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| author | Ptolemy <ptolemy@lindenlab.com> | 2022-09-02 17:02:58 -0700 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2022-09-02 17:02:58 -0700 | 
| commit | 235d2f453532876d2cfc32f8fb200b6d3bdd8f1d (patch) | |
| tree | d2af47569723ce6cfc7d499fb24c8359f441b36c | |
| parent | dfaadd5db0a7e0acda84a94c9177eba9fd7579af (diff) | |
DRTVWR-559: PBR: Maintain slightly higher quality of normals from normal map
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index b0becdbb5b..21707b0209 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -96,7 +96,7 @@ void main()  #ifdef HAS_NORMAL_MAP      vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); -    norm.xyz = norm.xyz * 2 - 1; +    norm.xyz = normalize(norm.xyz * 2 - 1);  	vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),  			  dot(norm.xyz,vary_mat1), | 
