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path: root/indra/newview/skins/default/xui/zh/floater_stats.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Statistics" title="STATISTICS">
	<scroll_container name="statistics_scroll">
		<container_view name="statistics_view">
			<stat_view label="Basic" name="basic">
				<stat_bar label="FPS" name="fps"/>
				<stat_bar label="Bandwidth" name="bandwidth"/>
				<stat_bar label="封包損失" name="packet_loss"/>
				<stat_bar label="Ping Sim" name="ping"/>
			</stat_view>
			<stat_view label="Advanced" name="advanced">
				<stat_view label="Render" name="render">
					<stat_bar label="KTris Drawn" name="ktrisframe"/>
					<stat_bar label="KTris Drawn" name="ktrissec"/>
					<stat_bar label="Total Objects" name="objs"/>
					<stat_bar label="New Objects" name="newobjs"/>
				</stat_view>
				<stat_view label="材質" name="texture">
					<stat_bar label="Count" name="numimagesstat"/>
					<stat_bar label="Raw Count" name="numrawimagesstat"/>
					<stat_bar label="GL Mem" name="gltexmemstat"/>
					<stat_bar label="Formatted Mem" name="formattedmemstat"/>
					<stat_bar label="Raw Mem" name="rawmemstat"/>
					<stat_bar label="Bound Mem" name="glboundmemstat"/>
				</stat_view>
				<stat_view label="Network" name="network">
					<stat_bar label="Packets In" name="packetsinstat"/>
					<stat_bar label="Packets Out" name="packetsoutstat"/>
					<stat_bar label="Objects" name="objectkbitstat"/>
					<stat_bar label="材質" name="texturekbitstat"/>
					<stat_bar label="Asset" name="assetkbitstat"/>
					<stat_bar label="Layers" name="layerskbitstat"/>
					<stat_bar label="Actual In" name="actualinkbitstat"/>
					<stat_bar label="Actual Out" name="actualoutkbitstat"/>
					<stat_bar label="VFS Pending Ops" name="vfspendingoperations"/>
				</stat_view>
			</stat_view>
			<stat_view label="Simulator" name="sim">
				<stat_bar label="Time Dilation" name="simtimedilation"/>
				<stat_bar label="Sim FPS" name="simfps"/>
				<stat_bar label="Physics FPS" name="simphysicsfps"/>
				<stat_view label="Physics Details" name="physicsdetail">
					<stat_bar label="Pinned Objects" name="physicspinnedtasks"/>
					<stat_bar label="Low LOD Objects" name="physicslodtasks"/>
					<stat_bar label="Memory Allocated" name="physicsmemoryallocated"/>
				</stat_view>
				<stat_bar label="Agent Updates/Sec" name="simagentups"/>
				<stat_bar label="Main Agents" name="simmainagents"/>
				<stat_bar label="Child Agents" name="simchildagents"/>
				<stat_bar label="Objects" name="simobjects"/>
				<stat_bar label="Active Objects" name="simactiveobjects"/>
				<stat_bar label="Active Scripts" name="simactivescripts"/>
				<stat_bar label="Script Events" name="simscripteps"/>
				<stat_bar label="Packets In" name="siminpps"/>
				<stat_bar label="Packets Out" name="simoutpps"/>
				<stat_bar label="擱置下載" name="simpendingdownloads"/>
				<stat_bar label="擱置上傳" name="simpendinguploads"/>
				<stat_bar label="Total Unacked Bytes" name="simtotalunackedbytes"/>
				<stat_view label="Time (ms)" name="simperf">
					<stat_bar label="Total Frame Time" name="simframemsec"/>
					<stat_bar label="Net Time" name="simnetmsec"/>
					<stat_bar label="Physics Time" name="simsimphysicsmsec"/>
					<stat_bar label="Simulation Time" name="simsimothermsec"/>
					<stat_bar label="Agent Time" name="simagentmsec"/>
					<stat_bar label="Images Time" name="simimagesmsec"/>
					<stat_bar label="Script Time" name="simscriptmsec"/>
				</stat_view>
			</stat_view>
		</container_view>
	</scroll_container>
</floater>