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/**
* @file llglslshader_stub.cpp
* @brief stub class to allow unit testing
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
* Copyright (c) 2009, Linden Research, Inc.
* $/LicenseInfo$
*/
#include "llglslshader.h"
void LLGLSLShader::uniform1f(const std::string& uniform, F32 num)
{
}
void LLGLSLShader::uniform3fv(const std::string& uniform, U32 count, const GLfloat *v)
{
}
void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
}
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