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|
integer listenHandle;
integer verbose;
integer current_animation_number;
string NowPlaying;
say_if_verbose(integer channel, string message)
{
if (verbose)
{
llSay(channel, message);
}
}
stop_all_animations()
{
list curr_anims = llGetObjectAnimationNames();
say_if_verbose(0,"stopping all, curr_anims are " + (string) curr_anims);
integer length = llGetListLength(curr_anims);
integer index = 0;
while (index < length)
{
string anim = llList2String(curr_anims, index);
say_if_verbose(0, "Stopping " + anim);
llStopObjectAnimation(anim);
// This check isn't really needed, just included to demonstrate is_animation_running()
if (is_animation_running(anim))
{
say_if_verbose(0, "ERROR - failed to stop " + anim + "!");
}
++index;
}
}
integer is_animation_running(string anim)
{
list curr_anims = llGetObjectAnimationNames();
return ~llListFindList(curr_anims, (list)anim);
}
start_cycle_animations()
{
current_animation_number = llGetInventoryNumber(INVENTORY_ANIMATION);
next_animation(); // Do first iteration without waiting for timer
llSetTimerEvent(5.0);
}
next_animation()
{
string ItemName;
if (NowPlaying != "")
{
say_if_verbose(0, "Stopping " + NowPlaying);
llStopObjectAnimation(NowPlaying);
}
if (current_animation_number--)
{
ItemName = llGetInventoryName(INVENTORY_ANIMATION, current_animation_number);
say_if_verbose(0, "Starting " + ItemName);
llStartObjectAnimation(ItemName);
key anim_id = llGetInventoryKey(ItemName);
say_if_verbose(0, "Started item " + ItemName + " inv key " + (string) anim_id);
NowPlaying = ItemName;
}
else
{
// Start again at the top
current_animation_number = llGetInventoryNumber(INVENTORY_ANIMATION);
}
}
stop_cycle_animations()
{
llSetTimerEvent(0);
}
default
{
state_entry()
{
say_if_verbose(0, "Animated Object here");
listenHandle = llListen(-2001,"","","");
verbose = 0;
stop_all_animations();
}
listen(integer channel, string name, key id, string message)
{
//llOwnerSay("got message " + name + " " + (string) id + " " + message);
list words = llParseString2List(message,[" "],[]);
string command = llList2String(words,0);
string option = llList2String(words,1);
if (command=="anim")
{
stop_all_animations();
if (option=="start")
{
start_cycle_animations();
}
else if (option=="stop")
{
stop_cycle_animations();
}
}
if (command=="verbose")
{
if (option=="on")
{
verbose = 1;
}
else if (option=="off")
{
verbose = 0;
}
}
}
timer()
{
say_if_verbose(0, "timer triggered");
next_animation();
}
touch_start(integer total_number)
{
say_if_verbose(0, "Touch started.");
start_cycle_animations();
}
}
// Local Variables:
// shadow-file-name: "$SW_HOME/axon/scripts/testing/lsl/cycle_object_animations_v2.lsl"
// End:
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