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path: root/indra/newview/skins/default/xui/zh/floater_animation_preview.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Animation Preview">
	<floater.string name="failed_to_initialize">
		Failed to initialize motion
	</floater.string>
	<floater.string name="anim_too_long">
		Animation file is [LENGTH] seconds in length.

Maximum animation length is [MAX_LENGTH] seconds.
	</floater.string>
	<floater.string name="failed_file_read">
		Unable to read animation file.

[STATUS]
	</floater.string>
	<floater.string name="E_ST_OK">
		確定
	</floater.string>
	<floater.string name="E_ST_EOF">
		Premature end of file.
	</floater.string>
	<floater.string name="E_ST_NO_CONSTRAINT">
		Cannot read constraint definition.
	</floater.string>
	<floater.string name="E_ST_NO_FILE">
		Cannot open BVH file.
	</floater.string>
	<floater.string name="E_ST_NO_HIER">
		Invalid HIERARCHY header.
	</floater.string>
	<floater.string name="E_ST_NO_JOINT">
		Cannot find ROOT or JOINT.
	</floater.string>
	<floater.string name="E_ST_NO_NAME">
		Cannot get JOINT name.
	</floater.string>
	<floater.string name="E_ST_NO_OFFSET">
		Cannot find OFFSET.
	</floater.string>
	<floater.string name="E_ST_NO_CHANNELS">
		Cannot find CHANNELS.
	</floater.string>
	<floater.string name="E_ST_NO_ROTATION">
		Cannot get rotation order.
	</floater.string>
	<floater.string name="E_ST_NO_AXIS">
		Cannot get rotation axis.
	</floater.string>
	<floater.string name="E_ST_NO_MOTION">
		Cannot find MOTION.
	</floater.string>
	<floater.string name="E_ST_NO_FRAMES">
		Cannot get number of frames.
	</floater.string>
	<floater.string name="E_ST_NO_FRAME_TIME">
		Cannot get frame time.
	</floater.string>
	<floater.string name="E_ST_NO_POS">
		Cannot get position values.
	</floater.string>
	<floater.string name="E_ST_NO_ROT">
		Cannot get rotation values.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_FILE">
		Cannot open translation file.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_HEADER">
		Cannot read translation header.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_NAME">
		Cannot read translation names.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_IGNORE">
		Cannot read translation ignore value.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_RELATIVE">
		Cannot read translation relative value.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_OUTNAME">
		Cannot read translation outname value.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_MATRIX">
		Cannot read translation matrix.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_MERGECHILD">
		Cannot get mergechild name.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_MERGEPARENT">
		Cannot get mergeparent name.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_PRIORITY">
		Cannot get priority value.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_LOOP">
		Cannot get loop value.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_EASEIN">
		Cannot get easeIn values.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_EASEOUT">
		Cannot get easeOut values.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_HAND">
		Cannot get hand morph value.
	</floater.string>
	<floater.string name="E_ST_NO_XLT_EMOTE">
		Cannot read emote name.
	</floater.string>
	<floater.string name="E_ST_BAD_ROOT">
		Incorrect root joint name, use &quot;hip&quot;.
	</floater.string>
	<text name="name_label">
		名稱:
	</text>
	<text name="description_label">
		描述:
	</text>
	<spinner label="Priority" name="priority" tool_tip="Controls which other animations can be overridden by this animation"/>
	<check_box label="Loop" name="loop_check" tool_tip="Makes this animation loop"/>
	<spinner label="In(%)" name="loop_in_point" tool_tip="Sets point in animation that looping returns to"/>
	<spinner label="Out(%)" name="loop_out_point" tool_tip="Sets point in animation that ends a loop"/>
	<text name="hand_label">
		Hand Pose
	</text>
	<combo_box name="hand_pose_combo" tool_tip="Controls what hands do during animation">
		<combo_box.item label="Spread" name="Spread"/>
		<combo_box.item label="Relaxed" name="Relaxed"/>
		<combo_box.item label="Point Both" name="PointBoth"/>
		<combo_box.item label="Fist" name="Fist"/>
		<combo_box.item label="Relaxed Left" name="RelaxedLeft"/>
		<combo_box.item label="Point Left" name="PointLeft"/>
		<combo_box.item label="Fist Left" name="FistLeft"/>
		<combo_box.item label="Relaxed Right" name="RelaxedRight"/>
		<combo_box.item label="Point Right" name="PointRight"/>
		<combo_box.item label="Fist Right" name="FistRight"/>
		<combo_box.item label="Salute Right" name="SaluteRight"/>
		<combo_box.item label="Typing" name="Typing"/>
		<combo_box.item label="Peace Right" name="PeaceRight"/>
	</combo_box>
	<text name="emote_label">
		Expression
	</text>
	<combo_box name="emote_combo" tool_tip="Controls what face does during animation">
		<item label="(無)" name="[None]" value=""/>
		<item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
		<item label="Afraid" name="Afraid" value="Afraid"/>
		<item label="Angry" name="Angry" value="Angry"/>
		<item label="Big Smile" name="BigSmile" value="Big Smile"/>
		<item label="Bored" name="Bored" value="Bored"/>
		<item label="Cry" name="Cry" value="Cry"/>
		<item label="Disdain" name="Disdain" value="Disdain"/>
		<item label="Embarrassed" name="Embarrassed" value="Embarrassed"/>
		<item label="Frown" name="Frown" value="Frown"/>
		<item label="Kiss" name="Kiss" value="Kiss"/>
		<item label="Laugh" name="Laugh" value="Laugh"/>
		<item label="Plllppt" name="Plllppt" value="Plllppt"/>
		<item label="Repulsed" name="Repulsed" value="Repulsed"/>
		<item label="Sad" name="Sad" value="Sad"/>
		<item label="Shrug" name="Shrug" value="Shrug"/>
		<item label="Smile" name="Smile" value="Smile"/>
		<item label="Surprise" name="Surprise" value="Surprise"/>
		<item label="Wink" name="Wink" value="Wink"/>
		<item label="Worry" name="Worry" value="Worry"/>
	</combo_box>
	<text name="preview_label">
		Preview while
	</text>
	<combo_box name="preview_base_anim" tool_tip="Use this to test your animation behavior while your avatar performs common actions.">
		<item label="Standing" name="Standing" value="Standing"/>
		<item label="Walking" name="Walking" value="Walking"/>
		<item label="Sitting" name="Sitting" value="Sitting"/>
		<item label="飛行" name="Flying" value="飛行"/>
	</combo_box>
	<spinner label="淡入(秒)" name="ease_in_time" tool_tip="Amount of time (in seconds) over which animations blends in"/>
	<spinner label="淡出(秒)" name="ease_out_time" tool_tip="Amount of time (in seconds) over which animations blends out"/>
	<button name="play_btn" tool_tip="Play your animation"/>
	<button name="pause_btn" tool_tip="Pause your animation"/>
	<button name="stop_btn" tool_tip="Stop animation playback"/>
	<text name="bad_animation_text">
		Unable to read animation file.

We recommend BVH files exported from Poser 4.
	</text>
	<button label="上傳(L$[AMOUNT])" name="ok_btn"/>
	<button label="取消" name="cancel_btn"/>
</floater>