From 235d2f453532876d2cfc32f8fb200b6d3bdd8f1d Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Fri, 2 Sep 2022 17:02:58 -0700 Subject: DRTVWR-559: PBR: Maintain slightly higher quality of normals from normal map --- indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index b0becdbb5b..21707b0209 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -96,7 +96,7 @@ void main() #ifdef HAS_NORMAL_MAP vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); - norm.xyz = norm.xyz * 2 - 1; + norm.xyz = normalize(norm.xyz * 2 - 1); vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), dot(norm.xyz,vary_mat1), -- cgit v1.2.3