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/**
* @file llglslshader_stub.cpp
* @brief stub class to allow unit testing
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
* Copyright (c) 2009, Linden Research, Inc.
* $/LicenseInfo$
*/
#include "../llviewershadermgr.h"
LLShaderMgr::LLShaderMgr() {}
LLShaderMgr::~LLShaderMgr() {}
LLViewerShaderMgr::LLViewerShaderMgr() {}
LLViewerShaderMgr::~LLViewerShaderMgr() {}
LLViewerShaderMgr* stub_instance = NULL;
LLViewerShaderMgr* LLViewerShaderMgr::instance() {
if(NULL == stub_instance)
{
stub_instance = new LLViewerShaderMgr();
}
return stub_instance;
}
LLViewerShaderMgr::shader_iter fake_iter;
LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const {return fake_iter;}
LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const {return fake_iter;}
void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader* shader) {return;}
std::string LLViewerShaderMgr::getShaderDirPrefix() {return "SHADER_DIR_PREFIX-";}
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