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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Statistics" title="STATISTICHE">
<scroll_container name="statistics_scroll">
<container_view name="statistics_view">
<stat_view label="Di base" name="basic">
<stat_bar label="FPS" name="fps"/>
<stat_bar label="Larghezza banda" name="bandwidth"/>
<stat_bar label="Perdita pacchetti" name="packet_loss"/>
<stat_bar label="Tempo Ping Sim" name="ping"/>
</stat_view>
<stat_view label="Avanzata" name="advanced">
<stat_view label="Render" name="render">
<stat_bar label="KTris disegnato per fotogramma" name="ktrisframe"/>
<stat_bar label="KTris disegnato per secondo" name="ktrissec"/>
<stat_bar label="Totale oggetti" name="objs"/>
<stat_bar label="Nuovi oggetti" name="newobjs"/>
</stat_view>
<stat_view label="Texture" name="texture">
<stat_bar label="Conteggio" name="numimagesstat"/>
<stat_bar label="Conteggio grezzo" name="numrawimagesstat"/>
<stat_bar label="Memoria GL" name="gltexmemstat"/>
<stat_bar label="Memoria formattata" name="formattedmemstat"/>
<stat_bar label="Memoria complessiva" name="rawmemstat"/>
<stat_bar label="Memoria impegnata" name="glboundmemstat"/>
</stat_view>
<stat_view label="Rete" name="network">
<stat_bar label="Pacchetti in ingresso" name="packetsinstat"/>
<stat_bar label="Pacchetti in uscita" name="packetsoutstat"/>
<stat_bar label="Oggetti" name="objectkbitstat"/>
<stat_bar label="Texture" name="texturekbitstat"/>
<stat_bar label="Risorse server" name="assetkbitstat"/>
<stat_bar label="Layer" name="layerskbitstat"/>
<stat_bar label="Effettivi in ingresso" name="actualinkbitstat"/>
<stat_bar label="Effettivi in uscita" name="actualoutkbitstat"/>
<stat_bar label="Operazioni VFS in sospeso" name="vfspendingoperations"/>
</stat_view>
</stat_view>
<stat_view label="Simulatore" name="sim">
<stat_bar label="Dilatazione temporale" name="simtimedilation"/>
<stat_bar label="FPS Sim" name="simfps"/>
<stat_bar label="FPS motore fisico" name="simphysicsfps"/>
<stat_view label="Dettagli motore fisico" name="physicsdetail">
<stat_bar label="Oggetti pinzati" name="physicspinnedtasks"/>
<stat_bar label="Oggetti a basso LOD" name="physicslodtasks"/>
<stat_bar label="Memoria allocata" name="physicsmemoryallocated"/>
</stat_view>
<stat_view label="Tempo (ms)" name="simperf">
<stat_bar label="Tempo totale Frame" name="simframemsec"/>
<stat_bar label="Tempo netto" name="simnetmsec"/>
<stat_bar label="Tempo motore fisico" name="simsimphysicsmsec"/>
<stat_bar label="Tempo simulazione" name="simsimothermsec"/>
<stat_bar label="Tempo avatar" name="simagentmsec"/>
<stat_bar label="Tempo immagini" name="simimagesmsec"/>
<stat_bar label="Tempo script" name="simscriptmsec"/>
<stat_bar label="Tempo libero" name="simsparemsec"/>
<stat_view label="Dettagli tempo (ms)" name="timedetails">
<stat_bar label="Passaggio fisica" name="simsimphysicsstepmsec"/>
<stat_bar label="Aggiorna forme fisica" name="simsimphysicsshapeupdatemsec"/>
<stat_bar label="Altro fisica" name="simsimphysicsothermsec"/>
<stat_bar label="Tempo pausa" name="simsleepmsec"/>
<stat_bar label="IO pompa" name="simpumpiomsec"/>
</stat_view>
</stat_view>
</stat_view>
</container_view>
</scroll_container>
</floater>
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