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/**
* @file llviewerassetstats_tut.cpp
* @date 2010-10-28
* @brief Test cases for some of newview/llviewerassetstats.cpp
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include <tut/tut.hpp>
#include <iostream>
#include "lltut.h"
#include "../llviewerassetstats.h"
#include "lluuid.h"
#include "llsdutil.h"
#include "llregionhandle.h"
#include "../llvoavatar.h"
namespace LLStatViewer
{
LLTrace::MeasurementStatHandle<> FPS_SAMPLE("fpssample");
}
void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts)
{
counts.resize(3);
counts[0] = 0;
counts[1] = 0;
counts[2] = 1;
}
// static
std::string LLVOAvatar::rezStatusToString(S32 rez_status)
{
if (rez_status==0) return "cloud";
if (rez_status==1) return "gray";
if (rez_status==2) return "textured";
return "unknown";
}
// static
LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name)
{
static LLViewerStats::StatsAccumulator junk;
return junk;
}
static const char * all_keys[] =
{
"duration",
"fps",
"get_other",
"get_texture_temp_http",
"get_texture_temp_udp",
"get_texture_non_temp_http",
"get_texture_non_temp_udp",
"get_wearable_udp",
"get_sound_udp",
"get_gesture_udp"
};
static const char * resp_keys[] =
{
"get_other",
"get_texture_temp_http",
"get_texture_temp_udp",
"get_texture_non_temp_http",
"get_texture_non_temp_udp",
"get_wearable_udp",
"get_sound_udp",
"get_gesture_udp"
};
static const char * sub_keys[] =
{
"dequeued",
"enqueued",
"resp_count",
"resp_max",
"resp_min",
"resp_mean"
};
static const char * mmm_resp_keys[] =
{
"fps"
};
static const char * mmm_sub_keys[] =
{
"count",
"max",
"min",
"mean"
};
static const LLUUID region1("4e2d81a3-6263-6ffe-ad5c-8ce04bee07e8");
static const LLUUID region2("68762cc8-b68b-4e45-854b-e830734f2d4a");
static const U64 region1_handle(0x0000040000003f00ULL);
static const U64 region2_handle(0x0000030000004200ULL);
static const std::string region1_handle_str("0000040000003f00");
static const std::string region2_handle_str("0000030000004200");
#if 0
static bool
is_empty_map(const LLSD & sd)
{
return sd.isMap() && 0 == sd.size();
}
static bool
is_single_key_map(const LLSD & sd, const std::string & key)
{
return sd.isMap() && 1 == sd.size() && sd.has(key);
}
static bool
is_double_key_map(const LLSD & sd, const std::string & key1, const std::string & key2)
{
return sd.isMap() && 2 == sd.size() && sd.has(key1) && sd.has(key2);
}
#endif
static bool
is_triple_key_map(const LLSD & sd, const std::string & key1, const std::string & key2, const std::string& key3)
{
return sd.isMap() && 3 == sd.size() && sd.has(key1) && sd.has(key2) && sd.has(key3);
}
static bool
is_no_stats_map(const LLSD & sd)
{
return is_triple_key_map(sd, "duration", "regions", "avatar");
}
static bool
is_single_slot_array(const LLSD & sd, U64 region_handle)
{
U32 grid_x(0), grid_y(0);
grid_from_region_handle(region_handle, &grid_x, &grid_y);
return (sd.isArray() &&
1 == sd.size() &&
sd[0].has("grid_x") &&
sd[0].has("grid_y") &&
sd[0]["grid_x"].isInteger() &&
sd[0]["grid_y"].isInteger() &&
grid_x == sd[0]["grid_x"].asInteger() &&
grid_y == sd[0]["grid_y"].asInteger());
}
static bool
is_double_slot_array(const LLSD & sd, U64 region_handle1, U64 region_handle2)
{
U32 grid_x1(0), grid_y1(0);
U32 grid_x2(0), grid_y2(0);
grid_from_region_handle(region_handle1, &grid_x1, &grid_y1);
grid_from_region_handle(region_handle2, &grid_x2, &grid_y2);
return (sd.isArray() &&
2 == sd.size() &&
sd[0].has("grid_x") &&
sd[0].has("grid_y") &&
sd[0]["grid_x"].isInteger() &&
sd[0]["grid_y"].isInteger() &&
sd[1].has("grid_x") &&
sd[1].has("grid_y") &&
sd[1]["grid_x"].isInteger() &&
sd[1]["grid_y"].isInteger() &&
((grid_x1 == sd[0]["grid_x"].asInteger() &&
grid_y1 == sd[0]["grid_y"].asInteger() &&
grid_x2 == sd[1]["grid_x"].asInteger() &&
grid_y2 == sd[1]["grid_y"].asInteger()) ||
(grid_x1 == sd[1]["grid_x"].asInteger() &&
grid_y1 == sd[1]["grid_y"].asInteger() &&
grid_x2 == sd[0]["grid_x"].asInteger() &&
grid_y2 == sd[0]["grid_y"].asInteger())));
}
static LLSD
get_region(const LLSD & sd, U64 region_handle1)
{
U32 grid_x(0), grid_y(0);
grid_from_region_handle(region_handle1, &grid_x, &grid_y);
for (LLSD::array_const_iterator it(sd["regions"].beginArray());
sd["regions"].endArray() != it;
++it)
{
if ((*it).has("grid_x") &&
(*it).has("grid_y") &&
(*it)["grid_x"].isInteger() &&
(*it)["grid_y"].isInteger() &&
(*it)["grid_x"].asInteger() == grid_x &&
(*it)["grid_y"].asInteger() == grid_y)
{
return *it;
}
}
return LLSD();
}
namespace tut
{
struct tst_viewerassetstats_index
{
tst_viewerassetstats_index()
{
LLTrace::init();
}
~tst_viewerassetstats_index()
{
LLTrace::cleanup();
}
};
typedef test_group<tst_viewerassetstats_index> tst_viewerassetstats_index_t;
typedef tst_viewerassetstats_index_t::object tst_viewerassetstats_index_object_t;
tut::tst_viewerassetstats_index_t tut_tst_viewerassetstats_index("tst_viewerassetstats_test");
// Testing free functions without global stats allocated
template<> template<>
void tst_viewerassetstats_index_object_t::test<1>()
{
// Check that helpers aren't bothered by missing global stats
ensure("Global gViewerAssetStats should be NULL", (NULL == gViewerAssetStats));
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_response(LLViewerAssetType::AT_GESTURE, false, false, 12300000ULL);
}
// Create a non-global instance and check the structure
template<> template<>
void tst_viewerassetstats_index_object_t::test<2>()
{
ensure("Global gViewerAssetStats should be NULL", (NULL == gViewerAssetStats));
LLViewerAssetStats * it = new LLViewerAssetStats();
ensure("Global gViewerAssetStats should still be NULL", (NULL == gViewerAssetStats));
LLSD sd_full = it->asLLSD(false);
// Default (NULL) region ID doesn't produce LLSD results so should
// get an empty map back from output
ensure("Stat-less LLSD initially", is_no_stats_map(sd_full));
// Once the region is set, we will get a response even with no data collection
it->setRegion(region1_handle);
sd_full = it->asLLSD(false);
ensure("Correct single-key LLSD map root", is_triple_key_map(sd_full, "duration", "regions", "avatar"));
ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd_full["regions"], region1_handle));
LLSD sd = sd_full["regions"][0];
delete it;
// Check the structure of the LLSD
for (int i = 0; i < LL_ARRAY_SIZE(all_keys); ++i)
{
std::string line = llformat("Has '%s' key", all_keys[i]);
ensure(line, sd.has(all_keys[i]));
}
for (int i = 0; i < LL_ARRAY_SIZE(resp_keys); ++i)
{
for (int j = 0; j < LL_ARRAY_SIZE(sub_keys); ++j)
{
std::string line = llformat("Key '%s' has '%s' key", resp_keys[i], sub_keys[j]);
ensure(line, sd[resp_keys[i]].has(sub_keys[j]));
}
}
for (int i = 0; i < LL_ARRAY_SIZE(mmm_resp_keys); ++i)
{
for (int j = 0; j < LL_ARRAY_SIZE(mmm_sub_keys); ++j)
{
std::string line = llformat("Key '%s' has '%s' key", mmm_resp_keys[i], mmm_sub_keys[j]);
ensure(line, sd[mmm_resp_keys[i]].has(mmm_sub_keys[j]));
}
}
}
// Create a non-global instance and check some content
template<> template<>
void tst_viewerassetstats_index_object_t::test<3>()
{
LLViewerAssetStats * it = new LLViewerAssetStats();
it->setRegion(region1_handle);
LLSD sd = it->asLLSD(false);
ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar"));
ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle));
sd = sd[0];
delete it;
// Check a few points on the tree for content
ensure("sd[get_texture_temp_http][dequeued] is 0", (0 == sd["get_texture_temp_http"]["dequeued"].asInteger()));
ensure("sd[get_sound_udp][resp_min] is 0", (0.0 == sd["get_sound_udp"]["resp_min"].asReal()));
}
// Create a global instance and verify free functions do something useful
template<> template<>
void tst_viewerassetstats_index_object_t::test<4>()
{
gViewerAssetStats = new LLViewerAssetStats();
LLViewerAssetStatsFF::set_region(region1_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false);
gViewerAssetStats->updateStats();
LLSD sd = gViewerAssetStats->asLLSD(false);
ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar"));
ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle));
sd = sd["regions"][0];
// Check a few points on the tree for content
ensure("sd[get_texture_non_temp_udp][enqueued] is 1", (1 == sd["get_texture_non_temp_udp"]["enqueued"].asInteger()));
ensure("sd[get_texture_temp_udp][enqueued] is 0", (0 == sd["get_texture_temp_udp"]["enqueued"].asInteger()));
ensure("sd[get_texture_non_temp_http][enqueued] is 0", (0 == sd["get_texture_non_temp_http"]["enqueued"].asInteger()));
ensure("sd[get_texture_temp_http][enqueued] is 0", (0 == sd["get_texture_temp_http"]["enqueued"].asInteger()));
ensure("sd[get_gesture_udp][dequeued] is 0", (0 == sd["get_gesture_udp"]["dequeued"].asInteger()));
// Reset and check zeros...
// Reset leaves current region in place
gViewerAssetStats->reset();
sd = gViewerAssetStats->asLLSD(false)["regions"][region1_handle_str];
delete gViewerAssetStats;
gViewerAssetStats = NULL;
ensure("sd[get_texture_non_temp_udp][enqueued] is reset", (0 == sd["get_texture_non_temp_udp"]["enqueued"].asInteger()));
ensure("sd[get_gesture_udp][dequeued] is reset", (0 == sd["get_gesture_udp"]["dequeued"].asInteger()));
}
// Create two global instances and verify no interactions
template<> template<>
void tst_viewerassetstats_index_object_t::test<5>()
{
gViewerAssetStats = new LLViewerAssetStats();
LLViewerAssetStatsFF::set_region(region1_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false);
gViewerAssetStats->updateStats();
LLSD sd = gViewerAssetStats->asLLSD(false);
ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar"));
ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle));
sd = sd["regions"][0];
// Check a few points on the tree for content
ensure("sd[get_texture_non_temp_udp][enqueued] is 1", (1 == sd["get_texture_non_temp_udp"]["enqueued"].asInteger()));
ensure("sd[get_texture_temp_udp][enqueued] is 0", (0 == sd["get_texture_temp_udp"]["enqueued"].asInteger()));
ensure("sd[get_texture_non_temp_http][enqueued] is 0", (0 == sd["get_texture_non_temp_http"]["enqueued"].asInteger()));
ensure("sd[get_texture_temp_http][enqueued] is 0", (0 == sd["get_texture_temp_http"]["enqueued"].asInteger()));
ensure("sd[get_gesture_udp][dequeued] is 0", (0 == sd["get_gesture_udp"]["dequeued"].asInteger()));
// Reset and check zeros...
// Reset leaves current region in place
gViewerAssetStats->reset();
sd = gViewerAssetStats->asLLSD(false)["regions"][0];
delete gViewerAssetStats;
gViewerAssetStats = NULL;
ensure("sd[get_texture_non_temp_udp][enqueued] is reset", (0 == sd["get_texture_non_temp_udp"]["enqueued"].asInteger()));
ensure("sd[get_gesture_udp][dequeued] is reset", (0 == sd["get_gesture_udp"]["dequeued"].asInteger()));
}
// Check multiple region collection
template<> template<>
void tst_viewerassetstats_index_object_t::test<6>()
{
gViewerAssetStats = new LLViewerAssetStats();
LLViewerAssetStatsFF::set_region(region1_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::set_region(region2_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
gViewerAssetStats->updateStats();
LLSD sd = gViewerAssetStats->asLLSD(false);
// std::cout << sd << std::endl;
ensure("Correct double-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar"));
ensure("Correct double-slot LLSD array regions", is_double_slot_array(sd["regions"], region1_handle, region2_handle));
LLSD sd1 = get_region(sd, region1_handle);
LLSD sd2 = get_region(sd, region2_handle);
ensure("Region1 is present in results", sd1.isMap());
ensure("Region2 is present in results", sd2.isMap());
// Check a few points on the tree for content
ensure_equals("sd1[get_texture_non_temp_udp][enqueued] is 1", sd1["get_texture_non_temp_udp"]["enqueued"].asInteger(), 1);
ensure_equals("sd1[get_texture_temp_udp][enqueued] is 0", sd1["get_texture_temp_udp"]["enqueued"].asInteger(), 0);
ensure_equals("sd1[get_texture_non_temp_http][enqueued] is 0", sd1["get_texture_non_temp_http"]["enqueued"].asInteger(), 0);
ensure_equals("sd1[get_texture_temp_http][enqueued] is 0", sd1["get_texture_temp_http"]["enqueued"].asInteger(), 0);
ensure_equals("sd1[get_gesture_udp][dequeued] is 0", sd1["get_gesture_udp"]["dequeued"].asInteger(), 0);
// Check a few points on the tree for content
ensure("sd2[get_gesture_udp][enqueued] is 4", (4 == sd2["get_gesture_udp"]["enqueued"].asInteger()));
ensure("sd2[get_gesture_udp][dequeued] is 0", (0 == sd2["get_gesture_udp"]["dequeued"].asInteger()));
ensure("sd2[get_texture_non_temp_udp][enqueued] is 0", (0 == sd2["get_texture_non_temp_udp"]["enqueued"].asInteger()));
// Reset and check zeros...
// Reset leaves current region in place
gViewerAssetStats->reset();
sd = gViewerAssetStats->asLLSD(false);
ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar"));
ensure("Correct single-slot LLSD array regions (p2)", is_single_slot_array(sd["regions"], region2_handle));
sd2 = sd["regions"][0];
delete gViewerAssetStats;
gViewerAssetStats = NULL;
ensure("sd2[get_texture_non_temp_udp][enqueued] is reset", (0 == sd2["get_texture_non_temp_udp"]["enqueued"].asInteger()));
ensure("sd2[get_gesture_udp][enqueued] is reset", (0 == sd2["get_gesture_udp"]["enqueued"].asInteger()));
}
// Check multiple region collection jumping back-and-forth between regions
template<> template<>
void tst_viewerassetstats_index_object_t::test<7>()
{
gViewerAssetStats = new LLViewerAssetStats();
LLViewerAssetStatsFF::set_region(region1_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::set_region(region2_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::set_region(region1_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, true, true);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, true, true);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::set_region(region2_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_GESTURE, false, false);
gViewerAssetStats->updateStats();
LLSD sd = gViewerAssetStats->asLLSD(false);
ensure("Correct double-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar"));
ensure("Correct double-slot LLSD array regions", is_double_slot_array(sd["regions"], region1_handle, region2_handle));
LLSD sd1 = get_region(sd, region1_handle);
LLSD sd2 = get_region(sd, region2_handle);
ensure("Region1 is present in results", sd1.isMap());
ensure("Region2 is present in results", sd2.isMap());
// Check a few points on the tree for content
ensure("sd1[get_texture_non_temp_udp][enqueued] is 1", (1 == sd1["get_texture_non_temp_udp"]["enqueued"].asInteger()));
ensure("sd1[get_texture_temp_udp][enqueued] is 0", (0 == sd1["get_texture_temp_udp"]["enqueued"].asInteger()));
ensure("sd1[get_texture_non_temp_http][enqueued] is 0", (0 == sd1["get_texture_non_temp_http"]["enqueued"].asInteger()));
ensure("sd1[get_texture_temp_http][enqueued] is 1", (1 == sd1["get_texture_temp_http"]["enqueued"].asInteger()));
ensure("sd1[get_gesture_udp][dequeued] is 0", (0 == sd1["get_gesture_udp"]["dequeued"].asInteger()));
// Check a few points on the tree for content
ensure("sd2[get_gesture_udp][enqueued] is 8", (8 == sd2["get_gesture_udp"]["enqueued"].asInteger()));
ensure("sd2[get_gesture_udp][dequeued] is 0", (0 == sd2["get_gesture_udp"]["dequeued"].asInteger()));
ensure("sd2[get_texture_non_temp_udp][enqueued] is 0", (0 == sd2["get_texture_non_temp_udp"]["enqueued"].asInteger()));
// Reset and check zeros...
// Reset leaves current region in place
gViewerAssetStats->reset();
sd = gViewerAssetStats->asLLSD(false);
ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "duration", "regions", "avatar"));
ensure("Correct single-slot LLSD array regions (p2)", is_single_slot_array(sd["regions"], region2_handle));
sd2 = get_region(sd, region2_handle);
ensure("Region2 is present in results", sd2.isMap());
delete gViewerAssetStats;
gViewerAssetStats = NULL;
ensure_equals("sd2[get_texture_non_temp_udp][enqueued] is reset", sd2["get_texture_non_temp_udp"]["enqueued"].asInteger(), 0);
ensure_equals("sd2[get_gesture_udp][enqueued] is reset", sd2["get_gesture_udp"]["enqueued"].asInteger(), 0);
}
// Non-texture assets ignore transport and persistence flags
template<> template<>
void tst_viewerassetstats_index_object_t::test<8>()
{
gViewerAssetStats = new LLViewerAssetStats();
LLViewerAssetStatsFF::set_region(region1_handle);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, false, true);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, false, true);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, true, false);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, true, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_BODYPART, true, true);
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_BODYPART, true, true);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_LSL_BYTECODE, false, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_LSL_BYTECODE, false, true);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_LSL_BYTECODE, true, false);
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_LSL_BYTECODE, true, true);
gViewerAssetStats->updateStats();
LLSD sd = gViewerAssetStats->asLLSD(false);
ensure("Correct single-key LLSD map root", is_triple_key_map(sd, "regions", "duration", "avatar"));
ensure("Correct single-slot LLSD array regions", is_single_slot_array(sd["regions"], region1_handle));
sd = get_region(sd, region1_handle);
ensure("Region1 is present in results", sd.isMap());
// Check a few points on the tree for content
ensure("sd[get_gesture_udp][enqueued] is 0", (0 == sd["get_gesture_udp"]["enqueued"].asInteger()));
ensure("sd[get_gesture_udp][dequeued] is 0", (0 == sd["get_gesture_udp"]["dequeued"].asInteger()));
ensure("sd[get_wearable_udp][enqueued] is 4", (4 == sd["get_wearable_udp"]["enqueued"].asInteger()));
ensure("sd[get_wearable_udp][dequeued] is 4", (4 == sd["get_wearable_udp"]["dequeued"].asInteger()));
ensure("sd[get_other][enqueued] is 4", (4 == sd["get_other"]["enqueued"].asInteger()));
ensure("sd[get_other][dequeued] is 0", (0 == sd["get_other"]["dequeued"].asInteger()));
// Reset and check zeros...
// Reset leaves current region in place
gViewerAssetStats->reset();
sd = get_region(gViewerAssetStats->asLLSD(false), region1_handle);
ensure("Region1 is present in results", sd.isMap());
delete gViewerAssetStats;
gViewerAssetStats = NULL;
ensure_equals("sd[get_texture_non_temp_udp][enqueued] is reset", sd["get_texture_non_temp_udp"]["enqueued"].asInteger(), 0);
ensure_equals("sd[get_gesture_udp][dequeued] is reset", sd["get_gesture_udp"]["dequeued"].asInteger(), 0);
}
}
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