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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Hardware Settings Floater" title="硬體設定">
<text name="Filtering:">
Filtering:
</text>
<check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/>
<text name="Antialiasing:">
Antialiasing:
</text>
<combo_box label="Antialiasing" name="fsaa">
<combo_box.item label="Disabled" name="FSAADisabled"/>
<combo_box.item label="2x" name="2x"/>
<combo_box.item label="4x" name="4x"/>
<combo_box.item label="8x" name="8x"/>
<combo_box.item label="16x" name="16x"/>
</combo_box>
<text name="antialiasing restart">
(須重新啟動瀏覽器)
</text>
<spinner label="Gamma:" name="gamma"/>
<text name="(brightness, lower is brighter)">
(0 = default brightness, lower = brighter)
</text>
<text name="Enable VBO:">
Enable VBO:
</text>
<check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
<slider label="Texture Memory (MB):" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/>
<spinner label="Fog Distance Ratio:" name="fog"/>
<button label="確定" label_selected="確定" name="OK"/>
</floater>
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