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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="圖形" name="Display panel">
<text name="QualitySpeed">
品質與速度:
</text>
<text name="FasterText">
最快
</text>
<text name="BetterText">
最佳
</text>
<text name="ShadersPrefText">
低
</text>
<text name="ShadersPrefText2">
中
</text>
<text name="ShadersPrefText3">
高
</text>
<text name="ShadersPrefText4">
超高
</text>
<panel label="自訂圖形" name="CustomGraphics Panel">
<text name="ShadersText">
著色器:
</text>
<check_box initial_value="true" label="清澈透明的水" name="TransparentWater"/>
<check_box initial_value="true" label="凹凸映射與光澤效果" name="BumpShiny"/>
<check_box initial_value="true" label="基本著色" name="BasicShaders" tool_tip="關閉此一選項可能避免部分顯示卡驅動程式損毀當機"/>
<check_box initial_value="true" label="大氣著色" name="WindLightUseAtmosShaders"/>
<text name="reflection_label">
水文反射:
</text>
<combo_box name="Reflections">
<combo_box.item label="最小" name="0"/>
<combo_box.item label="地形與樹木" name="1"/>
<combo_box.item label="全部靜態物件" name="2"/>
<combo_box.item label="全部化身與物件" name="3"/>
<combo_box.item label="一切" name="4"/>
</combo_box>
<slider label="化身物理:" name="AvatarPhysicsDetail"/>
<text name="AvatarPhysicsDetailText">
低
</text>
<slider label="描繪距離:" name="DrawDistance"/>
<text name="DrawDistanceMeterText2">
m
</text>
<slider label="Max. particle count:" name="MaxParticleCount"/>
<slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/>
<slider label="後製品質:" name="RenderPostProcess"/>
<text name="MeshDetailText">
網面細節:
</text>
<slider label="物件:" name="ObjectMeshDetail"/>
<slider label="Flexiprims:" name="FlexibleMeshDetail"/>
<slider label="樹木:" name="TreeMeshDetail"/>
<slider label="化身:" name="AvatarMeshDetail"/>
<slider label="地形:" name="TerrainMeshDetail"/>
<slider label="天空:" name="SkyMeshDetail"/>
<text name="PostProcessText">
低
</text>
<text name="ObjectMeshDetailText">
低
</text>
<text name="FlexibleMeshDetailText">
低
</text>
<text name="TreeMeshDetailText">
低
</text>
<text name="AvatarMeshDetailText">
低
</text>
<text name="TerrainMeshDetailText">
低
</text>
<text name="SkyMeshDetailText">
低
</text>
<text name="AvatarRenderingText">
Avatar Rendering:
</text>
<check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
<check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
<check_box initial_value="true" label="化身衣服" name="AvatarCloth"/>
<text name="TerrainDetailText">
地形細節:
</text>
<radio_group name="TerrainDetailRadio">
<radio_item label="低" name="0"/>
<radio_item label="高" name="2"/>
</radio_group>
-->
</panel>
<button label="套用" label_selected="套用" name="Apply"/>
<button label="重設" name="Defaults"/>
<button label="進階" name="Advanced"/>
<button label="硬體" label_selected="硬體" name="GraphicsHardwareButton"/>
</panel>
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