blob: e8df4d2d4b203cd6e0fbbcd4e3a51ab85725d4e0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
|
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Model Preview" title="CARICAMENTO MODELLO">
<string name="status_idle"/>
<string name="status_parse_error">
Errore: Errore elaborazione Dae - vedere il registro per informazioni dettagliate.
</string>
<string name="status_material_mismatch">
Errore: il materiale del modello non è un sottoinsieme del modello di riferimento.
</string>
<string name="status_reading_file">
Caricamento in corso...
</string>
<string name="status_generating_meshes">
Generazione reticoli...
</string>
<string name="status_vertex_number_overflow">
Errore: numero di vertici maggiore di 65534, annullato.
</string>
<string name="bad_element">
Errore: elemento non valido
</string>
<string name="high">
Alto
</string>
<string name="medium">
Medio
</string>
<string name="low">
Basso
</string>
<string name="lowest">
Bassissimo
</string>
<string name="mesh_status_good">
Invia!
</string>
<string name="mesh_status_na">
N/D
</string>
<string name="mesh_status_none">
Nessuno
</string>
<string name="mesh_status_submesh_mismatch">
Ai vari livelli del dettaglio corrispondono numeri diversi di faccette con texture.
</string>
<string name="mesh_status_mesh_mismatch">
Ai vari livelli del dettaglio corrispondono numeri diversi istanze di reticoli.
</string>
<string name="mesh_status_too_many_vertices">
Troppi vertici per il livello di dettaglio.
</string>
<string name="mesh_status_missing_lod">
Livello di dettaglio minimo mancante.
</string>
<string name="mesh_status_invalid_material_list">
I materiali per il livello di dettaglio non sono un sottoinsieme del modello di riferimento.
</string>
<string name="layer_all">
Tutto
</string>
<string name="decomposing">
Analisi in corso...
</string>
<string name="simplifying">
Semplificazione in corso...
</string>
<string name="tbd">
Da definire
</string>
<panel name="left_panel">
<panel name="model_name_representation_panel">
<text name="name_label">
Nome modello:
</text>
<text name="model_category_label">
Questo modello rappresenta...
</text>
<combo_box name="model_category_combo">
<combo_item label="Seleziona uno..." name="Choose one"/>
<combo_item label="Forma avatar" name="Avatar shape"/>
<combo_item label="Elemento collegato all'avatar" name="Avatar attachment"/>
<combo_item label="Oggetto mobile (veicolo, animale)" name="Moving object (vehicle, animal)"/>
<combo_item label="Componente edificio" name="Building Component"/>
<combo_item label="Grande, immobile, ecc." name="Large, non moving etc"/>
<combo_item label="Piccolo, immobile, ecc." name="Smaller, non-moving etc"/>
<combo_item label="Nessuno di questi" name="Not really any of these"/>
</combo_box>
</panel>
<tab_container name="import_tab">
<panel label="Livello di dettaglio" name="lod_panel" title="Livello di dettaglio">
<text initial_value="Fonte" name="source" value="Fonte"/>
<text initial_value="Triangoli" name="triangles" value="Triangoli"/>
<text initial_value="Vertici" name="vertices" value="Vertici"/>
<text initial_value="Alto" name="high_label" value="Alto"/>
<combo_box name="lod_source_high">
<item name="Load from file" value="Carica da file"/>
<item name="Generate" value="Genera"/>
</combo_box>
<button label="Sfoglia..." name="lod_browse_high"/>
<combo_box name="lod_mode_high">
<item name="Triangle Limit" value="Limite triangoli"/>
<item name="Error Threshold" value="Limite errori"/>
</combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="Medio" name="medium_label" value="Medio"/>
<combo_box name="lod_source_medium">
<item name="Load from file" value="Carica da file"/>
<item name="Generate" value="Genera"/>
<item name="Use LoD above" value="Usa livello di dettaglio indicato in precedenza"/>
</combo_box>
<button label="Sfoglia..." name="lod_browse_medium"/>
<combo_box name="lod_mode_medium">
<item name="Triangle Limit" value="Limite triangoli"/>
<item name="Error Threshold" value="Limite errori"/>
</combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="Basso" name="low_label" value="Basso"/>
<combo_box name="lod_source_low">
<item name="Load from file" value="Carica da file"/>
<item name="Generate" value="Genera"/>
<item name="Use LoD above" value="Usa livello di dettaglio indicato in precedenza"/>
</combo_box>
<button label="Sfoglia..." name="lod_browse_low"/>
<combo_box name="lod_mode_low">
<item name="Triangle Limit" value="Limite triangoli"/>
<item name="Error Threshold" value="Limite errori"/>
</combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="Bassissimo" name="lowest_label" value="Bassissimo"/>
<combo_box name="lod_source_lowest">
<item name="Load from file" value="Carica da file"/>
<item name="Generate" value="Genera"/>
<item name="Use LoD above" value="Usa livello di dettaglio indicato in precedenza"/>
</combo_box>
<button label="Sfoglia..." name="lod_browse_lowest"/>
<combo_box name="lod_mode_lowest">
<item name="Triangle Limit" value="Limite triangoli"/>
<item name="Error Threshold" value="Limite errori"/>
</combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="Genera normali" name="gen_normals"/>
<text initial_value="Angolo piega:" name="crease_label" value="Angolo piega:"/>
<spinner name="crease_angle" value="75"/>
</panel>
<panel label="Fisica" name="physics_panel">
<panel name="physics geometry">
<text name="first_step_name">
Passaggio 1: Livello di dettaglio
</text>
<combo_box name="physics_lod_combo" tool_tip="Livello di dettaglio per forma fisica">
<combo_item name="choose_one">
Seleziona uno...
</combo_item>
<combo_item name="physics_high">
Alto
</combo_item>
<combo_item name="physics_medium">
Medio
</combo_item>
<combo_item name="physics_low">
Basso
</combo_item>
<combo_item name="physics_lowest">
Bassissimo
</combo_item>
<combo_item name="load_from_file">
Da file
</combo_item>
</combo_box>
<button label="Sfoglia..." name="physics_browse"/>
</panel>
<panel name="physics analysis">
<text name="method_label">
Passaggio 2: Analizza
</text>
<text name="analysis_method_label">
Metodo:
</text>
<text name="quality_label">
Qualità:
</text>
<text name="smooth_method_label">
Liscia:
</text>
<check_box label="Chiudi fori" name="Close Holes (Slow)"/>
<button label="Analizza" name="Decompose"/>
<button label="Annulla" name="decompose_cancel"/>
</panel>
<panel name="physics simplification">
<text name="second_step_label">
Passaggio 3: Semplifica
</text>
<text name="simp_method_header">
Metodo:
</text>
<text name="pass_method_header">
Passaggi:
</text>
<text name="Detail Scale label">
Scala dettagli:
</text>
<text name="Retain%_label">
Mantieni:
</text>
<combo_box name="Combine Quality" value="1"/>
<button label="Semplifica" name="Simplify"/>
<button label="Annulla" name="simplify_cancel"/>
</panel>
<panel name="physics info">
<text name="results_text">
Risultati:
</text>
<text name="physics_triangles">
Triangoli: [TRIANGLES],
</text>
<text name="physics_points">
Vertici: [POINTS],
</text>
<text name="physics_hulls">
Scafi: [HULLS]
</text>
</panel>
</panel>
<panel label="Carica opzioni" name="modifiers_panel">
<text name="scale_label">
Scala (1=nessuna scala):
</text>
<spinner name="import_scale" value="1.0"/>
<text name="dimensions_label">
Dimensioni:
</text>
<text name="import_dimensions">
[X] X [Y] X [Z]
</text>
<check_box label="Includi texture" name="upload_textures"/>
<text name="include_label">
Solo per modelli avatar:
</text>
<check_box label="Includi peso pelle" name="upload_skin"/>
<check_box label="Includi posizioni giunti" name="upload_joints"/>
<text name="pelvis_offset_label">
Spostamento Z (sposta l'avatar in alto o in basso):
</text>
<spinner name="pelvis_offset" value="0.0"/>
</panel>
</tab_container>
<panel name="weights_and_warning_panel">
<button label="Calcolare pesi e tariffa" name="calculate_btn" tool_tip="Calcolare pesi e tariffa"/>
<button label="Annulla" name="cancel_btn"/>
<button label="Carica" name="ok_btn" tool_tip="Carica al simulatore"/>
<button label="Annulla impostazioni e ripristina modulo" name="reset_btn"/>
<text name="upload_fee">
Costo caricamento: L$ [FEE]
</text>
<text name="prim_weight">
Impatto sul terreno: [EQ]
</text>
<text name="download_weight">
Download: [ST]
</text>
<text name="physics_weight">
Fisica: [PH]
</text>
<text name="server_weight">
Server: [SIM]
</text>
<text name="warning_title">
NOTA:
</text>
<text name="warning_message">
Non hai l'autorizzazione per caricare i modelli di reticolo. [[VURL] Scopri come] ottenere la certificazione.
</text>
<text name="status">
[STATUS]
</text>
</panel>
</panel>
<text name="lod_label">
Anteprima:
</text>
<panel name="right_panel">
<combo_box name="preview_lod_combo" tool_tip="Livello di dettaglio per anteprima rendering">
<combo_item name="high">
Alto
</combo_item>
<combo_item name="medium">
Medio
</combo_item>
<combo_item name="low">
Basso
</combo_item>
<combo_item name="lowest">
Bassissimo
</combo_item>
</combo_box>
<text name="label_display">
Visualizzazione...
</text>
<check_box label="Bordi" name="show_edges"/>
<check_box label="Fisica" name="show_physics"/>
<check_box label="Texture" name="show_textures"/>
<check_box label="Pesi pelle" name="show_skin_weight"/>
<check_box label="Giunti" name="show_joint_positions"/>
<text name="physics_explode_label">
Anteprima spaziatura:
</text>
</panel>
</floater>
|