1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
|
/**
* @file lluuidhashmap_tut.cpp
* @author Adroit
* @date 2007-02
* @brief Test cases for LLUUIDHashMap
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include <tut/tut.hpp>
#include "linden_common.h"
#include "lluuidhashmap.h"
#include "llsdserialize.h"
#include "lldir.h"
#include "stringize.h"
#include <iostream>
#include <fstream>
namespace tut
{
class UUIDTableEntry
{
public:
UUIDTableEntry()
{
mID.setNull();
mValue = 0;
}
UUIDTableEntry(const LLUUID& id, U32 value)
{
mID = id;
mValue = value;
}
~UUIDTableEntry(){};
static BOOL uuidEq(const LLUUID &uuid, const UUIDTableEntry &id_pair)
{
if (uuid == id_pair.mID)
{
return TRUE;
}
return FALSE;
}
const LLUUID& getID() { return mID; }
const U32& getValue() { return mValue; }
protected:
LLUUID mID;
U32 mValue;
};
struct hashmap_test
{
};
typedef test_group<hashmap_test> hash_index_t;
typedef hash_index_t::object hash_index_object_t;
tut::hash_index_t tut_hash_index("hashmap_test");
// stress test
template<> template<>
void hash_index_object_t::test<1>()
{
set_test_name("stress test");
// As of 2012-10-10, I (nat) have observed sporadic failures of this
// test: "set/get did not work." The trouble is that since test data
// are randomly generated with every run, it is impossible to debug a
// test failure. One is left with the uneasy suspicion that
// LLUUID::generate() can sometimes produce duplicates even within the
// moderately small number requested here. Since rerunning the test
// generally allows it to pass, it's too easy to shrug and forget it.
// The following code is intended to support reproducing such test
// failures. The idea is that, on test failure, we save the generated
// data to a canonical filename in a temp directory. Then on every
// subsequent run, we check for that filename. If it exists, we reload
// that specific data rather than generating fresh data -- which
// should presumably reproduce the same test failure. But we inform
// the user that to resume normal (random) test runs, s/he need only
// delete that file. And since it's in a temp directory, sooner or
// later the system will clean it up anyway.
const char* tempvar = "TEMP";
const char* tempdir = getenv(tempvar); // Windows convention
if (! tempdir)
{
tempvar = "TMPDIR";
tempdir = getenv(tempvar); // Mac convention
}
if (! tempdir)
{
// reset tempvar to the first var we check; it's just a
// recommendation
tempvar = "TEMP";
tempdir = "/tmp"; // Posix in general
}
std::string savefile(gDirUtilp->add(tempdir, "lluuidhashmap_tut.save.txt"));
const int numElementsToCheck = 32*256*32;
std::vector<LLUUID> idList;
if ((! getenv("TEAMCITY_PROJECT_NAME")) && gDirUtilp->fileExists(savefile))
{
// This is not a TeamCity build, and we have saved data from a
// previous failed run. Reload that data.
std::ifstream inf(savefile.c_str());
if (! inf.is_open())
{
fail(STRINGIZE("Although save file '" << savefile << "' exists, it cannot be opened"));
}
std::string item;
while (std::getline(inf, item))
{
idList.push_back(LLUUID(item));
}
std::cout << "Reloaded " << idList.size() << " items from '" << savefile << "'";
if (idList.size() != numElementsToCheck)
{
std::cout << " (expected " << numElementsToCheck << ")";
}
std::cout << " -- delete this file to generate new data" << std::endl;
}
else
{
// This is a TeamCity build, or (normal case) savefile does not
// exist: regenerate idList from scratch.
for (int i = 0; i < numElementsToCheck; ++i)
{
LLUUID id;
id.generate();
idList.push_back(id);
}
}
LLUUIDHashMap<UUIDTableEntry, 32> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
int i;
for (i = 0; i < idList.size(); ++i)
{
UUIDTableEntry entry(idList[i], i);
hashTable.set(idList[i], entry);
}
try
{
for (i = 0; i < idList.size(); i++)
{
LLUUID idToCheck = idList[i];
UUIDTableEntry entryToCheck = hashTable.get(idToCheck);
ensure_equals(STRINGIZE("set/get ID (entry " << i << ")").c_str(),
entryToCheck.getID(), idToCheck);
ensure_equals(STRINGIZE("set/get value (ID " << idToCheck << ")").c_str(),
entryToCheck.getValue(), (size_t)i);
}
for (i = 0; i < idList.size(); i++)
{
LLUUID idToCheck = idList[i];
if (i % 2 != 0)
{
hashTable.remove(idToCheck);
}
}
for (i = 0; i < idList.size(); i++)
{
LLUUID idToCheck = idList[i];
ensure("remove or check did not work", (i % 2 == 0 && hashTable.check(idToCheck)) || (i % 2 != 0 && !hashTable.check(idToCheck)));
}
}
catch (const failure&)
{
// One of the above tests failed. Try to save idList to repro with
// a later run.
std::ofstream outf(savefile.c_str());
if (! outf.is_open())
{
// Sigh, don't use fail() here because we want to preserve
// the original test failure.
std::cout << "Cannot open file '" << savefile
<< "' to save data -- check and fix " << tempvar << std::endl;
}
else
{
// outf.is_open()
for (int i = 0; i < idList.size(); ++i)
{
outf << idList[i] << std::endl;
}
std::cout << "Saved " << idList.size() << " entries to '" << savefile
<< "' -- rerun test to debug with these" << std::endl;
}
// re-raise the same exception -- we WANT this test failure to
// be reported! We just needed to save the data on the way out.
throw;
}
}
// test removing all but one element.
template<> template<>
void hash_index_object_t::test<2>()
{
LLUUIDHashMap<UUIDTableEntry, 2> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
const int numElementsToCheck = 5;
std::vector<LLUUID> idList(numElementsToCheck*10);
int i;
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID id;
id.generate();
UUIDTableEntry entry(id, i);
hashTable.set(id, entry);
idList[i] = id;
}
ensure("getLength failed", hashTable.getLength() == numElementsToCheck);
// remove all but the last element
for (i = 0; i < numElementsToCheck-1; i++)
{
LLUUID idToCheck = idList[i];
hashTable.remove(idToCheck);
}
// there should only be one element left now.
ensure("getLength failed", hashTable.getLength() == 1);
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID idToCheck = idList[i];
if (i != numElementsToCheck - 1)
{
ensure("remove did not work", hashTable.check(idToCheck) == FALSE);
}
else
{
UUIDTableEntry entryToCheck = hashTable.get(idToCheck);
ensure("remove did not work", entryToCheck.getID() == idToCheck && entryToCheck.getValue() == (size_t)i);
}
}
}
// test overriding of value already set.
template<> template<>
void hash_index_object_t::test<3>()
{
LLUUIDHashMap<UUIDTableEntry, 5> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
const int numElementsToCheck = 10;
std::vector<LLUUID> idList(numElementsToCheck);
int i;
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID id;
id.generate();
UUIDTableEntry entry(id, i);
hashTable.set(id, entry);
idList[i] = id;
}
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID id = idList[i];
// set new entry with value = i+numElementsToCheck
UUIDTableEntry entry(id, i+numElementsToCheck);
hashTable.set(id, entry);
}
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID idToCheck = idList[i];
UUIDTableEntry entryToCheck = hashTable.get(idToCheck);
ensure("set/get did not work", entryToCheck.getID() == idToCheck && entryToCheck.getValue() == (size_t)(i+numElementsToCheck));
}
}
// test removeAll()
template<> template<>
void hash_index_object_t::test<4>()
{
LLUUIDHashMap<UUIDTableEntry, 5> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
const int numElementsToCheck = 10;
std::vector<LLUUID> idList(numElementsToCheck);
int i;
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID id;
id.generate();
UUIDTableEntry entry(id, i);
hashTable.set(id, entry);
idList[i] = id;
}
hashTable.removeAll();
ensure("removeAll failed", hashTable.getLength() == 0);
}
// test sparse map - force it by creating 256 entries that fall into 256 different nodes
template<> template<>
void hash_index_object_t::test<5>()
{
LLUUIDHashMap<UUIDTableEntry, 2> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
const int numElementsToCheck = 256;
std::vector<LLUUID> idList(numElementsToCheck);
int i;
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID id;
id.generate();
// LLUUIDHashMap uses mData[0] to pick the bucket
// overwrite mData[0] so that it ranges from 0 to 255
id.mData[0] = i;
UUIDTableEntry entry(id, i);
hashTable.set(id, entry);
idList[i] = id;
}
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID idToCheck = idList[i];
UUIDTableEntry entryToCheck = hashTable.get(idToCheck);
ensure("set/get did not work for sparse map", entryToCheck.getID() == idToCheck && entryToCheck.getValue() == (size_t)i);
}
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID idToCheck = idList[i];
if (i % 2 != 0)
{
hashTable.remove(idToCheck);
}
}
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID idToCheck = idList[i];
ensure("remove or check did not work for sparse map", (i % 2 == 0 && hashTable.check(idToCheck)) || (i % 2 != 0 && !hashTable.check(idToCheck)));
}
}
// iterator
template<> template<>
void hash_index_object_t::test<6>()
{
LLUUIDHashMap<UUIDTableEntry, 2> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
LLUUIDHashMapIter<UUIDTableEntry, 2> hashIter(&hashTable);
const int numElementsToCheck = 256;
std::vector<LLUUID> idList(numElementsToCheck);
int i;
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID id;
id.generate();
// LLUUIDHashMap uses mData[0] to pick the bucket
// overwrite mData[0] so that it ranges from 0 to 255
// to create a sparse map
id.mData[0] = i;
UUIDTableEntry entry(id, i);
hashTable.set(id, entry);
idList[i] = id;
}
hashIter.first();
int numElementsIterated = 0;
while(!hashIter.done())
{
numElementsIterated++;
UUIDTableEntry tableEntry = *hashIter;
LLUUID id = tableEntry.getID();
hashIter.next();
ensure("Iteration failed for sparse map", tableEntry.getValue() < (size_t)numElementsToCheck && idList[tableEntry.getValue()] == tableEntry.getID());
}
ensure("iteration count failed", numElementsIterated == numElementsToCheck);
}
// remove after middle of iteration
template<> template<>
void hash_index_object_t::test<7>()
{
LLUUIDHashMap<UUIDTableEntry, 2> hashTable(UUIDTableEntry::uuidEq, UUIDTableEntry());
LLUUIDHashMapIter<UUIDTableEntry, 2> hashIter(&hashTable);
const int numElementsToCheck = 256;
std::vector<LLUUID> idList(numElementsToCheck);
int i;
LLUUID uuidtoSearch;
for (i = 0; i < numElementsToCheck; i++)
{
LLUUID id;
id.generate();
// LLUUIDHashMap uses mData[0] to pick the bucket
// overwrite mData[0] so that it ranges from 0 to 255
// to create a sparse map
id.mData[0] = i;
UUIDTableEntry entry(id, i);
hashTable.set(id, entry);
idList[i] = id;
// pick uuid somewhere in the middle
if (i == 5)
{
uuidtoSearch = id;
}
}
hashIter.first();
int numElementsIterated = 0;
while(!hashIter.done())
{
numElementsIterated++;
UUIDTableEntry tableEntry = *hashIter;
LLUUID id = tableEntry.getID();
if (uuidtoSearch == id)
{
break;
}
hashIter.next();
}
// current iterator implementation will not allow any remove operations
// until ALL elements have been iterated over. this seems to be
// an unnecessary restriction. Iterator should have a method to
// reset() its state so that further operations (inckuding remove)
// can be performed on the HashMap without having to iterate thru
// all the remaining nodes.
// hashIter.reset();
// hashTable.remove(uuidtoSearch);
// ensure("remove after iteration reset failed", hashTable.check(uuidtoSearch) == FALSE);
}
}
|