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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="toolbox floater" title="" short_title="BOUWEN" height="592">
<button label="" label_selected="" name="button focus" tool_tip="Focus"/>
<button label="" label_selected="" name="button move" tool_tip="Verplaats"/>
<button label="" label_selected="" name="button edit" tool_tip="Bewerk"/>
<button label="" label_selected="" name="button create" tool_tip="Maak"/>
<button label="" label_selected="" name="button land" tool_tip="Land"/>
<radio_group name="focus_radio_group">
<radio_item label="Zoom" name="radio zoom"/>
<radio_item label="Roteren (Ctrl)" name="radio orbit"/>
<radio_item label="Verplaatsen (Ctrl-Shift)" name="radio pan"/>
</radio_group>
<radio_group name="move_radio_group">
<radio_item label="Verplaatsen" name="radio move"/>
<radio_item label="Optillen (Ctrl)" name="radio lift"/>
<radio_item label="Roteren (Ctrl-Shift)" name="radio spin"/>
</radio_group>
<radio_group name="edit_radio_group">
<radio_item label="Positie" name="radio position"/>
<radio_item label="Roteren (Ctrl)" name="radio rotate"/>
<radio_item label="Uitrekken (Ctrl-Shift)" name="radio stretch"/>
<radio_item label="Selecteer textuur" name="radio select face"/>
</radio_group>
<check_box label="Bewerk gekoppelde onderdelen" name="checkbox edit linked parts"/>
<text name="text ruler mode">
Liniaal:
</text>
<combo_box name="combobox grid mode">
<combo_box.item name="World" label="Wereld"
/>
<combo_box.item name="Local" label="Lokaal"
/>
<combo_box.item name="Reference" label="Referentie"
/>
</combo_box>
<check_box left="136" name="checkbox uniform"/>
<text name="checkbox uniform label">
Beide zijden uitrekken
</text>
<check_box left="136" label="Texturen uitrekken" name="checkbox stretch textures"/>
<check_box left="136" label="Gebruik grid" name="checkbox snap to grid"/>
<button label="Opties..." label_selected="Opties..." name="Options..." height="18" bottom_delta="-15"/>
<text name="text status" width="280">
Sleep om te verplaatsen, Shift-slepen om te kopiëren
</text>
<button label="" label_selected="" name="ToolCube" tool_tip="Kubus"/>
<button label="" label_selected="" name="ToolPrism" tool_tip="Prisma"/>
<button label="" label_selected="" name="ToolPyramid" tool_tip="Piramide"/>
<button label="" label_selected="" name="ToolTetrahedron" tool_tip="Tetrahedron"/>
<button label="" label_selected="" name="ToolCylinder" tool_tip="Cilinder"/>
<button label="" label_selected="" name="ToolHemiCylinder" tool_tip="Halve cilinder"/>
<button label="" label_selected="" name="ToolCone" tool_tip="Kegel"/>
<button label="" label_selected="" name="ToolHemiCone" tool_tip="Halve kegel"/>
<button label="" label_selected="" name="ToolSphere" tool_tip="Bol"/>
<button label="" label_selected="" name="ToolHemiSphere" tool_tip="Halve bol"/>
<button label="" label_selected="" name="ToolTorus" tool_tip="Torus"/>
<button label="" label_selected="" name="ToolTube" tool_tip="Buis"/>
<button label="" label_selected="" name="ToolRing" tool_tip="Ring"/>
<button label="" label_selected="" name="ToolTree" tool_tip="Boom"/>
<button label="" label_selected="" name="ToolGrass" tool_tip="Gras"/>
<check_box label="Behoud geselecteerd" name="checkbox sticky"/>
<check_box label="Kopiëer Selectie" name="checkbox copy selection"/>
<check_box label="Middelpunt" name="checkbox copy centers"/>
<check_box label="Roteer" name="checkbox copy rotates"/>
<radio_group name="land_radio_group">
<radio_item label="Selecteer land" name="radio select land"/>
<radio_item label="Vlak maken" name="radio flatten"/>
<radio_item label="Verhogen" name="radio raise"/>
<radio_item label="Verlagen" name="radio lower"/>
<radio_item label="Egaliseren" name="radio smooth"/>
<radio_item label="Opruwen" name="radio noise"/>
<radio_item label="Herstellen" name="radio revert"/>
</radio_group>
<button label="Toepassen" label_selected="Toepassen" name="button apply to selection" tool_tip="Wijzig geselecteerd land"/>
<text name="Bulldozer:">
Bulldozer:
</text>
<text name="Dozer Size:">
Grootte
</text>
<text name="Strength:">
Sterkte
</text>
<text name="obj_count" top_pad="20">
Geselecteerde objecten: [COUNT]
</text>
<text name="prim_count">
primitieven: [COUNT]
</text>
<tab_container name="Object Info Tabs" tab_max_width="62" tab_min_width="30" top="185">
<panel label="Algemeen" name="General">
<text name="Name:">
Naam:
</text>
<text name="Description:">
Omschrijving:
</text>
<text name="Creator:">
Maker:
</text>
<text name="Creator Name">
Thrax Linden
</text>
<button label="Profiel..." label_selected="Profiel..." name="button creator profile"/>
<text name="Owner:">
Eigenaar:
</text>
<text name="Owner Name">
Thrax Linden
</text>
<button label="Profiel..." label_selected="Profiel..." name="button owner profile"/>
<text name="Group:">
Groep:
</text>
<text name="Group Name Proxy">
De Lindens
</text>
<button label="Instellen..." label_selected="Instellen..." name="button set group"/>
<text name="Permissions:">
Permissies:
</text>
<check_box label="Deel met groep" name="checkbox share with group" tool_tip="Alle leden van de ingestelde groep toestaan om te delen en uw permissies voor dit object te gebruiken. U moet 'Overdragen' om rolbeperkingen in te schakelen."/>
<string name="text deed continued">
Overdragen...
</string>
<string name="text deed">
Overdragen
</string>
<button label="Overdragen..." label_selected="Overdragen..." name="button deed" tool_tip="Groepgedeelde objecten kunnen door een groepofficier worden overgedragen"/>
<check_box label="Iedereen mag verplaatsen" name="checkbox allow everyone move"/>
<check_box label="Iedereen mag kopiëren" name="checkbox allow everyone copy"/>
<check_box label="Toon in zoeken" name="search_check" tool_tip="Laat mensen dit object zien in zoekresultaten"/>
<check_box label="Te koop" name="checkbox for sale"/>
<text name="Cost">
Prijs: L$
</text>
<combo_box name="sale type">
<combo_box.item label="Kopie" name="Copy"/>
<combo_box.item label="Inhoud" name="Contents"/>
<combo_box.item label="Origineel" name="Original"/>
</combo_box>
<text name="label click action">
Wanneer links-geklikt:
</text>
<combo_box name="clickaction">
<combo_box.item name="Touch/grab(default)" label="Aanraken/pakken (standaard)"
/>
<combo_box.item name="Sitonobject" label="Zit op object"
/>
<combo_box.item name="Buyobject" label="Koop object"
/>
<combo_box.item name="Payobject" label="Betaal object"
/>
<combo_box.item name="Open" label="Open"
/>
<combo_box.item name="Play" label="Perceelmedia afspelen"
/>
<combo_box.item name="Opemmedia" label="Perceelmedia openen"
/>
</combo_box>
<panel name="perms_build">
<text name="perm_modify">
U kunt dit object wijzigen
</text>
<text name="B:">
B:
</text>
<text name="O:">
O:
</text>
<text name="G:">
G:
</text>
<text name="E:">
E:
</text>
<text name="N:">
N:
</text>
<text name="F:">
F:
</text>
<text name="Next owner can:">
Volgende eigenaar kan:
</text>
<check_box label="Wijzigen" name="checkbox next owner can modify"/>
<check_box label="Kopiëren" name="checkbox next owner can copy" left_delta="80"/>
<check_box name="checkbox next owner can transfer" left_delta="67"/>
</panel>
<string name="text modify info 1">
U kunt dit object wijzigen
</string>
<string name="text modify info 2">
U kunt deze objecten wijzigen
</string>
<string name="text modify info 3">
U kunt dit object niet wijzigen
</string>
<string name="text modify info 4">
U kunt deze objecten niet wijzigen
</string>
<string name="text modify warning">
U moet het hele object selecteren om permissies in te stellen
</string>
<string name="Cost Default">
Prijs: L$
</string>
<string name="Cost Total">
Totale Prijs: L$
</string>
<string name="Cost Per Unit">
Prijs per: L$
</string>
<string name="Cost Mixed">
Gemengde prijs
</string>
<string name="Sale Mixed">
Gemengde verkoop
</string>
</panel>
<panel label="Object" name="Object">
<text name="select_single">
Selecteer slechts één primitief om parameters te bewerken
</text>
<text name="edit_object">
Bewerk object parameters:
</text>
<check_box label="Vergrendeld" name="checkbox locked" tool_tip="Voorkomt het verplaatsen of verwijderen van objecten. Regelmatig handig tijdens het bouwen om onbedoelde bewerkingen te voorkomen."/>
<check_box label="Fysiek" name="Physical Checkbox Ctrl" tool_tip="Staat toe dat objecten geduwd worden en worden beïnvloed door de zwaartekracht"/>
<check_box label="Tijdelijk" name="Temporary Checkbox Ctrl" tool_tip="Zorgt ervoor dat het object 1 minuut na creatie wordt verwijderd."/>
<check_box label="Fantoom" name="Phantom Checkbox Ctrl" tool_tip="Zorgt ervoor dat objecten niet kunnen botsen met andere objecten of avatars"/>
<text name="label position">
Positie (meters)
</text>
<spinner label="X" name="Pos X"/>
<spinner label="Y" name="Pos Y"/>
<spinner label="Z" name="Pos Z"/>
<text name="label size">
Grootte (meters)
</text>
<spinner label="X" name="Scale X"/>
<spinner label="Y" name="Scale Y"/>
<spinner label="Z" name="Scale Z"/>
<text name="label rotation">
Rotatie (graden)
</text>
<spinner label="X" name="Rot X"/>
<spinner label="Y" name="Rot Y"/>
<spinner label="Z" name="Rot Z"/>
<text name="label material">
Materiaal
</text>
<combo_box name="material">
<combo_box.item name="Stone" label="Steen"
/>
<combo_box.item name="Metal" label="Metaal"
/>
<combo_box.item name="Glass" label="Glas"
/>
<combo_box.item name="Wood" label="Hout"
/>
<combo_box.item name="Flesh" label="Vlees"
/>
<combo_box.item name="Plastic" label="Plastic"
/>
<combo_box.item name="Rubber" label="Rubber"
/>
</combo_box>
<text name="label basetype">
Bouwbloktype
</text>
<combo_box name="comboBaseType">
<combo_box.item name="Box" label="Kubus"
/>
<combo_box.item name="Cylinder" label="Cilinder"
/>
<combo_box.item name="Prism" label="Prisma"
/>
<combo_box.item name="Sphere" label="Bol"
/>
<combo_box.item name="Torus" label="Torus"
/>
<combo_box.item name="Tube" label="Buis"
/>
<combo_box.item name="Ring" label="Ring"
/>
<combo_box.item name="Sculpted" label="Sculpted"
/>
</combo_box>
<text name="text cut">
Uitsnede begin en einde
</text>
<spinner label="B" name="cut begin"/>
<spinner label="E" name="cut end"/>
<text name="text hollow">
Hol
</text>
<text name="text skew">
Verschuiven
</text>
<text name="Hollow Shape">
Holtevorm
</text>
<combo_box name="hole">
<combo_box.item name="Default" label="Standaard"
/>
<combo_box.item name="Circle" label="Cirkel"
/>
<combo_box.item name="Square" label="Vierkant"
/>
<combo_box.item name="Triangle" label="Driehoek"
/>
</combo_box>
<text name="text twist">
Verdraai begin en einde
</text>
<spinner label="B" name="Twist Begin"/>
<spinner label="E" name="Twist End"/>
<text name="scale_taper">
Knijpen
</text>
<text name="scale_hole">
Gatgrootte
</text>
<spinner label="X" name="Taper Scale X"/>
<spinner label="Y" name="Taper Scale Y"/>
<text name="text topshear">
Bovenkant verschuiven
</text>
<spinner label="X" name="Shear X"/>
<spinner label="Y" name="Shear Y"/>
<text name="advanced_cut">
Profielsnede begin en einde
</text>
<text name="advanced_dimple">
Deuk begin en einde
</text>
<text name="advanced_slice">
Uitsnede begin en einde
</text>
<spinner label="B" name="Path Limit Begin"/>
<spinner label="E" name="Path Limit End"/>
<text name="text taper2">
Knijpen
</text>
<spinner label="X" name="Taper X"/>
<spinner label="Y" name="Taper Y"/>
<text name="text radius delta">
Straal
</text>
<text name="text revolutions" width="84">
Omwentelingen
</text>
<texture_picker label="Sculpt textuur" name="sculpt texture control" tool_tip="Klik om een afbeelding te kiezen"/>
<check_box label="Spiegelen" name="sculpt mirror control" tool_tip="Spiegelt de sculpted prim om de X-as"/>
<check_box label="Binnenstebuiten" name="sculpt invert control" tool_tip="Inverteert de normalen van de sculpted prim, zodat deze binnenstebuiten verschijnt."/>
<text name="label sculpt type">
Hechtingstype
</text>
<combo_box name="sculpt type control">
<combo_box.item name="None" label="(geen)"
/>
<combo_box.item name="Sphere" label="Bol"
/>
<combo_box.item name="Torus" label="Torus"
/>
<combo_box.item name="Plane" label="Vlak"
/>
<combo_box.item name="Cylinder" label="Cilinder"
/>
</combo_box>
</panel>
<panel label="Kenmerken" name="Features">
<text name="select_single">
Selecteer slechts één primitief om kenmerken te bewerken
</text>
<text name="edit_object">
Bewerk objectkenmerken:
</text>
<check_box label="Flexibiliteit" name="Flexible1D Checkbox Ctrl" tool_tip="Staat toe dat objecten kunnen buigen om de Z-as. (alleen aan de client kant)"/>
<spinner label="Zachtheid" name="FlexNumSections" width="143" label_width="80"/>
<spinner label="Zwaartekracht" name="FlexGravity" width="143" label_width="80"/>
<spinner label="Slepen" name="FlexFriction" width="143" label_width="80"/>
<spinner label="Wind" name="FlexWind" width="143" label_width="80"/>
<spinner label="Spanning" name="FlexTension" width="143" label_width="80"/>
<spinner label="Kracht X" name="FlexForceX" width="143" label_width="80"/>
<spinner label="Kracht Y" name="FlexForceY" width="143" label_width="80"/>
<spinner label="Kracht Z" name="FlexForceZ" width="143" label_width="80"/>
<check_box label="Licht" name="Light Checkbox Ctrl" tool_tip="Zorgt dat het object licht uitstraalt"/>
<text name="label color">
Kleur
</text>
<color_swatch label="" name="colorswatch" tool_tip="Klik om kleurkiezer to openen"/>
<spinner label="Intensiteit" name="Light Intensity"/>
<spinner label="Straal" name="Light Radius"/>
<spinner label="Uitstraling" name="Light Falloff"/>
</panel>
<panel label="Textuur" name="Texture">
<texture_picker label="Textuur" name="texture control" tool_tip="Klik om een afbeelding te kiezen"/>
<color_swatch label="Kleur" name="colorswatch" tool_tip="Klik om kleurkiezer to openen"/>
<text name="color trans" width="100">
Transparantie %
</text>
<text name="glow label">
Gloed
</text>
<check_box label="Volledige helderheid" name="checkbox fullbright" left_delta="-10"/>
<text name="tex gen">
Mapping
</text>
<combo_box name="combobox texgen">
<combo_box.item name="Default" label="Standaard"
/>
<combo_box.item name="Planar" label="Vlak"
/>
</combo_box>
<text name="label shininess">
Glans
</text>
<combo_box name="combobox shininess">
<combo_box.item name="None" label="Geen"
/>
<combo_box.item name="Low" label="Laag"
/>
<combo_box.item name="Medium" label="Middel"
/>
<combo_box.item name="High" label="Hoog"
/>
</combo_box>
<text name="label bumpiness">
Bumpiness
</text>
<combo_box name="combobox bumpiness">
<combo_box.item name="None" label="Geen"
/>
<combo_box.item name="Brightness" label="Helderheid"
/>
<combo_box.item name="Darkness" label="Donkerheid"
/>
<combo_box.item name="woodgrain" label="Houtnerf"
/>
<combo_box.item name="bark" label="Schors"
/>
<combo_box.item name="bricks" label="Stenen"
/>
<combo_box.item name="checker" label="Dambord"
/>
<combo_box.item name="concrete" label="Beton"
/>
<combo_box.item name="crustytile" label="gebarsten tegels"
/>
<combo_box.item name="cutstone" label="natuursteen"
/>
<combo_box.item name="discs" label="schijven"
/>
<combo_box.item name="gravel" label="grind"
/>
<combo_box.item name="petridish" label="petrischaal"
/>
<combo_box.item name="siding" label="wandpaneel"
/>
<combo_box.item name="stonetile" label="plavuizen"
/>
<combo_box.item name="stucco" label="stucwerk"
/>
<combo_box.item name="suction" label="zuignappen"
/>
<combo_box.item name="weave" label="weven"
/>
</combo_box>
<text name="tex scale">
Herhalingen per zijde
</text>
<spinner label="Horizontaal (U)" name="TexScaleU"/>
<check_box label="Omkeren" name="checkbox flip s"/>
<spinner label="Verticaal (V)" name="TexScaleV"/>
<check_box label="Omkeren" name="checkbox flip t"/>
<text name="tex rotate">
Rotatie (graden)
</text>
<string name="string repeats per meter">
Herhalingen per meter
</string>
<string name="string repeats per face">
Herhalingen per zijde
</string>
<text name="rpt">
Herhalingen per m
</text>
<button label="Toepassen" label_selected="Toepassen" name="button apply"/>
<text name="tex offset">
Verplaatsing
</text>
<spinner label="Horizontaal (U)" name="TexOffsetU"/>
<spinner label="Verticaal (V)" name="TexOffsetV"/>
<text name="textbox autofix">
Mediatextuur uitlijnen
(moet eerst laden)
</text>
<button label="Uitlijnen" label_selected="Uitlijnen" name="button align" left="155" />
</panel>
<panel label="Inhoud" name="Contents">
<button label="Nieuw script" label_selected="Nieuw script" name="button new script"/>
<button label="Permissies" name="button permissions"/>
<panel name="ContentsInventory" width="272" />
</panel>
</tab_container>
<panel name="land info panel">
<text name="label_parcel_info">
Perceel Informatie
</text>
<text name="label_area_price">
Prijs: L$[PRICE] voor [AREA] m².
</text>
<text name="label_area">
Gebied: [AREA] m².
</text>
<button label="Over land..." label_selected="Over land..." name="button about land"/>
<check_box label="Toon Eigenaren" name="checkbox show owners" tool_tip="Kleur percelen op basis van hun eigendom: Groen = Uw land Aqua = Land van uw groep Rood = Eigendom van anderen Geel = Te koop Paars = Ter veiling Grijs = Openbaar"/>
<button label="?" label_selected="?" name="button show owners help" left_delta="105"/>
<text name="label_parcel_modify">
Wijzig Perceel
</text>
<button label="Opdelen" label_selected="Opdelen" name="button subdivide land"/>
<button label="Samenvoegen" label_selected="Samenvoegen" name="button join land"/>
<text name="label_parcel_trans">
Landtransacties
</text>
<button label="Koop land" label_selected="Koop land" name="button buy land"/>
<button label="Land Afstaan" label_selected="Land Afstaan" name="button abandon land"/>
</panel>
<floater.string name="status_rotate">
Sleep de gekleurde banden om het object te roteren
</floater.string>
<floater.string name="status_scale">
Klik en sleep om de geselecteerde zijde uit te rekken.
</floater.string>
<floater.string name="status_move">
Sleep om te verplaatsen, Shift-slepen om te kopiëren
</floater.string>
<floater.string name="status_modifyland">
Klik en houd vast om land te wijzigen
</floater.string>
<floater.string name="status_camera">
Klik en sleep om beeld te wijzigen
</floater.string>
<floater.string name="status_grab">
Sleep om te verplaatsen, Ctrl om op te tillen, Ctrl-Shift om te roteren.
</floater.string>
<floater.string name="status_place">
Klik in-wereld om te bouwen
</floater.string>
<floater.string name="status_selectland">
Klik en sleep om land te selecteren
</floater.string>
<floater.string name="grid_screen_text">
Scherm
</floater.string>
<floater.string name="grid_local_text">
Lokaal
</floater.string>
<floater.string name="grid_world_text">
Wereld
</floater.string>
<floater.string name="grid_reference_text">
Referentie
</floater.string>
<floater.string name="grid_attachment_text">
Bevestiging
</floater.string>
</floater>
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