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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel label="Grafika" name="Display panel">
<button label="?" name="GraphicsPreferencesHelpButton" />
<check_box label="Uruchom Second Life w oknie" name="windowed mode" />
<text_editor type="string" length="1" name="FullScreenInfo">
Wyłączone = klient uruchamiany w trybie pełnoekranowym.
</text_editor>
<text type="string" length="1" name="WindowSizeLabel">
Wymiary Okna:
</text>
<combo_box name="windowsize combo">
<combo_box.item type="string" length="1" name="640x480" label="640x480" />
<combo_box.item type="string" length="1" name="800x600" label="800x600" />
<combo_box.item type="string" length="1" name="720x480" label="720x480 (NTSC)" />
<combo_box.item type="string" length="1" name="768x576" label="768x576 (PAL)" />
<combo_box.item type="string" length="1" name="1024x768" label="1024x768" />
</combo_box>
<text type="string" length="1" name="DisplayResLabel">
Rozdzielczość:
</text>
<text type="string" length="1" name="AspectRatioLabel1" tool_tip="width / height">
Proporcje:
</text>
<combo_box name="aspect_ratio" tool_tip="width / height">
<combo_box.item type="string" length="1" name="4:3(StandardCRT)" label="4:3 (Standardowy CRT)" />
<combo_box.item type="string" length="1" name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)" />
<combo_box.item type="string" length="1" name="8:5(Widescreen)" label="8:5 (Panoramiczny)" />
<combo_box.item type="string" length="1" name="16:9(Widescreen)" label="16:9 (Panoramiczny)" />
</combo_box>
<check_box label="Detekcja proporcji" name="aspect_auto_detect" />
<text type="string" length="1" name="HigherText">
Jakość i
</text>
<text type="string" length="1" name="QualityText">
Prędkość:
</text>
<text type="string" length="1" name="FasterText">
Prędkość
</text>
<text type="string" length="1" name="ShadersPrefText">
Niska
</text>
<text type="string" length="1" name="ShadersPrefText2">
Średnia
</text>
<text type="string" length="1" name="ShadersPrefText3">
Wysoka
</text>
<text type="string" length="1" name="ShadersPrefText4">
Super
</text>
<text type="string" length="1" name="HigherText2">
Wyższa
</text>
<text type="string" length="1" name="QualityText2">
Jakość
</text>
<slider label="" name="QualityPerformanceSelection" />
<check_box label="Zaawansowane" name="CustomSettings" />
<text type="string" length="1" name="ShadersText">
Shadery:
</text>
<check_box label="Mapowanie Wypukłości i Połysk" name="BumpShiny" />
<check_box label="Podstawowe Shadery" name="BasicShaders"
tool_tip="Wyłączenie tej opcji może naprawić błędy niektórych sterowników graficznych." />
<check_box label="Shadery Atmosfery" name="WindLightUseAtmosShaders" />
<check_box label="Odbicia w Wodzie" name="Reflections" />
<text type="string" length="1" name="ReflectionDetailText">
Ustawienia Odbić:
</text>
<radio_group name="ReflectionDetailRadio">
<radio_item type="string" length="1" name="0" label="Teren i Drzewa" />
<radio_item type="string" length="1" name="1" label="Obiekty Statyczne" />
<radio_item type="string" length="1" name="2" label="Awatary i Obiekty" />
<radio_item type="string" length="1" name="3" label="Wszystko" />
</radio_group>
<text type="string" length="1" name="AvatarRenderingText">
Prezentacja Awatarów:
</text>
<check_box label="Impostoryzacja Awatarowa" name="AvatarImpostors" />
<check_box label="Skinning" name="AvatarVertexProgram" />
<check_box label="Ubranie Awatarów" name="AvatarCloth" />
<text type="string" length="1" name="DrawDistanceMeterText1">
m
</text>
<text type="string" length="1" name="DrawDistanceMeterText2">
m
</text>
<slider label="Głębia Rysowania:" name="DrawDistance" />
<slider label="Liczba Cząsteczek:" name="MaxParticleCount" />
<slider label="Jakość Post-Procesu:" name="RenderPostProcess" />
<text type="string" length="1" name="MeshDetailText">
Szczegóły Meszu:
</text>
<slider label=" Obiekty:" name="ObjectMeshDetail" />
<slider label=" Elastyczne:" name="FlexibleMeshDetail" />
<slider label=" Drzewa:" name="TreeMeshDetail" />
<slider label=" Awatary:" name="AvatarMeshDetail" />
<slider label=" Teren:" name="TerrainMeshDetail" />
<slider label=" Niebo:" name="SkyMeshDetail" />
<text type="string" length="1" name="PostProcessText">
Mało
</text>
<text type="string" length="1" name="ObjectMeshDetailText">
Mało
</text>
<text type="string" length="1" name="FlexibleMeshDetailText">
Mało
</text>
<text type="string" length="1" name="TreeMeshDetailText">
Mało
</text>
<text type="string" length="1" name="AvatarMeshDetailText">
Mało
</text>
<text type="string" length="1" name="TerrainMeshDetailText">
Mało
</text>
<text type="string" length="1" name="SkyMeshDetailText">
Mało
</text>
<text type="string" length="1" name="LightingDetailText">
Ustawienia Światła:
</text>
<radio_group name="LightingDetailRadio">
<radio_item type="string" length="1" name="SunMoon" label="Tylko Słońce i Księżyc" />
<radio_item type="string" length="1" name="LocalLights" label="Tylko Bliskie Światła" />
</radio_group>
<text type="string" length="1" name="TerrainDetailText">
Szczgóły Terenu:
</text>
<radio_group name="TerrainDetailRadio">
<radio_item type="string" length="1" name="0" label="Mało" />
<radio_item type="string" length="1" name="2" label="Dużo" />
</radio_group>
<button label="Ustawienia Domyślne" name="Defaults" />
<button label="Ustawnia Sprzętowe" label_selected="Ustawienia Sprzętowe"
name="GraphicsHardwareButton" />
<string name="resolution_format">
[RES_X] x [RES_Y]
</string>
<string name="aspect_ratio_text">
[NUM]:[DEN]
</string>
</panel>
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