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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="godtools floater" title="GOD TOOLS">
<tab_container name="GodTools Tabs">
<panel label="網格" name="grid">
<button label="Flush This Region's Map Visibility Caches" label_selected="Flush This Region's Map Visibility Caches" name="Flush This Region's Map Visibility Caches"/>
</panel>
<panel label="地區" name="region">
<text name="Region Name:">
地區名稱:
</text>
<check_box label="Prelude" name="check prelude" tool_tip="Set this to make the region a prelude"/>
<check_box label="Fixed Sun" name="check fixed sun" tool_tip="Fix the sun position (like in Region/Estate > Terrain"/>
<check_box label="Reset Home On Teleport" name="check reset home" tool_tip="When Resident teleports out, reset their home to the destination position."/>
<check_box label="Visible" name="check visible" tool_tip="Set this to make the region visible to non-gods"/>
<check_box label="Damage" name="check damage" tool_tip="Set this to enable damage in this region"/>
<check_box label="Block Traffic Tracking" name="block dwell" tool_tip="Set this to make the region not compute traffic"/>
<check_box label="Block Terraform" name="block terraform" tool_tip="Set this to disallow people terraforming their land"/>
<check_box label="Sandbox" name="is sandbox" tool_tip="Toggle whether this is a sandbox region"/>
<button label="Bake Terrain" label_selected="Bake Terrain" name="Bake Terrain" tool_tip="Save the current terrain as default"/>
<button label="Revert Terrain" label_selected="Revert Terrain" name="Revert Terrain" tool_tip="Replace the current terrain with default"/>
<button label="Swap Terrain" label_selected="Swap Terrain" name="Swap Terrain" tool_tip="Swap current terrain with default"/>
<text name="estate id">
Estate ID:
</text>
<text name="parent id">
Parent ID:
</text>
<line_editor name="parentestate" tool_tip="This is the parent estate for this region"/>
<text name="Grid Pos: ">
網格位置:
</text>
<line_editor name="gridposx" tool_tip="This is the grid x position for this region"/>
<line_editor name="gridposy" tool_tip="This is the grid y position for this region"/>
<text name="Redirect to Grid: ">
Redirect to Grid:
</text>
<text name="billable factor text">
Billable Factor:
</text>
<text name="land cost text">
L$ per m²:
</text>
<button label="Refresh" label_selected="Refresh" name="Refresh" tool_tip="Click here to refresh the above information"/>
<button label="套用" label_selected="套用" name="Apply" tool_tip="Click here to apply any changes from above"/>
<button label="選擇地區" label_selected="選擇地區" name="Select Region" tool_tip="Select the whole region with the land tool"/>
<button label="立即自動儲存" label_selected="立即自動儲存" name="Autosave now" tool_tip="Save gzipped state to autosave directory"/>
</panel>
<panel label="物件" name="objects">
<panel.string name="no_target">
(no target)
</panel.string>
<text name="Region Name:">
地區名稱:
</text>
<text name="region name">
Welsh
</text>
<check_box label="關閉腳本" name="disable scripts" tool_tip="關閉這個地區現在的全部腳本"/>
<check_box label="Disable Collisions" name="disable collisions" tool_tip="Set this to disable non-agent collisions in this region"/>
<check_box label="Disable Physics" name="disable physics" tool_tip="Set this to disable all physics in this region"/>
<button label="套用" label_selected="套用" name="Apply" tool_tip="Click here to apply any changes from above"/>
<button label="Set Target" label_selected="Set Target" name="Set Target" tool_tip="Set the target avatar for object deletion"/>
<text name="target_avatar_name">
(no target)
</text>
<button label="Delete Target's Scripted Objects On Others Land" label_selected="Delete Target's Scripted Objects On Others Land" name="Delete Target's Scripted Objects On Others Land" tool_tip="Delete all scripted objects owned by the target on land not owned by the target. (no copy) objects will be returned."/>
<button label="Delete Target's Scripted Objects On *Any* Land" label_selected="Delete Target's Scripted Objects On *Any* Land" name="Delete Target's Scripted Objects On *Any* Land" tool_tip="Delete all scripted objects owned by the target in this region. (no copy) objects will be returned."/>
<button label="Delete *ALL* Of Target's Objects" label_selected="Delete *ALL* Of Target's Objects" name="Delete *ALL* Of Target's Objects" tool_tip="Delete all objects owned by the target in this region. (no copy) objects will be returned."/>
<button label="Get Top Colliders" label_selected="Get Top Colliders" name="Get Top Colliders" tool_tip="Gets list of objects experiencing the most narrowphase callbacks"/>
<button label="Get Top Scripts" label_selected="Get Top Scripts" name="Get Top Scripts" tool_tip="Gets list of objects spending the most time running scripts"/>
<button label="Scripts digest" label_selected="Scripts digest" name="Scripts digest" tool_tip="Gets a list of all scripts and number of occurences of each"/>
</panel>
<panel label="Request" name="request">
<text name="Destination:">
Destination:
</text>
<combo_box name="destination">
<combo_box.item label="Selection" name="item1"/>
<combo_box.item label="Agent Region" name="item2"/>
</combo_box>
<text name="Request:">
Request:
</text>
<combo_box name="request">
<combo_box.item label="colliders <steps>" name="item1"/>
<combo_box.item label="scripts <count>,<optional pattern>" name="item2"/>
<combo_box.item label="objects <pattern>" name="item3"/>
<combo_box.item label="rez <asset_id>" name="item4"/>
</combo_box>
<text name="Parameter:">
Parameter:
</text>
<button label="Make Request" label_selected="Make Request" name="Make Request"/>
</panel>
</tab_container>
</floater>
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