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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="toolbox floater" short_title="建造工具">
<floater.string name="status_rotate">
Drag colored bands to rotate object
</floater.string>
<floater.string name="status_scale">
Click and drag to stretch selected side
</floater.string>
<floater.string name="status_move">
Drag to move, shift-drag to copy
</floater.string>
<floater.string name="status_modifyland">
Click and hold to modify land
</floater.string>
<floater.string name="status_camera">
Click and drag to move camera
</floater.string>
<floater.string name="status_grab">
Drag to move, Ctrl to lift, Ctrl+Shift to rotate
</floater.string>
<floater.string name="status_place">
Click inworld to build
</floater.string>
<floater.string name="status_selectland">
Click and drag to select land
</floater.string>
<floater.string name="grid_screen_text">
Screen
</floater.string>
<floater.string name="grid_local_text">
Local
</floater.string>
<floater.string name="grid_world_text">
World
</floater.string>
<floater.string name="grid_reference_text">
Reference
</floater.string>
<floater.string name="grid_attachment_text">
Attachment
</floater.string>
<button name="button focus" tool_tip="聚焦"/>
<button name="button move" tool_tip="移動"/>
<button name="button edit" tool_tip="編輯"/>
<button name="button create" tool_tip="創造"/>
<button name="button land" tool_tip="土地"/>
<text name="text status">
Drag to move, shift-drag to copy
</text>
<radio_group name="focus_radio_group">
<radio_item label="Zoom" name="radio zoom"/>
<radio_item label="環繞(Ctrl)" name="radio orbit"/>
<radio_item label="平移(Ctrl+Shift)" name="radio pan"/>
</radio_group>
<slider_bar initial_value="0.125" name="slider zoom"/>
<radio_group name="move_radio_group">
<radio_item label="移動" name="radio move"/>
<radio_item label="舉起(Ctrl)" name="radio lift"/>
<radio_item label="Spin (Ctrl+Shift)" name="radio spin"/>
</radio_group>
<radio_group name="edit_radio_group">
<radio_item label="移動" name="radio position"/>
<radio_item label="旋轉(Ctrl)" name="radio rotate"/>
<radio_item label="伸展(Ctrl+Shift)" name="radio stretch"/>
<radio_item label="選擇面" name="radio select face"/>
</radio_group>
<check_box label="編輯聯結部分" name="checkbox edit linked parts"/>
<button label="聯結" name="link_btn"/>
<button label="取消聯結" name="unlink_btn"/>
<text name="RenderingCost" tool_tip="Shows the rendering cost calculated for this object">
þ: [COUNT]
</text>
<text label="同時伸展兩側" name="checkbox uniform label">
同時伸展兩側
</text>
<check_box initial_value="true" label="伸展材質" name="checkbox stretch textures"/>
<check_box initial_value="true" label="貼齊格線" name="checkbox snap to grid"/>
<combo_box name="combobox grid mode" tool_tip="Choose the type of grid ruler for positioning the object">
<combo_box.item label="World grid" name="World"/>
<combo_box.item label="Local grid" name="Local"/>
<combo_box.item label="Reference grid" name="Reference"/>
</combo_box>
<button name="Options..." tool_tip="察看更多格線選項"/>
<button name="ToolCube" tool_tip="Cube"/>
<button name="ToolPrism" tool_tip="Prism"/>
<button name="ToolPyramid" tool_tip="Pyramid"/>
<button name="ToolTetrahedron" tool_tip="Tetrahedron"/>
<button name="ToolCylinder" tool_tip="Cylinder"/>
<button name="ToolHemiCylinder" tool_tip="Hemicylinder"/>
<button name="ToolCone" tool_tip="Cone"/>
<button name="ToolHemiCone" tool_tip="Hemicone"/>
<button name="ToolSphere" tool_tip="Sphere"/>
<button name="ToolHemiSphere" tool_tip="Hemisphere"/>
<button name="ToolTorus" tool_tip="Torus"/>
<button name="ToolTube" tool_tip="Tube"/>
<button name="ToolRing" tool_tip="Ring"/>
<button name="ToolTree" tool_tip="Tree"/>
<button name="ToolGrass" tool_tip="Grass"/>
<check_box label="保持已選擇的工具" name="checkbox sticky"/>
<check_box label="覆製選擇" name="checkbox copy selection"/>
<check_box initial_value="true" label="Center Copy" name="checkbox copy centers"/>
<check_box label="Rotate Copy" name="checkbox copy rotates"/>
<radio_group name="land_radio_group">
<radio_item label="選擇土地" name="radio select land"/>
<radio_item label="攤平" name="radio flatten"/>
<radio_item label="提高" name="radio raise"/>
<radio_item label="降低" name="radio lower"/>
<radio_item label="平滑" name="radio smooth"/>
<radio_item label="粗糙" name="radio noise"/>
<radio_item label="還原" name="radio revert"/>
</radio_group>
<text name="Bulldozer:">
推土機:
</text>
<text name="Dozer Size:">
尺寸
</text>
<slider_bar initial_value="2.0" name="slider brush size"/>
<text name="Strength:">
力道
</text>
<slider_bar initial_value="0.00" name="slider force"/>
<button label="套用" label_selected="套用" name="button apply to selection" tool_tip="修改所選擇的土地"/>
<text name="obj_count">
物件: [COUNT]
</text>
<text name="prim_count">
Prims: [COUNT]
</text>
<tab_container name="Object Info Tabs">
<panel label="一般" name="General">
<panel.string name="text deed continued">
Deed
</panel.string>
<panel.string name="text deed">
Deed
</panel.string>
<panel.string name="text modify info 1">
你能修改這個物件
</panel.string>
<panel.string name="text modify info 2">
你能修改這些物件
</panel.string>
<panel.string name="text modify info 3">
你不能修改這個物件
</panel.string>
<panel.string name="text modify info 4">
你不能修改這些物件
</panel.string>
<panel.string name="text modify warning">
你必須選取整個物件以設定權限
</panel.string>
<panel.string name="Cost Default">
價格: L$
</panel.string>
<panel.string name="Cost Total">
總價: L$
</panel.string>
<panel.string name="Cost Per Unit">
單價每個: L$
</panel.string>
<panel.string name="Cost Mixed">
Mixed Price
</panel.string>
<panel.string name="Sale Mixed">
Mixed Sale
</panel.string>
<text name="Name:">
名稱:
</text>
<text name="Description:">
描述:
</text>
<text name="Creator:">
創造者:
</text>
<text name="Owner:">
擁有者:
</text>
<text name="Group:">
群組:
</text>
<name_box initial_value="載入中..." name="Group Name Proxy"/>
<button name="button set group" tool_tip="選擇一個群組以分享這物件權限"/>
<check_box label="分享" name="checkbox share with group" tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."/>
<button label="Deed" label_selected="Deed" name="button deed" tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."/>
<text name="label click action">
點擊以:
</text>
<combo_box name="clickaction">
<combo_box.item label="觸碰(預設)" name="Touch/grab(default)"/>
<combo_box.item label="坐在物件上" name="Sitonobject"/>
<combo_box.item label="購買物件" name="Buyobject"/>
<combo_box.item label="支付物件" name="Payobject"/>
<combo_box.item label="開啟" name="Open"/>
<combo_box.item label="縮放" name="Zoom"/>
</combo_box>
<check_box label="出售:" name="checkbox for sale"/>
<combo_box name="sale type">
<combo_box.item label="副本" name="Copy"/>
<combo_box.item label="內容" name="Contents"/>
<combo_box.item label="原件" name="Original"/>
</combo_box>
<spinner label="價格: L$" name="Edit Cost"/>
<check_box label="顯示在搜尋中" name="search_check" tool_tip="讓其他人可以在搜尋結果中看到這物件"/>
<panel name="perms_build">
<text name="perm_modify">
你可以修改這個物件
</text>
<text name="Anyone can:">
任何人:
</text>
<check_box label="移動" name="checkbox allow everyone move"/>
<check_box label="覆製" name="checkbox allow everyone copy"/>
<text name="Next owner can:">
下一個擁有者:
</text>
<check_box label="修改" name="checkbox next owner can modify"/>
<check_box label="覆製" name="checkbox next owner can copy"/>
<check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個擁有者可以送人或轉售這個物件"/>
<text name="B:">
B:
</text>
<text name="O:">
O:
</text>
<text name="G:">
G:
</text>
<text name="E:">
E:
</text>
<text name="N:">
N:
</text>
<text name="F:">
F:
</text>
</panel>
</panel>
<panel label="物件" name="Object">
<check_box label="鎖定" name="checkbox locked" tool_tip="預防物件被移動或刪除,最常使用的狀況是在建造過程中避免被意外的編輯。"/>
<check_box label="物理性" name="Physical Checkbox Ctrl" tool_tip="允許物件被推撞與受重力影響"/>
<check_box label="暫時性" name="Temporary Checkbox Ctrl" tool_tip="使物件在建造後的一分鐘自動刪除"/>
<check_box label="幻影性" name="Phantom Checkbox Ctrl" tool_tip="使物件不會與其他物件或化身產生碰撞"/>
<text name="label position">
位置(公尺)
</text>
<spinner label="X" name="Pos X"/>
<spinner label="Y" name="Pos Y"/>
<spinner label="Z" name="Pos Z"/>
<text name="label size">
尺寸(公尺)
</text>
<spinner label="X" name="Scale X"/>
<spinner label="Y" name="Scale Y"/>
<spinner label="Z" name="Scale Z"/>
<text name="label rotation">
旋轉(角度)
</text>
<spinner label="X" name="Rot X"/>
<spinner label="Y" name="Rot Y"/>
<spinner label="Z" name="Rot Z"/>
<combo_box name="comboBaseType">
<combo_box.item label="Box" name="Box"/>
<combo_box.item label="Cylinder" name="Cylinder"/>
<combo_box.item label="Prism" name="Prism"/>
<combo_box.item label="Sphere" name="Sphere"/>
<combo_box.item label="Torus" name="Torus"/>
<combo_box.item label="Tube" name="Tube"/>
<combo_box.item label="Ring" name="Ring"/>
<combo_box.item label="Sculpted" name="Sculpted"/>
</combo_box>
<combo_box name="material">
<combo_box.item label="Stone" name="Stone"/>
<combo_box.item label="金屬" name="Metal"/>
<combo_box.item label="玻璃" name="Glass"/>
<combo_box.item label="木頭" name="Wood"/>
<combo_box.item label="肌肉" name="Flesh"/>
<combo_box.item label="塑膠" name="Plastic"/>
<combo_box.item label="橡膠" name="Rubber"/>
</combo_box>
<text name="text cut">
Path Cut (begin/end)
</text>
<spinner label="B" name="cut begin"/>
<spinner label="E" name="cut end"/>
<text name="text hollow">
中空
</text>
<text name="text skew">
Skew
</text>
<text name="Hollow Shape">
中空形狀
</text>
<combo_box name="hole">
<combo_box.item label="預設" name="Default"/>
<combo_box.item label="Circle" name="Circle"/>
<combo_box.item label="Square" name="Square"/>
<combo_box.item label="Triangle" name="Triangle"/>
</combo_box>
<text name="text twist">
Twist (begin/end)
</text>
<spinner label="B" name="Twist Begin"/>
<spinner label="E" name="Twist End"/>
<text name="scale_taper">
Taper
</text>
<text name="scale_hole">
洞尺寸
</text>
<spinner label="X" name="Taper Scale X"/>
<spinner label="Y" name="Taper Scale Y"/>
<text name="text topshear">
Top Shear
</text>
<spinner label="X" name="Shear X"/>
<spinner label="Y" name="Shear Y"/>
<text name="advanced_cut">
Profile Cut (begin/end)
</text>
<text name="advanced_dimple">
Dimple (begin/end)
</text>
<text name="advanced_slice">
Slice (begin/end)
</text>
<spinner label="B" name="Path Limit Begin"/>
<spinner label="E" name="Path Limit End"/>
<text name="text taper2">
Taper
</text>
<spinner label="X" name="Taper X"/>
<spinner label="Y" name="Taper Y"/>
<text name="text radius delta">
Radius
</text>
<text name="text revolutions">
Revolutions
</text>
<texture_picker label="Sculpt Texture" name="sculpt texture control" tool_tip="點擊以挑選圖片"/>
<check_box label="Mirror" name="sculpt mirror control" tool_tip="Flips sculpted prim along the X axis"/>
<check_box label="Inside-out" name="sculpt invert control" tool_tip="Inverts the sculpted prims normals, making it appear inside-out"/>
<text name="label sculpt type">
Stitching type
</text>
<combo_box name="sculpt type control">
<combo_box.item label="(無)" name="None"/>
<combo_box.item label="Sphere" name="Sphere"/>
<combo_box.item label="Torus" name="Torus"/>
<combo_box.item label="Plane" name="Plane"/>
<combo_box.item label="Cylinder" name="Cylinder"/>
</combo_box>
</panel>
<panel label="特性" name="Features">
<text name="select_single">
Select only one primitive to edit features.
</text>
<text name="edit_object">
編輯物件特性:
</text>
<check_box label="Flexible Path" name="Flexible1D Checkbox Ctrl" tool_tip="Allows object to flex about the Z axis (Client-side only)"/>
<spinner label="Softness" name="FlexNumSections"/>
<spinner label="Gravity" name="FlexGravity"/>
<spinner label="Drag" name="FlexFriction"/>
<spinner label="Wind" name="FlexWind"/>
<spinner label="Tension" name="FlexTension"/>
<spinner label="Force X" name="FlexForceX"/>
<spinner label="Force Y" name="FlexForceY"/>
<spinner label="Force Z" name="FlexForceZ"/>
<check_box label="Light" name="Light Checkbox Ctrl" tool_tip="Causes object to emit light"/>
<color_swatch name="colorswatch" tool_tip="點擊以開啟顏色挑選器"/>
<texture_picker label="" name="light texture control" tool_tip="Click to choose a projection image (only has effect with deferred rendering enabled)"/>
<spinner label="Intensity" name="Light Intensity"/>
<spinner label="FOV" name="Light FOV"/>
<spinner label="Radius" name="Light Radius"/>
<spinner label="Focus" name="Light Focus"/>
<spinner label="Falloff" name="Light Falloff"/>
<spinner label="Ambiance" name="Light Ambiance"/>
</panel>
<panel label="材質" name="Texture">
<panel.string name="string repeats per meter">
每公尺重覆次數
</panel.string>
<panel.string name="string repeats per face">
每一面重覆次數
</panel.string>
<texture_picker label="材質" name="texture control" tool_tip="點擊以挑選圖片"/>
<color_swatch label="顏色" name="colorswatch" tool_tip="點擊以開啟顏色挑選器"/>
<text name="color trans">
透明度 %
</text>
<text name="glow label">
光暈
</text>
<check_box label="全亮" name="checkbox fullbright"/>
<text name="tex gen">
映射方式
</text>
<combo_box name="combobox texgen">
<combo_box.item label="預設" name="Default"/>
<combo_box.item label="平面" name="Planar"/>
</combo_box>
<text name="label shininess">
光澤
</text>
<combo_box name="combobox shininess">
<combo_box.item label="無" name="None"/>
<combo_box.item label="低" name="Low"/>
<combo_box.item label="中" name="Medium"/>
<combo_box.item label="高" name="High"/>
</combo_box>
<text name="label bumpiness">
凹凸貼圖
</text>
<combo_box name="combobox bumpiness">
<combo_box.item label="無" name="None"/>
<combo_box.item label="Brightness" name="Brightness"/>
<combo_box.item label="Darkness" name="Darkness"/>
<combo_box.item label="woodgrain" name="woodgrain"/>
<combo_box.item label="bark" name="bark"/>
<combo_box.item label="bricks" name="bricks"/>
<combo_box.item label="checker" name="checker"/>
<combo_box.item label="concrete" name="concrete"/>
<combo_box.item label="crustytile" name="crustytile"/>
<combo_box.item label="cutstone" name="cutstone"/>
<combo_box.item label="discs" name="discs"/>
<combo_box.item label="gravel" name="gravel"/>
<combo_box.item label="petridish" name="petridish"/>
<combo_box.item label="siding" name="siding"/>
<combo_box.item label="stonetile" name="stonetile"/>
<combo_box.item label="stucco" name="stucco"/>
<combo_box.item label="suction" name="suction"/>
<combo_box.item label="weave" name="weave"/>
</combo_box>
<check_box initial_value="false" label="對齊平面" name="checkbox planar align" tool_tip="以最後所選擇的面為基準,對齊全部所選擇的面上的材質。這必須使用平面材質映射方式。"/>
<text name="rpt">
重覆次數 / 面
</text>
<spinner label="水平(U)" name="TexScaleU"/>
<check_box label="翻轉" name="checkbox flip s"/>
<spinner label="垂直(V)" name="TexScaleV"/>
<check_box label="翻轉" name="checkbox flip t"/>
<spinner label="旋轉˚" name="TexRot"/>
<spinner label="重覆次數 / 公尺" name="rptctrl"/>
<button label="套用" label_selected="套用" name="button apply"/>
<text name="tex offset">
材質位移
</text>
<spinner label="水平(U)" name="TexOffsetU"/>
<spinner label="垂直(V)" name="TexOffsetV"/>
<panel name="Add_Media">
<text name="media_tex">
媒體
</text>
<button name="add_media" tool_tip="添加媒體"/>
<button name="delete_media" tool_tip="刪除這個媒體材質"/>
<button name="edit_media" tool_tip="編輯這個媒體"/>
<button label="對齊" label_selected="對齊媒體" name="button align" tool_tip="對齊媒體材質(須先載入)"/>
</panel>
</panel>
<panel label="內容" name="Contents">
<button label="新腳本" label_selected="新腳本" name="button new script"/>
<button label="權限" name="button permissions"/>
</panel>
</tab_container>
<panel name="land info panel">
<text name="label_parcel_info">
地段資訊
</text>
<text name="label_area_price">
價格: L$[PRICE] 購買 [AREA] m²
</text>
<text name="label_area">
面積: [AREA] m²
</text>
<button label="關於土地" label_selected="關於土地" name="button about land"/>
<check_box label="顯示擁有者" name="checkbox show owners" tool_tip="Colorize the parcels according to the type of owner:
綠色 = 你的土地
水藍 = 你群組的土地
紅色 = 其他人所有
黃色 = 出售
紫色 = 拍賣
灰色 = 公有地"/>
<text name="label_parcel_modify">
修改地段
</text>
<button label="分割" label_selected="分割" name="button subdivide land"/>
<button label="合併" label_selected="合併" name="button join land"/>
<text name="label_parcel_trans">
土地交易
</text>
<button label="購買土地" label_selected="購買土地" name="button buy land"/>
<button label="放棄土地" label_selected="放棄土地" name="button abandon land"/>
</panel>
</floater>
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