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path: root/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml
blob: d59e6dbaf0466647991da673dcf080f9b734817d (plain)
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel label="Grafika" name="Display panel">
	<button label="?" name="GraphicsPreferencesHelpButton" />
	<check_box label="Uruchom Second Life w oknie" name="windowed mode" />
	<text_editor type="string" length="1" name="FullScreenInfo">
		Wyłączone = klient uruchamiany w trybie pełnoekranowym.
	</text_editor>
	<text type="string" length="1" name="WindowSizeLabel">
		Wymiary Okna:
	</text>
	<combo_box name="windowsize combo">
		<combo_box.item type="string" length="1" name="640x480" label="640x480" />
		<combo_box.item type="string" length="1" name="800x600" label="800x600" />
		<combo_box.item type="string" length="1" name="720x480" label="720x480 (NTSC)" />
		<combo_box.item type="string" length="1" name="768x576" label="768x576 (PAL)" />
		<combo_box.item type="string" length="1" name="1024x768" label="1024x768" />
	</combo_box>
	<text type="string" length="1" name="DisplayResLabel">
		Rozdzielczość:
	</text>
	<text type="string" length="1" name="AspectRatioLabel1" tool_tip="width / height">
		Proporcje:
	</text>
	<combo_box name="aspect_ratio" tool_tip="width / height">
		<combo_box.item type="string" length="1" name="4:3(StandardCRT)" label="4:3 (Standardowy CRT)" />
		<combo_box.item type="string" length="1" name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)" />
		<combo_box.item type="string" length="1" name="8:5(Widescreen)" label="8:5 (Panoramiczny)" />
		<combo_box.item type="string" length="1" name="16:9(Widescreen)" label="16:9 (Panoramiczny)" />
	</combo_box>
	<check_box label="Detekcja proporcji" name="aspect_auto_detect" />
	<text type="string" length="1" name="HigherText">
		Jakość i
	</text>
	<text type="string" length="1" name="QualityText">
		Prędkość:
	</text>
	<text type="string" length="1" name="FasterText">
		Prędkość
	</text>
	<text type="string" length="1" name="ShadersPrefText">
		Niska
	</text>
	<text type="string" length="1" name="ShadersPrefText2">
		Średnia
	</text>
	<text type="string" length="1" name="ShadersPrefText3">
		Wysoka
	</text>
	<text type="string" length="1" name="ShadersPrefText4">
		Super
	</text>
	<text type="string" length="1" name="HigherText2">
		Wyższa
	</text>
	<text type="string" length="1" name="QualityText2">
		Jakość
	</text>
	<slider label="" name="QualityPerformanceSelection" />
	<check_box label="Zaawansowane" name="CustomSettings" />
	<text type="string" length="1" name="ShadersText">
		Shadery:
	</text>
	<check_box label="Mapowanie Wypukłości i Połysk" name="BumpShiny" />
	<check_box label="Podstawowe Shadery" name="BasicShaders"
	     tool_tip="Wyłączenie tej opcji może naprawić błędy niektórych sterowników graficznych." />
	<check_box label="Shadery Atmosfery" name="WindLightUseAtmosShaders" />
	<check_box label="Odbicia w Wodzie" name="Reflections" />
	<text type="string" length="1" name="ReflectionDetailText">
		Ustawienia Odbić:
	</text>
	<radio_group name="ReflectionDetailRadio">
		<radio_item type="string" length="1" name="0" label="Teren i Drzewa" />
		<radio_item type="string" length="1" name="1" label="Obiekty Statyczne" />
		<radio_item type="string" length="1" name="2" label="Awatary i Obiekty" />
		<radio_item type="string" length="1" name="3" label="Wszystko" />
	</radio_group>
	<text type="string" length="1" name="AvatarRenderingText">
		Prezentacja Awatarów:
	</text>
        <check_box label="Impostoryzacja Awatarowa" name="AvatarImpostors" />
	<check_box label="Skinning" name="AvatarVertexProgram" />
	<check_box label="Ubranie Awatarów" name="AvatarCloth" />
	<text type="string" length="1" name="DrawDistanceMeterText1">
		m
	</text>
	<text type="string" length="1" name="DrawDistanceMeterText2">
		m
	</text>
	<slider label="Głębia Rysowania:" name="DrawDistance" />
	<slider label="Liczba Cząsteczek:" name="MaxParticleCount" />
	<slider label="Jakość Post-Procesu:" name="RenderPostProcess" />
	<text type="string" length="1" name="MeshDetailText">
		Szczegóły Meszu:
	</text>
	<slider label="  Obiekty:" name="ObjectMeshDetail" />
	<slider label="  Elastyczne:" name="FlexibleMeshDetail" />
	<slider label="  Drzewa:" name="TreeMeshDetail" />
	<slider label="  Awatary:" name="AvatarMeshDetail" />
	<slider label="  Teren:" name="TerrainMeshDetail" />
	<slider label="  Niebo:" name="SkyMeshDetail" />
	<text type="string" length="1" name="PostProcessText">
		Mało
	</text>
	<text type="string" length="1" name="ObjectMeshDetailText">
		Mało
	</text>
	<text type="string" length="1" name="FlexibleMeshDetailText">
		Mało
	</text>
	<text type="string" length="1" name="TreeMeshDetailText">
		Mało
	</text>
	<text type="string" length="1" name="AvatarMeshDetailText">
		Mało
	</text>
	<text type="string" length="1" name="TerrainMeshDetailText">
		Mało
	</text>
	<text type="string" length="1" name="SkyMeshDetailText">
		Mało
	</text>
	<text type="string" length="1" name="LightingDetailText">
		Ustawienia Światła:
	</text>
	<radio_group name="LightingDetailRadio">
		<radio_item type="string" length="1" name="SunMoon" label="Tylko Słońce i Księżyc" />
		<radio_item type="string" length="1" name="LocalLights" label="Tylko Bliskie Światła" />
	</radio_group>
	<text type="string" length="1" name="TerrainDetailText">
		Szczgóły Terenu:
	</text>
	<radio_group name="TerrainDetailRadio">
		<radio_item type="string" length="1" name="0" label="Mało" />
		<radio_item type="string" length="1" name="2" label="Dużo" />
	</radio_group>
	<button label="Ustawienia Domyślne" name="Defaults" />
	<button label="Ustawnia Sprzętowe" label_selected="Ustawienia Sprzętowe"
	     name="GraphicsHardwareButton" />
	<string name="resolution_format">
		[RES_X] x [RES_Y]
	</string>
	<string name="aspect_ratio_text">
		[NUM]:[DEN]
	</string>
</panel>