		else -		{ -			LLVOAvatarSelf* avatar = gAgentAvatarp; -			target_pos = avatar->getPositionAgent(); - -			LLViewerCamera::getInstance()->setOriginAndLookAt( -				target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera -				LLVector3::z_axis,																	// up -				target_pos);											// point of interest - -			avatar->renderCollisionVolumes(); - -			for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) -			{ -				for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) -				{ -					LLModelInstance& instance = *model_iter; -					LLModel* model = instance.mModel; - -					if (!model->mSkinWeights.empty()) -					{ -						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) -						{ -							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - -							const LLVolumeFace& face = model->getVolumeFace(i); - -							LLStrider<LLVector3> position; -							buffer->getVertexStrider(position); -							 -							LLStrider<LLVector4> weight; -							buffer->getWeight4Strider(weight); -							 -							//quick 'n dirty software vertex skinning - -							//build matrix palette -							LLMatrix4 mat[64]; -							for (U32 j = 0; j < model->mJointList.size(); ++j) -							{ -								LLJoint* joint = avatar->getJoint(model->mJointList[j]); -								if (joint) -								{ -									mat[j] = model->mInvBindMatrix[j]; -									mat[j] *= joint->getWorldMatrix(); -								} -							} - -							for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) -							{ -								LLMatrix4 final_mat; -								final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - -								LLVector4 wght; -								S32 idx[4]; - -								F32 scale = 0.f; -								for (U32 k = 0; k < 4; k++) -								{ -									F32 w = weight[j].mV[k]; - -									idx[k] = (S32) floorf(w); -									wght.mV[k] = w - floorf(w); -									scale += wght.mV[k]; -								} - -								wght *= 1.f/scale;						 - -								for (U32 k = 0; k < 4; k++) -								{ -									F32* src = (F32*) mat[idx[k]].mMatrix; -									F32* dst = (F32*) final_mat.mMatrix; - -									F32 w = wght.mV[k]; - -									for (U32 l = 0; l < 16; l++) -									{ -										dst[l] += src[l]*w; -									} -								} - -								//VECTORIZE THIS -								LLVector3 v(face.mPositions[j].getF32ptr()); -								 -								v = v * model->mBindShapeMatrix; -								v = v * final_mat; - -								position[j] = v; -							} - -							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); -							glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); -							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); -							glColor3f(0.4f, 0.4f, 0.4f); - -							if (mFMP->childGetValue("show edges").asBoolean()) -							{ -								glLineWidth(3.f); -								glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); -								buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); -								glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -								glLineWidth(1.f); -							} -						} -					} -				} -			} -		} -	} - -	gGL.popMatrix(); -		 -	return TRUE; -} - -//----------------------------------------------------------------------------- -// refresh() -//----------------------------------------------------------------------------- -void LLModelPreview::refresh() -{  -	mNeedsUpdate = TRUE;  -} - -//----------------------------------------------------------------------------- -// rotate() -//----------------------------------------------------------------------------- -void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) -{ -	mCameraYaw = mCameraYaw + yaw_radians; - -	mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); -} - -//----------------------------------------------------------------------------- -// zoom() -//----------------------------------------------------------------------------- -void LLModelPreview::zoom(F32 zoom_amt) -{ -	F32 new_zoom = mCameraZoom+zoom_amt; -		 -	mCameraZoom	= llclamp(new_zoom, 1.f, 10.f); -} - -void LLModelPreview::pan(F32 right, F32 up) -{ -	mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); -	mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); -} - -void LLModelPreview::setPreviewLOD(S32 lod) -{ -	mPreviewLOD = llclamp(lod, 0, 4); -	refresh(); -} - -//static  -void LLFloaterModelPreview::onBrowseHighLOD(void* data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; -	mp->loadModel(3); -} - -//static  -void LLFloaterModelPreview::onBrowseMediumLOD(void* data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; -	mp->loadModel(2); -} - -//static  -void LLFloaterModelPreview::onBrowseLowLOD(void* data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; -	mp->loadModel(1); -} - -//static  -void LLFloaterModelPreview::onBrowseLowestLOD(void* data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; -	mp->loadModel(0); -} - -//static -void LLFloaterModelPreview::onUpload(void* user_data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - -	if (mp->mDecompFloater) -	{ -		mp->mDecompFloater->closeFloater(); -	} - -	mp->mModelPreview->rebuildUploadData(); -		 -	gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,  -		mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); - -	mp->closeFloater(false); -} - -//static  -void LLFloaterModelPreview::onConsolidate(void* user_data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; -	mp->mModelPreview->consolidate(); -} - -//static  -void LLFloaterModelPreview::onScrubMaterials(void* user_data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; -	mp->mModelPreview->scrubMaterials(); -} - -//static  -void LLFloaterModelPreview::onDecompose(void* user_data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; -	mp->showDecompFloater(); -} - -//static  -void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) -{ -	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; -	mp->mModelPreview->refresh(); -} - -void LLFloaterModelPreview::updateResourceCost() -{ -	U32 cost = mModelPreview->mResourceCost; -	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); -} - -//static -void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) -{ -	LLModelPreview* preview = (LLModelPreview*) userdata; -	preview->refresh(); -} - -LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) -{ -	mStage = stage; -	mContinue = 1; -	mModel = mdl; -	mParams = sInstance->mDecompParams; - -	//copy out positions and indices -	if (mdl) -	{ -		U16 index_offset = 0; - -		mPositions.clear(); -		mIndices.clear(); -			 -		//queue up vertex positions and indices -		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) -		{ -			const LLVolumeFace& face = mdl->getVolumeFace(i); -			if (mPositions.size() + face.mNumVertices > 65535) -			{ -				continue; -			} - -			for (U32 j = 0; j < face.mNumVertices; ++j) -			{ -				mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); -			} - -			for (U32 j = 0; j < face.mNumIndices; ++j) -			{ -				mIndices.push_back(face.mIndices[j]+index_offset); -			} - -			index_offset += face.mNumVertices; -		} -	} -} - -S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) -{ -	setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); -	return mContinue; -} - -void LLFloaterModelPreview::DecompRequest::completed() -{ -	mModel->setConvexHullDecomposition(mHull); -	 -	if (sInstance)  -	{  -		if (sInstance->mModelPreview) -		{ -			sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; -			sInstance->mModelPreview->mDirty = true; -			LLFloaterModelPreview::sInstance->mModelPreview->refresh(); -		} -		 -		sInstance->mCurRequest = NULL; -	} -} - - +/**
 + * @file llfloatermodelpreview.cpp
 + * @brief LLFloaterModelPreview class implementation
 + *
 + * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 + * Second Life Viewer Source Code
 + * Copyright (C) 2010, Linden Research, Inc.
 + *
 + * This library is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU Lesser General Public
 + * License as published by the Free Software Foundation;
 + * version 2.1 of the License only.
 + *
 + * This library is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 + * Lesser General Public License for more details.
 + *
 + * You should have received a copy of the GNU Lesser General Public
 + * License along with this library; if not, write to the Free Software
 + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 + *
 + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 + * $/LicenseInfo$
 + */
 +
 +#include "llviewerprecompiledheaders.h"
 +
 +#include "dae.h"
 +//#include "dom.h"
 +#include "dom/domAsset.h"
 +#include "dom/domBind_material.h"
 +#include "dom/domCOLLADA.h"
 +#include "dom/domConstants.h"
 +#include "dom/domController.h"
 +#include "dom/domEffect.h"
 +#include "dom/domGeometry.h"
 +#include "dom/domInstance_geometry.h"
 +#include "dom/domInstance_material.h"
 +#include "dom/domInstance_node.h"
 +#include "dom/domInstance_effect.h"
 +#include "dom/domMaterial.h"
 +#include "dom/domMatrix.h"
 +#include "dom/domNode.h"
 +#include "dom/domProfile_COMMON.h"
 +#include "dom/domRotate.h"
 +#include "dom/domScale.h"
 +#include "dom/domTranslate.h"
 +#include "dom/domVisual_scene.h"
 +
 +#include "llfloatermodelpreview.h"
 +
 +#include "llfilepicker.h"
 +#include "llimagebmp.h"
 +#include "llimagetga.h"
 +#include "llimagejpeg.h"
 +#include "llimagepng.h"
 +
 +#include "llagent.h"
 +#include "llbutton.h"
 +#include "llcombobox.h"
 +#include "lldatapacker.h"
 +#include "lldrawable.h"
 +#include "lldrawpoolavatar.h"
 +#include "llrender.h"
 +#include "llface.h"
 +#include "lleconomy.h"
 +#include "llfocusmgr.h"
 +#include "llfloaterperms.h"
 +#include "llmatrix4a.h"
 +#include "llmeshrepository.h"
 +#include "llsdutil_math.h"
 +#include "lltextbox.h"
 +#include "lltoolmgr.h"
 +#include "llui.h"
 +#include "llvector4a.h"
 +#include "llviewercamera.h"
 +#include "llviewerwindow.h"
 +#include "llvoavatar.h"
 +#include "llvoavatarself.h"
 +#include "pipeline.h"
 +#include "lluictrlfactory.h"
 +#include "llviewermenufile.h"
 +#include "llviewerregion.h"
 +#include "llstring.h"
 +#include "llbutton.h"
 +#include "llcheckboxctrl.h"
 +#include "llsliderctrl.h"
 +#include "llspinctrl.h"
 +#include "llvfile.h"
 +#include "llvfs.h"
 +
 +
 +#include "glod/glod.h"
 +
 +//static
 +S32 LLFloaterModelPreview::sUploadAmount = 10;
 +LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
 +
 +const S32 PREVIEW_BORDER_WIDTH = 2;
 +const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
 +const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
 +const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
 +const S32 PREVIEW_TEXTURE_HEIGHT = 300;
 +
 +void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
 +
 +std::string limit_name[] =
 +{
 +    "lowest limit",
 +    "low limit",
 +    "medium limit",
 +    "high limit",
 +    "physics limit",
 +
 +    "I went off the end of the limit_name array.  Me so smart."
 +};
 +
 +std::string info_name[] =
 +{
 +    "lowest info",
 +    "low info",
 +    "medium info",
 +    "high info",
 +    "physics info",
 +
 +    "I went off the end of the info_name array.  Me so smart."
 +};
 +
 +bool validate_face(const LLVolumeFace& face)
 +{
 +    for (U32 i = 0; i < face.mNumIndices; ++i)
 +    {
 +        if (face.mIndices[i] >= face.mNumVertices)
 +        {
 +            llwarns << "Face has invalid index." << llendl;
 +            return false;
 +        }
 +    }
 +
 +    return true;
 +}
 +
 +bool validate_model(const LLModel* mdl)
 +{
 +    if (mdl->getNumVolumeFaces() == 0)
 +    {
 +        llwarns << "Model has no faces!" << llendl;
 +        return false;
 +    }
 +    
 +    for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 +    {
 +        if (mdl->getVolumeFace(i).mNumVertices == 0)
 +        {
 +            llwarns << "Face has no vertices." << llendl;
 +            return false;
 +        }
 +
 +        if (mdl->getVolumeFace(i).mNumIndices == 0)
 +        {
 +            llwarns << "Face has no indices." << llendl;
 +            return false;
 +        }
 +
 +        if (!validate_face(mdl->getVolumeFace(i)))
 +        {
 +            return false;
 +        }
 +    }
 +
 +    return true;
 +}
 +
 +BOOL stop_gloderror()
 +{
 +    GLuint error = glodGetError();
 +
 +    if (error != GLOD_NO_ERROR)
 +    {
 +        llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
 +        return TRUE;
 +    }
 +
 +    return FALSE;
 +}
 +
 +LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
 +: LLFloater(key)
 +{
 +
 +}
 +
 +LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
 +{
 +    if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater)
 +    {
 +        LLFloaterModelPreview::sInstance->mDecompFloater = NULL;
 +    }
 +}
 +
 +class LLMeshFilePicker : public LLFilePickerThread
 +{
 +public:
 +    LLFloaterModelPreview* mFMP;
 +    S32 mLOD;
 +
 +    LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
 +        : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
 +    {
 +        mFMP = fmp;
 +        mLOD = lod;
 +    }
 +
 +    virtual void notify(const std::string& filename)
 +    {
 +        mFMP->mModelPreview->loadModel(mFile, mLOD);
 +    }
 +};
 +
 +
 +//-----------------------------------------------------------------------------
 +// LLFloaterModelPreview()
 +//-----------------------------------------------------------------------------
 +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
 +    LLFloater(key)
 +{
 +    sInstance = this;
 +    mLastMouseX = 0;
 +    mLastMouseY = 0;
 +    mGLName = 0;
 +    mLoading = FALSE;
 +    mDecompFloater = NULL;
 +}
 +
 +//-----------------------------------------------------------------------------
 +// postBuild()
 +//-----------------------------------------------------------------------------
 +BOOL LLFloaterModelPreview::postBuild()
 +{
 +    if (!LLFloater::postBuild())
 +    {
 +        return FALSE;
 +    }
 +
 +    childSetCommitCallback("high detail combo", onHighLODCommit, this);
 +    childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
 +    childSetCommitCallback("low detail combo", onLowLODCommit, this);
 +    childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
 +    childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
 +
 +
 +    childSetCommitCallback("high limit", onHighLimitCommit, this);
 +    childSetCommitCallback("medium limit", onMediumLimitCommit, this);
 +    childSetCommitCallback("low limit", onLowLimitCommit, this);
 +    childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
 +    childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
 +
 +    childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
 +
 +    childSetCommitCallback("show edges", onShowEdgesCommit, this);
 +    childSetCommitCallback("auto fill", onAutoFillCommit, this);
 +
 +    childSetTextArg("status", "[STATUS]", getString("status_idle"));
 +
 +    for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
 +    {
 +        if (lod == LLModel::LOD_PHYSICS)
 +        {
 +            childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
 +            childSetTextArg(info_name[lod], "[HULLS]", std::string("0"));
 +            childSetTextArg(info_name[lod], "[POINTS]", std::string("0"));
 +        }
 +        else
 +        {
 +            childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
 +            childSetTextArg(info_name[lod], "[VERTICES]", std::string("0"));
 +            childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0"));
 +            std::string msg = getString("required");
 +            childSetTextArg(info_name[lod], "[MESSAGE]", msg);
 +        }
 +
 +        childSetVisible(limit_name[lod], FALSE);
 +    }
 +
 +    //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
 +    childSetAction("ok_btn", onUpload, this);
 +
 +    childSetAction("consolidate", onConsolidate, this);
 +    childSetAction("scrub materials", onScrubMaterials, this);
 +
 +    childSetAction("decompose_btn", onDecompose, this);
 +
 +    childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
 +    
 +    childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
 +    childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
 +
 +    childSetCommitCallback("debug scale", onDebugScaleCommit, this);
 +
 +    childDisable("upload_skin");
 +    childDisable("upload_joints");
 +
 +    const U32 width = 512;
 +    const U32 height = 512;
 +
 +    mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
 +                PREVIEW_HPAD+height,
 +                getRect().getWidth()-PREVIEW_HPAD,
 +                PREVIEW_HPAD);
 +
 +    mModelPreview = new LLModelPreview(512, 512, this);
 +    mModelPreview->setPreviewTarget(16.f);
 +    
 +    return TRUE;
 +}
 +
 +//-----------------------------------------------------------------------------
 +// LLFloaterModelPreview()
 +//-----------------------------------------------------------------------------
 +LLFloaterModelPreview::~LLFloaterModelPreview()
 +{
 +    sInstance = NULL;
 +
 +    if ( mModelPreview->containsRiggedAsset() )
 +    {
 +        gAgentAvatarp->resetJointPositions();
 +    }
 +    
 +    delete mModelPreview;
 +    
 +    if (mGLName)
 +    {
 +        LLImageGL::deleteTextures(1, &mGLName );
 +    }
 +
 +    if (mDecompFloater)
 +    {
 +        mDecompFloater->closeFloater();
 +        mDecompFloater = NULL;
 +    }    
 +}
 +
 +void LLFloaterModelPreview::loadModel(S32 lod)
 +{
 +    mLoading = TRUE;
 +
 +    (new LLMeshFilePicker(this, lod))->getFile();
 +}
 +
 +void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
 +{
 +    if (mode == 0)
 +    {
 +        if (lod != LLModel::LOD_PHYSICS)
 +        {
 +            for (S32 i = lod; i >= 0; i--)
 +            {
 +                mModelPreview->clearModel(i);
 +            }
 +        }
 +        else
 +        {
 +            mModelPreview->clearModel(lod);
 +        }
 +
 +        mModelPreview->refresh();
 +        mModelPreview->calcResourceCost();
 +    }
 +    else if (mode == 1)
 +    {
 +        loadModel(lod);
 +    }
 +    else if (mode != mModelPreview->mLODMode[lod])
 +    {
 +        mModelPreview->mLODMode[lod] = mode;
 +        mModelPreview->genLODs(lod);
 +    }
 +
 +    mModelPreview->setPreviewLOD(lod);
 +    
 +    
 +    LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
 +
 +    if (mode == 2) //triangle count
 +    {
 +        U32 tri_count = 0;
 +        for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
 +                iter != mModelPreview->mBaseModel.end(); ++iter)
 +        {
 +            tri_count += (*iter)->getNumTriangles();
 +        }
 +
 +        lim->setMaxValue(tri_count);
 +        lim->setVisible(TRUE);
 +    }
 +    else
 +    {
 +        lim->setVisible(FALSE);
 +    }
 +}
 +
 +void LLFloaterModelPreview::setLimit(S32 lod, S32 limit)
 +{
 +    if (limit != mModelPreview->mLimit[lod])
 +    {
 +        mModelPreview->mLimit[lod] = limit;
 +        mModelPreview->genLODs(lod);
 +        mModelPreview->setPreviewLOD(lod);
 +    }
 +}
 +
 +//static
 +void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata)
 +{
 +    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 +    
 +    if (!fp->mModelPreview)
 +    {
 +        return;
 +    }
 +
 +    fp->mModelPreview->calcResourceCost();
 +}
 +
 +//static
 +void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
 +{
 +    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 +    
 +    if (!fp->mModelPreview)
 +    {
 +        return;
 +    }
 +
 +    fp->mModelPreview->refresh();
 +}
 +
 +//static
 +void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
 +{
 +    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 +    
 +    if (!fp->mModelPreview)
 +    {
 +        return;
 +    }
 +
 +    fp->mModelPreview->refresh();
 +    fp->mModelPreview->resetPreviewTarget();
 +    fp->mModelPreview->clearBuffers();
 +}
 +    
 +//static
 +void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 +    
 +    if (!fp->mModelPreview)
 +    {
 +        return;
 +    }
 +
 +    S32 which_mode = 0;
 +
 +    LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
 +    if (iface)
 +    {
 +        which_mode = iface->getFirstSelectedIndex();
 +    }
 +    fp->mModelPreview->setPreviewLOD(which_mode);
 +}
 +
 +//static
 +void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
 +{
 +    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 +    
 +    if (!fp->mModelPreview)
 +    {
 +        return;
 +    }
 +
 +    S32 which_mode = 0;
 +
 +    std::string combo_name[] =
 +    {
 +        "lowest detail combo",
 +        "low detail combo",
 +        "medium detail combo",
 +        "high detail combo",
 +        "physics detail combo",
 +
 +        "I went off the end of the combo_name array.  Me so smart."
 +    };
 +
 +    LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
 +    if (iface)
 +    {
 +        which_mode = iface->getFirstSelectedIndex();
 +    }
 +
 +    fp->setLODMode(lod, which_mode);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLODMode(3, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLODMode(2, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLODMode(1, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLODMode(0, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLODMode(4, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
 +{
 +    LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
 +    
 +    if (!fp->mModelPreview)
 +    {
 +        return;
 +    }
 +
 +    S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
 +
 +    
 +    fp->setLimit(lod, limit);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLimit(3, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLimit(2, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLimit(1, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLimit(0, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview::setLimit(4, userdata);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
 +
 +    fp->mModelPreview->smoothNormals();
 +}
 +
 +//static
 +void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
 +
 +    fp->mModelPreview->refresh();
 +}
 +
 +//static
 +void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
 +
 +    fp->mModelPreview->refresh();
 +}
 +
 +//static
 +void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
 +{
 +    LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
 +
 +    fp->mModelPreview->genLODs();
 +}
 +
 +
 +//-----------------------------------------------------------------------------
 +// draw()
 +//-----------------------------------------------------------------------------
 +void LLFloaterModelPreview::draw()
 +{
 +    LLFloater::draw();
 +    LLRect r = getRect();
 +
 +    mModelPreview->update();
 +    
 +    if (!mLoading)
 +    {
 +        childSetTextArg("status", "[STATUS]", getString("status_idle"));
 +    }
 +    
 +    childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
 +    childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
 +
 +    if (mDecompFloater)
 +    {
 +        if (mCurRequest.notNull())
 +        {
 +            mDecompFloater->childSetText("status", mCurRequest->mStatusMessage);
 +        }
 +        else
 +        {
 +            const std::string idle("Idle.");
 +            mDecompFloater->childSetText("status", idle);
 +        }
 +    }
 +
 +    U32 resource_cost = mModelPreview->mResourceCost*10;
 +
 +    if (childGetValue("upload_textures").asBoolean())
 +    {
 +        resource_cost += mModelPreview->mTextureSet.size()*10;
 +    }
 +    
 +    childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
 +    
 +    if (mModelPreview)
 +    {
 +        gGL.color3f(1.f, 1.f, 1.f);
 +
 +        gGL.getTexUnit(0)->bind(mModelPreview);
 +        
 +        gGL.begin( LLRender::QUADS );
 +        {
 +            gGL.texCoord2f(0.f, 1.f);
 +            gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
 +            gGL.texCoord2f(0.f, 0.f);
 +            gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
 +            gGL.texCoord2f(1.f, 0.f);
 +            gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
 +            gGL.texCoord2f(1.f, 1.f);
 +            gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
 +        }
 +        gGL.end();
 +
 +        gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 +    }
 +}
 +
 +//-----------------------------------------------------------------------------
 +// handleMouseDown()
 +//-----------------------------------------------------------------------------
 +BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
 +{
 +    if (mPreviewRect.pointInRect(x, y))
 +    {
 +        bringToFront( x, y );
 +        gFocusMgr.setMouseCapture(this);
 +        gViewerWindow->hideCursor();
 +        mLastMouseX = x;
 +        mLastMouseY = y;
 +        return TRUE;
 +    }
 +
 +    return LLFloater::handleMouseDown(x, y, mask);
 +}
 +
 +//-----------------------------------------------------------------------------
 +// handleMouseUp()
 +//-----------------------------------------------------------------------------
 +BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
 +{
 +    gFocusMgr.setMouseCapture(FALSE);
 +    gViewerWindow->showCursor();
 +    return LLFloater::handleMouseUp(x, y, mask);
 +}
 +
 +//-----------------------------------------------------------------------------
 +// handleHover()
 +//-----------------------------------------------------------------------------
 +BOOL LLFloaterModelPreview::handleHover    (S32 x, S32 y, MASK mask)
 +{
 +    MASK local_mask = mask & ~MASK_ALT;
 +
 +    if (mModelPreview && hasMouseCapture())
 +    {
 +        if (local_mask == MASK_PAN)
 +        {
 +            // pan here
 +            mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
 +        }
 +        else if (local_mask == MASK_ORBIT)
 +        {
 +            F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
 +            F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
 +            
 +            mModelPreview->rotate(yaw_radians, pitch_radians);
 +        }
 +        else
 +        {
 +        
 +            F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
 +            F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
 +            
 +            mModelPreview->rotate(yaw_radians, 0.f);
 +            mModelPreview->zoom(zoom_amt);
 +        }
 +
 +        
 +        mModelPreview->refresh();
 +        
 +        LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
 +    }
 +
 +    if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
 +    {
 +        return LLFloater::handleHover(x, y, mask);
 +    }
 +    else if (local_mask == MASK_ORBIT)
 +    {
 +        gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
 +    }
 +    else if (local_mask == MASK_PAN)
 +    {
 +        gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
 +    }
 +    else
 +    {
 +        gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
 +    }
 +
 +    return TRUE;
 +}
 +
 +//-----------------------------------------------------------------------------
 +// handleScrollWheel()
 +//-----------------------------------------------------------------------------
 +BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
 +{
 +    if (mPreviewRect.pointInRect(x, y) && mModelPreview)
 +    {
 +        mModelPreview->zoom((F32)clicks * -0.2f);
 +        mModelPreview->refresh();
 +    }
 +
 +    return TRUE;
 +}
 +
 +//static
 +void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
 +{
 +    if (LLConvexDecomposition::getInstance() == NULL)
 +    {
 +        llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
 +        return;
 +    }
 +
 +    if (sInstance)
 +    {
 +        LLCDParam* param = (LLCDParam*) data;
 +        sInstance->mDecompParams[param->mName] = ctrl->getValue();
 +    }
 +}
 +
 +//static
 +void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
 +{
 +    LLCDStageData* stage = (LLCDStageData*) data;
 +    
 +    LLModel* mdl = NULL;
 +
 +    if (sInstance)
 +    {
 +        if (sInstance->mCurRequest.notNull())
 +        {
 +            llinfos << "Decomposition request still pending." << llendl;
 +            return;
 +        }
 +
 +        if (sInstance->mModelPreview)
 +        {
 +            if (sInstance->mDecompFloater)
 +            {
 +                S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger();
 +                if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size())
 +                {
 +                    mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx];
 +                }
 +            }
 +        }
 +    }
 +    
 +    if (mdl)
 +    {
 +        sInstance->mCurRequest = new DecompRequest(stage->mName, mdl);
 +        gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest);
 +    }
 +}
 +
 +//static
 +void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
 +{
 +    if (sInstance && sInstance->mCurRequest.notNull())
 +    {
 +        sInstance->mCurRequest->mContinue = 0;
 +    }
 +}
 +
 +void LLFloaterModelPreview::showDecompFloater()
 +{
 +    if (!mDecompFloater)
 +    {
 +        LLSD key;
 +        mDecompFloater = new LLPhysicsDecompFloater(key);
 +    
 +        S32 left = 20;
 +        S32 right = 320;
 +
 +        S32 cur_y = 30;
 +
 +        {
 +            //add status text
 +            LLTextBox::Params p;
 +            p.name("status");
 +            p.rect(LLRect(left, cur_y, right-80, cur_y-20));
 +            mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
 +        }
 +
 +
 +        { //add cancel button
 +            LLButton::Params p;
 +            p.name("Cancel");
 +            p.label("Cancel");
 +            p.rect(LLRect(right-80, cur_y, right, cur_y-20));        
 +            LLButton* button = LLUICtrlFactory::create<LLButton>(p);
 +            button->setCommitCallback(onPhysicsStageCancel, NULL);        
 +            mDecompFloater->addChild(button);
 +        }
 +
 +        cur_y += 30;
 +
 +
 +        static const LLCDStageData* stage = NULL;
 +        static S32 stage_count = 0;
 +
 +        if (!stage && LLConvexDecomposition::getInstance() != NULL)
 +        {
 +            stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
 +        }
 +
 +        static const LLCDParam* param = NULL;
 +        static S32 param_count = 0;
 +        if (!param && LLConvexDecomposition::getInstance() != NULL)
 +        {
 +            param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);
 +        }
 +
 +        for (S32 j = stage_count-1; j >= 0; --j)
 +        {
 +            LLButton::Params p;
 +            p.name(stage[j].mName);
 +            p.label(stage[j].mName);
 +            p.rect(LLRect(left, cur_y, right, cur_y-20));        
 +            LLButton* button = LLUICtrlFactory::create<LLButton>(p);
 +            button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);        
 +            mDecompFloater->addChild(button);
 +            gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
 +            cur_y += 30;
 +            // protected against stub by stage_count being 0 for stub above
 +            LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
 +
 +            llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
 +            llinfos << "------------------------------------" << llendl;
 +
 +            for (S32 i = 0; i < param_count; ++i)
 +            {
 +                if (param[i].mStage != j)
 +                {
 +                    continue;
 +                }
 +
 +                std::string name(param[i].mName ? param[i].mName : "");
 +                std::string description(param[i].mDescription ? param[i].mDescription : "");
 +
 +                std::string type = "unknown";
 +
 +                llinfos << name << " - " << description << llendl;
 +
 +                if (param[i].mType == LLCDParam::LLCD_FLOAT)
 +                {
 +                    mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
 +                    llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
 +
 +                    LLSliderCtrl::Params p;
 +                    p.name(name);
 +                    p.label(name);
 +                    p.rect(LLRect(left, cur_y, right, cur_y-20));
 +                    p.min_value(param[i].mDetails.mRange.mLow.mFloat);
 +                    p.max_value(param[i].mDetails.mRange.mHigh.mFloat);
 +                    p.increment(param[i].mDetails.mRange.mDelta.mFloat);
 +                    p.tool_tip(description);
 +                    p.decimal_digits(3);
 +                    p.initial_value(param[i].mDefault.mFloat);
 +                    LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
 +                    slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
 +                    mDecompFloater->addChild(slider);
 +                    cur_y += 30;
 +                }
 +                else if (param[i].mType == LLCDParam::LLCD_INTEGER)
 +                {
 +                    mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
 +                    llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
 +                    LLSliderCtrl::Params p;
 +                    p.name(name);
 +                    p.label(name);
 +                    p.rect(LLRect(left, cur_y, right, cur_y-20));
 +                    p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
 +                    p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
 +                    p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
 +                    p.tool_tip(description);
 +                    p.initial_value(param[i].mDefault.mIntOrEnumValue);
 +                    LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
 +                    slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
 +                    mDecompFloater->addChild(slider);    
 +                    cur_y += 30;
 +                }
 +                else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
 +                {
 +                    mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
 +                    llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
 +
 +                    LLCheckBoxCtrl::Params p;
 +                    p.rect(LLRect(left, cur_y, right, cur_y-20));
 +                    p.name(name);
 +                    p.label(name);
 +                    p.initial_value(param[i].mDefault.mBool);
 +                    p.tool_tip(description);
 +                    LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
 +                    check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
 +                    mDecompFloater->addChild(check_box);
 +                    cur_y += 30;
 +                }
 +                else if (param[i].mType == LLCDParam::LLCD_ENUM)
 +                {
 +                    S32 cur_x = left;
 +                    mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
 +                    llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
 +
 +                    { //add label
 +                        LLTextBox::Params p;
 +                        const LLFontGL* font = (LLFontGL*) p.font();
 +
 +                        p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20));
 +                        p.name(name);
 +                        p.label(name);
 +                        p.initial_value(name);
 +                        LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
 +                        mDecompFloater->addChild(text_box);
 +                        cur_x += text_box->getRect().getWidth();
 +                    }
 +
 +                    { //add combo_box
 +                        LLComboBox::Params p;
 +                        p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20));
 +                        p.name(name);
 +                        p.label(name);
 +                        p.tool_tip(description);
 +
 +                        llinfos << "Accepted values: " << llendl;
 +                        LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
 +                        for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
 +                        {
 +                            llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
 +                                << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
 +
 +                            combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
 +                                LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
 +                        }
 +                        combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
 +                        combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
 +                        mDecompFloater->addChild(combo_box);
 +                        cur_y += 30;
 +
 +                    }
 +
 +                    llinfos << "----" << llendl;
 +                }
 +                llinfos << "-----------------------------" << llendl;
 +            }
 +        }
 +
 +        cur_y += 30;
 +        //explode slider
 +        {
 +            LLSliderCtrl::Params p;
 +            p.initial_value(0);
 +            p.min_value(0);
 +            p.max_value(1);
 +            p.decimal_digits(2);
 +            p.increment(0.05f);
 +            p.label("Explode");
 +            p.name("explode");
 +            p.rect(LLRect(left, cur_y, right, cur_y-20));
 +            LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
 +
 +            mDecompFloater->addChild(slider);
 +            cur_y += 30;
 +        }
 +
 +        //mesh render checkbox
 +        {
 +            LLCheckBoxCtrl::Params p;
 +            p.label("Mesh: ");
 +            p.name("render_mesh");
 +            p.rect(LLRect(left, cur_y, right/4, cur_y-20));
 +            LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
 +            check->setValue(true);
 +            mDecompFloater->addChild(check);
 +        }
 +
 +        //hull render checkbox
 +        {
 +            LLCheckBoxCtrl::Params p;
 +            p.label("Hull: ");
 +            p.name("render_hull");
 +            p.rect(LLRect(right/4, cur_y, right/2, cur_y-20));
 +            LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
 +            check->setValue(true);
 +            mDecompFloater->addChild(check);
 +        }
 +
 +        { //submesh combo box label
 +            LLTextBox::Params p;
 +            p.label("Model");
 +            p.name("model label");
 +            p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20));
 +            LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
 +            text_box->setValue("Model");
 +            mDecompFloater->addChild(text_box);
 +        }
 +
 +        {
 +            //add submesh combo box
 +            LLComboBox::Params p;
 +            p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20));
 +            p.name("model");
 +            LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
 +            for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i)
 +            {
 +                LLModel* mdl = mModelPreview->mBaseModel[i];
 +                combo_box->add(mdl->mLabel, i);
 +            }
 +            combo_box->setValue(0);
 +            mDecompFloater->addChild(combo_box);
 +            cur_y += 30;
 +        }
 +
 +        mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
 +        mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
 +        mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
 +
 +        mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));
 +    }
 +
 +    mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this);
 +
 +    mDecompFloater->openFloater();
 +}
 +
 +//-----------------------------------------------------------------------------
 +// onMouseCaptureLost()
 +//-----------------------------------------------------------------------------
 +// static
 +void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
 +{
 +    gViewerWindow->showCursor();
 +}
 +
 +//-----------------------------------------------------------------------------
 +// LLModelLoader
 +//-----------------------------------------------------------------------------
 +LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
 +: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
 +{
 +    mJointMap["mPelvis"] = "mPelvis";
 +    mJointMap["mTorso"] = "mTorso";
 +    mJointMap["mChest"] = "mChest";
 +    mJointMap["mNeck"] = "mNeck";
 +    mJointMap["mHead"] = "mHead";
 +    mJointMap["mSkull"] = "mSkull";
 +    mJointMap["mEyeRight"] = "mEyeRight";
 +    mJointMap["mEyeLeft"] = "mEyeLeft";
 +    mJointMap["mCollarLeft"] = "mCollarLeft";
 +    mJointMap["mShoulderLeft"] = "mShoulderLeft";
 +    mJointMap["mElbowLeft"] = "mElbowLeft";
 +    mJointMap["mWristLeft"] = "mWristLeft";
 +    mJointMap["mCollarRight"] = "mCollarRight";
 +    mJointMap["mShoulderRight"] = "mShoulderRight";
 +    mJointMap["mElbowRight"] = "mElbowRight";
 +    mJointMap["mWristRight"] = "mWristRight";
 +    mJointMap["mHipRight"] = "mHipRight";
 +    mJointMap["mKneeRight"] = "mKneeRight";
 +    mJointMap["mAnkleRight"] = "mAnkleRight";
 +    mJointMap["mFootRight"] = "mFootRight";
 +    mJointMap["mToeRight"] = "mToeRight";
 +    mJointMap["mHipLeft"] = "mHipLeft";
 +    mJointMap["mKneeLeft"] = "mKneeLeft";
 +    mJointMap["mAnkleLeft"] = "mAnkleLeft";
 +    mJointMap["mFootLeft"] = "mFootLeft";
 +    mJointMap["mToeLeft"] = "mToeLeft";
 +
 +    mJointMap["avatar_mPelvis"] = "mPelvis";
 +    mJointMap["avatar_mTorso"] = "mTorso";
 +    mJointMap["avatar_mChest"] = "mChest";
 +    mJointMap["avatar_mNeck"] = "mNeck";
 +    mJointMap["avatar_mHead"] = "mHead";
 +    mJointMap["avatar_mSkull"] = "mSkull";
 +    mJointMap["avatar_mEyeRight"] = "mEyeRight";
 +    mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
 +    mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
 +    mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
 +    mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
 +    mJointMap["avatar_mWristLeft"] = "mWristLeft";
 +    mJointMap["avatar_mCollarRight"] = "mCollarRight";
 +    mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
 +    mJointMap["avatar_mElbowRight"] = "mElbowRight";
 +    mJointMap["avatar_mWristRight"] = "mWristRight";
 +    mJointMap["avatar_mHipRight"] = "mHipRight";
 +    mJointMap["avatar_mKneeRight"] = "mKneeRight";
 +    mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
 +    mJointMap["avatar_mFootRight"] = "mFootRight";
 +    mJointMap["avatar_mToeRight"] = "mToeRight";
 +    mJointMap["avatar_mHipLeft"] = "mHipLeft";
 +    mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
 +    mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
 +    mJointMap["avatar_mFootLeft"] = "mFootLeft";
 +    mJointMap["avatar_mToeLeft"] = "mToeLeft";
 +
 +
 +    mJointMap["hip"] = "mPelvis";
 +    mJointMap["abdomen"] = "mTorso";
 +    mJointMap["chest"] = "mChest";
 +    mJointMap["neck"] = "mNeck";
 +    mJointMap["head"] = "mHead";
 +    mJointMap["figureHair"] = "mSkull";
 +    mJointMap["lCollar"] = "mCollarLeft";
 +    mJointMap["lShldr"] = "mShoulderLeft";
 +    mJointMap["lForeArm"] = "mElbowLeft";
 +    mJointMap["lHand"] = "mWristLeft";
 +    mJointMap["rCollar"] = "mCollarRight";
 +    mJointMap["rShldr"] = "mShoulderRight";
 +    mJointMap["rForeArm"] = "mElbowRight";
 +    mJointMap["rHand"] = "mWristRight";
 +    mJointMap["rThigh"] = "mHipRight";
 +    mJointMap["rShin"] = "mKneeRight";
 +    mJointMap["rFoot"] = "mFootRight";
 +    mJointMap["lThigh"] = "mHipLeft";
 +    mJointMap["lShin"] = "mKneeLeft";
 +    mJointMap["lFoot"] = "mFootLeft";
 +}
 +
 +void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
 +{
 +    LLVector4a box[] =
 +    {
 +        LLVector4a(-1, 1,-1),
 +        LLVector4a(-1, 1, 1),
 +        LLVector4a(-1,-1,-1),
 +        LLVector4a(-1,-1, 1),
 +        LLVector4a( 1, 1,-1),
 +        LLVector4a( 1, 1, 1),
 +        LLVector4a( 1,-1,-1),
 +        LLVector4a( 1,-1, 1),
 +    };
 +
 +    for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
 +    {
 +        const LLVolumeFace& face = model->getVolumeFace(j);
 +        
 +        LLVector4a center;
 +        center.setAdd(face.mExtents[0], face.mExtents[1]);
 +        center.mul(0.5f);
 +        LLVector4a size;
 +        size.setSub(face.mExtents[1],face.mExtents[0]);
 +        size.mul(0.5f);
 +
 +        for (U32 i = 0; i < 8; i++)
 +        {
 +            LLVector4a t;
 +            t.setMul(size, box[i]);
 +            t.add(center);
 +
 +            LLVector4a v;
 +
 +            mat.affineTransform(t, v);                                
 +            
 +            if (first_transform)
 +            {
 +                first_transform = FALSE;
 +                min = max = v;
 +            }
 +            else
 +            {
 +                update_min_max(min, max, v);
 +            }
 +        }
 +    }
 +}
 +
 +void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
 +{
 +    LLVector4a mina, maxa;
 +    LLMatrix4a mata;
 +
 +    mata.loadu(mat);
 +    mina.load3(min.mV);
 +    maxa.load3(max.mV);
 +
 +    stretch_extents(model, mata, mina, maxa, first_transform);
 +    
 +    min.set(mina.getF32ptr());
 +    max.set(maxa.getF32ptr());
 +}
 +
 +void LLModelLoader::run()
 +{
 +    DAE dae;
 +    domCOLLADA* dom = dae.open(mFilename);
 +
 +    if (dom)
 +    {
 +        daeDatabase* db = dae.getDatabase();
 +
 +        daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
 +
 +        daeDocument* doc = dae.getDoc(mFilename);
 +        if (!doc)
 +        {
 +            llwarns << "can't find internal doc" << llendl;
 +            return;
 +        }
 +
 +        daeElement* root = doc->getDomRoot();
 +        if (!root)
 +        {
 +            llwarns << "document has no root" << llendl;
 +            return;
 +        }
 +
 +        //get unit scale
 +        mTransform.setIdentity();
 +
 +        domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
 +
 +        if (unit)
 +        {
 +            F32 meter = unit->getMeter();
 +            mTransform.mMatrix[0][0] = meter;
 +            mTransform.mMatrix[1][1] = meter;
 +            mTransform.mMatrix[2][2] = meter;
 +        }
 +
 +        //get up axis rotation
 +        LLMatrix4 rotation;
 +
 +        domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP
 +        domAsset::domUp_axis* up_axis =
 +            daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
 +
 +        if (up_axis)
 +        {
 +            up = up_axis->getValue();
 +        }
 +        
 +        if (up == UPAXISTYPE_X_UP)
 +        {
 +            rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
 +        }
 +        else if (up == UPAXISTYPE_Y_UP)
 +        {
 +            rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
 +        }
 +
 +        rotation *= mTransform;
 +        mTransform = rotation;
 +
 +
 +        for (daeInt idx = 0; idx < count; ++idx)
 +        { //build map of domEntities to LLModel
 +            domMesh* mesh = NULL;
 +            db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
 +
 +            if (mesh)
 +            {
 +                LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
 +
 +                if (model.notNull() && validate_model(model))
 +                {
 +                    mModelList.push_back(model);
 +                    mModel[mesh] = model;
 +                }
 +            }
 +        }
 +
 +        count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
 +        for (daeInt idx = 0; idx < count; ++idx)
 +        { //add skinned meshes as instances
 +            domSkin* skin = NULL;
 +            db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
 +
 +            if (skin)
 +            {    
 +                domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
 +                
 +                if (geom)
 +                {
 +                    domMesh* mesh = geom->getMesh();
 +                    if (mesh)
 +                    {
 +                        LLModel* model = mModel[mesh];
 +                        if (model)
 +                        {
 +                            LLVector3 mesh_scale_vector;
 +                            LLVector3 mesh_translation_vector;
 +                            model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
 +
 +                            LLMatrix4 normalized_transformation;
 +                            normalized_transformation.setTranslation(mesh_translation_vector);
 +                            
 +                            LLMatrix4 mesh_scale;
 +                            mesh_scale.initScale(mesh_scale_vector);
 +                            mesh_scale *= normalized_transformation;
 +                            normalized_transformation = mesh_scale;
 +
 +                            glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
 +                            inv_mat = inv_mat.inverse();
 +                            LLMatrix4 inverse_normalized_transformation(inv_mat.m);                            
 +
 +                            domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
 +
 +                            if (bind_mat)
 +                            { //get bind shape matrix
 +                                domFloat4x4& dom_value = bind_mat->getValue();
 +                                
 +                                for (int i = 0; i < 4; i++)
 +                                {
 +                                    for(int j = 0; j < 4; j++)
 +                                    {
 +                                        model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
 +                                    }
 +                                }
 +
 +                                LLMatrix4 trans = normalized_transformation;
 +                                trans *= model->mBindShapeMatrix;
 +                                model->mBindShapeMatrix = trans;
 +
 +                            }
 +
 +                            /*{
 +                                LLMatrix4 rotation;
 +                                if (up == UPAXISTYPE_X_UP)
 +                                {
 +                                    rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
 +                                }
 +                                else if (up == UPAXISTYPE_Z_UP)
 +                                {
 +                                    rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
 +                                }
 +
 +                                rotation *= model->mBindShapeMatrix;
 +                                model->mBindShapeMatrix = rotation;
 +                            }*/
 +
 +                            //The joint transfom map that we'll populate below
 +                            std::map<std::string,LLMatrix4> jointTransforms;
 +                            jointTransforms.clear();
 +                            
 +                            //Some collada setup for accessing the skeleton
 +                            daeElement* pElement = 0;
 +                            dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
 +                            domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
 +                            if ( pSkeleton )
 +                            {       
 +                                //Get the root node of the skeleton
 +                                daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
 +                                if ( pSkeletonRootNode )
 +                                {       
 +                                    //Once we have the root node - start acccessing it's joint components       
 +                                    const int jointCnt = mJointMap.size();
 +                                    std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
 +                                    bool missingID = false;
 +                                    //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
 +                                    for ( int i=0; i<jointCnt; ++i, ++jointIt )
 +                                    {
 +                                        //Build a joint for the resolver to work with
 +                                        char str[64]={0};           
 +                                        sprintf(str,"./%s",(*jointIt).second.c_str() );                   
 +                                        //llwarns<<"Joint "<< str <<llendl;
 +                                        
 +                                        //Setup the resolver
 +                                        daeSIDResolver resolver( pSkeletonRootNode, str );
 +                                        
 +                                        //Look for the joint
 +                                        domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
 +                                        if ( pJoint )
 +                                        {                                            
 +                                             //Pull out the translate id and store it in the jointTranslations map
 +                                             daeSIDResolver jointResolver( pJoint, "./translate" );                               
 +                                             domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
 +                                            
 +                                             LLMatrix4 workingTransform;
 +                                            
 +                                             //Translation via SID
 +                                             if ( pTranslate )
 +                                             {               
 +                                                 domFloat3 jointTrans = pTranslate->getValue();
 +                                                 LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
 +                                                 workingTransform.setTranslation( singleJointTranslation );                                            
 +                                             }
 +                                             else
 +                                             {
 +                                                 //Translation via child from element
 +                                                 daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
 +                                                 if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
 +                                                 {
 +                                                     llwarns<< "The found element is not a translate node" <<llendl;
 +                                                     missingID = true;
 +                                                 }
 +                                                 else
 +                                                 {
 +                                                     domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
 +                                                     domFloat3 translateChild = pTranslateChild->getValue();
 +                                                     LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
 +                                                     workingTransform.setTranslation( singleJointTranslation );                                                    
 +                                                 }
 +                                              }
 +                                             //Store the joint transform w/respect to it's name.
 +                                             jointTransforms[(*jointIt).second.c_str()] = workingTransform;                                                                                                                             
 +                                        }
 +                                    }
 +                                    
 +                                    //If anything failed in regards to extracting the skeleton, joints or translation id,
 +                                    //mention it
 +                                    if ( missingID )
 +                                    {
 +                                        llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
 +                                    }
 +                                    
 +                                    //Set the joint translations on the avatar
 +                                    //The joints are reset in the dtor
 +                                    jointIt = mJointMap.begin();
 +                                    for ( int i=0; i<jointCnt; ++i, ++jointIt )
 +                                    {
 +                                        std::string lookingForJoint = (*jointIt).first.c_str();
 +                                        if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
 +                                        {                                            
 +                                            LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
 +                                            LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
 +                                            if ( pJoint )
 +                                            {   
 +                                                pJoint->storeCurrentXform( jointTransform.getTranslation() );                                                
 +                                            }
 +                                            else
 +                                            {
 +                                                //Most likely an error in the asset.
 +                                                llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
 +                                            }
 +                                            //Reposition the avatars pelvis (avPos+offset)
 +                                            //if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
 +                                            if ( lookingForJoint == "mPelvis" )
 +                                            {                                                
 +                                                const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
 +                                                gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
 +                                                gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );                                            
 +                                            }
 +                                        }
 +                                    }          
 +                                }
 +                                else
 +                                {           
 +                                    llwarns<<"No root node in this skeleton" << llendl;
 +                                }
 +                            }
 +                            else
 +                            {
 +                                llwarns<<"No skeleton in this asset" << llendl;
 +                            }
 +                            
 +                            domSkin::domJoints* joints = skin->getJoints();
 +
 +                            domInputLocal_Array& joint_input = joints->getInput_array();
 +
 +                            for (size_t i = 0; i < joint_input.getCount(); ++i)
 +                            {
 +                                domInputLocal* input = joint_input.get(i);
 +                                xsNMTOKEN semantic = input->getSemantic();
 +
 +                                if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
 +                                { //found joint source, fill model->mJointMap and model->mJointList
 +                                    daeElement* elem = input->getSource().getElement();
 +                                    
 +                                    domSource* source = daeSafeCast<domSource>(elem);
 +                                    if (source)
 +                                    {
 +                                        
 +
 +                                        domName_array* names_source = source->getName_array();
 +                                        
 +                                        if (names_source)
 +                                        {
 +                                            domListOfNames &names = names_source->getValue();                    
 +
 +                                            for (size_t j = 0; j < names.getCount(); ++j)
 +                                            {
 +                                                std::string name(names.get(j));
 +                                                if (mJointMap.find(name) != mJointMap.end())
 +                                                {
 +                                                    name = mJointMap[name];
 +                                                }
 +                                                model->mJointList.push_back(name);
 +                                                model->mJointMap[name] = j;
 +                                            }    
 +                                        }
 +                                        else
 +                                        {
 +                                            domIDREF_array* names_source = source->getIDREF_array();
 +                                            if (names_source)
 +                                            {
 +                                                xsIDREFS& names = names_source->getValue();
 +
 +                                                for (size_t j = 0; j < names.getCount(); ++j)
 +                                                {
 +                                                    std::string name(names.get(j).getID());
 +                                                    if (mJointMap.find(name) != mJointMap.end())
 +                                                    {
 +                                                        name = mJointMap[name];
 +                                                    }
 +                                                    model->mJointList.push_back(name);
 +                                                    model->mJointMap[name] = j;
 +                                                }
 +                                            }
 +                                        }
 +                                    }
 +                                }
 +                                else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
 +                                { //found inv_bind_matrix array, fill model->mInvBindMatrix
 +                                    domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
 +                                    if (source)
 +                                    {
 +                                        domFloat_array* t = source->getFloat_array();
 +                                        if (t)
 +                                        {
 +                                            domListOfFloats& transform = t->getValue();
 +                                            S32 count = transform.getCount()/16;
 +
 +                                            for (S32 k = 0; k < count; ++k)
 +                                            {
 +                                                LLMatrix4 mat;
 +
 +                                                for (int i = 0; i < 4; i++)
 +                                                {
 +                                                    for(int j = 0; j < 4; j++)
 +                                                    {
 +                                                        mat.mMatrix[i][j] = transform[k*16 + i + j*4];
 +                                                    }
 +                                                }
 +
 +                                                model->mInvBindMatrix.push_back(mat);
 +                                            }
 +                                        }
 +                                    }
 +                                }
 +                            }
 +
 +                            //We need to construct the alternate bind matrix (which contains the new joint positions)
 +                            //in the same order as they were stored in the joint buffer. The joints associated
 +                            //with the skeleton are not stored in the same order as they are in the exported joint buffer.
 +                            //This remaps the skeletal joints to be in the same order as the joints stored in the model.
 +                            std::vector<std::string> :: const_iterator jointIt  = model->mJointList.begin();                            
 +                            const int jointCnt = model->mJointList.size();
 +                            for ( int i=0; i<jointCnt; ++i, ++jointIt )
 +                            {
 +                                std::string lookingForJoint = (*jointIt).c_str();
 +                                //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
 +                                //and store it in the alternate bind matrix
 +                                if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
 +                                {                                            
 +                                    LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
 +                                    LLMatrix4 newInverse = model->mInvBindMatrix[i];
 +                                    newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
 +                                    model->mAlternateBindMatrix.push_back( newInverse );                                
 +                                }
 +                                else
 +                                {
 +                                    llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
 +                                }
 +                            }   
 +                            
 +                            //grab raw position array
 +                            
 +                            domVertices* verts = mesh->getVertices();
 +                            if (verts)
 +                            {
 +                                domInputLocal_Array& inputs = verts->getInput_array();
 +                                for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
 +                                {
 +                                    if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
 +                                    {
 +                                        domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
 +                                        if (pos_source)
 +                                        {
 +                                            domFloat_array* pos_array = pos_source->getFloat_array();
 +                                            if (pos_array)
 +                                            {
 +                                                domListOfFloats& pos = pos_array->getValue();
 +                                                
 +                                                for (size_t j = 0; j < pos.getCount(); j += 3)
 +                                                {
 +                                                    if (pos.getCount() <= j+2)
 +                                                    {
 +                                                        llerrs << "WTF?" << llendl;
 +                                                    }
 +                                                    
 +                                                    LLVector3 v(pos[j], pos[j+1], pos[j+2]);
 +
 +                                                    //transform from COLLADA space to volume space
 +                                                    v = v * inverse_normalized_transformation;
 +
 +                                                    model->mPosition.push_back(v);
 +                                                }
 +                                            }
 +                                        }
 +                                    }
 +                                }
 +                            }
 +
 +                            //grab skin weights array
 +                            domSkin::domVertex_weights* weights = skin->getVertex_weights();
 +                            if (weights)
 +                            {
 +                                domInputLocalOffset_Array& inputs = weights->getInput_array();
 +                                domFloat_array* vertex_weights = NULL;
 +                                for (size_t i = 0; i < inputs.getCount(); ++i)
 +                                {
 +                                    if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
 +                                    {
 +                                        domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
 +                                        if (weight_source)
 +                                        {
 +                                            vertex_weights = weight_source->getFloat_array();
 +                                        }
 +                                    }
 +                                }
 +
 +                                if (vertex_weights)
 +                                {
 +                                    domListOfFloats& w = vertex_weights->getValue();
 +                                    domListOfUInts& vcount = weights->getVcount()->getValue();
 +                                    domListOfInts& v = weights->getV()->getValue();
 +
 +                                    U32 c_idx = 0;
 +                                    for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
 +                                    { //for each vertex
 +                                        daeUInt count = vcount[vc_idx];
 +
 +                                        //create list of weights that influence this vertex
 +                                        LLModel::weight_list weight_list;
 +
 +                                        for (daeUInt i = 0; i < count; ++i)
 +                                        { //for each weight
 +                                            daeInt joint_idx = v[c_idx++];
 +                                            daeInt weight_idx = v[c_idx++];
 +
 +                                            if (joint_idx == -1)
 +                                            {
 +                                                //ignore bindings to bind_shape_matrix
 +                                                continue;
 +                                            }
 +
 +                                            F32 weight_value = w[weight_idx];
 +
 +                                            weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));    
 +                                        }
 +
 +                                        //sort by joint weight
 +                                        std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
 +
 +                                        std::vector<LLModel::JointWeight> wght;
 +                                        
 +                                        F32 total = 0.f;
 +
 +                                        for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
 +                                        { //take up to 4 most significant weights
 +                                            if (weight_list[i].mWeight > 0.f)
 +                                            {
 +                                                wght.push_back( weight_list[i] );
 +                                                total += weight_list[i].mWeight;
 +                                            }
 +                                        }
 +                                        
 +                                        F32 scale = 1.f/total;
 +                                        if (scale != 1.f)
 +                                        { //normalize weights
 +                                            for (U32 i = 0; i < wght.size(); ++i)
 +                                            {
 +                                                wght[i].mWeight *= scale;
 +                                            }
 +                                        }
 +
 +                                        model->mSkinWeights[model->mPosition[vc_idx]] = wght;
 +                                    }
 +                                    
 +                                    //add instance to scene for this model
 +                                    
 +                                    LLMatrix4 transform;
 +                                    std::vector<LLImportMaterial> materials;
 +                                    materials.resize(model->getNumVolumeFaces());
 +                                    mScene[transform].push_back(LLModelInstance(model, transform, materials));
 +                                    stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform);
 +                                }
 +                            }
 +                        }
 +                    }
 +                }
 +            }
 +        }
 +
 +        daeElement* scene = root->getDescendant("visual_scene");
 +        if (!scene)
 +        {
 +            llwarns << "document has no visual_scene" << llendl;
 +            return;
 +        }
 +
 +        processElement(scene);
 +
 +        mPreview->loadModelCallback(mLod);
 +    }
 +}
 +
 +daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
 +{    
 +    daeElement* pChildOfElement = pElement->getChild( name.c_str() );
 +	if ( pChildOfElement )
 +	{
 +		return pChildOfElement;
 +	}    
 +	llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
 +    return NULL;    
 +}
 +
 +void LLModelLoader::processElement(daeElement* element)
 +{
 +    LLMatrix4 saved_transform = mTransform;
 +
 +    domTranslate* translate = daeSafeCast<domTranslate>(element);
 +    if (translate)
 +    {
 +        domFloat3 dom_value = translate->getValue();
 +
 +        LLMatrix4 translation;
 +        translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
 +        
 +        translation *= mTransform;
 +        mTransform = translation;
 +    }
 +
 +    domRotate* rotate = daeSafeCast<domRotate>(element);
 +    if (rotate)
 +    {
 +        domFloat4 dom_value = rotate->getValue();
 +
 +        LLMatrix4 rotation;
 +        rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
 +
 +        rotation *= mTransform;
 +        mTransform = rotation;
 +    }
 +
 +    domScale* scale = daeSafeCast<domScale>(element);
 +    if (scale)
 +    {
 +        domFloat3 dom_value = scale->getValue();
 +
 +        LLMatrix4 scaling;
 +        scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
 +
 +        scaling *= mTransform;
 +        mTransform = scaling;
 +    }
 +
 +    domMatrix* matrix = daeSafeCast<domMatrix>(element);
 +    if (matrix)
 +    {
 +        domFloat4x4 dom_value = matrix->getValue();
 +
 +        LLMatrix4 matrix_transform;
 +
 +        for (int i = 0; i < 4; i++)
 +        {
 +            for(int j = 0; j < 4; j++)
 +            {
 +                matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
 +            }
 +        }
 +        
 +        matrix_transform *= mTransform;
 +        mTransform = matrix_transform;
 +    }
 +
 +    domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
 +    if (instance_geo)
 +    {
 +        domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
 +        if (geo)
 +        {
 +            domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
 +            if (mesh)
 +            {
 +                LLModel* model = mModel[mesh];
 +                if (model)
 +                {
 +                    LLMatrix4 transformation = mTransform;
 +
 +                    std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
 +
 +                    // adjust the transformation to compensate for mesh normalization
 +                    LLVector3 mesh_scale_vector;
 +                    LLVector3 mesh_translation_vector;
 +                    model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
 +
 +                    LLMatrix4 mesh_translation;
 +                    mesh_translation.setTranslation(mesh_translation_vector);
 +                    mesh_translation *= transformation;
 +                    transformation = mesh_translation;
 +                    
 +                    LLMatrix4 mesh_scale;
 +                    mesh_scale.initScale(mesh_scale_vector);
 +                    mesh_scale *= transformation;
 +                    transformation = mesh_scale;
 +                    
 +                    mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
 +
 +                    stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);            
 +                }
 +            }
 +        }
 +    }
 +
 +    domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
 +    if (instance_node)
 +    {
 +        daeElement* instance = instance_node->getUrl().getElement();
 +        if (instance)
 +        {
 +            processElement(instance);
 +        }
 +    }
 +
 +    //process children
 +    daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
 +    for (S32 i = 0; i < children.getCount(); i++)
 +    {
 +        processElement(children[i]);
 +    }
 +
 +    domNode* node = daeSafeCast<domNode>(element);
 +    if (node)
 +    { //this element was a node, restore transform before processiing siblings
 +        mTransform = saved_transform;    
 +    }
 +}
 +
 +std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
 +{
 +    std::vector<LLImportMaterial> materials;
 +    for (int i = 0; i < model->mMaterialList.size(); i++)
 +    {
 +        LLImportMaterial import_material;
 +
 +        domInstance_material* instance_mat = NULL;
 +
 +        domBind_material::domTechnique_common* technique =
 +            daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
 +
 +        if (technique)
 +        {
 +            daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
 +            for (int j = 0; j < inst_materials.getCount(); j++)
 +            {
 +                std::string symbol(inst_materials[j]->getSymbol());
 +
 +                if (symbol == model->mMaterialList[i]) // found the binding
 +                {
 +                    instance_mat = inst_materials[j];
 +                }
 +            }
 +        }
 +
 +        if (instance_mat)
 +        {
 +            domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
 +            if (material)
 +            {
 +                domInstance_effect* instance_effect =
 +                    daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
 +                if (instance_effect)
 +                {
 +                    domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
 +                    if (effect)
 +                    {
 +                        domProfile_COMMON* profile =
 +                            daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
 +                        if (profile)
 +                        {
 +                            import_material = profileToMaterial(profile);
 +                        }
 +                    }
 +                }
 +            }
 +        }
 +        
 +        materials.push_back(import_material);
 +    }
 +
 +    return materials;
 +}
 +
 +LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
 +{
 +    LLImportMaterial mat;
 +    mat.mFullbright = FALSE;
 +
 +    daeElement* diffuse = material->getDescendant("diffuse");
 +    if (diffuse)
 +    {
 +        domCommon_color_or_texture_type_complexType::domTexture* texture =
 +            daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
 +        if (texture)
 +        {
 +            domCommon_newparam_type_Array newparams = material->getNewparam_array();
 +            for (S32 i = 0; i < newparams.getCount(); i++)
 +            {
 +                domFx_surface_common* surface = newparams[i]->getSurface();
 +                if (surface)
 +                {
 +                    domFx_surface_init_common* init = surface->getFx_surface_init_common();
 +                    if (init)
 +                    {
 +                        domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
 +                        
 +                        if (init_from.getCount() > i)
 +                        {
 +                            domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
 +                            if (image)
 +                            {
 +                                // we only support init_from now - embedded data will come later
 +                                domImage::domInit_from* init = image->getInit_from();
 +                                if (init)
 +                                {
 +                                    std::string filename = cdom::uriToNativePath(init->getValue().str());
 +                                                                                    
 +                                    mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
 +                                    mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
 +
 +                                    mat.mDiffuseMap->forceToSaveRawImage();
 +                                    mat.mDiffuseMapFilename = filename;
 +                                    mat.mDiffuseMapLabel = getElementLabel(material);
 +                                }
 +                            }
 +                        }
 +                    }
 +                }
 +            }
 +        }
 +        
 +        domCommon_color_or_texture_type_complexType::domColor* color =
 +            daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
 +        if (color)
 +        {
 +            domFx_color_common domfx_color = color->getValue();
 +            LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
 +            mat.mDiffuseColor = value;
 +        }
 +    }
 +
 +    daeElement* emission = material->getDescendant("emission");
 +    if (emission)
 +    {
 +        LLColor4 emission_color = getDaeColor(emission);
 +        if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
 +        {
 +            mat.mFullbright = TRUE;
 +        }
 +    }
 +
 +    return mat;
 +}
 +
 +// try to get a decent label for this element
 +std::string LLModelLoader::getElementLabel(daeElement *element)
 +{
 +    // if we have a name attribute, use it
 +    std::string name = element->getAttribute("name");
 +    if (name.length())
 +    {
 +        return name;
 +    }
 +
 +    // if we have an ID attribute, use it
 +    if (element->getID())
 +    {
 +        return std::string(element->getID());
 +    }
 +
 +    // if we have a parent, use it
 +    daeElement* parent = element->getParent();
 +    if (parent)
 +    {
 +        // if parent has a name, use it
 +        std::string name = parent->getAttribute("name");
 +        if (name.length())
 +        {
 +            return name;
 +        }
 +
 +        // if parent has an ID, use it
 +        if (parent->getID())
 +        {
 +            return std::string(parent->getID());
 +        }
 +    }
 +
 +    // try to use our type
 +    daeString element_name = element->getElementName();
 +    if (element_name)
 +    {
 +        return std::string(element_name);
 +    }
 +
 +    // if all else fails, use "object"
 +    return std::string("object");
 +}
 +
 +LLColor4 LLModelLoader::getDaeColor(daeElement* element)
 +{
 +    LLColor4 value;
 +    domCommon_color_or_texture_type_complexType::domColor* color =
 +        daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
 +    if (color)
 +    {
 +        domFx_color_common domfx_color = color->getValue();
 +        value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
 +    }
 +
 +    return value;
 +}
 +
 +//-----------------------------------------------------------------------------
 +// LLModelPreview
 +//-----------------------------------------------------------------------------
 +
 +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp)
 +: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
 +{
 +    mNeedsUpdate = TRUE;
 +    mCameraDistance = 0.f;
 +    mCameraYaw = 0.f;
 +    mCameraPitch = 0.f;
 +    mCameraZoom = 1.f;
 +    mTextureName = 0;
 +    mPreviewLOD = 3;
 +    mModelLoader = NULL;
 +    mDirty = false;
 +
 +    for (U32 i = 0; i < LLModel::NUM_LODS; i++)
 +    {
 +        mLODMode[i] = 1;
 +        mLimit[i] = 0;
 +    }
 +
 +    mLODMode[0] = 0;
 +
 +    mFMP = fmp;
 +
 +    glodInit();
 +}
 +
 +LLModelPreview::~LLModelPreview()
 +{
 +    if (mModelLoader)
 +    {
 +        delete mModelLoader;
 +        mModelLoader = NULL;
 +    }
 +
 +    //*HACK : *TODO : turn this back on when we understand why this crashes
 +    //glodShutdown();
 +}
 +
 +U32 LLModelPreview::calcResourceCost()
 +{
 +    rebuildUploadData();
 +
 +    U32 cost = 0;
 +    std::set<LLModel*> accounted;
 +    U32 num_points = 0;
 +    U32 num_hulls = 0;
 +
 +    F32 debug_scale = mFMP->childGetValue("debug scale").asReal();
 +
 +    F32 streaming_cost = 0.f;
 +
 +    for (U32 i = 0; i < mUploadData.size(); ++i)
 +    {
 +        LLModelInstance& instance = mUploadData[i];
 +
 +        if (accounted.find(instance.mModel) == accounted.end())
 +        {
 +            accounted.insert(instance.mModel);
 +
 +            LLModel::convex_hull_decomposition& decomp =
 +                instance.mLOD[LLModel::LOD_PHYSICS] ?
 +                instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
 +                instance.mModel->mConvexHullDecomp;
 +
 +            LLSD ret = LLModel::writeModel(
 +                "",
 +                instance.mLOD[4],
 +                instance.mLOD[3],
 +                instance.mLOD[2],
 +                instance.mLOD[1],
 +                instance.mLOD[0],
 +                decomp,
 +                mFMP->childGetValue("upload_skin").asBoolean(),
 +                mFMP->childGetValue("upload_joints").asBoolean(),
 +                TRUE);
 +            cost += gMeshRepo.calcResourceCost(ret);
 +            
 +            num_hulls += decomp.size();
 +            for (U32 i = 0; i < decomp.size(); ++i)
 +            {
 +                num_points += decomp[i].size();
 +            }
 +
 +            //calculate streaming cost
 +            LLMatrix4 transformation = instance.mTransform;
 +
 +            LLVector3 position = LLVector3(0, 0, 0) * transformation;
 +
 +            LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
 +            LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
 +            LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
 +            F32 x_length = x_transformed.normalize();
 +            F32 y_length = y_transformed.normalize();
 +            F32 z_length = z_transformed.normalize();
 +            LLVector3 scale = LLVector3(x_length, y_length, z_length);
 +
 +            F32 radius = scale.length()*debug_scale;
 +
 +            streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
 +        }
 +    }
 +
 +    mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
 +    mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));                
 +    mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
 +    F32 scale = mFMP->childGetValue("debug scale").asReal()*2.f;
 +    mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
 +    mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
 +    mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
 +
 +    updateStatusMessages();
 +    
 +    return cost;
 +}
 +
 +void LLModelPreview::rebuildUploadData()
 +{
 +    mUploadData.clear();
 +    mTextureSet.clear();
 +
 +    //fill uploaddata instance vectors from scene data
 +
 +    LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale");
 +
 +    if (!scale_spinner)
 +    {
 +        llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl;
 +    }
 +
 +    F32 scale = scale_spinner->getValue().asReal();
 +
 +    LLMatrix4 scale_mat;
 +    scale_mat.initScale(LLVector3(scale, scale, scale));
 +
 +    F32 max_scale = 0.f;
 +
 +    for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
 +    { //for each transform in scene
 +        LLMatrix4 mat = iter->first;
 +
 +        // compute position
 +        LLVector3 position = LLVector3(0, 0, 0) * mat;
 +
 +        // compute scale
 +        LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
 +        LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
 +        LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
 +        F32 x_length = x_transformed.normalize();
 +        F32 y_length = y_transformed.normalize();
 +        F32 z_length = z_transformed.normalize();
 +        
 +        max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
 +        
 +        mat *= scale_mat;
 +    
 +        for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 +        { //for each instance with said transform applied
 +            LLModelInstance instance = *model_iter;
 +
 +            LLModel* base_model = instance.mModel;
 +
 +            S32 idx = 0;
 +            for (idx = 0; idx < mBaseModel.size(); ++idx)
 +            {  //find reference instance for this model
 +                if (mBaseModel[idx] == base_model)
 +                {
 +                    break;
 +                }
 +            }
 +
 +            for (U32 i = 0; i < LLModel::NUM_LODS; i++)
 +            { //fill LOD slots based on reference model index
 +                if (!mModel[i].empty())
 +                {
 +                    instance.mLOD[i] = mModel[i][idx];
 +                }
 +                else
 +                {
 +                    instance.mLOD[i] = NULL;
 +                }
 +            }
 +
 +            instance.mTransform = mat;
 +            mUploadData.push_back(instance);
 +        }
 +    }
 +
 +    F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
 +
 +    scale_spinner->setMaxValue(max_import_scale);
 +
 +    if (max_import_scale < scale)
 +    {
 +        scale_spinner->setValue(max_import_scale);
 +    }
 +}
 +
 +
 +void LLModelPreview::clearModel(S32 lod)
 +{
 +    if (lod < 0 || lod > LLModel::LOD_PHYSICS)
 +    {
 +        return;
 +    }
 +
 +    mVertexBuffer[lod].clear();
 +    mModel[lod].clear();
 +    mScene[lod].clear();
 +}
 +
 +void LLModelPreview::loadModel(std::string filename, S32 lod)
 +{
 +    LLMutexLock lock(this);
 +    
 +    if (mModelLoader)
 +    {
 +        delete mModelLoader;
 +        mModelLoader = NULL;
 +    }
 +
 +    if (filename.empty())
 +    {
 +        if (mBaseModel.empty())
 +        {
 +            // this is the initial file picking. Close the whole floater
 +            // if we don't have a base model to show for high LOD.
 +            mFMP->closeFloater(false);
 +        }
 +
 +        mFMP->mLoading = false;
 +        return;
 +    }
 +
 +    if (lod == 3 && !mGroup.empty())
 +    {
 +        for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
 +        {
 +            glodDeleteGroup(iter->second);
 +            stop_gloderror();
 +        }
 +
 +        for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
 +        {
 +            glodDeleteObject(iter->second);
 +            stop_gloderror();
 +        }
 +
 +        mGroup.clear();
 +        mObject.clear();
 +    }
 +
 +    mModelLoader = new LLModelLoader(filename, lod, this);
 +
 +    mModelLoader->start();
 +
 +    mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
 +
 +    if (mFMP->childGetValue("description_form").asString().empty())
 +    {
 +        std::string name = gDirUtilp->getBaseFileName(filename, true);
 +        mFMP->childSetValue("description_form", name);
 +    }
 +
 +    mFMP->openFloater();
 +}
 +
 +void LLModelPreview::clearIncompatible(S32 lod)
 +{
 +    for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
 +    { //clear out any entries that aren't compatible with this model
 +        if (i != lod)
 +        {
 +            if (mModel[i].size() != mModel[lod].size())
 +            {
 +                mModel[i].clear();
 +                mScene[i].clear();
 +                mVertexBuffer[i].clear();
 +
 +                if (i == LLModel::LOD_HIGH)
 +                {
 +                    mBaseModel = mModel[lod];
 +                    mBaseScene = mScene[lod];
 +                    mVertexBuffer[5].clear();
 +                }
 +            }
 +        }
 +    }
 +}
 +
 +void LLModelPreview::loadModelCallback(S32 lod)
 +{ //NOT the main thread
 +    LLMutexLock lock(this);
 +    if (!mModelLoader)
 +    {
 +        return;
 +    }
 +
 +    mModel[lod] = mModelLoader->mModelList;
 +    mScene[lod] = mModelLoader->mScene;
 +    mVertexBuffer[lod].clear();
 +    
 +    if (lod == LLModel::LOD_PHYSICS)
 +    {
 +        mPhysicsMesh.clear();
 +    }
 +
 +    setPreviewLOD(lod);
 +    
 +    
 +    if (lod == LLModel::LOD_HIGH)
 +    { //save a copy of the highest LOD for automatic LOD manipulation
 +        mBaseModel = mModel[lod];
 +        mBaseScene = mScene[lod];
 +        mVertexBuffer[5].clear();
 +        //mModel[lod] = NULL;
 +    }
 +
 +    clearIncompatible(lod);
 +
 +    mDirty = true;
 +    
 +    resetPreviewTarget();
 +    
 +    mFMP->mLoading = FALSE;
 +    refresh();
 +}
 +
 +void LLModelPreview::resetPreviewTarget()
 +{
 +    mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
 +    mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
 +    setPreviewTarget(mPreviewScale.magVec()*2.f);
 +}
 +
 +void LLModelPreview::smoothNormals()
 +{
 +    S32 which_lod = mPreviewLOD;
 +
 +
 +    if (which_lod > 4 || which_lod < 0 ||
 +        mModel[which_lod].empty())
 +    {
 +        return;
 +    }
 +
 +    F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
 +
 +    angle_cutoff *= DEG_TO_RAD;
 +
 +    if (which_lod == 3 && !mBaseModel.empty())
 +    {
 +        for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 +        {
 +            (*iter)->smoothNormals(angle_cutoff);
 +        }
 +
 +        mVertexBuffer[5].clear();
 +    }
 +
 +    for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
 +    {
 +        (*iter)->smoothNormals(angle_cutoff);
 +    }
 +    
 +    mVertexBuffer[which_lod].clear();
 +    refresh();
 +
 +}
 +
 +void LLModelPreview::consolidate()
 +{
 +    std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
 +
 +    LLMatrix4 identity;
 +
 +    //bake out each node in current scene to composite
 +    for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 +    { //for each transform in current scene
 +        LLMatrix4 mat = iter->first;
 +        glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
 +        LLMatrix4 norm_mat(inv_trans.m);
 +
 +        for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 +        { //for each instance with that transform
 +            LLModelInstance& source_instance = *model_iter;
 +            LLModel* source = source_instance.mModel;
 +            
 +            if (!validate_model(source))
 +            {
 +                llerrs << "Invalid model found!" << llendl;
 +            }
 +
 +            for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
 +            { //for each face in instance
 +                const LLVolumeFace& src_face = source->getVolumeFace(i);
 +                LLImportMaterial& source_material = source_instance.mMaterial[i];
 +
 +                //get model in composite that is composite for this material
 +                LLModel* model = NULL;
 +
 +                if (composite.find(source_material) != composite.end())
 +                {
 +                    model = composite[source_material].rbegin()->mModel;
 +                    if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
 +                    {
 +                        model = NULL;
 +                    }
 +                }
 +
 +                if (model == NULL)
 +                {  //no model found, make new model
 +                    std::vector<LLImportMaterial> materials;
 +                    materials.push_back(source_material);
 +                    LLVolumeParams volume_params;
 +                    volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
 +                    model = new LLModel(volume_params, 0.f);
 +                    model->mLabel = source->mLabel;
 +                    model->setNumVolumeFaces(0);
 +                    composite[source_material].push_back(LLModelInstance(model, identity, materials));
 +                }
 +            
 +                model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
 +            }
 +        }
 +    }
 +
 +
 +    //condense composite into as few LLModel instances as possible
 +    LLModelLoader::model_list new_model;
 +    std::vector<LLModelInstance> instance_list;
 +    
 +    LLVolumeParams volume_params;
 +    volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
 +
 +    std::vector<LLImportMaterial> empty_material;
 +    LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
 +    cur_instance.mModel->setNumVolumeFaces(0);
 +
 +    BOOL first_transform = TRUE;
 +
 +    LLModelLoader::scene new_scene;
 +    LLVector3 min,max;
 +
 +    for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
 +            iter != composite.end();
 +            ++iter)
 +    {
 +        std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
 +        
 +        for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
 +                instance_iter != iter->second.end();
 +                ++instance_iter)
 +        {
 +            LLModel* source = instance_iter->mModel;
 +
 +            if (instance_iter->mMaterial.size() != 1)
 +            {
 +                llerrs << "WTF?" << llendl;
 +            }
 +
 +            if (source->getNumVolumeFaces() != 1)
 +            {
 +                llerrs << "WTF?" << llendl;
 +            }
 +
 +            if (source->mMaterialList.size() != 1)
 +            {
 +                llerrs << "WTF?" << llendl;
 +            }
 +
 +            cur_instance.mModel->addFace(source->getVolumeFace(0));
 +            cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
 +            cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
 +
 +            BOOL last_model = FALSE;
 +        
 +            std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
 +
 +            if (next_iter == composite.end() &&
 +                next_instance == iter->second.end())
 +            {
 +                last_model = TRUE;
 +            }
 +
 +            if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
 +            {
 +                cur_instance.mModel->mLabel = source->mLabel;
 +
 +                cur_instance.mModel->optimizeVolumeFaces();
 +                cur_instance.mModel->normalizeVolumeFaces();
 +
 +                if (!validate_model(cur_instance.mModel))
 +                {
 +                    llerrs << "Invalid model detected." << llendl;
 +                }
 +
 +                new_model.push_back(cur_instance.mModel);
 +
 +                LLMatrix4 transformation = LLMatrix4();
 +
 +                // adjust the transformation to compensate for mesh normalization
 +                LLVector3 mesh_scale_vector;
 +                LLVector3 mesh_translation_vector;
 +                cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
 +
 +                LLMatrix4 mesh_translation;
 +                mesh_translation.setTranslation(mesh_translation_vector);
 +                mesh_translation *= transformation;
 +                transformation = mesh_translation;
 +                
 +                LLMatrix4 mesh_scale;
 +                mesh_scale.initScale(mesh_scale_vector);
 +                mesh_scale *= transformation;
 +                transformation = mesh_scale;
 +                            
 +                cur_instance.mTransform = transformation;
 +
 +                new_scene[transformation].push_back(cur_instance);
 +                stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
 +
 +                if (!last_model)
 +                {
 +                    cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
 +                    cur_instance.mModel->setNumVolumeFaces(0);
 +                }
 +            }
 +        }
 +    }
 +        
 +    mScene[mPreviewLOD] = new_scene;
 +    mModel[mPreviewLOD] = new_model;
 +    mVertexBuffer[mPreviewLOD].clear();
 +
 +    if (mPreviewLOD == LLModel::LOD_HIGH)
 +    {
 +        mBaseScene = new_scene;
 +        mBaseModel = new_model;
 +        mVertexBuffer[5].clear();
 +    }
 +
 +    mPreviewTarget = (min+max)*0.5f;
 +    mPreviewScale = (max-min)*0.5f;
 +    setPreviewTarget(mPreviewScale.magVec()*2.f);
 +
 +    clearIncompatible(mPreviewLOD);
 +
 +    mResourceCost = calcResourceCost();
 +    refresh();
 +}
 +
 +void LLModelPreview::scrubMaterials()
 +{
 +    for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 +    { //for each transform in current scene
 +        for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 +        { //for each instance with that transform
 +            LLModelInstance& source_instance = *model_iter;
 +            LLModel* source = source_instance.mModel;
 +            
 +            for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
 +            { //for each face in instance
 +                LLImportMaterial& source_material = source_instance.mMaterial[i];
 +
 +                //clear material info
 +                source_material.mDiffuseColor = LLColor4(1,1,1,1);
 +                source_material.mDiffuseMap = NULL;
 +                source_material.mDiffuseMapFilename.clear();
 +                source_material.mDiffuseMapLabel.clear();
 +                source_material.mFullbright = false;
 +            }
 +        }
 +    }
 +
 +
 +    mVertexBuffer[mPreviewLOD].clear();
 +
 +    if (mPreviewLOD == LLModel::LOD_HIGH)
 +    {
 +        mBaseScene = mScene[mPreviewLOD];
 +        mBaseModel = mModel[mPreviewLOD];
 +        mVertexBuffer[5].clear();
 +    }
 +
 +    mResourceCost = calcResourceCost();
 +    refresh();
 +}
 +
 +bool LLModelPreview::containsRiggedAsset( void )
 +{
 +    //loop through the models and determine if any of them contained a rigged asset, and if so
 +    //return true.
 +    //This is used to cleanup the joint positions after a preview.
 +    for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 +    {
 +        LLModel* pModel = *iter;
 +        if ( pModel->mAlternateBindMatrix.size() > 0 )
 +        {
 +            return true;
 +        }
 +    }
 +    return false;
 +}
 +void LLModelPreview::genLODs(S32 which_lod)
 +{
 +    if (mBaseModel.empty())
 +    {
 +        return;
 +    }
 +
 +    if (which_lod == LLModel::LOD_PHYSICS)
 +    { //clear physics mesh map
 +        mPhysicsMesh.clear();
 +    }
 +
 +    LLVertexBuffer::unbind();
 +
 +    stop_gloderror();
 +    static U32 cur_name = 1;
 +
 +    S32 limit = -1;
 +
 +    if (which_lod != -1)
 +    {
 +        limit = mLimit[which_lod];
 +    }
 +
 +    U32 triangle_count = 0;
 +
 +    for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 +    {
 +        LLModel* mdl = *iter;
 +        for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 +        {
 +            triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
 +        }
 +    }
 +
 +    U32 base_triangle_count = triangle_count;
 +
 +    U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
 +
 +    if (mGroup[mBaseModel[0]] == 0)
 +    { //clear LOD maps
 +        mGroup.clear();
 +        mObject.clear();
 +        mPercentage.clear();
 +        mPatch.clear();
 +    }
 +
 +    for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 +    { //build GLOD objects for each model in base model list
 +        LLModel* mdl = *iter;
 +        if (mGroup[mdl] == 0)
 +        {
 +            mGroup[mdl] = cur_name++;
 +            mObject[mdl] = cur_name++;
 +
 +            glodNewGroup(mGroup[mdl]);
 +            stop_gloderror();
 +
 +            glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
 +            stop_gloderror();        
 +
 +            glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
 +            stop_gloderror();
 +
 +            glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
 +            stop_gloderror();
 +
 +            glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
 +            stop_gloderror();
 +
 +            if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
 +            { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
 +                mVertexBuffer[5].clear();
 +            }
 +
 +            if (mVertexBuffer[5].empty())
 +            {
 +                genBuffers(5, false);
 +            }
 +
 +            U32 tri_count = 0;
 +            for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
 +            {
 +                mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
 +                U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
 +                if (num_indices > 2)
 +                {
 +                    glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
 +                }
 +                tri_count += num_indices/3;
 +                stop_gloderror();
 +            }
 +
 +            //store what percentage of total model (in terms of triangle count) this model makes up
 +            mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
 +
 +            //build glodobject
 +            glodBuildObject(mObject[mdl]);
 +            if (stop_gloderror())
 +            {
 +                glodDeleteGroup(mGroup[mdl]);
 +                stop_gloderror();
 +                glodDeleteObject(mObject[mdl]);
 +                stop_gloderror();
 +
 +                mGroup[mdl] = 0;
 +                mObject[mdl] = 0;
 +
 +                if (which_lod == -1)
 +                {
 +                    mModel[LLModel::LOD_HIGH] = mBaseModel;
 +                }
 +
 +                return;
 +            }
 +
 +        }
 +        
 +        //generating LODs for all entries, or this entry has a triangle budget
 +        glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
 +        stop_gloderror();        
 +        
 +        glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
 +        stop_gloderror();
 +    }
 +
 +
 +    S32 start = LLModel::LOD_HIGH;
 +    S32 end = 0;
 +
 +    if (which_lod != -1)
 +    {
 +        start = end = which_lod;
 +    }
 +    
 +    
 +    std::string combo_name[] =
 +    {
 +        "lowest detail combo",
 +        "low detail combo",
 +        "medium detail combo",
 +        "high detail combo",
 +        "physics detail combo"
 +    };
 +
 +    std::string limit_name[] =
 +    {
 +        "lowest limit",
 +        "low limit",
 +        "medium limit",
 +        "high limit",
 +        "physics limit"
 +    };
 +
 +    for (S32 lod = start; lod >= end; --lod)
 +    {
 +        if (which_lod == -1)
 +        {
 +            if (lod < start)
 +            {
 +                triangle_count /= 3;
 +            }
 +        }
 +        else
 +        {
 +            triangle_count = limit;
 +        }
 +
 +        LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]);
 +        combo_box->setCurrentByIndex(2);
 +    
 +        LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE);
 +        lim->setMaxValue(base_triangle_count);
 +        lim->setVisible(true);
 +                    
 +        mModel[lod].clear();
 +        mModel[lod].resize(mBaseModel.size());
 +        mVertexBuffer[lod].clear();
 +
 +        U32 actual_tris = 0;
 +        U32 actual_verts = 0;
 +        U32 submeshes = 0;
 +
 +        for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
 +        {
 +            LLModel* base = mBaseModel[mdl_idx];
 +
 +            U32 target_count = U32(mPercentage[base]*triangle_count);
 +
 +            if (target_count < 4)
 +            {
 +                target_count = 4;
 +            }
 +
 +            glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
 +            stop_gloderror();
 +                        
 +            glodAdaptGroup(mGroup[base]);
 +            stop_gloderror();
 +
 +            GLint patch_count = 0;
 +            glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
 +            stop_gloderror();
 +
 +            LLVolumeParams volume_params;
 +            volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
 +            mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
 +
 +            GLint* sizes = new GLint[patch_count*2];
 +            glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
 +            stop_gloderror();
 +
 +            GLint* names = new GLint[patch_count];
 +            glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
 +            stop_gloderror();
 +
 +            mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
 +            
 +            LLModel* target_model = mModel[lod][mdl_idx];
 +
 +            for (GLint i = 0; i < patch_count; ++i)
 +            {
 +                LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
 +                
 +                if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
 +                {
 +                    buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
 +                    buff->setBuffer(type_mask);
 +                    glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
 +                    stop_gloderror();
 +                }
 +                else
 +                { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
 +                    buff->allocateBuffer(1, 3, true);
 +                    memset(buff->getMappedData(), 0, buff->getSize());
 +                    memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
 +                }
 +                
 +                buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
 +
 +                LLStrider<LLVector3> pos;
 +                LLStrider<LLVector3> norm;
 +                LLStrider<LLVector2> tc;
 +                LLStrider<U16> index;
 +
 +                buff->getVertexStrider(pos);
 +                buff->getNormalStrider(norm);
 +                buff->getTexCoord0Strider(tc);
 +                buff->getIndexStrider(index);
 +
 +
 +                target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
 +                actual_tris += buff->getNumIndices()/3;
 +                actual_verts += buff->getNumVerts();
 +                ++submeshes;
 +
 +                if (!validate_face(target_model->getVolumeFace(names[i])))
 +                {
 +                    llerrs << "Invalid face generated during LOD generation." << llendl;
 +                }
 +            }
 +
 +            //blind copy skin weights and just take closest skin weight to point on
 +            //decimated mesh for now (auto-generating LODs with skin weights is still a bit
 +            //of an open problem).
 +            target_model->mPosition = base->mPosition;
 +            target_model->mSkinWeights = base->mSkinWeights;
 +            target_model->mJointMap = base->mJointMap;
 +            target_model->mJointList = base->mJointList;
 +            target_model->mInvBindMatrix = base->mInvBindMatrix;
 +            target_model->mBindShapeMatrix = base->mBindShapeMatrix;
 +            target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
 +            //copy material list
 +            target_model->mMaterialList = base->mMaterialList;
 +
 +            if (!validate_model(target_model))
 +            {
 +                llerrs << "Invalid model generated when creating LODs" << llendl;
 +            }
 +
 +            delete [] sizes;
 +            delete [] names;
 +        }
 +
 +        //rebuild scene based on mBaseScene
 +        mScene[lod].clear();
 +        mScene[lod] = mBaseScene;
 +
 +        for (U32 i = 0; i < mBaseModel.size(); ++i)
 +        {
 +            LLModel* mdl = mBaseModel[i];
 +            LLModel* target = mModel[lod][i];
 +            if (target)
 +            {
 +                for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
 +                {
 +                    for (U32 j = 0; j < iter->second.size(); ++j)
 +                    {
 +                        if (iter->second[j].mModel == mdl)
 +                        {
 +                            iter->second[j].mModel = target;
 +                        }
 +                    }
 +                }
 +            }
 +        }
 +    }
 +
 +    mResourceCost = calcResourceCost();
 +
 +    /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
 +    { //build physics scene
 +        mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
 +        mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
 +
 +        for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
 +        {
 +            mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
 +        }
 +    }*/
 +}
 +
 +void LLModelPreview::updateStatusMessages()
 +{
 +    //triangle/vertex/submesh count for each mesh asset for each lod
 +    std::vector<S32> tris[LLModel::NUM_LODS];
 +    std::vector<S32> verts[LLModel::NUM_LODS];
 +    std::vector<S32> submeshes[LLModel::NUM_LODS];
 +    
 +    //total triangle/vertex/submesh count for each lod
 +    S32 total_tris[LLModel::NUM_LODS];
 +    S32 total_verts[LLModel::NUM_LODS];
 +    S32 total_submeshes[LLModel::NUM_LODS];
 +
 +    for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
 +    {
 +        //initialize total for this lod to 0
 +        total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
 +
 +        for (U32 i = 0; i < mModel[lod].size(); ++i)
 +        { //for each model in the lod
 +            S32 cur_tris = 0;
 +            S32 cur_verts = 0;
 +            S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
 +
 +            for (S32 j = 0; j < cur_submeshes; ++j)
 +            { //for each submesh (face), add triangles and vertices to current total
 +                const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
 +                cur_tris += face.mNumIndices/3;
 +                cur_verts += face.mNumVertices;
 +            }
 +
 +            //add this model to the lod total
 +            total_tris[lod] += cur_tris;
 +            total_verts[lod] += cur_verts;
 +            total_submeshes[lod] += cur_submeshes;
 +
 +            //store this model's counts to asset data
 +            tris[lod].push_back(cur_tris);
 +            verts[lod].push_back(cur_verts);
 +            submeshes[lod].push_back(cur_submeshes);
 +        }
 +    }
 +    
 +
 +    std::string upload_message;
 +
 +    mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS]));
 +
 +    for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
 +    {
 +        mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
 +        mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
 +        mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
 +
 +        std::string message = "good";
 +        
 +        const U32 lod_high = LLModel::LOD_HIGH;
 +
 +        if (lod != lod_high)
 +        {
 +            if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
 +            {
 +                message = "mesh_mismatch";
 +                upload_message = "bad_lod";
 +            }
 +            else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
 +            {
 +                message = "model_mismatch";
 +                upload_message = "bad_lod";
 +            }
 +            else if (!verts[lod].empty())
 +            {
 +                for (U32 i = 0; i < verts[lod].size(); ++i)
 +                {
 +                    S32 max_verts = verts[lod+1][i];
 +
 +                    if (verts[lod][i] > max_verts)
 +                    {
 +                        message = "too_heavy";
 +                        upload_message = "bad_lod";
 +                    }
 +                }
 +            }
 +        }
 +
 +        mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
 +    }
 +
 +    if (upload_message.empty())
 +    {
 +        mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
 +        mFMP->childEnable("ok_btn");
 +    }
 +    else
 +    {
 +        mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message));
 +        mFMP->childDisable("ok_btn");
 +    }
 +}
 +
 +void LLModelPreview::setPreviewTarget(F32 distance)
 +{
 +    mCameraDistance = distance;
 +    mCameraZoom = 1.f;
 +    mCameraPitch = 0.f;
 +    mCameraYaw = 0.f;
 +    mCameraOffset.clearVec();
 +}
 +
 +void LLModelPreview::clearBuffers()
 +{
 +    for (U32 i = 0; i < 6; i++)
 +    {
 +        mVertexBuffer[i].clear();
 +    }
 +}
 +
 +void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
 +{
 +    U32 tri_count = 0;
 +    U32 vertex_count = 0;
 +    U32 mesh_count = 0;
 +
 +    LLModelLoader::model_list* model = NULL;
 +
 +    if (lod < 0 || lod > 4)
 +    {
 +        model = &mBaseModel;
 +        lod = 5;
 +    }
 +    else
 +    {
 +        model = &(mModel[lod]);
 +    }
 +
 +    if (!mVertexBuffer[lod].empty())
 +    {
 +        mVertexBuffer[lod].clear();
 +    }
 +
 +    mVertexBuffer[lod].clear();
 +
 +    LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
 +
 +    for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
 +    {
 +        LLModel* mdl = *iter;
 +        if (!mdl)
 +        {
 +            continue;
 +        }
 +
 +        LLModel* base_mdl = *base_iter;
 +        base_iter++;
 +
 +        for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 +        {
 +            const LLVolumeFace &vf = mdl->getVolumeFace(i);
 +            U32 num_vertices = vf.mNumVertices;
 +            U32 num_indices = vf.mNumIndices;
 +
 +            if (!num_vertices || ! num_indices)
 +            {
 +                continue;
 +            }
 +
 +            LLVertexBuffer* vb = NULL;
 +            
 +            bool skinned = avatar_preview && !mdl->mSkinWeights.empty();
 +
 +            U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
 +            
 +            if (skinned)
 +            {
 +                mask |= LLVertexBuffer::MAP_WEIGHT4;
 +            }
 +
 +            vb = new LLVertexBuffer(mask, 0);
 +            
 +            vb->allocateBuffer(num_vertices, num_indices, TRUE);
 +
 +            LLStrider<LLVector3> vertex_strider;
 +            LLStrider<LLVector3> normal_strider;
 +            LLStrider<LLVector2> tc_strider;
 +            LLStrider<U16> index_strider;
 +            LLStrider<LLVector4> weights_strider;
 +
 +            vb->getVertexStrider(vertex_strider);
 +            vb->getNormalStrider(normal_strider);
 +            vb->getTexCoord0Strider(tc_strider);
 +            vb->getIndexStrider(index_strider);
 +
 +            if (skinned)
 +            {
 +                vb->getWeight4Strider(weights_strider);
 +            }
 +            
 +            LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
 +            LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
 +            LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
 +
 +            if (skinned)
 +            {
 +                for (U32 i = 0; i < num_vertices; i++)
 +                {
 +                    //find closest weight to vf.mVertices[i].mPosition
 +                    LLVector3 pos(vf.mPositions[i].getF32ptr());
 +
 +                    const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
 +
 +                    LLVector4 w(0,0,0,0);
 +                    if (weight_list.size() > 4)
 +                    {
 +                        llerrs << "WTF?" << llendl;
 +                    }
 +
 +                    for (U32 i = 0; i < weight_list.size(); ++i)
 +                    {
 +                        F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
 +                        F32 joint = (F32) weight_list[i].mJointIdx;
 +                        w.mV[i] = joint + wght;
 +                    }
 +                    
 +                    *(weights_strider++) = w;
 +                }
 +            }
 +
 +            // build indices
 +            for (U32 i = 0; i < num_indices; i++)
 +            {
 +                *(index_strider++) = vf.mIndices[i];
 +            }
 +
 +            mVertexBuffer[lod][mdl].push_back(vb);
 +
 +            vertex_count += num_vertices;
 +            tri_count += num_indices/3;
 +            ++mesh_count;
 +
 +        }
 +    }
 +}
 +
 +void LLModelPreview::update()
 +{
 +    if (mDirty)
 +    {
 +        mDirty = false;
 +        mResourceCost = calcResourceCost();
 +    }
 +}
 +
 +//-----------------------------------------------------------------------------
 +// render()
 +//-----------------------------------------------------------------------------
 +BOOL LLModelPreview::render()
 +{
 +    LLMutexLock lock(this);
 +    mNeedsUpdate = FALSE;
 +
 +    S32 width = getWidth();
 +    S32 height = getHeight();
 +
 +    LLGLSUIDefault def;
 +    LLGLDisable no_blend(GL_BLEND);
 +    LLGLEnable cull(GL_CULL_FACE);
 +    LLGLDepthTest depth(GL_TRUE);
 +    LLGLDisable fog(GL_FOG);
 +
 +    glMatrixMode(GL_PROJECTION);
 +    gGL.pushMatrix();
 +    glLoadIdentity();
 +    glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
 +
 +    glMatrixMode(GL_MODELVIEW);
 +    gGL.pushMatrix();
 +    glLoadIdentity();
 +        
 +    gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
 +
 +    gl_rect_2d_simple( width, height );
 +
 +    bool avatar_preview = false;
 +    bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
 +    bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
 +
 +    for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 +    {
 +        for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 +        {
 +            LLModelInstance& instance = *model_iter;
 +            LLModel* model = instance.mModel;
 +            if (!model->mSkinWeights.empty())
 +            {
 +                avatar_preview = true;
 +            }
 +        }
 +    }
 +
 +    if (upload_skin && !avatar_preview)
 +    {
 +        mFMP->childSetValue("upload_skin", false);
 +        upload_skin = false;
 +    }
 +
 +    if (!upload_skin && upload_joints)
 +    {
 +        mFMP->childSetValue("upload_joints", false);
 +        upload_joints = false;
 +    }
 +
 +    if (!avatar_preview)
 +    {
 +        mFMP->childDisable("upload_skin");
 +    }
 +    else
 +    {
 +        mFMP->childEnable("upload_skin");
 +    }
 +
 +    if (!upload_skin)
 +    {
 +        mFMP->childDisable("upload_joints");
 +    }
 +    else
 +    {
 +        mFMP->childEnable("upload_joints");
 +    }
 +
 +    avatar_preview = avatar_preview && upload_skin;
 +
 +        
 +    mFMP->childSetEnabled("consolidate", !avatar_preview);
 +    
 +    F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f;
 +
 +    glMatrixMode(GL_PROJECTION);
 +    gGL.popMatrix();
 +
 +    glMatrixMode(GL_MODELVIEW);
 +    gGL.popMatrix();
 +
 +    glClear(GL_DEPTH_BUFFER_BIT);
 +
 +    LLViewerCamera::getInstance()->setAspect((F32) width / height );
 +    LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
 +
 +    LLVector3 target_pos = mPreviewTarget;
 +    LLVector3 offset = mCameraOffset;
 +
 +    F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
 +    F32 z_far = mCameraDistance+mPreviewScale.magVec();
 +
 +    if (avatar_preview)
 +    {
 +        target_pos = gAgentAvatarp->getPositionAgent();
 +        z_near = 0.01f;
 +        z_far = 1024.f;
 +        mCameraDistance = 16.f;
 +
 +        //render avatar previews every frame
 +        refresh();
 +    }
 +
 +    LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
 +        LLQuaternion(mCameraYaw, LLVector3::z_axis);
 +
 +    LLQuaternion av_rot = camera_rot;
 +    LLViewerCamera::getInstance()->setOriginAndLookAt(
 +        target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),        // camera
 +        LLVector3::z_axis,                                                                    // up
 +        target_pos);                                            // point of interest
 +
 +    
 +    LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
 +
 +    stop_glerror();
 +
 +    gPipeline.enableLightsAvatar();
 +
 +    gGL.pushMatrix();
 +    const F32 BRIGHTNESS = 0.9f;
 +    gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
 +    
 +    LLGLEnable normalize(GL_NORMALIZE);
 +
 +    if (!mBaseModel.empty() && mVertexBuffer[5].empty())
 +    {
 +        genBuffers(-1, avatar_preview);
 +        //genBuffers(3);
 +        //genLODs();
 +    }
 +
 +    bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
 +
 +    S32 physics_idx = -1;
 +
 +    bool render_mesh = true;
 +    bool render_hull = false;
 +
 +    if (physics && mFMP->mDecompFloater)
 +    {
 +        physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
 +        render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
 +        render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
 +    }
 +
 +    if (!mModel[mPreviewLOD].empty())
 +    {
 +        if (mVertexBuffer[mPreviewLOD].empty())
 +        {
 +            genBuffers(mPreviewLOD, avatar_preview);
 +        }
 +
 +        if (!avatar_preview)
 +        {
 +            //for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 +            for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
 +            {
 +                LLModelInstance& instance = *iter;
 +
 +                gGL.pushMatrix();
 +                LLMatrix4 mat = instance.mTransform;
 +
 +                glMultMatrixf((GLfloat*) mat.mMatrix);                
 +                
 +                //for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 +                {
 +                    //LLModelInstance& instance = *model_iter;
 +                    LLModel* model = instance.mLOD[mPreviewLOD];
 +
 +                    if (!model)
 +                    {
 +                        continue;
 +                    }
 +
 +                    //if (instance.mTransform != mat)
 +                    //{
 +                    //    llerrs << "WTF?" << llendl;
 +                    //}
 +
 +                    if (render_mesh)
 +                    {
 +                        for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
 +                        {
 +                            LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
 +
 +                            buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
 +                            if (physics)
 +                            {
 +                                if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx])
 +                                {
 +                                    glColor4f(1,0,0,1);
 +                                }
 +                                else
 +                                {
 +                                    glColor4f(0.75f, 0.75f, 0.75f, 1.f);
 +                                }
 +                            }
 +                            else
 +                            {
 +                                glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
 +                                if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
 +                                {
 +                                    gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
 +                                    if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
 +                                    {
 +                                        mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
 +                                    }
 +                                }
 +                            }
 +
 +                            buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
 +                            gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 +                            glColor3f(0.4f, 0.4f, 0.4f);
 +
 +                            if (mFMP->childGetValue("show edges").asBoolean())
 +                            {
 +                                glLineWidth(3.f);
 +                                glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 +                                buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
 +                                glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 +                                glLineWidth(1.f);
 +                            }
 +                        }
 +                    }
 +
 +                    if (render_hull)
 +                    {
 +                        LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
 +                        if (decomp)
 +                        {
 +                            LLMutexLock(decomp->mMutex);
 +                                                
 +                            std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
 +                                mPhysicsMesh.find(model);
 +                            if (iter != mPhysicsMesh.end())
 +                            {
 +                                for (U32 i = 0; i < iter->second.size(); ++i)
 +                                {
 +                                    if (explode > 0.f)
 +                                    {
 +                                        gGL.pushMatrix();
 +
 +                                        LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
 +                                        offset *= explode;
 +
 +                                        gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
 +                                    }
 +
 +                                    static std::vector<LLColor4U> hull_colors;
 +
 +                                    if (i+1 >= hull_colors.size())
 +                                    {
 +                                        hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
 +                                    }
 +
 +                                    LLVertexBuffer* buff = iter->second[i];
 +                                    if (buff)
 +                                    {
 +                                        buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);            
 +
 +                                        glColor4ubv(hull_colors[i].mV);
 +                                        buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
 +                                    
 +                                        if (mFMP->childGetValue("show edges").asBoolean())
 +                                        {
 +                                            glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 +                                            glLineWidth(3.f);
 +                                            glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255);
 +                                            buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
 +                                            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 +                                            glLineWidth(1.f);
 +                                        }    
 +                                    }
 +
 +                                    if (explode > 0.f)
 +                                    {
 +                                        gGL.popMatrix();
 +                                    }
 +                                }
 +                            }
 +                        }    
 +
 +                        //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
 +                        //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));                
 +                    }
 +                }
 +
 +                gGL.popMatrix();
 +            }
 +
 +            if (physics)
 +            {
 +                mPreviewLOD = LLModel::LOD_PHYSICS;
 +            }
 +        }
 +        else
 +        {
 +            LLVOAvatarSelf* avatar = gAgentAvatarp;
 +            target_pos = avatar->getPositionAgent();
 +
 +            LLViewerCamera::getInstance()->setOriginAndLookAt(
 +                target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),        // camera
 +                LLVector3::z_axis,                                                                    // up
 +                target_pos);                                            // point of interest
 +
 +            avatar->renderCollisionVolumes();
 +/*
 +            for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 +            {
 +                for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 +                {
 +                    LLModelInstance& instance = *model_iter;
 +                    LLModel* model = instance.mModel;
 +
 +                    if (!model->mSkinWeights.empty())
 +                    {
 +                        for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
 +                        {
 +                            LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
 +
 +                            const LLVolumeFace& face = model->getVolumeFace(i);
 +
 +                            LLStrider<LLVector3> position;
 +                            buffer->getVertexStrider(position);
 +                            
 +                            LLStrider<LLVector4> weight;
 +                            buffer->getWeight4Strider(weight);
 +                            
 +                            //quick 'n dirty software vertex skinning
 +
 +                            //build matrix palette
 +                            LLMatrix4 mat[64];
 +                            for (U32 j = 0; j < model->mJointList.size(); ++j)
 +                            {
 +                                LLJoint* joint = avatar->getJoint(model->mJointList[j]);
 +                                if (joint)
 +                                {
 +                                    mat[j] = model->mInvBindMatrix[j];
 +                                    mat[j] *= joint->getWorldMatrix();
 +                                }
 +                            }
 +
 +                            for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
 +                            {
 +                                LLMatrix4 final_mat;
 +                                final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
 +
 +                                LLVector4 wght;
 +                                S32 idx[4];
 +
 +                                F32 scale = 0.f;
 +                                for (U32 k = 0; k < 4; k++)
 +                                {
 +                                    F32 w = weight[j].mV[k];
 +
 +                                    idx[k] = (S32) floorf(w);
 +                                    wght.mV[k] = w - floorf(w);
 +                                    scale += wght.mV[k];
 +                                }
 +
 +                                wght *= 1.f/scale;                        
 +
 +                                for (U32 k = 0; k < 4; k++)
 +                                {
 +                                    F32* src = (F32*) mat[idx[k]].mMatrix;
 +                                    F32* dst = (F32*) final_mat.mMatrix;
 +
 +                                    F32 w = wght.mV[k];
 +
 +                                    for (U32 l = 0; l < 16; l++)
 +                                    {
 +                                        dst[l] += src[l]*w;
 +                                    }
 +                                }
 +
 +                                //VECTORIZE THIS
 +                                LLVector3 v(face.mPositions[j].getF32ptr());
 +                                
 +                                v = v * model->mBindShapeMatrix;
 +                                v = v * final_mat;
 +
 +                                position[j] = v;
 +                            }
 +
 +                            buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
 +                            glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
 +                            gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 +                            buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
 +                            glColor3f(0.4f, 0.4f, 0.4f);
 +
 +                            if (mFMP->childGetValue("show edges").asBoolean())
 +                            {
 +                                glLineWidth(3.f);
 +                                glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 +                                buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
 +                                glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 +                                glLineWidth(1.f);
 +                            }
 +                        }
 +                    }
 +                }
 +            }
 + */
 +        }
 +    }
 +
 +    gGL.popMatrix();
 +        
 +    return TRUE;
 +}
 +
 +//-----------------------------------------------------------------------------
 +// refresh()
 +//-----------------------------------------------------------------------------
 +void LLModelPreview::refresh()
 +{
 +    mNeedsUpdate = TRUE;
 +}
 +
 +//-----------------------------------------------------------------------------
 +// rotate()
 +//-----------------------------------------------------------------------------
 +void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
 +{
 +    mCameraYaw = mCameraYaw + yaw_radians;
 +
 +    mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
 +}
 +
 +//-----------------------------------------------------------------------------
 +// zoom()
 +//-----------------------------------------------------------------------------
 +void LLModelPreview::zoom(F32 zoom_amt)
 +{
 +    F32 new_zoom = mCameraZoom+zoom_amt;
 +        
 +    mCameraZoom    = llclamp(new_zoom, 1.f, 10.f);
 +}
 +
 +void LLModelPreview::pan(F32 right, F32 up)
 +{
 +    mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
 +    mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
 +}
 +
 +void LLModelPreview::setPreviewLOD(S32 lod)
 +{
 +    mPreviewLOD = llclamp(lod, 0, 4);
 +    refresh();
 +}
 +
 +//static
 +void LLFloaterModelPreview::onBrowseHighLOD(void* data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
 +    mp->loadModel(3);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onBrowseMediumLOD(void* data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
 +    mp->loadModel(2);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onBrowseLowLOD(void* data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
 +    mp->loadModel(1);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
 +    mp->loadModel(0);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onUpload(void* user_data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 +
 +    if (mp->mDecompFloater)
 +    {
 +        mp->mDecompFloater->closeFloater();
 +    }
 +
 +    mp->mModelPreview->rebuildUploadData();
 +        
 +    gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
 +        mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
 +
 +    mp->closeFloater(false);
 +}
 +
 +//static
 +void LLFloaterModelPreview::onConsolidate(void* user_data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 +    mp->mModelPreview->consolidate();
 +}
 +
 +//static
 +void LLFloaterModelPreview::onScrubMaterials(void* user_data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 +    mp->mModelPreview->scrubMaterials();
 +}
 +
 +//static
 +void LLFloaterModelPreview::onDecompose(void* user_data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 +    mp->showDecompFloater();
 +}
 +
 +//static
 +void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
 +{
 +    LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
 +    mp->mModelPreview->refresh();
 +}
 +
 +void LLFloaterModelPreview::updateResourceCost()
 +{
 +    U32 cost = mModelPreview->mResourceCost;
 +    childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
 +}
 +
 +//static
 +void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
 +{
 +    LLModelPreview* preview = (LLModelPreview*) userdata;
 +    preview->refresh();
 +}
 +
 +LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
 +{
 +    mStage = stage;
 +    mContinue = 1;
 +    mModel = mdl;
 +    mParams = sInstance->mDecompParams;
 +
 +    //copy out positions and indices
 +    if (mdl)
 +    {
 +        U16 index_offset = 0;
 +
 +        mPositions.clear();
 +        mIndices.clear();
 +            
 +        //queue up vertex positions and indices
 +        for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 +        {
 +            const LLVolumeFace& face = mdl->getVolumeFace(i);
 +            if (mPositions.size() + face.mNumVertices > 65535)
 +            {
 +                continue;
 +            }
 +
 +            for (U32 j = 0; j < face.mNumVertices; ++j)
 +            {
 +                mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
 +            }
 +
 +            for (U32 j = 0; j < face.mNumIndices; ++j)
 +            {
 +                mIndices.push_back(face.mIndices[j]+index_offset);
 +            }
 +
 +            index_offset += face.mNumVertices;
 +        }
 +    }
 +}
 +
 +S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
 +{
 +    setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
 +    return mContinue;
 +}
 +
 +void LLFloaterModelPreview::DecompRequest::completed()
 +{
 +    mModel->setConvexHullDecomposition(mHull);
 +    
 +    if (sInstance)
 +    {
 +        if (sInstance->mModelPreview)
 +        {
 +            sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
 +            sInstance->mModelPreview->mDirty = true;
 +            LLFloaterModelPreview::sInstance->mModelPreview->refresh();
 +        }
 +        
 +        sInstance->mCurRequest = NULL;
 +    }
 +}
 +
 +
 diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index a7e87ba9a1..54b2e7561a 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -101,6 +101,8 @@ public:  	LLImportMaterial profileToMaterial(domProfile_COMMON* material);  	std::string getElementLabel(daeElement *element);  	LLColor4 getDaeColor(daeElement* element); +
 +	daeElement* getChildFromElement( daeElement* pElement, std::string const & name );  	//map of avatar joints as named in COLLADA assets to internal joint names  	std::map<std::string, std::string> mJointMap; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 10b7816caf..3c7c96cc1a 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4081,13 +4081,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)  									//If joint is a pelvis then handle by setting avPos+offset								
  									if ( lookingForJoint == "mPelvis" )
  									{	
 -										//Apply av pos + offset 
 +										//Apply av pelvis offset
  										if ( !pAvatarVO->hasPelvisOffset() )
  										{										
  											pAvatarVO->setPelvisOffset( true, jointPos );
  											//Trigger to rebuild viewer AV
 -											pelvisGotSet = true;
 -											//pAvatarVO->setPosition( pAvatarVO->getCharacterPosition() + jointPos );											
 +											pelvisGotSet = true;											
  										}										
  									}
  									else
 | 
