blob: e3943c2470f1afa9f86585183857249c90acc751 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_lagmeter" title="LAG METER">
<button label="" label_selected="" name="client_lagmeter" tool_tip="Client lag status"/>
<text name="client">
Client:
</text>
<text name="client_text">
Normaal
</text>
<button label="" label_selected="" name="network_lagmeter" tool_tip="Netwerklag status"/>
<text name="network">
Netwerk:
</text>
<text name="network_text">
Normaal
</text>
<button label="" label_selected="" name="server_lagmeter" tool_tip="Serverlag status"/>
<text name="server">
Server:
</text>
<text name="server_text">
Normaal
</text>
<button label="?" name="server_help"/>
<button label=">>" name="minimize"/>
<string name="max_title_msg">
Lag meter
</string>
<string name="max_width_px">
360
</string>
<string name="min_title_msg">
Lag
</string>
<string name="min_width_px">
90
</string>
<string name="client_text_msg">
Client
</string>
<string name="client_frame_rate_critical_fps">
10
</string>
<string name="client_frame_rate_warning_fps">
15
</string>
<string name="client_frame_time_window_bg_msg">
Normaal, venster op achtergrond
</string>
<string name="client_frame_time_critical_msg">
Client framerate onder [CLIENT_FRAME_RATE_CRITICAL]
</string>
<string name="client_frame_time_warning_msg">
Client framerate tussen [CLIENT_FRAME_RATE_CRITICAL] en [CLIENT_FRAME_RATE_WARNING]
</string>
<string name="client_frame_time_normal_msg">
Normaal
</string>
<string name="client_draw_distance_cause_msg">
Mogelijke oorzaak: Zichtbereik te hoog ingesteld
</string>
<string name="client_texture_loading_cause_msg">
Mogelijke oorzaak: Afbeeldingen worden geladen
</string>
<string name="client_texture_memory_cause_msg">
Mogelijke oorzaak: Teveel afbeeldingen in geheugen
</string>
<string name="client_complex_objects_cause_msg">
Mogelijke oorzaak: Teveel complexe objecten in de scene
</string>
<string name="network_text_msg">
Netwerk
</string>
<string name="network_packet_loss_critical_pct">
10
</string>
<string name="network_packet_loss_warning_pct">
5
</string>
<string name="network_packet_loss_critical_msg">
Verbinding verliest meer dan [NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten
</string>
<string name="network_packet_loss_warning_msg">
Verbinding verliest [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten
</string>
<string name="network_performance_normal_msg">
Normaal
</string>
<string name="network_ping_critical_ms">
600
</string>
<string name="network_ping_warning_ms">
300
</string>
<string name="network_ping_critical_msg">
Verbinding pingtijd is meer dan [NETWORK_PING_CRITICAL] ms
</string>
<string name="network_ping_warning_msg">
Verbinding pingtijd is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
</string>
<string name="network_packet_loss_cause_msg">
Mogelijk slechte verbinding of 'Bandbreedte' voorkeur te hoog.
</string>
<string name="network_ping_cause_msg">
Mogelijk slechte verbinding of applicatie voor bestandsdeling.
</string>
<string name="server_text_msg">
Server
</string>
<string name="server_frame_rate_critical_fps">
20
</string>
<string name="server_frame_rate_warning_fps">
30
</string>
<string name="server_single_process_max_time_ms">
20
</string>
<string name="server_frame_time_critical_msg">
Simulator framerate onder [SERVER_FRAME_RATE_CRITICAL]
</string>
<string name="server_frame_time_warning_msg">
Simulator framerate tussen [SERVER_FRAME_RATE_CRITICAL] en [SERVER_FRAME_RATE_WARNING]
</string>
<string name="server_frame_time_normal_msg">
Normaal
</string>
<string name="server_physics_cause_msg">
Mogelijke oorzaak: Teveel fysieke objecten
</string>
<string name="server_scripts_cause_msg">
Mogelijke oorzaak: Teveel gescripte objecten
</string>
<string name="server_net_cause_msg">
Mogelijke oorzaak: Teveel netwerkverkeer
</string>
<string name="server_agent_cause_msg">
Mogelijke oorzaak: Teveel mensen verplaatsen zich in de regio
</string>
<string name="server_images_cause_msg">
Mogelijke oorzaak: Teveel afbeeldingberekeningen
</string>
<string name="server_generic_cause_msg">
Mogelijke oorzaak: Simulatorbelasting is te hoog
</string>
<string name="smaller_label">
>>
</string>
<string name="bigger_label">
<<
</string>
</floater>
|