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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Animation Preview">
<floater.string name="failed_to_initialize">
Failed to initialize motion
</floater.string>
<floater.string name="anim_too_long">
Animation file is [LENGTH] seconds in length.
Maximum animation length is [MAX_LENGTH] seconds.
</floater.string>
<floater.string name="failed_file_read">
無法讀取動作檔。
[STATUS]
</floater.string>
<floater.string name="E_ST_OK">
確定
</floater.string>
<floater.string name="E_ST_EOF">
Premature end of file.
</floater.string>
<floater.string name="E_ST_NO_CONSTRAINT">
Cannot read constraint definition.
</floater.string>
<floater.string name="E_ST_NO_FILE">
無法開啟 BVH 檔案。
</floater.string>
<floater.string name="E_ST_NO_HIER">
Invalid HIERARCHY header.
</floater.string>
<floater.string name="E_ST_NO_JOINT">
Cannot find ROOT or JOINT.
</floater.string>
<floater.string name="E_ST_NO_NAME">
Cannot get JOINT name.
</floater.string>
<floater.string name="E_ST_NO_OFFSET">
Cannot find OFFSET.
</floater.string>
<floater.string name="E_ST_NO_CHANNELS">
Cannot find CHANNELS.
</floater.string>
<floater.string name="E_ST_NO_ROTATION">
Cannot get rotation order.
</floater.string>
<floater.string name="E_ST_NO_AXIS">
Cannot get rotation axis.
</floater.string>
<floater.string name="E_ST_NO_MOTION">
Cannot find MOTION.
</floater.string>
<floater.string name="E_ST_NO_FRAMES">
Cannot get number of frames.
</floater.string>
<floater.string name="E_ST_NO_FRAME_TIME">
Cannot get frame time.
</floater.string>
<floater.string name="E_ST_NO_POS">
Cannot get position values.
</floater.string>
<floater.string name="E_ST_NO_ROT">
Cannot get rotation values.
</floater.string>
<floater.string name="E_ST_NO_XLT_FILE">
Cannot open translation file.
</floater.string>
<floater.string name="E_ST_NO_XLT_HEADER">
Cannot read translation header.
</floater.string>
<floater.string name="E_ST_NO_XLT_NAME">
Cannot read translation names.
</floater.string>
<floater.string name="E_ST_NO_XLT_IGNORE">
Cannot read translation ignore value.
</floater.string>
<floater.string name="E_ST_NO_XLT_RELATIVE">
Cannot read translation relative value.
</floater.string>
<floater.string name="E_ST_NO_XLT_OUTNAME">
Cannot read translation outname value.
</floater.string>
<floater.string name="E_ST_NO_XLT_MATRIX">
Cannot read translation matrix.
</floater.string>
<floater.string name="E_ST_NO_XLT_MERGECHILD">
Cannot get mergechild name.
</floater.string>
<floater.string name="E_ST_NO_XLT_MERGEPARENT">
Cannot get mergeparent name.
</floater.string>
<floater.string name="E_ST_NO_XLT_PRIORITY">
Cannot get priority value.
</floater.string>
<floater.string name="E_ST_NO_XLT_LOOP">
Cannot get loop value.
</floater.string>
<floater.string name="E_ST_NO_XLT_EASEIN">
Cannot get easeIn values.
</floater.string>
<floater.string name="E_ST_NO_XLT_EASEOUT">
Cannot get easeOut values.
</floater.string>
<floater.string name="E_ST_NO_XLT_HAND">
Cannot get hand morph value.
</floater.string>
<floater.string name="E_ST_NO_XLT_EMOTE">
Cannot read emote name.
</floater.string>
<floater.string name="E_ST_BAD_ROOT">
Incorrect root joint name, use "hip".
</floater.string>
<text name="name_label">
名稱:
</text>
<text name="description_label">
描述:
</text>
<spinner label="優先度" name="priority" tool_tip="Controls which other animations can be overridden by this animation"/>
<check_box label="Loop" name="loop_check" tool_tip="Makes this animation loop"/>
<spinner label="In(%)" name="loop_in_point" tool_tip="Sets point in animation that looping returns to"/>
<spinner label="Out(%)" name="loop_out_point" tool_tip="Sets point in animation that ends a loop"/>
<text name="hand_label">
Hand Pose
</text>
<combo_box name="hand_pose_combo" tool_tip="Controls what hands do during animation">
<combo_box.item label="Spread" name="Spread"/>
<combo_box.item label="Relaxed" name="Relaxed"/>
<combo_box.item label="Point Both" name="PointBoth"/>
<combo_box.item label="Fist" name="Fist"/>
<combo_box.item label="Relaxed Left" name="RelaxedLeft"/>
<combo_box.item label="Point Left" name="PointLeft"/>
<combo_box.item label="Fist Left" name="FistLeft"/>
<combo_box.item label="Relaxed Right" name="RelaxedRight"/>
<combo_box.item label="Point Right" name="PointRight"/>
<combo_box.item label="Fist Right" name="FistRight"/>
<combo_box.item label="Salute Right" name="SaluteRight"/>
<combo_box.item label="Typing" name="Typing"/>
<combo_box.item label="Peace Right" name="PeaceRight"/>
</combo_box>
<text name="emote_label">
Expression
</text>
<combo_box name="emote_combo" tool_tip="Controls what face does during animation">
<item label="(無)" name="[None]" value=""/>
<item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
<item label="Afraid" name="Afraid" value="Afraid"/>
<item label="Angry" name="Angry" value="Angry"/>
<item label="Big Smile" name="BigSmile" value="Big Smile"/>
<item label="Bored" name="Bored" value="Bored"/>
<item label="Cry" name="Cry" value="Cry"/>
<item label="Disdain" name="Disdain" value="Disdain"/>
<item label="Embarrassed" name="Embarrassed" value="Embarrassed"/>
<item label="Frown" name="Frown" value="Frown"/>
<item label="Kiss" name="Kiss" value="Kiss"/>
<item label="Laugh" name="Laugh" value="Laugh"/>
<item label="Plllppt" name="Plllppt" value="Plllppt"/>
<item label="Repulsed" name="Repulsed" value="Repulsed"/>
<item label="Sad" name="Sad" value="Sad"/>
<item label="Shrug" name="Shrug" value="Shrug"/>
<item label="Smile" name="Smile" value="Smile"/>
<item label="Surprise" name="Surprise" value="Surprise"/>
<item label="Wink" name="Wink" value="Wink"/>
<item label="Worry" name="Worry" value="Worry"/>
</combo_box>
<text name="preview_label">
Preview while
</text>
<combo_box name="preview_base_anim" tool_tip="Use this to test your animation behavior while your avatar performs common actions.">
<item label="Standing" name="Standing" value="Standing"/>
<item label="Walking" name="Walking" value="Walking"/>
<item label="Sitting" name="Sitting" value="Sitting"/>
<item label="飛行" name="Flying" value="飛行"/>
</combo_box>
<spinner label="淡入(秒)" name="ease_in_time" tool_tip="Amount of time (in seconds) over which animations blends in"/>
<spinner label="淡出(秒)" name="ease_out_time" tool_tip="Amount of time (in seconds) over which animations blends out"/>
<button name="play_btn" tool_tip="Play your animation"/>
<button name="pause_btn" tool_tip="Pause your animation"/>
<button name="stop_btn" tool_tip="Stop animation playback"/>
<text name="bad_animation_text">
Unable to read animation file.
We recommend BVH files exported from Poser 4.
</text>
<button label="上傳(L$[AMOUNT])" name="ok_btn"/>
<button label="取消" name="cancel_btn"/>
</floater>
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