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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Texture del terreno" name="Textures">
<text name="region_text_lbl">
Regione:
</text>
<text name="region_text">
sconosciuto
</text>
<text name="detail_texture_text">
Texture del terreno (è necessario siano 512x512, 24 bit .tga files)
</text>
<text name="height_text_lbl">
1 (Bassa)
</text>
<text name="height_text_lbl2">
2
</text>
<text name="height_text_lbl3">
3
</text>
<text name="height_text_lbl4">
4 (Alta)
</text>
<text name="height_text_lbl5">
Range di elevazione della texture
</text>
<text name="height_text_lbl6">
Sud Ovest
</text>
<text name="height_text_lbl7">
Nord Ovest
</text>
<text name="height_text_lbl8">
Sud Est
</text>
<text name="height_text_lbl9">
Nord Est
</text>
<spinner label="Bassa" name="height_start_spin_0"/>
<spinner label="Bassa" name="height_start_spin_1"/>
<spinner label="Bassa" name="height_start_spin_2"/>
<spinner label="Bassa" name="height_start_spin_3"/>
<spinner label="Alta" name="height_range_spin_0"/>
<spinner label="Alta" name="height_range_spin_1"/>
<spinner label="Alta" name="height_range_spin_2"/>
<spinner label="Alta" name="height_range_spin_3"/>
<text name="height_text_lbl10">
Questi valori rappresentano l'intervallo di miscelazione delle texture qui sopra.
</text>
<text name="height_text_lbl11">
Misurato in metri, il valore più BASSO corrisponde all'altezza MASSIMA della Texture #1,
</text>
<text name="height_text_lbl12">
e il valore più ALTO all'altezza MINIMA della Texture #4.
</text>
<button label="Applica" name="apply_btn"/>
</panel>
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