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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Grafisch" name="Display panel">
<button label="?" name="GraphicsPreferencesHelpButton"/>
<check_box label="Voer Second Life uit in een venster" name="windowed mode"/>
<text_editor name="FullScreenInfo" bottom="-56" height="40" width="480">
Wanneer niet aangevinkt, zal de viewer in volledig-scherm modus getoond worden wanneer u inlogt.
</text_editor>
<text name="WindowSizeLabel">
Venstergrootte:
</text>
<combo_box name="windowsize combo" left="115" >
<combo_box.item name="640x480" label="640x480"/>
<combo_box.item name="800x600" label="800x600"/>
<combo_box.item name="720x480" label="720x480 (NTSC)"/>
<combo_box.item name="768x576" label="768x576 (PAL)"/>
<combo_box.item name="1024x768" label="1024x768"/>
</combo_box>
<text name="DisplayResLabel" width="100">
Weergaveresolutie:
</text>
<combo_box left="115" name="fullscreen combo" />
<text name="AspectRatioLabel1" tool_tip="breedte / hoogte" width="100">
Beeldverhouding:
</text>
<combo_box name="aspect_ratio" tool_tip="breedte / hoogte" left="115" >
<combo_box.item name="4:3(StandardCRT)" label="4:3 (Standaard beeldbuis)"/>
<combo_box.item name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)"/>
<combo_box.item name="8:5(Widescreen)" label="8:5 (Breedbeeld)"/>
<combo_box.item name="16:9(Widescreen)" label="16:9 (Breedbeeld)"/>
</combo_box>
<check_box label="Verhouding automatisch detecteren" name="aspect_auto_detect" left="275" />
<text name="HigherText">
Kwaliteit en
</text>
<text name="QualityText">
Prestatie:
</text>
<text name="FasterText">
Sneller
</text>
<text name="ShadersPrefText">
Laag
</text>
<text name="ShadersPrefText2">
Middel
</text>
<text name="ShadersPrefText3">
Hoog
</text>
<text name="ShadersPrefText4">
Ultra
</text>
<text name="HigherText2">
Hogere
</text>
<text name="QualityText2">
Kwaliteit
</text>
<check_box label="Aangepast" name="CustomSettings"/>
<panel name="CustomGraphics Panel">
<text name="ShadersText">
Shaders:
</text>
<check_box label="Bump mapping en glans" name="BumpShiny"/>
<check_box label="Basis shaders" name="BasicShaders" tool_tip="Het uitschakelen van deze optie kan voorkomen dat sommige drivers voor grafische kaarten crashen."/>
<check_box label="Atmosferische shaders" name="WindLightUseAtmosShaders"/>
<check_box label="Waterreflecties" name="Reflections"/>
<text name="ReflectionDetailText">
Reflectiedetail:
</text>
<radio_group name="ReflectionDetailRadio">
<radio_item name="0" label="Terrein en bomen" />
<radio_item name="1" label="Alle statische objecten" />
<radio_item name="2" label="Alle avatars en objecten" />
<radio_item name="3" label="Alles" />
</radio_group>
<text name="AvatarRenderingText">
Avatarweergave:
</text>
<check_box label="Avatar schimmen" name="AvatarImpostors"/>
<check_box label="Hardware Skinning" name="AvatarVertexProgram"/>
<check_box label="Avatar kleding" name="AvatarCloth"/>
<text name="DrawDistanceMeterText1">
m
</text>
<text name="DrawDistanceMeterText2">
m
</text>
<slider label="Zichtbereik:" name="DrawDistance"/>
<slider label="Max. aantal particles:" name="MaxParticleCount"/>
<slider label="Nabewerkingskwaliteit:" name="RenderPostProcess"/>
<text name="MeshDetailText">
Maasdetail:
</text>
<slider label=" Objecten:" name="ObjectMeshDetail"/>
<slider label=" Flexibele prims:" name="FlexibleMeshDetail"/>
<slider label=" Bomen:" name="TreeMeshDetail"/>
<slider label=" Avatars:" name="AvatarMeshDetail"/>
<slider label=" Terrein:" name="TerrainMeshDetail"/>
<slider label=" Lucht:" name="SkyMeshDetail"/>
<text name="PostProcessText">
Laag
</text>
<text name="ObjectMeshDetailText">
Laag
</text>
<text name="FlexibleMeshDetailText">
Laag
</text>
<text name="TreeMeshDetailText">
Laag
</text>
<text name="AvatarMeshDetailText">
Laag
</text>
<text name="TerrainMeshDetailText">
Laag
</text>
<text name="SkyMeshDetailText">
Laag
</text>
<text name="LightingDetailText">
Lichtdetail:
</text>
<radio_group name="LightingDetailRadio">
<radio_item name="SunMoon" label="Alleen zon en maan" />
<radio_item name="LocalLights" label="Lokale lichten in de buurt" />
</radio_group>
<text name="TerrainDetailText">
Terreindetail:
</text>
<radio_group name="TerrainDetailRadio">
<radio_item name="0" label="Laag" />
<radio_item name="2" label="Hoog" />
</radio_group>
</panel>
<button label="Aanbevolen instellingen" name="Defaults"/>
<button label="Hardware opties" label_selected="Hardware opties" name="GraphicsHardwareButton"/>
<panel.string name="resolution_format">
[RES_X] x [RES_Y]
</panel.string>
<panel.string name="aspect_ratio_text">
[NUM]:[DEN]
</panel.string>
</panel>
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