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path: root/indra/newview/skins/default/xui/pt/floater_stats.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Statistics" title="ESTATÍSTICAS">
	<scroll_container name="statistics_scroll">
		<container_view name="statistics_view">
			<stat_view label="Básico" name="basic">
				<stat_bar label="FPS" name="fps"/>
				<stat_bar label="Dados de UDP recebidos" name="bandwidth"/>
				<stat_bar label="Bandwidth" name="packet_loss"/>
				<stat_bar label="Ping Sim" name="ping"/>
			</stat_view>
			<stat_view label="Avançado" name="advanced">
				<stat_view label="Render" name="render">
					<stat_bar label="KTris por quadro" name="ktrisframe"/>
					<stat_bar label="KTris por segundo" name="ktrissec"/>
					<stat_bar label="Objetos totais" name="totalobjs"/>
					<stat_bar label="Objetos em cache" name="cachedobjs"/>
					<stat_bar label="New Objects" name="newobjs"/>
					<stat_bar label="Taxa de acertos do cache do objeto" name="object_cache_hits"/>
					<stat_bar label="Consultas de oclusão realizadas" name="occlusion_queries"/>
					<stat_bar label="Objetos ocultos" name="occluded"/>
					<stat_bar label="Objeto não oculto" name="unoccluded"/>
				</stat_view>
				<stat_view label="Texture" name="texture">
					<stat_bar label="Taxa de acertos do cache" name="texture_cache_hits"/>
					<stat_bar label="Latência de leitura do cache" name="texture_cache_read_latency"/>
					<stat_bar label="Count" name="numimagesstat"/>
					<stat_bar label="Raw Count" name="numrawimagesstat"/>
					<stat_bar label="GL Mem" name="gltexmemstat"/>
					<stat_bar label="Formatted Mem" name="formattedmemstat"/>
					<stat_bar label="Raw Mem" name="rawmemstat"/>
					<stat_bar label="Bound Mem" name="glboundmemstat"/>
				</stat_view>
				<stat_view label="Uso de memória" name="memory">
					<stat_bar label="LLTrace" name="LLTrace"/>
					<stat_bar label="Interface" name="LLView"/>
					<stat_bar label="Fontes" name="LLFontFreetype"/>
					<stat_bar label="Inventário" name="LLInventoryObject"/>
					<stat_bar label="Objetos do visualizador" name="LLViewerObject"/>
					<stat_bar label="Dados do grupo de octrees" name="LLViewerOctreeGroup"/>
					<stat_bar label="Dados da octree" name="LLViewerOctreeEntry"/>
					<stat_bar label="Cache de objetos do visualizador" name="LLVOCacheEntry"/>
					<stat_bar label="Drawables" name="LLDrawable"/>
					<stat_bar label="Dados do rosto" name="LLFace"/>
					<stat_bar label="Informações de desenho" name="LLDrawInfo"/>
					<stat_bar label="Dados de textura" name="LLTexture"/>
					<stat_bar label="Dados de imagem" name="LLImage"/>
					<stat_bar label="Dados de imagem do GL" name="LLImageGL"/>
					<stat_bar label="Buffers do Vertex" name="LLVertexBuffer"/>
				</stat_view>
				<stat_view label="Rede" name="network">
					<stat_bar label="Packets In" name="packetsinstat"/>
					<stat_bar label="Packets Out" name="packetsoutstat"/>
					<stat_bar label="Objetos" name="objectdatareceived"/>
					<stat_bar label="Textura" name="texturedatareceived"/>
					<stat_bar label="Asset" name="assetudpdatareceived"/>
					<stat_bar label="Layers" name="layersdatareceived"/>
					<stat_bar label="Actual In" name="messagedatain"/>
					<stat_bar label="Actual Out" name="messagedataout"/>
					<stat_bar label="Operações pendentes do VFS" name="vfspendingoperations"/>
				</stat_view>
			</stat_view>
			<stat_view label="Simulator" name="sim">
				<stat_bar label="Time Dilation" name="simtimedilation"/>
				<stat_bar label="Sim FPS" name="simfps"/>
				<stat_bar label="Physics FPS" name="simphysicsfps"/>
				<stat_view label="Physics Details" name="physicsdetail">
					<stat_bar label="Pinned Objects" name="physicspinnedtasks"/>
					<stat_bar label="Low LOD Objects" name="physicslodtasks"/>
					<stat_bar label="Memory Allocated" name="physicsmemoryallocated"/>
				</stat_view>
				<stat_bar label="Scripts executados" name="simpctscriptsrun"/>
				<stat_view label="Pathfinding" name="simpathfinding">
					<stat_bar label="Tempo de etapa de AI" name="simsimaistepmsec"/>
					<stat_bar label="Etapas de silhueta ignoradas" name="simsimskippedsilhouettesteps"/>
					<stat_bar label="Personagens atualizados" name="simsimpctsteppedcharacters"/>
				</stat_view>
				<stat_bar label="Total de dados não reconhecidos" name="simtotalunackedbytes"/>
				<stat_view label="Hora" name="simperf">
					<stat_bar label="Total Frame Time" name="simframemsec"/>
					<stat_bar label="Net Time" name="simnetmsec"/>
					<stat_bar label="Physics Time" name="simsimphysicsmsec"/>
					<stat_bar label="Simulation Time" name="simsimothermsec"/>
					<stat_bar label="Agent Time" name="simagentmsec"/>
					<stat_bar label="Images Time" name="simimagesmsec"/>
					<stat_bar label="Script Time" name="simscriptmsec"/>
					<stat_bar label="Tempo restante" name="simsparemsec"/>
					<stat_view label="Detalhes de hora" name="timedetails">
						<stat_bar label="Etapa física" name="simsimphysicsstepmsec"/>
						<stat_bar label="Atualizar formas físicas" name="simsimphysicsshapeupdatemsec"/>
						<stat_bar label="Física - outros" name="simsimphysicsothermsec"/>
						<stat_bar label="Tempo de espera" name="simsleepmsec"/>
						<stat_bar label="Bombear ES" name="simpumpiomsec"/>
					</stat_view>
				</stat_view>
			</stat_view>
		</container_view>
	</scroll_container>
</floater>