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path: root/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_lagmeter" title="LAG METER">
	<floater.string name="max_title_msg">
		Lag Meter
	</floater.string>
	<floater.string name="max_width_px">
		360
	</floater.string>
	<floater.string name="min_title_msg">
		Lag
	</floater.string>
	<floater.string name="min_width_px">
		90
	</floater.string>
	<floater.string name="client_text_msg">
		Client
	</floater.string>
	<floater.string name="client_frame_rate_critical_fps">
		10
	</floater.string>
	<floater.string name="client_frame_rate_warning_fps">
		15
	</floater.string>
	<floater.string name="client_frame_time_window_bg_msg">
		Normal, window in background
	</floater.string>
	<floater.string name="client_frame_time_critical_msg">
		Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
	</floater.string>
	<floater.string name="client_frame_time_warning_msg">
		Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
	</floater.string>
	<floater.string name="client_frame_time_normal_msg">
		Normal
	</floater.string>
	<floater.string name="client_draw_distance_cause_msg">
		Possible cause: Draw distance set too high
	</floater.string>
	<floater.string name="client_texture_loading_cause_msg">
		Possible cause: Images loading
	</floater.string>
	<floater.string name="client_texture_memory_cause_msg">
		Possible cause: Too many images in memory
	</floater.string>
	<floater.string name="client_complex_objects_cause_msg">
		Possible cause: Too many complex objects in scene
	</floater.string>
	<floater.string name="network_text_msg">
		Network
	</floater.string>
	<floater.string name="network_packet_loss_critical_pct">
		10
	</floater.string>
	<floater.string name="network_packet_loss_warning_pct">
		5
	</floater.string>
	<floater.string name="network_packet_loss_critical_msg">
		Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
	</floater.string>
	<floater.string name="network_packet_loss_warning_msg">
		Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
	</floater.string>
	<floater.string name="network_performance_normal_msg">
		Normal
	</floater.string>
	<floater.string name="network_ping_critical_ms">
		600
	</floater.string>
	<floater.string name="network_ping_warning_ms">
		300
	</floater.string>
	<floater.string name="network_ping_critical_msg">
		Connection ping time is over [NETWORK_PING_CRITICAL] ms
	</floater.string>
	<floater.string name="network_ping_warning_msg">
		Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
	</floater.string>
	<floater.string name="network_packet_loss_cause_msg">
		Possible bad connection or &apos;Bandwidth&apos; pref too high.
	</floater.string>
	<floater.string name="network_ping_cause_msg">
		Possible bad connection or file-sharing app.
	</floater.string>
	<floater.string name="server_text_msg">
		Server
	</floater.string>
	<floater.string name="server_frame_rate_critical_fps">
		20
	</floater.string>
	<floater.string name="server_frame_rate_warning_fps">
		30
	</floater.string>
	<floater.string name="server_single_process_max_time_ms">
		20
	</floater.string>
	<floater.string name="server_frame_time_critical_msg">
		Simulator framerate below [SERVER_FRAME_RATE_CRITICAL]
	</floater.string>
	<floater.string name="server_frame_time_warning_msg">
		Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING]
	</floater.string>
	<floater.string name="server_frame_time_normal_msg">
		Normal
	</floater.string>
	<floater.string name="server_physics_cause_msg">
		Possible Cause: Too many physical objects
	</floater.string>
	<floater.string name="server_scripts_cause_msg">
		Possible Cause: Too many scripted objects
	</floater.string>
	<floater.string name="server_net_cause_msg">
		Possible Cause: Too much network traffic
	</floater.string>
	<floater.string name="server_agent_cause_msg">
		Possible Cause: Too many moving people in region
	</floater.string>
	<floater.string name="server_images_cause_msg">
		Possible Cause: Too many image calculations
	</floater.string>
	<floater.string name="server_generic_cause_msg">
		Possible Cause: Simulator load too heavy
	</floater.string>
	<floater.string name="smaller_label">
		&gt;&gt;
	</floater.string>
	<floater.string name="bigger_label">
		&lt;&lt;
	</floater.string>
	<button name="client_lagmeter" tool_tip="Client lag status"/>
	<text name="client">
		Client
	</text>
	<text name="client_text">
		Normal
	</text>
	<button name="network_lagmeter" tool_tip="Network lag status"/>
	<text name="network">
		Network
	</text>
	<text name="network_text">
		Normal
	</text>
	<button name="server_lagmeter" tool_tip="Server lag status"/>
	<text name="server">
		Server
	</text>
	<text name="server_text">
		Normal
	</text>
	<button label="&gt;&gt;" name="minimize" tool_tip="Toggle floater size"/>
</floater>