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path: root/indra/newview/skins/default/xui/it/floater_stats.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Statistics" title="STATISTICHE">
	<scroll_container name="statistics_scroll">
		<container_view name="statistics_view">
			<stat_view label="Base" name="basic">
				<stat_bar label="FPS" name="fps"/>
				<stat_bar label="Larghezza Banda" name="bandwidth"/>
				<stat_bar label="Perdita Pacchetti" name="packet_loss"/>
				<stat_bar label="Tempo Ping Sim" name="ping"/>
			</stat_view>
			<stat_view label="Avanzato" name="advanced">
				<stat_view label="Render" name="render">
					<stat_bar label="KTris Disegnate" name="ktrisframe"/>
					<stat_bar label="KTris Disegnate" name="ktrissec"/>
					<stat_bar label="Totale Oggetti" name="objs"/>
					<stat_bar label="Nuovi Oggetti" name="newobjs"/>
				</stat_view>
				<stat_view label="Texture" name="texture">
					<stat_bar label="Conteggio" name="numimagesstat"/>
					<stat_bar label="Conteggio Grezzo" name="numrawimagesstat"/>
					<stat_bar label="Memoria GL" name="gltexmemstat"/>
					<stat_bar label="Memoria Formattata" name="formattedmemstat"/>
					<stat_bar label="Memoria Complessiva" name="rawmemstat"/>
					<stat_bar label="Memoria Impegnata" name="glboundmemstat"/>
				</stat_view>
				<stat_view label="Rete" name="network">
					<stat_bar label="Pacchetti In Ingresso" name="packetsinstat"/>
					<stat_bar label="Pacchetti In Uscita" name="packetsoutstat"/>
					<stat_bar label="Oggetti" name="objectkbitstat"/>
					<stat_bar label="Texture" name="texturekbitstat"/>
					<stat_bar label="Risorse Server" name="assetkbitstat"/>
					<stat_bar label="Layer" name="layerskbitstat"/>
					<stat_bar label="Effettivi In Ingresso" name="actualinkbitstat"/>
					<stat_bar label="Effettivi in Uscita" name="actualoutkbitstat"/>
					<stat_bar label="Operazioni pendenti VFS" name="vfspendingoperations"/>
				</stat_view>
			</stat_view>
			<stat_view label="Simulatore" name="sim">
				<stat_bar label="Dilatazione temporale" name="simtimedilation"/>
				<stat_bar label="FPS Sim" name="simfps"/>
				<stat_bar label="FPS Motore Fisico" name="simphysicsfps"/>
				<stat_view label="Dettagli Motore Fisico" name="physicsdetail">
					<stat_bar label="Oggetti Pinzati" name="physicspinnedtasks"/>
					<stat_bar label="Oggetti a basso LOD" name="physicslodtasks"/>
					<stat_bar label="Memoria Allocata" name="physicsmemoryallocated"/>
					<stat_bar label="Agenti Aggiornamenti al Sec" name="simagentups"/>
					<stat_bar label="Agenti Principali" name="simmainagents"/>
					<stat_bar label="Agenti Figli" name="simchildagents"/>
					<stat_bar label="Oggetti" name="simobjects"/>
					<stat_bar label="Oggetti Attivi" name="simactiveobjects"/>
					<stat_bar label="Script Attivi" name="simactivescripts"/>
					<stat_bar label="Eventi Script" name="simscripteps"/>
					<stat_bar label="Pacchetti In Ingresso" name="siminpps"/>
					<stat_bar label="Pacchetti In Uscita" name="simoutpps"/>
					<stat_bar label="Download Pendenti" name="simpendingdownloads"/>
					<stat_bar label="Upload Pendenti" name="simpendinguploads"/>
					<stat_bar label="Numero totale byte non risposti" name="simtotalunackedbytes"/>
				</stat_view>
				<stat_view label="Tempo (ms)" name="simperf">
					<stat_bar label="Tempo Totale Frame" name="simframemsec"/>
					<stat_bar label="Tempo Netto" name="simnetmsec"/>
					<stat_bar label="Tempo Motore Fisico" name="simsimphysicsmsec"/>
					<stat_bar label="Tempo Simulazione" name="simsimothermsec"/>
					<stat_bar label="Tempo Agenti" name="simagentmsec"/>
					<stat_bar label="Tempo Immagini" name="simimagesmsec"/>
					<stat_bar label="Tempo Script" name="simscriptmsec"/>
				</stat_view>
			</stat_view>
		</container_view>
	</scroll_container>
</floater>